c73745117d
linecap: Reintegrating finished LineCap feature Work contributed by Regina Henschel http://svn.apache.org/viewvc?view=revision&revision=1232507 i118815 - Deprecate service due to removed implementation Patch contributed by Ariel Constenla-Haile http://svn.apache.org/viewvc?view=revision&revision=1233320 i118814 - Allow set timeout in Mail API Patch contributed by Ariel Constenla-Haile http://svn.apache.org/viewvc?view=revision&revision=1235679 included in the Apache baseline: dr80: #i117511# remove some assertions in xlsx/xlsb import filters Patch contributed by Daniel Rentz
87 lines
2.8 KiB
Text
87 lines
2.8 KiB
Text
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef __com_sun_star_rendering_InterpolationMode_idl__
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#define __com_sun_star_rendering_InterpolationMode_idl__
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module com { module sun { module star { module rendering {
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/** These constants specify the interpolation type for animation
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frames.<p>
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With this constants, one specifies the way of interpolation that
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takes place between two consecutive frames of a discrete animation
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sequence.
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@since OOo 2.0
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*/
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constants InterpolationMode
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{
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/** Perform a nearest neighbor interpolation.<p>
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That is, when interpolating between two values v0 and v1,
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positioned at t0 and t1, take the one which has the closest t
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coordinate.<p>
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*/
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const byte NEAREST_NEIGHBOR=1;
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/** Perform a linear interpolation.<p>
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That is, when interpolating at position t between two values
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v0 and v1, positioned at t0 and t1, take the sum of v0
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weighted with (t-t0) and v1 weighted with (t1-t).<p>
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*/
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const byte LINEAR=2;
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/** Perform a cubic interpolation.<p>
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That is, when interpolating at position t, take the four
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closest data points v0, v1, v2, and v3, fit a cubic curve
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through them, and take the interpolated value from this cubic
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curve.<p>
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*/
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const byte CUBIC=3;
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/** Perform a cubic Bezier spline interpolation.<p>
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That is, when interpolating at position t, take the three
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closest data points v0, v1, and v2, fit a cubic Bezier spline
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through them, and take the interpolated value from this cubic
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curve.<p>
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*/
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const byte BEZIERSPLINE3=4;
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/** Perform a quadric Bezier spline interpolation.<p>
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That is, when interpolating at position t, take the four
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closest data points v0, v1, v2, and v3, fit a quadric Bezier
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spline through them, and take the interpolated value from this
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quadric curve.<p>
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*/
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const byte BEZIERSPLINE4=5;
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};
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}; }; }; };
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#endif
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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