60337134e4
linecap: Reintegrating finished LineCap feature Patch contributed by Regina Henschel http://svn.apache.org/viewvc?view=revision&revision=1232507 disable extended linecap API for now. gnumake4 work primarily from Mathias Bauer http://svn.apache.org/viewvc?view=revision&revision=1394326 misc. dead code cleanups Patch contributed by Ariel Constenla-Haile http://svn.apache.org/viewvc?view=revision&revision=1204995 http://svn.apache.org/viewvc?view=revision&revision=1207270
211 lines
5.4 KiB
C++
211 lines
5.4 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#include "osl/time.h"
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#include "osl/diagnose.h"
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#include "canvas/elapsedtime.hxx"
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#if defined(WNT)
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#if defined _MSC_VER
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#pragma warning(push,1)
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#endif
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// TEMP!!!
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// Awaiting corresponding functionality in OSL
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//
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <winbase.h>
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#include <mmsystem.h>
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#endif
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#if defined _MSC_VER
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#pragma warning(pop)
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#endif
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#include <algorithm>
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#include <limits>
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namespace canvas {
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namespace tools {
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#if defined(WNT)
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// TODO(Q2): is 0 okay for the failure case here?
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double ElapsedTime::getSystemTime()
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{
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// TEMP!!!
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// Awaiting corresponding functionality in OSL
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//
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// is there a performance counter available?
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static bool bTimeSetupDone( false );
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static bool bPerfTimerAvailable( false );
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static LONGLONG nPerfCountFreq;
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// TODO(F1): This _might_ cause problems, as it prevents correct
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// time handling for very long lifetimes of this class's
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// surrounding component in memory. When the difference between
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// current sys time and nInitialCount exceeds IEEE double's
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// mantissa, time will start to run jerky.
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static LONGLONG nInitialCount;
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if( !bTimeSetupDone )
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{
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if( QueryPerformanceFrequency(
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reinterpret_cast<LARGE_INTEGER *>(&nPerfCountFreq) ) )
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{
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// read initial time:
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QueryPerformanceCounter(
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reinterpret_cast<LARGE_INTEGER *>(&nInitialCount) );
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bPerfTimerAvailable = true;
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}
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bTimeSetupDone = true;
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}
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if( bPerfTimerAvailable )
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{
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LONGLONG nCurrCount;
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QueryPerformanceCounter(
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reinterpret_cast<LARGE_INTEGER *>(&nCurrCount) );
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nCurrCount -= nInitialCount;
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return double(nCurrCount) / nPerfCountFreq;
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}
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else
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{
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LONGLONG nCurrTime = timeGetTime();
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return double(nCurrTime) / 1000.0;
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}
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}
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#else // ! WNT
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// TODO(Q2): is 0 okay for the failure case here?
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double ElapsedTime::getSystemTime()
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{
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TimeValue aTimeVal;
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if( osl_getSystemTime( &aTimeVal ) )
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return ((aTimeVal.Nanosec * 10e-10) + aTimeVal.Seconds);
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else
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return 0.0;
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}
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#endif
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ElapsedTime::ElapsedTime()
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: m_pTimeBase(),
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m_fLastQueriedTime( 0.0 ),
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m_fStartTime( getSystemTime() ),
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m_fFrozenTime( 0.0 ),
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m_bInPauseMode( false ),
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m_bInHoldMode( false )
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{
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}
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ElapsedTime::ElapsedTime(
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boost::shared_ptr<ElapsedTime> const & pTimeBase )
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: m_pTimeBase( pTimeBase ),
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m_fLastQueriedTime( 0.0 ),
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m_fStartTime( getCurrentTime() ),
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m_fFrozenTime( 0.0 ),
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m_bInPauseMode( false ),
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m_bInHoldMode( false )
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{
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}
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void ElapsedTime::reset()
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{
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m_fLastQueriedTime = 0.0;
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m_fStartTime = getCurrentTime();
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m_fFrozenTime = 0.0;
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m_bInPauseMode = false;
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m_bInHoldMode = false;
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}
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void ElapsedTime::adjustTimer( double fOffset, bool /*bLimitToLastQueriedTime*/ )
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{
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// to make getElapsedTime() become _larger_, have to reduce
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// m_fStartTime.
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m_fStartTime -= fOffset;
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// also adjust frozen time, this method must _always_ affect the
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// value returned by getElapsedTime()!
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if (m_bInHoldMode || m_bInPauseMode)
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m_fFrozenTime += fOffset;
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}
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double ElapsedTime::getCurrentTime() const
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{
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return m_pTimeBase.get() == 0
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? getSystemTime() : m_pTimeBase->getElapsedTimeImpl();
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}
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double ElapsedTime::getElapsedTime() const
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{
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m_fLastQueriedTime = getElapsedTimeImpl();
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return m_fLastQueriedTime;
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}
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double ElapsedTime::getElapsedTimeImpl() const
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{
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if (m_bInHoldMode || m_bInPauseMode)
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return m_fFrozenTime;
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return getCurrentTime() - m_fStartTime;
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}
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void ElapsedTime::pauseTimer()
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{
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m_fFrozenTime = getElapsedTimeImpl();
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m_bInPauseMode = true;
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}
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void ElapsedTime::continueTimer()
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{
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m_bInPauseMode = false;
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// stop pausing, time runs again. Note that
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// getElapsedTimeImpl() honors hold mode, i.e. a
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// continueTimer() in hold mode will preserve the latter
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const double fPauseDuration( getElapsedTimeImpl() - m_fFrozenTime );
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// adjust start time, such that subsequent getElapsedTime() calls
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// will virtually start from m_fFrozenTime.
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m_fStartTime += fPauseDuration;
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}
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void ElapsedTime::holdTimer()
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{
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// when called during hold mode (e.g. more than once per time
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// object), the original hold time will be maintained.
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m_fFrozenTime = getElapsedTimeImpl();
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m_bInHoldMode = true;
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}
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void ElapsedTime::releaseTimer()
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{
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m_bInHoldMode = false;
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}
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} // namespace tools
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} // namespace canvas
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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