office-gobmx/include/drawinglayer/primitive2d/textstrikeoutprimitive2d.hxx
Jan Holesovsky 00b33bf3ef drawinglayer: Fix typo Primitrive -> Primitive.
Change-Id: Iec1f5192fb052e884c4878ffb017dfd2f5f99350
2013-05-20 13:10:22 +02:00

152 lines
5.8 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TEXTSTRIKEOUTPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TEXTSTRIKEOUTPRIMITIVE2D_HXX
#include <drawinglayer/drawinglayerdllapi.h>
#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
#include <drawinglayer/primitive2d/textenumsprimitive2d.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <basegfx/color/bcolor.hxx>
#include <drawinglayer/attribute/fontattribute.hxx>
#include <com/sun/star/lang/Locale.hpp>
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive2d
{
class DRAWINGLAYER_DLLPUBLIC BaseTextStrikeoutPrimitive2D : public BufferedDecompositionPrimitive2D
{
private:
/// geometric definitions
basegfx::B2DHomMatrix maObjectTransformation;
double mfWidth;
/// decoration definitions
basegfx::BColor maFontColor;
public:
/// constructor
BaseTextStrikeoutPrimitive2D(
const basegfx::B2DHomMatrix& rObjectTransformation,
double fWidth,
const basegfx::BColor& rFontColor);
/// data read access
const basegfx::B2DHomMatrix& getObjectTransformation() const { return maObjectTransformation; }
double getWidth() const { return mfWidth; }
const basegfx::BColor& getFontColor() const { return maFontColor; }
/// compare operator
virtual bool operator==( const BasePrimitive2D& rPrimitive ) const;
};
} // end of namespace primitive2d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive2d
{
class DRAWINGLAYER_DLLPUBLIC TextCharacterStrikeoutPrimitive2D : public BaseTextStrikeoutPrimitive2D
{
private:
sal_Unicode maStrikeoutChar;
attribute::FontAttribute maFontAttribute;
::com::sun::star::lang::Locale maLocale;
protected:
/// local decomposition.
virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
public:
/// constructor
TextCharacterStrikeoutPrimitive2D(
const basegfx::B2DHomMatrix& rObjectTransformation,
double fWidth,
const basegfx::BColor& rFontColor,
sal_Unicode aStrikeoutChar,
const attribute::FontAttribute& rFontAttribute,
const ::com::sun::star::lang::Locale& rLocale);
/// data read access
sal_Unicode getStrikeoutChar() const { return maStrikeoutChar; }
const attribute::FontAttribute& getFontAttribute() const { return maFontAttribute; }
const ::com::sun::star::lang::Locale& getLocale() const { return maLocale; }
/// compare operator
virtual bool operator==( const BasePrimitive2D& rPrimitive ) const;
/// provide unique ID
DeclPrimitive2DIDBlock()
};
} // end of namespace primitive2d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive2d
{
class DRAWINGLAYER_DLLPUBLIC TextGeometryStrikeoutPrimitive2D : public BaseTextStrikeoutPrimitive2D
{
private:
double mfHeight;
double mfOffset;
TextStrikeout meTextStrikeout;
protected:
/// local decomposition.
virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
public:
/// constructor
TextGeometryStrikeoutPrimitive2D(
const basegfx::B2DHomMatrix& rObjectTransformation,
double fWidth,
const basegfx::BColor& rFontColor,
double fHeight,
double fOffset,
TextStrikeout eTextStrikeout);
/// data read access
double getHeight() const { return mfHeight; }
double getOffset() const { return mfOffset; }
TextStrikeout getTextStrikeout() const { return meTextStrikeout; }
/// compare operator
virtual bool operator==( const BasePrimitive2D& rPrimitive ) const;
/// provide unique ID
DeclPrimitive2DIDBlock()
};
} // end of namespace primitive2d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TEXTSTRIKEOUTPRIMITIVE2D_HXX
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