office-gobmx/sd/source/ui/animations/CustomAnimationList.hxx

129 lines
3.8 KiB
C++

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#ifndef _SD_CUSTOMANIMATIONLIST_HXX
#define _SD_CUSTOMANIMATIONLIST_HXX
#include <com/sun/star/drawing/XShape.hpp>
#include <svtools/svtreebx.hxx>
#include <CustomAnimationEffect.hxx>
#include "CustomAnimationPreset.hxx"
#ifndef _SD_CUSTOMANIMATION_HRC
#include "CustomAnimation.hrc"
#endif
namespace sd {
class CustomAnimationEffect;
typedef boost::shared_ptr< CustomAnimationEffect > CustomAnimationEffectPtr;
class ICustomAnimationListController
{
public:
virtual void onSelect() = 0;
virtual void onDoubleClick() = 0;
virtual void onContextMenu( USHORT nSelectedPopupEntry ) = 0;
};
class CustomAnimationList : public SvTreeListBox, public ISequenceListener
{
friend class CustomAnimationListEntryItem;
friend struct stl_append_effect_func;
public:
CustomAnimationList( ::Window* pParent, const ResId& rResId, ICustomAnimationListController* pController );
virtual ~CustomAnimationList();
// methods
/** selects or deselects the given effect.
Selections of other effects are not changed */
void select( CustomAnimationEffectPtr pEffect, bool bSelect = true );
/** populates the list with all effects from the given MainSequence */
void update( MainSequencePtr pMainSequence );
/** updates the given effect in the list */
// void update( CustomAnimationEffectPtr pEffect );
void update();
/** removes the given effect to the list*/
// void remove( CustomAnimationEffectPtr pEffect );
EffectSequence getSelection() const;
// events
void onSelectionChanged( ::com::sun::star::uno::Any aSelection );
// overrides
virtual void SelectHdl();
virtual BOOL DoubleClickHdl();
virtual void Paint( const Rectangle& rRect );
virtual PopupMenu* CreateContextMenu( void );
virtual void ExcecuteContextMenuAction( USHORT nSelectedPopupEntry );
virtual void KeyInput( const KeyEvent& rKEvt );
// virtual SvLBoxEntry* CreateEntry() const;
virtual void SetTabs();
virtual void notify_change();
const Image& getImage( USHORT nId, bool bHighContrast );
bool isExpanded( const CustomAnimationEffectPtr& pEffect ) const;
/// clears all entries from the listbox
void clear();
private:
bool mbIgnorePaint;
/** appends the given effect to the list*/
void append( CustomAnimationEffectPtr pEffect );
ICustomAnimationListController* mpController;
MainSequencePtr mpMainSequence;
Image maImgEmpty;
Image maImages[ IMG_CUSTOMANIMATION_MEDIA_STOP_H - IMG_CUSTOMANIMATION_ON_CLICK + 1];
::com::sun::star::uno::Reference< ::com::sun::star::drawing::XShape > mxLastTargetShape;
sal_Int32 mnLastGroupId;
SvLBoxEntry* mpLastParentEntry;
};
}
#endif // _SD_CUSTOMANIMATIONLIST_HXX