office-gobmx/include/drawinglayer/converters.hxx
Xisco Fauli 1097686ebd tdf#160782: convert to bitmapEx from 0,0 to width,height
This is the way it's done everywhere.
Partially revert 4b6e0f2c88
"tdf#160726, tdf#48062: Simplify how BitmapExs are created"

Change-Id: I15fea0b6855a65da7cb48b24fc00ba303e33dcf8
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/166456
Tested-by: Jenkins
Reviewed-by: Xisco Fauli <xiscofauli@libreoffice.org>
2024-04-22 17:38:15 +02:00

56 lines
2.6 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#pragma once
#include <vcl/bitmapex.hxx>
#include <drawinglayer/primitive2d/Primitive2DContainer.hxx>
namespace drawinglayer
{
// Helper that just creates the AlphaMask for a given Seq of Primitives.
// If only the mask is needed this can be significantly faster then
// creating content & mask in a BitmapEx (since the creation uses
// e.g. a unified color for gradients instead of having to fully paint
// these)
// New mode: bUseLuminance allows simple creation of alpha channels
// for any content (e.g. gradients)
AlphaMask DRAWINGLAYER_DLLPUBLIC createAlphaMask(
drawinglayer::primitive2d::Primitive2DContainer&& rSeq,
const geometry::ViewInformation2D& rViewInformation2D, sal_uInt32 nDiscreteWidth,
sal_uInt32 nDiscreteHeight, sal_uInt32 nMaxSquarePixels, bool bUseLuminance = false);
// Helper for convertPrimitive2DContainerToBitmapEx below, but can be also used
// directly
BitmapEx DRAWINGLAYER_DLLPUBLIC convertToBitmapEx(
drawinglayer::primitive2d::Primitive2DContainer&& rSeq,
const geometry::ViewInformation2D& rViewInformation2D, sal_uInt32 nDiscreteWidth,
sal_uInt32 nDiscreteHeight, sal_uInt32 nMaxSquarePixels, bool bForceAlphaMaskCreation = false);
// helper to convert any Primitive2DSequence to a good quality BitmapEx,
// using default parameters
BitmapEx DRAWINGLAYER_DLLPUBLIC convertPrimitive2DContainerToBitmapEx(
drawinglayer::primitive2d::Primitive2DContainer&& rSeq, const basegfx::B2DRange& rTargetRange,
const sal_uInt32 nMaximumQuadraticPixels = 500000,
const o3tl::Length eTargetUnit = o3tl::Length::mm100,
const std::optional<Size>& rTargetDPI = std::nullopt);
} // end of namespace drawinglayer
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */