8e7897588d
Reduce potential confusion with the global tools namespace. Will hopefully make it possible to remove the annoying initial :: when referring to the global tools namespace. Unless we have even more tools subnamespaces somewhere. Thorsten said it was OK. Change-Id: Id088dfe8f4244cb79df9aa988995b31a1758c996 Reviewed-on: https://gerrit.libreoffice.org/42644 Tested-by: Jenkins <ci@libreoffice.org> Reviewed-by: Tor Lillqvist <tml@collabora.com>
404 lines
18 KiB
C++
404 lines
18 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#include <drawinglayer/primitive2d/textdecoratedprimitive2d.hxx>
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#include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
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#include <drawinglayer/attribute/strokeattribute.hxx>
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#include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx>
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#include <basegfx/matrix/b2dhommatrixtools.hxx>
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#include <drawinglayer/primitive2d/texteffectprimitive2d.hxx>
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#include <drawinglayer/primitive2d/shadowprimitive2d.hxx>
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#include <drawinglayer/primitive2d/transformprimitive2d.hxx>
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#include <drawinglayer/primitive2d/textlineprimitive2d.hxx>
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#include <drawinglayer/primitive2d/textstrikeoutprimitive2d.hxx>
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#include <drawinglayer/primitive2d/textbreakuphelper.hxx>
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namespace drawinglayer
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{
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namespace primitive2d
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{
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void TextDecoratedPortionPrimitive2D::impCreateGeometryContent(
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std::vector< Primitive2DReference >& rTarget,
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basegfx::utils::B2DHomMatrixBufferedOnDemandDecompose const & rDecTrans,
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const OUString& rText,
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sal_Int32 nTextPosition,
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sal_Int32 nTextLength,
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const std::vector< double >& rDXArray,
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const attribute::FontAttribute& rFontAttribute) const
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{
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// create the SimpleTextPrimitive needed in any case
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rTarget.push_back(Primitive2DReference(
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new TextSimplePortionPrimitive2D(
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rDecTrans.getB2DHomMatrix(),
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rText,
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nTextPosition,
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nTextLength,
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rDXArray,
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rFontAttribute,
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getLocale(),
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getFontColor())));
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// see if something else needs to be done
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const bool bOverlineUsed(TEXT_LINE_NONE != getFontOverline());
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const bool bUnderlineUsed(TEXT_LINE_NONE != getFontUnderline());
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const bool bStrikeoutUsed(TEXT_STRIKEOUT_NONE != getTextStrikeout());
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if(bUnderlineUsed || bStrikeoutUsed || bOverlineUsed)
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{
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// common preparations
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TextLayouterDevice aTextLayouter;
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// TextLayouterDevice is needed to get metrics for text decorations like
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// underline/strikeout/emphasis marks from it. For setup, the font size is needed
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aTextLayouter.setFontAttribute(
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getFontAttribute(),
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rDecTrans.getScale().getX(),
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rDecTrans.getScale().getY(),
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getLocale());
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// get text width
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double fTextWidth(0.0);
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if(rDXArray.empty())
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{
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fTextWidth = aTextLayouter.getTextWidth(rText, nTextPosition, nTextLength);
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}
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else
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{
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fTextWidth = rDXArray.back() * rDecTrans.getScale().getX();
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const double fFontScaleX(rDecTrans.getScale().getX());
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if(!basegfx::fTools::equal(fFontScaleX, 1.0)
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&& !basegfx::fTools::equalZero(fFontScaleX))
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{
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// need to take FontScaling out of the DXArray
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fTextWidth /= fFontScaleX;
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}
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}
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if(bOverlineUsed)
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{
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// create primitive geometry for overline
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rTarget.push_back(Primitive2DReference(
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new TextLinePrimitive2D(
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rDecTrans.getB2DHomMatrix(),
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fTextWidth,
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aTextLayouter.getOverlineOffset(),
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aTextLayouter.getOverlineHeight(),
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getFontOverline(),
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getOverlineColor())));
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}
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if(bUnderlineUsed)
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{
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// create primitive geometry for underline
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rTarget.push_back(Primitive2DReference(
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new TextLinePrimitive2D(
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rDecTrans.getB2DHomMatrix(),
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fTextWidth,
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aTextLayouter.getUnderlineOffset(),
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aTextLayouter.getUnderlineHeight(),
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getFontUnderline(),
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getTextlineColor())));
