office-gobmx/canvas/source/tools/elapsedtime.cxx
Michael Meeks 60337134e4 re-base on ALv2 code. Includes:
linecap: Reintegrating finished LineCap feature
    Patch contributed by Regina Henschel
    http://svn.apache.org/viewvc?view=revision&revision=1232507

    disable extended linecap API for now.

    gnumake4 work primarily from Mathias Bauer
    http://svn.apache.org/viewvc?view=revision&revision=1394326

    misc. dead code cleanups
    Patch contributed by Ariel Constenla-Haile
    http://svn.apache.org/viewvc?view=revision&revision=1204995
    http://svn.apache.org/viewvc?view=revision&revision=1207270
2012-10-08 11:36:37 +01:00

211 lines
5.4 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include "osl/time.h"
#include "osl/diagnose.h"
#include "canvas/elapsedtime.hxx"
#if defined(WNT)
#if defined _MSC_VER
#pragma warning(push,1)
#endif
// TEMP!!!
// Awaiting corresponding functionality in OSL
//
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <winbase.h>
#include <mmsystem.h>
#endif
#if defined _MSC_VER
#pragma warning(pop)
#endif
#include <algorithm>
#include <limits>
namespace canvas {
namespace tools {
#if defined(WNT)
// TODO(Q2): is 0 okay for the failure case here?
double ElapsedTime::getSystemTime()
{
// TEMP!!!
// Awaiting corresponding functionality in OSL
//
// is there a performance counter available?
static bool bTimeSetupDone( false );
static bool bPerfTimerAvailable( false );
static LONGLONG nPerfCountFreq;
// TODO(F1): This _might_ cause problems, as it prevents correct
// time handling for very long lifetimes of this class's
// surrounding component in memory. When the difference between
// current sys time and nInitialCount exceeds IEEE double's
// mantissa, time will start to run jerky.
static LONGLONG nInitialCount;
if( !bTimeSetupDone )
{
if( QueryPerformanceFrequency(
reinterpret_cast<LARGE_INTEGER *>(&nPerfCountFreq) ) )
{
// read initial time:
QueryPerformanceCounter(
reinterpret_cast<LARGE_INTEGER *>(&nInitialCount) );
bPerfTimerAvailable = true;
}
bTimeSetupDone = true;
}
if( bPerfTimerAvailable )
{
LONGLONG nCurrCount;
QueryPerformanceCounter(
reinterpret_cast<LARGE_INTEGER *>(&nCurrCount) );
nCurrCount -= nInitialCount;
return double(nCurrCount) / nPerfCountFreq;
}
else
{
LONGLONG nCurrTime = timeGetTime();
return double(nCurrTime) / 1000.0;
}
}
#else // ! WNT
// TODO(Q2): is 0 okay for the failure case here?
double ElapsedTime::getSystemTime()
{
TimeValue aTimeVal;
if( osl_getSystemTime( &aTimeVal ) )
return ((aTimeVal.Nanosec * 10e-10) + aTimeVal.Seconds);
else
return 0.0;
}
#endif
ElapsedTime::ElapsedTime()
: m_pTimeBase(),
m_fLastQueriedTime( 0.0 ),
m_fStartTime( getSystemTime() ),
m_fFrozenTime( 0.0 ),
m_bInPauseMode( false ),
m_bInHoldMode( false )
{
}
ElapsedTime::ElapsedTime(
boost::shared_ptr<ElapsedTime> const & pTimeBase )
: m_pTimeBase( pTimeBase ),
m_fLastQueriedTime( 0.0 ),
m_fStartTime( getCurrentTime() ),
m_fFrozenTime( 0.0 ),
m_bInPauseMode( false ),
m_bInHoldMode( false )
{
}
void ElapsedTime::reset()
{
m_fLastQueriedTime = 0.0;
m_fStartTime = getCurrentTime();
m_fFrozenTime = 0.0;
m_bInPauseMode = false;
m_bInHoldMode = false;
}
void ElapsedTime::adjustTimer( double fOffset, bool /*bLimitToLastQueriedTime*/ )
{
// to make getElapsedTime() become _larger_, have to reduce
// m_fStartTime.
m_fStartTime -= fOffset;
// also adjust frozen time, this method must _always_ affect the
// value returned by getElapsedTime()!
if (m_bInHoldMode || m_bInPauseMode)
m_fFrozenTime += fOffset;
}
double ElapsedTime::getCurrentTime() const
{
return m_pTimeBase.get() == 0
? getSystemTime() : m_pTimeBase->getElapsedTimeImpl();
}
double ElapsedTime::getElapsedTime() const
{
m_fLastQueriedTime = getElapsedTimeImpl();
return m_fLastQueriedTime;
}
double ElapsedTime::getElapsedTimeImpl() const
{
if (m_bInHoldMode || m_bInPauseMode)
return m_fFrozenTime;
return getCurrentTime() - m_fStartTime;
}
void ElapsedTime::pauseTimer()
{
m_fFrozenTime = getElapsedTimeImpl();
m_bInPauseMode = true;
}
void ElapsedTime::continueTimer()
{
m_bInPauseMode = false;
// stop pausing, time runs again. Note that
// getElapsedTimeImpl() honors hold mode, i.e. a
// continueTimer() in hold mode will preserve the latter
const double fPauseDuration( getElapsedTimeImpl() - m_fFrozenTime );
// adjust start time, such that subsequent getElapsedTime() calls
// will virtually start from m_fFrozenTime.
m_fStartTime += fPauseDuration;
}
void ElapsedTime::holdTimer()
{
// when called during hold mode (e.g. more than once per time
// object), the original hold time will be maintained.
m_fFrozenTime = getElapsedTimeImpl();
m_bInHoldMode = true;
}
void ElapsedTime::releaseTimer()
{
m_bInHoldMode = false;
}
} // namespace tools
} // namespace canvas
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */