office-gobmx/include/svx/svdpagv.hxx
Thomas Arnhold 027ac56363 fixincludeguards.sh: include/svx
Change-Id: I2c280be12f36c1538e922286745aabc62482423d
2013-10-23 23:22:28 +02:00

269 lines
10 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_SVX_SVDPAGV_HXX
#define INCLUDED_SVX_SVDPAGV_HXX
#include <com/sun/star/awt/XControlContainer.hpp>
#include <cppuhelper/implbase4.hxx>
#include <rtl/ustring.hxx>
#include <svl/lstner.hxx>
#include <svx/svdhlpln.hxx>
#include <svx/svdsob.hxx>
#include <svx/svdtypes.hxx>
#include <svx/svxdllapi.h>
#include <cppuhelper/implbase3.hxx>
#include <vector>
#include <basegfx/polygon/b2dpolypolygon.hxx>
////////////////////////////////////////////////////////////////////////////////////////////////////
class Region;
class SdrObjList;
class SdrObject;
class SdrPage;
class SdrUnoObj;
class SdrPaintWindow;
class SdrView;
class SdrPageObj;
class SdrPageView;
// #110094#
namespace sdr
{
namespace contact
{
class ViewObjectContactRedirector;
class DisplayInfo;
class ViewObjectContactRedirector;
} // end of namespace contact
} // end of namespace sdr
// typedefs for a list of SdrPageWindow
class SdrPageWindow;
typedef ::std::vector< SdrPageWindow* > SdrPageWindowVector;
////////////////////////////////////////////////////////////////////////////////////////////////////
class SVX_DLLPUBLIC SdrPageView
{
private:
SdrView& mrView;
SdrPage* mpPage;
Point aPgOrg; // Nullpunkt der Page
Rectangle aMarkBound; // wird
Rectangle aMarkSnap; // von
sal_Bool mbHasMarked;
sal_Bool mbVisible;
SetOfByte aLayerVisi; // Menge der sichtbaren Layer
SetOfByte aLayerLock; // Menge der nicht editierbaren Layer
SetOfByte aLayerPrn; // Menge der druckbaren Layer
SdrObjList* pAktList; // Aktuelle Liste, in der Regel die Page.
SdrObject* pAktGroup; // Aktuelle Gruppe. NULL=Keine.
SdrHelpLineList aHelpLines; // Hilfslinien und -punkte
// #103911# Use one reserved slot (bReserveBool2) for the document color
Color maDocumentColor;
// #103834# Use one reserved slot (bReserveBool1) for the background color
Color maBackgroundColor;
SdrPageWindowVector maPageWindows;
// #i72752# member to remember with which SdrPageWindow the BeginDrawLayer
// was done
SdrPageWindow* mpPreparedPageWindow;
// interface to SdrPageWindow
private:
void ClearPageWindows();
void AppendPageWindow(SdrPageWindow& rNew);
SdrPageWindow* RemovePageWindow(SdrPageWindow& rOld);
public:
sal_uInt32 PageWindowCount() const { return maPageWindows.size(); }
SdrPageWindow* FindPageWindow( SdrPaintWindow& rPaintWindow ) const;
SdrPageWindow* FindPageWindow( const OutputDevice& rOutDev ) const;
SdrPageWindow* GetPageWindow(sal_uInt32 nIndex) const;
/** finds the page window whose PaintWindow belongs to the given output device
In opposite to FindPageWindow, this method also cares possibly patched PaintWindow instances.
That is, a SdrPageWindow might have an original, and a patched SdrPaintWindow instance - if
this is the case, then the original SdrPaintWindow is examined before the patched one.
*/
const SdrPageWindow* FindPatchedPageWindow( const OutputDevice& rOutDev ) const;
private:
SVX_DLLPRIVATE SdrPageWindow& CreateNewPageWindowEntry(SdrPaintWindow& rPaintWindow);
void ImpInvalidateHelpLineArea(sal_uInt16 nNum) const;
void SetLayer(const OUString& rName, SetOfByte& rBS, bool bJa);
bool IsLayer(const OUString& rName, const SetOfByte& rBS) const;
// Nachsehen, ob AktGroup noch Inserted ist.
void CheckAktGroup();
void AdjHdl();
public:
SdrPageView(SdrPage* pPage1, SdrView& rNewView);
~SdrPageView();
// Wird von der PaintView gerufen, wenn Modelaenderungen abgeschlossen sind
void ModelHasChanged();
void Show();
void Hide();
void AddPaintWindowToPageView(SdrPaintWindow& rPaintWindow);
void RemovePaintWindowFromPageView(SdrPaintWindow& rPaintWindow);
SdrView& GetView() { return mrView; }
const SdrView& GetView() const { return mrView; }
/** looks up the control container belonging to given output device
@return
If the given output device belongs to one of the SdrPageViewWinRecs associated with this
SdrPageView instance, the XControlContainer for this output device is returned, <NULL/>
otherwise.