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}
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if(bStrikeoutUsed)
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{
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// create primitive geometry for strikeout
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if(TEXT_STRIKEOUT_SLASH == getTextStrikeout() || TEXT_STRIKEOUT_X == getTextStrikeout())
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{
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// strikeout with character
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const sal_Unicode aStrikeoutChar(TEXT_STRIKEOUT_SLASH == getTextStrikeout() ? '/' : 'X');
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rTarget.push_back(Primitive2DReference(
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new TextCharacterStrikeoutPrimitive2D(
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rDecTrans.getB2DHomMatrix(),
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fTextWidth,
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getFontColor(),
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aStrikeoutChar,
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getFontAttribute(),
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getLocale())));
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}
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else
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{
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// strikeout with geometry
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rTarget.push_back(Primitive2DReference(
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new TextGeometryStrikeoutPrimitive2D(
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rDecTrans.getB2DHomMatrix(),
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fTextWidth,
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getFontColor(),
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aTextLayouter.getUnderlineHeight(),
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aTextLayouter.getStrikeoutOffset(),
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getTextStrikeout())));
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}
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}
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}
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// TODO: Handle Font Emphasis Above/Below
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}
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void TextDecoratedPortionPrimitive2D::create2DDecomposition(Primitive2DContainer& rContainer, const geometry::ViewInformation2D& /*rViewInformation*/) const
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{
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if(getWordLineMode())
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{
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// support for single word mode; split to single word primitives
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// using TextBreakupHelper
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const TextBreakupHelper aTextBreakupHelper(*this);
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const Primitive2DContainer& aBroken(aTextBreakupHelper.getResult(BreakupUnit::Word));
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if(!aBroken.empty())
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{
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// was indeed split to several words, use as result
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rContainer.insert(rContainer.end(), aBroken.begin(), aBroken.end());
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return;
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}
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else
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{
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// no split, was already a single word. Continue to
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// decompose local entity
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}
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}
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std::vector< Primitive2DReference > aNewPrimitives;
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basegfx::utils::B2DHomMatrixBufferedOnDemandDecompose aDecTrans(getTextTransform());
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Primitive2DContainer aRetval;
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// create basic geometry such as SimpleTextPrimitive, Overline, Underline,
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// Strikeout, etc...
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// prepare new font attributes WITHOUT outline
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const attribute::FontAttribute aNewFontAttribute(
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getFontAttribute().getFamilyName(),
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getFontAttribute().getStyleName(),
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getFontAttribute().getWeight(),
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getFontAttribute().getSymbol(),
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getFontAttribute().getVertical(),
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getFontAttribute().getItalic(),
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getFontAttribute().getMonospaced(),
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false, // no outline anymore, handled locally
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getFontAttribute().getRTL(),
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getFontAttribute().getBiDiStrong());
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// handle as one word
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impCreateGeometryContent(aNewPrimitives, aDecTrans, getText(), getTextPosition(), getTextLength(), getDXArray(), aNewFontAttribute);
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// convert to Primitive2DSequence
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const sal_uInt32 nMemberCount(aNewPrimitives.size());
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if(nMemberCount)
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{
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aRetval.resize(nMemberCount);
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for(sal_uInt32 a(0); a < nMemberCount; a++)
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{
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aRetval[a] = aNewPrimitives[a];
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}
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}
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// Handle Shadow, Outline and TextRelief
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if(!aRetval.empty())
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{
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// outline AND shadow depend on NO TextRelief (see dialog)
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const bool bHasTextRelief(TEXT_RELIEF_NONE != getTextRelief());
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const bool bHasShadow(!bHasTextRelief && getShadow());
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const bool bHasOutline(!bHasTextRelief && getFontAttribute().getOutline());
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if(bHasShadow || bHasTextRelief || bHasOutline)
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{
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Primitive2DReference aShadow;
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if(bHasShadow)
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{
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// create shadow with current content (in aRetval). Text shadow
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// is constant, relative to font size, rotated with the text and has a
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// constant color.
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// shadow parameter values
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static double fFactor(1.0 / 24.0);
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const double fTextShadowOffset(aDecTrans.getScale().getY() * fFactor);
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static basegfx::BColor aShadowColor(0.3, 0.3, 0.3);
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// preapare shadow transform matrix
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const basegfx::B2DHomMatrix aShadowTransform(basegfx::utils::createTranslateB2DHomMatrix(
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fTextShadowOffset, fTextShadowOffset));
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// create shadow primitive
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aShadow = new ShadowPrimitive2D(
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aShadowTransform,
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aShadowColor,
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aRetval);
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}
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if(bHasTextRelief)
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{
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// create emboss using an own helper primitive since this will
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// be view-dependent
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const basegfx::BColor aBBlack(0.0, 0.0, 0.0);
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const bool bDefaultTextColor(aBBlack == getFontColor());
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TextEffectStyle2D aTextEffectStyle2D(TextEffectStyle2D::ReliefEmbossed);
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if(bDefaultTextColor)
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{
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if(TEXT_RELIEF_ENGRAVED == getTextRelief())
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{
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aTextEffectStyle2D = TextEffectStyle2D::ReliefEngravedDefault;
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}
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else
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{
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aTextEffectStyle2D = TextEffectStyle2D::ReliefEmbossedDefault;
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}
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}
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else
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{
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if(TEXT_RELIEF_ENGRAVED == getTextRelief())
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{
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aTextEffectStyle2D = TextEffectStyle2D::ReliefEngraved;
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}
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else
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{
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aTextEffectStyle2D = TextEffectStyle2D::ReliefEmbossed;
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}
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}
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Primitive2DReference aNewTextEffect(new TextEffectPrimitive2D(
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aRetval,
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aDecTrans.getTranslate(),
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aDecTrans.getRotate(),
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aTextEffectStyle2D));
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aRetval = Primitive2DContainer { aNewTextEffect };
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}
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else if(bHasOutline)
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{
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// create outline using an own helper primitive since this will
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// be view-dependent
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Primitive2DReference aNewTextEffect(new TextEffectPrimitive2D(
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aRetval,
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aDecTrans.getTranslate(),
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aDecTrans.getRotate(),
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TextEffectStyle2D::Outline));
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aRetval = Primitive2DContainer { aNewTextEffect };
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}
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if(aShadow.is())
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{
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// put shadow in front if there is one to paint timely before
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// but placed behind content
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aRetval.insert(aRetval.begin(), aShadow);
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}
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}
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}
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rContainer.insert(rContainer.end(), aRetval.begin(), aRetval.end());
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}
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TextDecoratedPortionPrimitive2D::TextDecoratedPortionPrimitive2D(
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// TextSimplePortionPrimitive2D parameters
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const basegfx::B2DHomMatrix& rNewTransform,
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const OUString& rText,
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sal_Int32 nTextPosition,
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sal_Int32 nTextLength,
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const std::vector< double >& rDXArray,
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const attribute::FontAttribute& rFontAttribute,
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const css::lang::Locale& rLocale,
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const basegfx::BColor& rFontColor,
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const Color& rFillColor,
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// local parameters
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const basegfx::BColor& rOverlineColor,
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const basegfx::BColor& rTextlineColor,
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TextLine eFontOverline,
