90 lines
4 KiB
C++
90 lines
4 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*************************************************************************
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*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* Copyright 2000, 2010 Oracle and/or its affiliates.
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* This file is part of OpenOffice.org.
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*
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* OpenOffice.org is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License version 3
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* only, as published by the Free Software Foundation.
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*
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* OpenOffice.org is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License version 3 for more details
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* (a copy is included in the LICENSE file that accompanied this code).
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*
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* You should have received a copy of the GNU Lesser General Public License
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* version 3 along with OpenOffice.org. If not, see
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* <http://www.openoffice.org/license.html>
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* for a copy of the LGPLv3 License.
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*
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************************************************************************/
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#ifndef _SD_ANMINFO_HXX
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#define _SD_ANMINFO_HXX
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#include <com/sun/star/presentation/AnimationEffect.hpp>
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#include <com/sun/star/presentation/AnimationSpeed.hpp>
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#include <com/sun/star/presentation/ClickAction.hpp>
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#include "pres.hxx"
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#include "anmdef.hxx"
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#include <svx/svdobj.hxx>
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#include <tools/color.hxx>
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#include <sddllapi.h>
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class Polygon;
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class Point;
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class SvStream;
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class SdrObjSurrogate;
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class SdrObject;
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class SdrPathObj;
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class SdDrawDocument;
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class SdAnimationInfo : public SdrObjUserData
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{
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public:
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PresObjKind mePresObjKind;
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/* deprecated animation infos */
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::com::sun::star::presentation::AnimationEffect meEffect; // Animationseffekt
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::com::sun::star::presentation::AnimationEffect meTextEffect; // Animationseffekt fuer Textinhalt
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::com::sun::star::presentation::AnimationSpeed meSpeed; // Geschwindigkeit der Animation
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sal_Bool mbActive; // eingeschaltet ?
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sal_Bool mbDimPrevious; // Objekt abblenden
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sal_Bool mbIsMovie; // wenn Gruppenobjekt, dann Sequenz aus den
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sal_Bool mbDimHide; // verstecken statt abblenden
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Color maBlueScreen; // identifiziert "Hintergrundpixel"
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Color maDimColor; // zum Abblenden des Objekts
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String maSoundFile; // Pfad zum Soundfile in MSDOS-Notation
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sal_Bool mbSoundOn; // Sound ein/aus
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sal_Bool mbPlayFull; // Sound ganz abspielen
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SdrPathObj* mpPathObj; // das Pfadobjekt
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::com::sun::star::presentation::ClickAction meClickAction; // Aktion bei Mausklick
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::com::sun::star::presentation::AnimationEffect meSecondEffect; // fuer Objekt ausblenden
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::com::sun::star::presentation::AnimationSpeed meSecondSpeed; // fuer Objekt ausblenden
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String maSecondSoundFile; // fuer Objekt ausblenden
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sal_Bool mbSecondSoundOn; // fuer Objekt ausblenden
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sal_Bool mbSecondPlayFull;// fuer Objekt ausblenden
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sal_uInt16 mnVerb; // fuer OLE-Objekt
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sal_uLong mnPresOrder;
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SdrObject& mrObject;
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SD_DLLPUBLIC void SetBookmark( const String& rBookmark );
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SD_DLLPUBLIC String GetBookmark();
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public:
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SdAnimationInfo(SdrObject& rObject);
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SdAnimationInfo(const SdAnimationInfo& rAnmInfo, SdrObject& rObject);
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virtual ~SdAnimationInfo();
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virtual SdrObjUserData* Clone(SdrObject* pObject) const;
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};
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#endif // _SD_ANMINFO_HXX
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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