*/
::com::sun::star::uno::Reference< ::com::sun::star::awt::XControlContainer >
GetControlContainer( const OutputDevice& _rDevice ) const;
/** sets all elements in the view which support a design and a alive mode into the given mode
*/
void SetDesignMode( bool _bDesignMode ) const;
sal_Bool IsVisible() const { return mbVisible; }
// Invalidiert den gesamten Bereich der Page
void InvalidateAllWin();
// PrePaint call forwarded from app windows
void PrePaint();
// rReg bezieht sich auf's OutDev, nicht auf die Page
void CompleteRedraw(SdrPaintWindow& rPaintWindow, const Region& rReg, sdr::contact::ViewObjectContactRedirector* pRedirector = 0L) const;
// write access to mpPreparedPageWindow
void setPreparedPageWindow(SdrPageWindow* pKnownTarget);
void DrawLayer(SdrLayerID nID, OutputDevice* pGivenTarget = 0, sdr::contact::ViewObjectContactRedirector* pRedirector = 0L,
const Rectangle& rRect = Rectangle()) const;
void DrawPageViewGrid(OutputDevice& rOut, const Rectangle& rRect, Color aColor = Color( COL_BLACK ) );
Rectangle GetPageRect() const;
SdrPage* GetPage() const { return mpPage; }
// Betretene Liste rausreichen
SdrObjList* GetObjList() const { return pAktList; }
// Betretene Gruppe rausreichen
SdrObject* GetAktGroup() const { return pAktGroup; }
// Betretene Gruppe und Liste setzen
void SetAktGroupAndList(SdrObject* pNewGroup, SdrObjList* pNewList);
sal_Bool HasMarkedObjPageView() const { return mbHasMarked; }
void SetHasMarkedObj(sal_Bool bOn) { mbHasMarked = bOn; }
const Rectangle& MarkBound() const { return aMarkBound; }
const Rectangle& MarkSnap() const { return aMarkSnap; }
Rectangle& MarkBound() { return aMarkBound; }
Rectangle& MarkSnap() { return aMarkSnap; }
void SetLayerVisible(const OUString& rName, bool bShow = true) { SetLayer(rName, aLayerVisi, bShow); if(!bShow) AdjHdl(); InvalidateAllWin(); }
bool IsLayerVisible(const OUString& rName) const { return IsLayer(rName, aLayerVisi); }
void SetLayerLocked(const OUString& rName, sal_Bool bLock = sal_True) { SetLayer(rName, aLayerLock, bLock); if(bLock) AdjHdl(); }
sal_Bool IsLayerLocked(const OUString& rName) const { return IsLayer(rName,aLayerLock); }
void SetLayerPrintable(const OUString& rName, sal_Bool bPrn = sal_True) { SetLayer(rName, aLayerPrn, bPrn); }
sal_Bool IsLayerPrintable(const OUString& rName) const { return IsLayer(rName, aLayerPrn); }
// PV stellt eine RefPage oder eine SubList eines RefObj dar oder Model ist ReadOnly
sal_Bool IsReadOnly() const;
// der Origin bezieht sich immer auf die obere linke Ecke der Page
const Point& GetPageOrigin() const { return aPgOrg; }
void SetPageOrigin(const Point& rOrg);
void LogicToPagePos(Point& rPnt) const { rPnt-=aPgOrg; }
void LogicToPagePos(Rectangle& rRect) const { rRect.Move(-aPgOrg.X(),-aPgOrg.Y()); }
void PagePosToLogic(Point& rPnt) const { rPnt+=aPgOrg; }
void PagePosToLogic(Rectangle& rRect) const { rRect.Move(aPgOrg.X(),aPgOrg.Y()); }
void SetVisibleLayers(const SetOfByte& rSet) { aLayerVisi=rSet; InvalidateAllWin(); }
const SetOfByte& GetVisibleLayers() const { return aLayerVisi; }
void SetPrintableLayers(const SetOfByte& rSet) { aLayerPrn=rSet; }
const SetOfByte& GetPrintableLayers() const { return aLayerPrn; }
void SetLockedLayers(const SetOfByte& rSet) { aLayerLock=rSet; }
const SetOfByte& GetLockedLayers() const { return aLayerLock; }
const SdrHelpLineList& GetHelpLines() const { return aHelpLines; }
void SetHelpLines(const SdrHelpLineList& rHLL);
//void SetHelpLinePos(sal_uInt16 nNum, const Point& rNewPos);
void SetHelpLine(sal_uInt16 nNum, const SdrHelpLine& rNewHelpLine);
void DeleteHelpLine(sal_uInt16 nNum);
void InsertHelpLine(const SdrHelpLine& rHL, sal_uInt16 nNum=0xFFFF);
void MoveHelpLine(sal_uInt16 nNum, sal_uInt16 nNewNum) { aHelpLines.Move(nNum,nNewNum); }
// Liefert sal_True, wenn Layer des Obj sichtbar und nicht gesperrt.
// Beim Gruppenobjekt muss wenigstens ein Member sichtbar sein,
// gesperrt sein darf keiner.
sal_Bool IsObjMarkable(SdrObject* pObj) const;
// Betreten (Editieren) einer Objektgruppe. Anschliessend liegen alle
// Memberobjekte der Gruppe im direkten Zugriff. Alle anderen Objekte
// koennen waerendessen nicht bearbeitet werden (bis zum naechsten
// LeaveGroup()). (wie MsDos chdir bla).
sal_Bool EnterGroup(SdrObject* pObj);
// Verlassen einer betretenen Objektgruppe. (wie MsDos chdir ..)
void LeaveOneGroup();
// Verlassen aller betretenen Objektgruppen. (wie MsDos chdir \)
void LeaveAllGroup();
// Feststellen, wie weit hinabgestiegen wurde (0=Root(Page))
sal_uInt16 GetEnteredLevel() const;
// #103834# Set background color for svx at SdrPageViews
void SetApplicationBackgroundColor(Color aBackgroundColor);
// #109585#
Color GetApplicationBackgroundColor() const;
// #103911# Set/Get document color for svx at SdrPageViews
void SetApplicationDocumentColor(Color aDocumentColor);
Color GetApplicationDocumentColor() const;
};
////////////////////////////////////////////////////////////////////////////////////////////////////
#endif // INCLUDED_SVX_SVDPAGV_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */