office-gobmx/vcl/source/window/decoview.cxx
Jan-Marek Glogowski d14d1341f2 Switch everyone to stricter GetColorError
This replaces the variant in Color with the stricter one of
BitmapColor. I couldn't find any reasoning for the lazy variant
used in Color.

Change-Id: I6dab3ab94a7f24ef5e80299d64267e3be8df888c
Reviewed-on: https://gerrit.libreoffice.org/72234
Tested-by: Jenkins
Reviewed-by: Tomaž Vajngerl <quikee@gmail.com>
2019-05-14 03:20:50 +02:00

1090 lines
43 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <vcl/settings.hxx>
#include <vcl/outdev.hxx>
#include <vcl/decoview.hxx>
#include <vcl/window.hxx>
#include <vcl/ctrl.hxx>
static constexpr auto BUTTON_DRAW_FLATTEST = DrawButtonFlags::Flat |
DrawButtonFlags::Pressed |
DrawButtonFlags::Checked |
DrawButtonFlags::Highlight;
using namespace std;
namespace {
long AdjustRectToSquare( tools::Rectangle &rRect )
{
const long nWidth = rRect.GetWidth();
const long nHeight = rRect.GetHeight();
long nSide = std::min( nWidth, nHeight );
if ( nSide && !(nSide & 1) )
{
// we prefer an odd size
--nSide;
}
// Make the rectangle a square
rRect.SetSize( Size( nSide, nSide ) );
// and place it at the center of the original rectangle
rRect.Move( (nWidth-nSide)/2, (nHeight-nSide)/2 );
return nSide;
}
void ImplDrawSymbol( OutputDevice* pDev, tools::Rectangle nRect, const SymbolType eType )
{
const long nSide = AdjustRectToSquare( nRect );
if ( !nSide ) return;
if ( nSide==1 )
{
pDev->DrawPixel( Point( nRect.Left(), nRect.Top() ) );
return;
}
// Precalculate some values
const long n2 = nSide/2;
const long n4 = (n2+1)/2;
const long n8 = (n4+1)/2;
const long n16 = (n8+1)/2;
const Point aCenter = nRect.Center();
switch ( eType )
{
case SymbolType::ARROW_UP:
pDev->DrawPixel( Point( aCenter.X(), nRect.Top() ) );
for ( long i=1; i <= n2; ++i )
{
nRect.AdjustTop( 1 );
pDev->DrawLine( Point( aCenter.X()-i, nRect.Top() ),
Point( aCenter.X()+i, nRect.Top() ) );
pDev->DrawPixel( Point( aCenter.X()-i, nRect.Top() ) );
pDev->DrawPixel( Point( aCenter.X()+i, nRect.Top() ) );
}
pDev->DrawRect( tools::Rectangle( aCenter.X()-n8, nRect.Top()+1,
aCenter.X()+n8, nRect.Bottom() ) );
break;
case SymbolType::ARROW_DOWN:
pDev->DrawPixel( Point( aCenter.X(), nRect.Bottom() ) );
for ( long i=1; i <= n2; ++i )
{
nRect.AdjustBottom( -1 );
pDev->DrawLine( Point( aCenter.X()-i, nRect.Bottom() ),
Point( aCenter.X()+i, nRect.Bottom() ) );
pDev->DrawPixel( Point( aCenter.X()-i, nRect.Bottom() ) );
pDev->DrawPixel( Point( aCenter.X()+i, nRect.Bottom() ) );
}
pDev->DrawRect( tools::Rectangle( aCenter.X()-n8, nRect.Top(),
aCenter.X()+n8, nRect.Bottom()-1 ) );
break;
case SymbolType::ARROW_LEFT:
pDev->DrawPixel( Point( nRect.Left(), aCenter.Y() ) );
for ( long i=1; i <= n2; ++i )
{
nRect.AdjustLeft( 1 );
pDev->DrawLine( Point( nRect.Left(), aCenter.Y()-i ),
Point( nRect.Left(), aCenter.Y()+i ) );
pDev->DrawPixel( Point( nRect.Left(), aCenter.Y()-i ) );
pDev->DrawPixel( Point( nRect.Left(), aCenter.Y()+i ) );
}
pDev->DrawRect( tools::Rectangle( nRect.Left()+1, aCenter.Y()-n8,
nRect.Right(), aCenter.Y()+n8 ) );
break;
case SymbolType::ARROW_RIGHT:
pDev->DrawPixel( Point( nRect.Right(), aCenter.Y() ) );
for ( long i=1; i <= n2; ++i )
{
nRect.AdjustRight( -1 );
pDev->DrawLine( Point( nRect.Right(), aCenter.Y()-i ),
Point( nRect.Right(), aCenter.Y()+i ) );
pDev->DrawPixel( Point( nRect.Right(), aCenter.Y()-i ) );
pDev->DrawPixel( Point( nRect.Right(), aCenter.Y()+i ) );
}
pDev->DrawRect( tools::Rectangle( nRect.Left(), aCenter.Y()-n8,
nRect.Right()-1, aCenter.Y()+n8 ) );
break;
case SymbolType::SPIN_UP:
nRect.AdjustTop(n4 );
pDev->DrawPixel( Point( aCenter.X(), nRect.Top() ) );
for ( long i=1; i <= n2; ++i )
{
nRect.AdjustTop( 1 );
pDev->DrawLine( Point( aCenter.X()-i, nRect.Top() ),
Point( aCenter.X()+i, nRect.Top() ) );
pDev->DrawPixel( Point( aCenter.X()-i, nRect.Top() ) );
pDev->DrawPixel( Point( aCenter.X()+i, nRect.Top() ) );
}
break;
case SymbolType::SPIN_DOWN:
nRect.AdjustBottom( -n4 );
pDev->DrawPixel( Point( aCenter.X(), nRect.Bottom() ) );
for ( long i=1; i <= n2; ++i )
{
nRect.AdjustBottom( -1 );
pDev->DrawLine( Point( aCenter.X()-i, nRect.Bottom() ),
Point( aCenter.X()+i, nRect.Bottom() ) );
pDev->DrawPixel( Point( aCenter.X()-i, nRect.Bottom() ) );
pDev->DrawPixel( Point( aCenter.X()+i, nRect.Bottom() ) );
}
break;
case SymbolType::SPIN_LEFT:
case SymbolType::FIRST:
case SymbolType::PREV:
{
nRect.AdjustLeft(n4 );
if ( eType==SymbolType::FIRST )
{
pDev->DrawLine( Point( nRect.Left(), nRect.Top() ),
Point( nRect.Left(), nRect.Bottom() ) );
nRect.AdjustLeft( 1 );
}
tools::Polygon aTriangle(3);
aTriangle.SetPoint(Point(nRect.Left() + n2, aCenter.Y() - n2), 0);
aTriangle.SetPoint(Point(nRect.Left(), aCenter.Y()), 1);
aTriangle.SetPoint(Point(nRect.Left() + n2, aCenter.Y() + n2), 2);
pDev->Push(PushFlags::LINECOLOR);
pDev->SetLineColor();
pDev->DrawPolygon(aTriangle);
pDev->Pop();
break;
}
case SymbolType::SPIN_RIGHT:
case SymbolType::LAST:
case SymbolType::NEXT:
case SymbolType::PLAY:
{
nRect.AdjustRight( -n4 );
if ( eType==SymbolType::LAST )
{
pDev->DrawLine( Point( nRect.Right(), nRect.Top() ),
Point( nRect.Right(), nRect.Bottom() ) );
nRect.AdjustRight( -1 );
}
tools::Polygon aTriangle(3);
aTriangle.SetPoint(Point(nRect.Right() - n2, aCenter.Y() - n2), 0);
aTriangle.SetPoint(Point(nRect.Right(), aCenter.Y()), 1);
aTriangle.SetPoint(Point(nRect.Right() - n2, aCenter.Y() + n2), 2);
pDev->Push(PushFlags::LINECOLOR);
pDev->SetLineColor();
pDev->DrawPolygon(aTriangle);
pDev->Pop();
break;
}
case SymbolType::PAGEUP:
pDev->DrawPixel( Point( aCenter.X(), nRect.Top() ) );
pDev->DrawPixel( Point( aCenter.X(), nRect.Top()+n2 ) );
for ( long i=1; i < n2; ++i )
{
nRect.AdjustTop( 1 );
pDev->DrawLine( Point( aCenter.X()-i, nRect.Top() ),
Point( aCenter.X()+i, nRect.Top() ) );
pDev->DrawPixel( Point( aCenter.X()-i, nRect.Top() ) );
pDev->DrawPixel( Point( aCenter.X()+i, nRect.Top() ) );
pDev->DrawLine( Point( aCenter.X()-i, nRect.Top()+n2 ),
Point( aCenter.X()+i, nRect.Top()+n2 ) );
pDev->DrawPixel( Point( aCenter.X()-i, nRect.Top()+n2 ) );
pDev->DrawPixel( Point( aCenter.X()+i, nRect.Top()+n2 ) );
}
break;
case SymbolType::PAGEDOWN:
pDev->DrawPixel( Point( aCenter.X(), nRect.Bottom() ) );
pDev->DrawPixel( Point( aCenter.X(), nRect.Bottom()-n2 ) );
for ( long i=1; i < n2; ++i )
{
nRect.AdjustBottom( -1 );
pDev->DrawLine( Point( aCenter.X()-i, nRect.Bottom() ),
Point( aCenter.X()+i, nRect.Bottom() ) );
pDev->DrawPixel( Point( aCenter.X()-i, nRect.Bottom() ) );
pDev->DrawPixel( Point( aCenter.X()+i, nRect.Bottom() ) );
pDev->DrawLine( Point( aCenter.X()-i, nRect.Bottom()-n2 ),
Point( aCenter.X()+i, nRect.Bottom()-n2 ) );
pDev->DrawPixel( Point( aCenter.X()-i, nRect.Bottom()-n2 ) );
pDev->DrawPixel( Point( aCenter.X()+i, nRect.Bottom()-n2 ) );
}
break;
case SymbolType::RADIOCHECKMARK:
{
// Midpoint circle algorithm
long x = 0;
long y = n2;
long p = 1 - n2;
// Draw central line
pDev->DrawLine( Point( aCenter.X(), aCenter.Y()-y ),
Point( aCenter.X(), aCenter.Y()+y ) );
while ( x<y )
{
if ( p>=0 )
{
// Draw vertical lines close to sides
pDev->DrawLine( Point( aCenter.X()+y, aCenter.Y()-x ),
Point( aCenter.X()+y, aCenter.Y()+x ) );
pDev->DrawLine( Point( aCenter.X()-y, aCenter.Y()-x ),
Point( aCenter.X()-y, aCenter.Y()+x ) );
--y;
p -= 2*y;
}
++x;
p += 2*x+1;
// Draw vertical lines close to center
pDev->DrawLine( Point( aCenter.X()-x, aCenter.Y()-y ),
Point( aCenter.X()-x, aCenter.Y()+y ) );
pDev->DrawLine( Point( aCenter.X()+x, aCenter.Y()-y ),
Point( aCenter.X()+x, aCenter.Y()+y ) );
}
}
break;
case SymbolType::STOP:
pDev->DrawRect( nRect );
break;
case SymbolType::CLOSE:
pDev->DrawLine( Point( nRect.Left(), nRect.Top() ),
Point( nRect.Right(), nRect.Bottom() ) );
pDev->DrawLine( Point( nRect.Left(), nRect.Bottom() ),
Point( nRect.Right(), nRect.Top() ) );
for ( long i=1; i<n8; ++i )
{
pDev->DrawLine( Point( nRect.Left()+i, nRect.Top() ),
Point( nRect.Right(), nRect.Bottom()-i ) );
pDev->DrawLine( Point( nRect.Left(), nRect.Top()+i ),
Point( nRect.Right()-i, nRect.Bottom() ) );
pDev->DrawLine( Point( nRect.Left()+i, nRect.Bottom() ),
Point( nRect.Right(), nRect.Top()+i ) );
pDev->DrawLine( Point( nRect.Left(), nRect.Bottom()-i ),
Point( nRect.Right()-i, nRect.Top() ) );
}
break;
case SymbolType::ROLLDOWN:
pDev->DrawLine( Point( nRect.Left(), nRect.Top() ),
Point( nRect.Left(), nRect.Bottom() ) );
pDev->DrawLine( Point( nRect.Right(), nRect.Top() ),
Point( nRect.Right(), nRect.Bottom() ) );
pDev->DrawLine( Point( nRect.Left(), nRect.Bottom() ),
Point( nRect.Right(), nRect.Bottom() ) );
[[fallthrough]];
case SymbolType::ROLLUP:
pDev->DrawRect( tools::Rectangle( nRect.Left(), nRect.Top(),
nRect.Right(), nRect.Top()+n8 ) );
break;
case SymbolType::CHECKMARK:
{
long n3 = nSide/3;
nRect.AdjustTop( -(n3/2) );
nRect.AdjustBottom( -(n3/2) );
// #106953# never mirror checkmarks
if ( pDev->HasMirroredGraphics() && pDev->IsRTLEnabled() )
{
// Draw a mirrored checkmark so that it looks "normal" in a
// mirrored graphics device (double mirroring!)
pDev->DrawLine( Point( nRect.Right(), nRect.Bottom()-n3 ),
Point( nRect.Right()-n3, nRect.Bottom() ) );
pDev->DrawLine( Point( nRect.Right()-n3, nRect.Bottom() ),
Point( nRect.Left(), nRect.Top()+n3 ) );
nRect.AdjustTop( 1 );
nRect.AdjustBottom( 1 );
pDev->DrawLine( Point( nRect.Right(), nRect.Bottom()-n3 ),
Point( nRect.Right()-n3, nRect.Bottom() ) );
pDev->DrawLine( Point( nRect.Right()-n3, nRect.Bottom() ),
Point( nRect.Left(), nRect.Top()+n3 ) );
}
else
{
pDev->DrawLine( Point( nRect.Left(), nRect.Bottom()-n3 ),
Point( nRect.Left()+n3, nRect.Bottom() ) );
pDev->DrawLine( Point( nRect.Left()+n3, nRect.Bottom() ),
Point( nRect.Right(), nRect.Top()+n3 ) );
nRect.AdjustTop( 1 );
nRect.AdjustBottom( 1 );
pDev->DrawLine( Point( nRect.Left(), nRect.Bottom()-n3 ),
Point( nRect.Left()+n3, nRect.Bottom() ) );
pDev->DrawLine( Point( nRect.Left()+n3, nRect.Bottom() ),
Point( nRect.Right(), nRect.Top()+n3 ) );
}
}
break;
case SymbolType::FLOAT:
nRect.AdjustRight( -n4 );
nRect.AdjustTop(n4+1 );
pDev->DrawRect( tools::Rectangle( nRect.Left(), nRect.Top(),
nRect.Right(), nRect.Top()+n8 ) );
pDev->DrawLine( Point( nRect.Left(), nRect.Top()+n8 ),
Point( nRect.Left(), nRect.Bottom() ) );
pDev->DrawLine( Point( nRect.Left(), nRect.Bottom() ),
Point( nRect.Right(), nRect.Bottom() ) );
pDev->DrawLine( Point( nRect.Right(), nRect.Top()+n8 ),
Point( nRect.Right(), nRect.Bottom() ) );
nRect.AdjustRight(n4 );
nRect.AdjustTop( -(n4+1) );
nRect.AdjustLeft(n4 );
nRect.AdjustBottom( -(n4+1) );
pDev->DrawRect( tools::Rectangle( nRect.Left(), nRect.Top(),
nRect.Right(), nRect.Top()+n8 ) );
pDev->DrawLine( Point( nRect.Left(), nRect.Top()+n8 ),
Point( nRect.Left(), nRect.Bottom() ) );
pDev->DrawLine( Point( nRect.Left(), nRect.Bottom() ),
Point( nRect.Right(), nRect.Bottom() ) );
pDev->DrawLine( Point( nRect.Right(), nRect.Top()+n8 ),
Point( nRect.Right(), nRect.Bottom() ) );
break;
case SymbolType::DOCK:
pDev->DrawLine( Point( nRect.Left(), nRect.Top() ),
Point( nRect.Right(), nRect.Top() ) );
pDev->DrawLine( Point( nRect.Left(), nRect.Top() ),
Point( nRect.Left(), nRect.Bottom() ) );
pDev->DrawLine( Point( nRect.Left(), nRect.Bottom() ),
Point( nRect.Right(), nRect.Bottom() ) );
pDev->DrawLine( Point( nRect.Right(), nRect.Top() ),
Point( nRect.Right(), nRect.Bottom() ) );
break;
case SymbolType::HIDE:
pDev->DrawRect( tools::Rectangle( nRect.Left()+n8, nRect.Bottom()-n8,
nRect.Right()-n8, nRect.Bottom() ) );
break;
case SymbolType::PLUS:
pDev->DrawRect( tools::Rectangle( nRect.Left(), aCenter.Y()-n16,
nRect.Right(), aCenter.Y()+n16 ) );
pDev->DrawRect( tools::Rectangle( aCenter.X()-n16, nRect.Top(),
aCenter.X()+n16, nRect.Bottom() ) );
break;
case SymbolType::DONTKNOW:
case SymbolType::IMAGE:
case SymbolType::HELP: break;
}
}
void ImplDrawDPILineRect( OutputDevice *const pDev, tools::Rectangle& rRect,
const Color *const pColor, const bool bRound = false )
{
long nLineWidth = pDev->GetDPIX()/300;
long nLineHeight = pDev->GetDPIY()/300;
if ( !nLineWidth )
nLineWidth = 1;
if ( !nLineHeight )
nLineHeight = 1;
if ( pColor )
{
if ( (nLineWidth == 1) && (nLineHeight == 1) )
{
pDev->SetLineColor( *pColor );
if( bRound )
{
pDev->DrawLine( Point( rRect.Left()+1, rRect.Top()), Point( rRect.Right()-1, rRect.Top()) );
pDev->DrawLine( Point( rRect.Left()+1, rRect.Bottom()), Point( rRect.Right()-1, rRect.Bottom()) );
pDev->DrawLine( Point( rRect.Left(), rRect.Top()+1), Point( rRect.Left(), rRect.Bottom()-1) );
pDev->DrawLine( Point( rRect.Right(), rRect.Top()+1), Point( rRect.Right(), rRect.Bottom()-1) );
}
else
{
pDev->SetFillColor();
pDev->DrawRect( rRect );
}
}
else
{
const long nWidth = rRect.GetWidth();
const long nHeight = rRect.GetHeight();
pDev->SetLineColor();
pDev->SetFillColor( *pColor );
pDev->DrawRect( tools::Rectangle( rRect.TopLeft(), Size( nWidth, nLineHeight ) ) );
pDev->DrawRect( tools::Rectangle( rRect.TopLeft(), Size( nLineWidth, nHeight ) ) );
pDev->DrawRect( tools::Rectangle( Point( rRect.Left(), rRect.Bottom()-nLineHeight ),
Size( nWidth, nLineHeight ) ) );
pDev->DrawRect( tools::Rectangle( Point( rRect.Right()-nLineWidth, rRect.Top() ),
Size( nLineWidth, nHeight ) ) );
}
}
rRect.AdjustLeft(nLineWidth );
rRect.AdjustTop(nLineHeight );
rRect.AdjustRight( -nLineWidth );
rRect.AdjustBottom( -nLineHeight );
}
void ImplDraw2ColorFrame( OutputDevice *const pDev, tools::Rectangle& rRect,
const Color& rLeftTopColor, const Color& rRightBottomColor )
{
pDev->SetLineColor( rLeftTopColor );
pDev->DrawLine( rRect.TopLeft(), rRect.BottomLeft() );
pDev->DrawLine( rRect.TopLeft(), rRect.TopRight() );
pDev->SetLineColor( rRightBottomColor );
pDev->DrawLine( rRect.BottomLeft(), rRect.BottomRight() );
pDev->DrawLine( rRect.TopRight(), rRect.BottomRight() );
// reduce drawing area
rRect.AdjustLeft( 1 );
rRect.AdjustTop( 1 );
rRect.AdjustRight( -1 );
rRect.AdjustBottom( -1 );
}
void ImplDrawButton( OutputDevice *const pDev, tools::Rectangle aFillRect,
const DrawButtonFlags nStyle )
{
const StyleSettings& rStyleSettings = pDev->GetSettings().GetStyleSettings();
if ( (nStyle & DrawButtonFlags::Mono) ||
(rStyleSettings.GetOptions() & StyleSettingsOptions::Mono) )
{
const Color aBlackColor(COL_BLACK);
if ( nStyle & DrawButtonFlags::Default )
{
// default selection shows a wider border
ImplDrawDPILineRect( pDev, aFillRect, &aBlackColor );
}
ImplDrawDPILineRect( pDev, aFillRect, &aBlackColor );
Size aBrdSize( 1, 1 );
if ( pDev->GetOutDevType() == OUTDEV_PRINTER )
{
aBrdSize = pDev->LogicToPixel( Size( 20, 20 ), MapMode(MapUnit::Map100thMM) );
if ( !aBrdSize.Width() )
aBrdSize.setWidth( 1 );
if ( !aBrdSize.Height() )
aBrdSize.setHeight( 1 );
}
pDev->SetLineColor();
pDev->SetFillColor( aBlackColor );
const tools::Rectangle aOrigFillRect(aFillRect);
if ( nStyle & (DrawButtonFlags::Pressed | DrawButtonFlags::Checked) )
{
// shrink fill rect
aFillRect.AdjustLeft(aBrdSize.Width() );
aFillRect.AdjustTop(aBrdSize.Height() );
// draw top and left borders (aOrigFillRect-aFillRect)
pDev->DrawRect( tools::Rectangle( aOrigFillRect.Left(), aOrigFillRect.Top(),
aOrigFillRect.Right(), aFillRect.Top()-1 ) );
pDev->DrawRect( tools::Rectangle( aOrigFillRect.Left(), aOrigFillRect.Top(),
aFillRect.Left()-1, aOrigFillRect.Bottom() ) );
}
else
{
// shrink fill rect
aFillRect.AdjustRight( -(aBrdSize.Width()) );
aFillRect.AdjustBottom( -(aBrdSize.Height()) );
// draw bottom and right borders (aOrigFillRect-aFillRect)
pDev->DrawRect( tools::Rectangle( aOrigFillRect.Left(), aFillRect.Bottom()+1,
aOrigFillRect.Right(), aOrigFillRect.Bottom() ) );
pDev->DrawRect( tools::Rectangle( aFillRect.Right()+1, aOrigFillRect.Top(),
aOrigFillRect.Right(), aOrigFillRect.Bottom() ) );
}
// Hack: in monochrome mode on printers we like to have grey buttons
if ( pDev->GetOutDevType() == OUTDEV_PRINTER )
pDev->SetFillColor( COL_LIGHTGRAY );
else
pDev->SetFillColor( COL_WHITE );
pDev->DrawRect( aFillRect );
}
else
{
if ( nStyle & DrawButtonFlags::Default )
{
const Color aDefBtnColor = rStyleSettings.GetDarkShadowColor();
ImplDrawDPILineRect( pDev, aFillRect, &aDefBtnColor );
}
if ( nStyle & DrawButtonFlags::NoLeftLightBorder )
{
pDev->SetLineColor( rStyleSettings.GetLightBorderColor() );
pDev->DrawLine( Point( aFillRect.Left(), aFillRect.Top() ),
Point( aFillRect.Left(), aFillRect.Bottom() ) );
aFillRect.AdjustLeft( 1 );
}
Color aColor1;
Color aColor2;
if ( nStyle & (DrawButtonFlags::Pressed | DrawButtonFlags::Checked) )
{
aColor1 = rStyleSettings.GetDarkShadowColor();
aColor2 = rStyleSettings.GetLightColor();
}
else
{
if ( nStyle & DrawButtonFlags::NoLightBorder )
aColor1 = rStyleSettings.GetLightBorderColor();
else
aColor1 = rStyleSettings.GetLightColor();
if ( (nStyle & BUTTON_DRAW_FLATTEST) == DrawButtonFlags::Flat )
aColor2 = rStyleSettings.GetShadowColor();
else
aColor2 = rStyleSettings.GetDarkShadowColor();
}
ImplDraw2ColorFrame( pDev, aFillRect, aColor1, aColor2 );
if ( (nStyle & BUTTON_DRAW_FLATTEST) != DrawButtonFlags::Flat )
{
if ( nStyle & (DrawButtonFlags::Pressed | DrawButtonFlags::Checked) )
{
aColor1 = rStyleSettings.GetShadowColor();
aColor2 = rStyleSettings.GetLightBorderColor();
}
else
{
if ( nStyle & DrawButtonFlags::NoLightBorder )
aColor1 = rStyleSettings.GetLightColor();
else
aColor1 = rStyleSettings.GetLightBorderColor();
aColor2 = rStyleSettings.GetShadowColor();
}
ImplDraw2ColorFrame( pDev, aFillRect, aColor1, aColor2 );
}
pDev->SetLineColor();
if ( nStyle & (DrawButtonFlags::Checked | DrawButtonFlags::DontKnow) )
pDev->SetFillColor( rStyleSettings.GetCheckedColor() );
else
pDev->SetFillColor( rStyleSettings.GetFaceColor() );
pDev->DrawRect( aFillRect );
}
}
void ImplDrawFrame( OutputDevice *const pDev, tools::Rectangle& rRect,
const StyleSettings& rStyleSettings, DrawFrameStyle nStyle, DrawFrameFlags nFlags )
{
vcl::Window *const pWin = (pDev->GetOutDevType()==OUTDEV_WINDOW) ? static_cast<vcl::Window*>(pDev) : nullptr;
const bool bMenuStyle(nFlags & DrawFrameFlags::Menu);
// UseFlatBorders disables 3D style for all frames except menus
// menus may use different border colors (eg on XP)
// normal frames will be drawn using the shadow color
// whereas window frame borders will use black
bool bFlatBorders = !bMenuStyle && rStyleSettings.GetUseFlatBorders();
// no flat borders for standard VCL controls (ie formcontrols that keep their classic look)
// will not affect frame windows (like dropdowns)
if( bFlatBorders && pWin && pWin->GetType() == WindowType::BORDERWINDOW && (pWin != pWin->ImplGetFrameWindow()) )
{
// check for formcontrol, i.e., a control without NWF enabled
Control *const pControl = dynamic_cast< Control* >( pWin->GetWindow( GetWindowType::Client ) );
if( !pControl || !pControl->IsNativeWidgetEnabled() )
bFlatBorders = false;
}
const bool bNoDraw(nFlags & DrawFrameFlags::NoDraw);
if ( (rStyleSettings.GetOptions() & StyleSettingsOptions::Mono) ||
(pDev->GetOutDevType() == OUTDEV_PRINTER) ||
bFlatBorders )
nFlags |= DrawFrameFlags::Mono;
if( nStyle != DrawFrameStyle::NWF &&
pWin && pWin->IsNativeControlSupported(ControlType::Frame, ControlPart::Border) )
{
long nControlFlags = static_cast<long>(nStyle);
nControlFlags |= static_cast<long>(nFlags);
nControlFlags |= static_cast<long>(pWin->GetType() == WindowType::BORDERWINDOW ?
DrawFrameFlags::BorderWindowBorder : DrawFrameFlags::NONE);
ImplControlValue aControlValue( nControlFlags );
tools::Rectangle aBound, aContent;
tools::Rectangle aNatRgn( rRect );
if( pWin->GetNativeControlRegion(ControlType::Frame, ControlPart::Border,
aNatRgn, ControlState::NONE, aControlValue, aBound, aContent) )
{
// if bNoDraw is true then don't call the drawing routine
// but just update the target rectangle
if( bNoDraw ||
pWin->DrawNativeControl( ControlType::Frame, ControlPart::Border, aContent, ControlState::ENABLED,
aControlValue, OUString()) )
{
rRect = aContent;
return;
}
}
}
if ( nFlags & DrawFrameFlags::Mono )
{
// no round corners for window frame borders
const bool bRound = bFlatBorders && !(nFlags & DrawFrameFlags::WindowBorder);
if ( bNoDraw )
{
ImplDrawDPILineRect( pDev, rRect, nullptr, bRound );
}
else
{
Color aColor = bRound ? rStyleSettings.GetShadowColor()
: pDev->GetSettings().GetStyleSettings().GetMonoColor();
// when the MonoColor wasn't set, check face color
if (
(bRound && aColor.IsDark()) ||
(
(aColor == COL_BLACK) &&
pDev->GetSettings().GetStyleSettings().GetFaceColor().IsDark()
)
)
{
aColor = COL_WHITE;
}
ImplDrawDPILineRect( pDev, rRect, &aColor, bRound );
}
}
else
{
if ( bNoDraw )
{
switch ( nStyle )
{
case DrawFrameStyle::In:
case DrawFrameStyle::Out:
rRect.AdjustLeft( 1 );
rRect.AdjustTop( 1 );
rRect.AdjustRight( -1 );
rRect.AdjustBottom( -1 );
break;
case DrawFrameStyle::Group:
case DrawFrameStyle::DoubleIn:
case DrawFrameStyle::DoubleOut:
rRect.AdjustLeft(2 );
rRect.AdjustTop(2 );
rRect.AdjustRight( -2 );
rRect.AdjustBottom( -2 );
break;
case DrawFrameStyle::NWF:
// enough space for the native rendering
rRect.AdjustLeft(4 );
rRect.AdjustTop(4 );
rRect.AdjustRight( -4 );
rRect.AdjustBottom( -4 );
break;
default: break;
}
}
else
{
switch ( nStyle )
{
case DrawFrameStyle::Group:
pDev->SetFillColor();
pDev->SetLineColor( rStyleSettings.GetLightColor() );
pDev->DrawRect( tools::Rectangle( rRect.Left()+1, rRect.Top()+1,
rRect.Right(), rRect.Bottom() ) );
pDev->SetLineColor( rStyleSettings.GetShadowColor() );
pDev->DrawRect( tools::Rectangle( rRect.Left(), rRect.Top(),
rRect.Right()-1, rRect.Bottom()-1 ) );
// adjust target rectangle
rRect.AdjustLeft(2 );
rRect.AdjustTop(2 );
rRect.AdjustRight( -2 );
rRect.AdjustBottom( -2 );
break;
case DrawFrameStyle::In:
ImplDraw2ColorFrame( pDev, rRect,
rStyleSettings.GetShadowColor(),
rStyleSettings.GetLightColor() );
break;
case DrawFrameStyle::Out:
ImplDraw2ColorFrame( pDev, rRect,
rStyleSettings.GetLightColor(),
rStyleSettings.GetShadowColor() );
break;
case DrawFrameStyle::DoubleIn:
if( bFlatBorders )
{
// no 3d effect
ImplDraw2ColorFrame( pDev, rRect,
rStyleSettings.GetShadowColor(),
rStyleSettings.GetShadowColor() );
ImplDraw2ColorFrame( pDev, rRect,
rStyleSettings.GetFaceColor(),
rStyleSettings.GetFaceColor() );
}
else
{
ImplDraw2ColorFrame( pDev, rRect,
rStyleSettings.GetShadowColor(),
rStyleSettings.GetLightColor() );
ImplDraw2ColorFrame( pDev, rRect,
rStyleSettings.GetDarkShadowColor(),
rStyleSettings.GetLightBorderColor() );
}
break;
case DrawFrameStyle::DoubleOut:
if( bMenuStyle )
{
ImplDraw2ColorFrame( pDev, rRect,
rStyleSettings.GetMenuBorderColor(),
rStyleSettings.GetDarkShadowColor() );
if ( !rStyleSettings.GetUseFlatMenus() )
{
ImplDraw2ColorFrame( pDev, rRect,
rStyleSettings.GetLightColor(),
rStyleSettings.GetShadowColor() );
}
}
else
{
ImplDraw2ColorFrame( pDev, rRect,
bFlatBorders ? // no 3d effect
rStyleSettings.GetDarkShadowColor() :
rStyleSettings.GetLightBorderColor(),
rStyleSettings.GetDarkShadowColor() );
ImplDraw2ColorFrame( pDev, rRect,
rStyleSettings.GetLightColor(),
rStyleSettings.GetShadowColor() );
}
break;
case DrawFrameStyle::NWF:
// no rendering, just enough space for the native rendering
rRect.AdjustLeft(4 );
rRect.AdjustTop(4 );
rRect.AdjustRight( -4 );
rRect.AdjustBottom( -4 );
break;
default: break;
}
}
}
}
} // end anonymous namespace
DecorationView::DecorationView(OutputDevice* pOutDev) :
mpOutDev(pOutDev)
{}
void DecorationView::DrawSymbol( const tools::Rectangle& rRect, SymbolType eType,
const Color& rColor, DrawSymbolFlags nStyle )
{
const StyleSettings& rStyleSettings = mpOutDev->GetSettings().GetStyleSettings();
const tools::Rectangle aRect = mpOutDev->LogicToPixel( rRect );
const Color aOldLineColor = mpOutDev->GetLineColor();
const Color aOldFillColor = mpOutDev->GetFillColor();
const bool bOldMapMode = mpOutDev->IsMapModeEnabled();
Color nColor(rColor);
mpOutDev->EnableMapMode( false );
if ( (rStyleSettings.GetOptions() & StyleSettingsOptions::Mono) ||
(mpOutDev->GetOutDevType() == OUTDEV_PRINTER) )
nStyle |= DrawSymbolFlags::Mono;
if ( nStyle & DrawSymbolFlags::Mono )
{
// Monochrome: set color to black if enabled, to gray if disabled
nColor = ( nStyle & DrawSymbolFlags::Disable ) ? COL_GRAY : COL_BLACK;
}
else
{
if ( nStyle & DrawSymbolFlags::Disable )
{
// Draw shifted and brighter symbol for embossed look
mpOutDev->SetLineColor( rStyleSettings.GetLightColor() );
mpOutDev->SetFillColor( rStyleSettings.GetLightColor() );
ImplDrawSymbol( mpOutDev, aRect + Point(1, 1) , eType );
nColor = rStyleSettings.GetShadowColor();
}
}
// Set selected color and draw the symbol
mpOutDev->SetLineColor( nColor );
mpOutDev->SetFillColor( nColor );
ImplDrawSymbol( mpOutDev, aRect, eType );
// Restore previous settings
mpOutDev->SetLineColor( aOldLineColor );
mpOutDev->SetFillColor( aOldFillColor );
mpOutDev->EnableMapMode( bOldMapMode );
}
void DecorationView::DrawFrame( const tools::Rectangle& rRect,
const Color& rLeftTopColor,
const Color& rRightBottomColor )
{
tools::Rectangle aRect = mpOutDev->LogicToPixel( rRect );
const Color aOldLineColor = mpOutDev->GetLineColor();
const bool bOldMapMode = mpOutDev->IsMapModeEnabled();
mpOutDev->EnableMapMode( false );
ImplDraw2ColorFrame( mpOutDev, aRect, rLeftTopColor, rRightBottomColor );
mpOutDev->SetLineColor( aOldLineColor );
mpOutDev->EnableMapMode( bOldMapMode );
}
void DecorationView::DrawHighlightFrame( const tools::Rectangle& rRect,
DrawHighlightFrameStyle nStyle )
{
const StyleSettings& rStyleSettings = mpOutDev->GetSettings().GetStyleSettings();
Color aLightColor = rStyleSettings.GetLightColor();
Color aShadowColor = rStyleSettings.GetShadowColor();
if ( (rStyleSettings.GetOptions() & StyleSettingsOptions::Mono) ||
(mpOutDev->GetOutDevType() == OUTDEV_PRINTER) )
{
aLightColor = COL_BLACK;
aShadowColor = COL_BLACK;
}
else
{
Wallpaper aBackground = mpOutDev->GetBackground();
if ( aBackground.IsBitmap() || aBackground.IsGradient() )
{
aLightColor = rStyleSettings.GetFaceColor();
aShadowColor = COL_BLACK;
}
else
{
Color aBackColor = aBackground.GetColor();
if ( (aLightColor.GetColorError( aBackColor ) < 96) ||
(aShadowColor.GetColorError( aBackColor ) < 96) )
{
aLightColor = COL_WHITE;
aShadowColor = COL_BLACK;
if ( aLightColor.GetColorError( aBackColor ) < 96 )
aLightColor.DecreaseLuminance( 64 );
if ( aShadowColor.GetColorError( aBackColor ) < 96 )
aShadowColor.IncreaseLuminance( 64 );
}
}
}
if ( nStyle == DrawHighlightFrameStyle::In )
{
Color aTempColor = aLightColor;
aLightColor = aShadowColor;
aShadowColor = aTempColor;
}
DrawFrame( rRect, aLightColor, aShadowColor );
}
tools::Rectangle DecorationView::DrawFrame( const tools::Rectangle& rRect, DrawFrameStyle nStyle, DrawFrameFlags nFlags )
{
tools::Rectangle aRect = rRect;
bool bOldMap = mpOutDev->IsMapModeEnabled();
if ( bOldMap )
{
aRect = mpOutDev->LogicToPixel( aRect );
mpOutDev->EnableMapMode( false );
}
if ( !rRect.IsEmpty() )
{
if ( nFlags & DrawFrameFlags::NoDraw )
ImplDrawFrame( mpOutDev, aRect, mpOutDev->GetSettings().GetStyleSettings(), nStyle, nFlags );
else
{
Color aOldLineColor = mpOutDev->GetLineColor();
Color aOldFillColor = mpOutDev->GetFillColor();
ImplDrawFrame( mpOutDev, aRect, mpOutDev->GetSettings().GetStyleSettings(), nStyle, nFlags );
mpOutDev->SetLineColor( aOldLineColor );
mpOutDev->SetFillColor( aOldFillColor );
}
}
if ( bOldMap )
{
mpOutDev->EnableMapMode( bOldMap );
aRect = mpOutDev->PixelToLogic( aRect );
}
return aRect;
}
tools::Rectangle DecorationView::DrawButton( const tools::Rectangle& rRect, DrawButtonFlags nStyle )
{
if ( rRect.IsEmpty() )
{
return rRect;
}
tools::Rectangle aRect = rRect;
const bool bOldMap = mpOutDev->IsMapModeEnabled();
if ( bOldMap )
{
aRect = mpOutDev->LogicToPixel( aRect );
mpOutDev->EnableMapMode( false );
}
const Color aOldLineColor = mpOutDev->GetLineColor();
const Color aOldFillColor = mpOutDev->GetFillColor();
ImplDrawButton( mpOutDev, aRect, nStyle );
mpOutDev->SetLineColor( aOldLineColor );
mpOutDev->SetFillColor( aOldFillColor );
// keep border free, although it is used at default representation
aRect.AdjustLeft( 1 );
aRect.AdjustTop( 1 );
aRect.AdjustRight( -1 );
aRect.AdjustBottom( -1 );
if ( nStyle & DrawButtonFlags::NoLightBorder )
{
aRect.AdjustLeft( 1 );
aRect.AdjustTop( 1 );
}
else if ( nStyle & DrawButtonFlags::NoLeftLightBorder )
{
aRect.AdjustLeft( 1 );
}
if ( nStyle & DrawButtonFlags::Pressed )
{
if ( (aRect.GetHeight() > 10) && (aRect.GetWidth() > 10) )
{
aRect.AdjustLeft(4 );
aRect.AdjustTop(4 );
aRect.AdjustRight( -1 );
aRect.AdjustBottom( -1 );
}
else
{
aRect.AdjustLeft(3 );
aRect.AdjustTop(3 );
aRect.AdjustRight( -2 );
aRect.AdjustBottom( -2 );
}
}
else if ( nStyle & DrawButtonFlags::Checked )
{
aRect.AdjustLeft(3 );
aRect.AdjustTop(3 );
aRect.AdjustRight( -2 );
aRect.AdjustBottom( -2 );
}
else
{
aRect.AdjustLeft(2 );
aRect.AdjustTop(2 );
aRect.AdjustRight( -3 );
aRect.AdjustBottom( -3 );
}
if ( bOldMap )
{
mpOutDev->EnableMapMode( bOldMap );
aRect = mpOutDev->PixelToLogic( aRect );
}
return aRect;
}
void DecorationView::DrawSeparator( const Point& rStart, const Point& rStop, bool bVertical )
{
Point aStart( rStart ), aStop( rStop );
const StyleSettings& rStyleSettings = mpOutDev->GetSettings().GetStyleSettings();
vcl::Window *const pWin = (mpOutDev->GetOutDevType()==OUTDEV_WINDOW) ? static_cast<vcl::Window*>(mpOutDev.get()) : nullptr;
if(pWin)
{
ControlPart nPart = ( bVertical ? ControlPart::SeparatorVert : ControlPart::SeparatorHorz );
bool nativeSupported = pWin->IsNativeControlSupported( ControlType::Fixedline, nPart );
ImplControlValue aValue;
tools::Rectangle aRect(rStart,rStop);
if(nativeSupported && pWin->DrawNativeControl(ControlType::Fixedline,nPart,aRect,ControlState::NONE,aValue,OUString()))
return;
}
mpOutDev->Push( PushFlags::LINECOLOR );
if ( rStyleSettings.GetOptions() & StyleSettingsOptions::Mono )
mpOutDev->SetLineColor( COL_BLACK );
else
mpOutDev->SetLineColor( rStyleSettings.GetShadowColor() );
mpOutDev->DrawLine( aStart, aStop );
if ( !(rStyleSettings.GetOptions() & StyleSettingsOptions::Mono) )
{
mpOutDev->SetLineColor( rStyleSettings.GetLightColor() );
if( bVertical )
{
aStart.AdjustX( 1 );
aStop.AdjustX( 1 );
}
else
{
aStart.AdjustY( 1 );
aStop.AdjustY( 1 );
}
mpOutDev->DrawLine( aStart, aStop );
}
mpOutDev->Pop();
}
void DecorationView::DrawHandle(const tools::Rectangle& rRect)
{
const StyleSettings& rStyleSettings = mpOutDev->GetSettings().GetStyleSettings();
Size aOutputSize = rRect.GetSize();
mpOutDev->SetLineColor(rStyleSettings.GetDarkShadowColor());
mpOutDev->SetFillColor(rStyleSettings.GetDarkShadowColor());
const sal_Int32 nNumberOfPoints = 3;
long nHalfWidth = aOutputSize.Width() / 2.0f;
float fDistance = aOutputSize.Height();
fDistance /= (nNumberOfPoints + 1);
long nRadius = aOutputSize.Width();
nRadius /= (nNumberOfPoints + 2);
for (long i = 1; i <= nNumberOfPoints; i++)
{
tools::Rectangle aLocation(nHalfWidth - nRadius,
round(fDistance * i) - nRadius,
nHalfWidth + nRadius,
round(fDistance * i) + nRadius);
mpOutDev->DrawEllipse(aLocation);
}
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */