office-gobmx/include/drawinglayer/processor2d/canvasprocessor.hxx
Thomas Arnhold 1130a359cb fixincludeguards.sh: include - the rest
Change-Id: If1ee11da444a7f96f2d8668b277540da0bb4dbe9
2013-10-23 23:22:31 +02:00

122 lines
5.3 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_DRAWINGLAYER_PROCESSOR2D_CANVASPROCESSOR_HXX
#define INCLUDED_DRAWINGLAYER_PROCESSOR2D_CANVASPROCESSOR_HXX
#include <drawinglayer/drawinglayerdllapi.h>
#include <drawinglayer/processor2d/baseprocessor2d.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <basegfx/color/bcolormodifier.hxx>
#include <svtools/optionsdrawinglayer.hxx>
#include <com/sun/star/rendering/ViewState.hpp>
#include <com/sun/star/rendering/RenderState.hpp>
#include <i18nlangtag/lang.h>
#include <basegfx/polygon/b2dpolypolygon.hxx>
#include <vcl/mapmod.hxx>
//////////////////////////////////////////////////////////////////////////////
// forward declaration
namespace basegfx {
class BColor;
class B2DPolygon;
}
namespace com { namespace sun { namespace star { namespace rendering {
class XCanvas;
class XPolyPolygon2D;
}}}}
namespace drawinglayer { namespace primitive2d {
class MaskPrimitive2D;
class MetafilePrimitive2D;
class TextSimplePortionPrimitive2D;
class BitmapPrimitive2D;
class TransparencePrimitive2D;
class PolygonStrokePrimitive2D;
class FillBitmapPrimitive2D;
class UnifiedTransparencePrimitive2D;
}}
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace processor2d
{
/** canvasProcessor2D class
A basic implementation of a renderer for com::sun::star::rendering::XCanvas
as a target
*/
class DRAWINGLAYER_DLLPUBLIC canvasProcessor2D : public BaseProcessor2D
{
private:
// the (current) destination OutDev and canvas
OutputDevice* mpOutputDevice;
com::sun::star::uno::Reference< com::sun::star::rendering::XCanvas > mxCanvas;
com::sun::star::rendering::ViewState maViewState;
com::sun::star::rendering::RenderState maRenderState;
// the modifiedColorPrimitive stack
basegfx::BColorModifierStack maBColorModifierStack;
// SvtOptionsDrawinglayer incarnation to react on diverse settings
const SvtOptionsDrawinglayer maDrawinglayerOpt;
// the current clipping PolyPolygon from MaskPrimitive2D, always in
// object coordinates
basegfx::B2DPolyPolygon maClipPolyPolygon;
// determined LanguageType
LanguageType meLang;
// as tooling, the process() implementation takes over API handling and calls this
// virtual render method when the primitive implementation is BasePrimitive2D-based.
virtual void processBasePrimitive2D(const primitive2d::BasePrimitive2D& rCandidate);
// direct primitive renderer support
void impRenderMaskPrimitive2D(const primitive2d::MaskPrimitive2D& rMaskCandidate);
void impRenderMetafilePrimitive2D(const primitive2d::MetafilePrimitive2D& rMetaCandidate);
void impRenderTextSimplePortionPrimitive2D(const primitive2d::TextSimplePortionPrimitive2D& rTextCandidate);
void impRenderBitmapPrimitive2D(const primitive2d::BitmapPrimitive2D& rBitmapCandidate);
void impRenderTransparencePrimitive2D(const primitive2d::TransparencePrimitive2D& rTransparenceCandidate);
void impRenderPolygonStrokePrimitive2D(const primitive2d::PolygonStrokePrimitive2D& rPolygonStrokePrimitive);
void impRenderFillBitmapPrimitive2D(const primitive2d::FillBitmapPrimitive2D& rFillBitmapPrimitive2D);
void impRenderUnifiedTransparencePrimitive2D(const primitive2d::UnifiedTransparencePrimitive2D& rUniTransparenceCandidate);
public:
canvasProcessor2D(
const geometry::ViewInformation2D& rViewInformation,
OutputDevice& rOutDev);
virtual ~canvasProcessor2D();
// access to Drawinglayer configuration options
const SvtOptionsDrawinglayer& getOptionsDrawinglayer() const { return maDrawinglayerOpt; }
};
} // end of namespace processor2d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
#endif // INCLUDED_DRAWINGLAYER_PROCESSOR2D_CANVASPROCESSOR_HXX
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