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TextLine eFontUnderline,
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bool bUnderlineAbove,
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TextStrikeout eTextStrikeout,
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bool bWordLineMode,
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TextEmphasisMark eTextEmphasisMark,
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bool bEmphasisMarkAbove,
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bool bEmphasisMarkBelow,
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TextRelief eTextRelief,
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bool bShadow)
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: TextSimplePortionPrimitive2D(rNewTransform, rText, nTextPosition, nTextLength, rDXArray, rFontAttribute, rLocale, rFontColor, false, 0, rFillColor),
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maOverlineColor(rOverlineColor),
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maTextlineColor(rTextlineColor),
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meFontOverline(eFontOverline),
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meFontUnderline(eFontUnderline),
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meTextStrikeout(eTextStrikeout),
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meTextEmphasisMark(eTextEmphasisMark),
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meTextRelief(eTextRelief),
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mbUnderlineAbove(bUnderlineAbove),
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mbWordLineMode(bWordLineMode),
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mbEmphasisMarkAbove(bEmphasisMarkAbove),
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mbEmphasisMarkBelow(bEmphasisMarkBelow),
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mbShadow(bShadow)
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{
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}
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bool TextDecoratedPortionPrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const
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{
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if(TextSimplePortionPrimitive2D::operator==(rPrimitive))
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{
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const TextDecoratedPortionPrimitive2D& rCompare = static_cast<const TextDecoratedPortionPrimitive2D&>(rPrimitive);
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return (getOverlineColor() == rCompare.getOverlineColor()
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&& getTextlineColor() == rCompare.getTextlineColor()
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&& getFontOverline() == rCompare.getFontOverline()
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&& getFontUnderline() == rCompare.getFontUnderline()
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&& getTextStrikeout() == rCompare.getTextStrikeout()
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&& getTextEmphasisMark() == rCompare.getTextEmphasisMark()
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&& getTextRelief() == rCompare.getTextRelief()
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&& getUnderlineAbove() == rCompare.getUnderlineAbove()
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&& getWordLineMode() == rCompare.getWordLineMode()
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&& getEmphasisMarkAbove() == rCompare.getEmphasisMarkAbove()
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&& getEmphasisMarkBelow() == rCompare.getEmphasisMarkBelow()
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&& getShadow() == rCompare.getShadow());
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}
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return false;
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}
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// #i96475#
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// Added missing implementation. Decorations may (will) stick out of the text's
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// inking area, so add them if needed
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basegfx::B2DRange TextDecoratedPortionPrimitive2D::getB2DRange(const geometry::ViewInformation2D& rViewInformation) const
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{
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// check if this needs to be a TextDecoratedPortionPrimitive2D or
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// if a TextSimplePortionPrimitive2D would be sufficient
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if (TEXT_LINE_NONE != getFontOverline()
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|| TEXT_LINE_NONE != getFontUnderline()
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|| TEXT_STRIKEOUT_NONE != getTextStrikeout()
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|| TEXT_FONT_EMPHASIS_MARK_NONE != getTextEmphasisMark()
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|| TEXT_RELIEF_NONE != getTextRelief()
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|| getShadow())
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{
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// decoration is used, fallback to BufferedDecompositionPrimitive2D::getB2DRange which uses
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// the own local decomposition for computation and thus creates all necessary
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// geometric objects
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return BufferedDecompositionPrimitive2D::getB2DRange(rViewInformation);
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}
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else
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{
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// no relevant decoration used, fallback to TextSimplePortionPrimitive2D::getB2DRange
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return TextSimplePortionPrimitive2D::getB2DRange(rViewInformation);
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}
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}
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// provide unique ID
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ImplPrimitive2DIDBlock(TextDecoratedPortionPrimitive2D, PRIMITIVE2D_ID_TEXTDECORATEDPORTIONPRIMITIVE2D)
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} // end of namespace primitive2d
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} // end of namespace drawinglayer
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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