01ffaa6e02
... instead of including <vcl/window.hxx> where it is not directly used. For details, see commitee405fb2ef
. This reverts commits6aa6b6c814
andbeeb19b361
. Change-Id: Ia91f3c303e1df0a698d06cdef1d8e64e99d781ef Reviewed-on: https://gerrit.libreoffice.org/c/core/+/117751 Tested-by: Jenkins Reviewed-by: Mike Kaganski <mike.kaganski@collabora.com>
240 lines
7.9 KiB
C++
240 lines
7.9 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef INCLUDED_VCL_SELENG_HXX
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#define INCLUDED_VCL_SELENG_HXX
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#include <vcl/dllapi.h>
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#include <vcl/timer.hxx>
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#include <vcl/event.hxx>
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#include <vcl/vclenum.hxx>
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#include <o3tl/typed_flags_set.hxx>
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class CommandEvent;
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namespace vcl {
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class Window;
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}
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// Timerticks
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#define SELENG_DRAGDROP_TIMEOUT 400
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#define SELENG_AUTOREPEAT_INTERVAL 50
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#define SELENG_AUTOREPEAT_INTERVAL_MIN 25
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#define SELENG_AUTOREPEAT_INTERVAL_MAX 300
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class VCL_DLLPUBLIC FunctionSet
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{
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public:
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virtual ~FunctionSet() = 0;
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virtual void BeginDrag() = 0;
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virtual void CreateAnchor() = 0; // Anker-Pos := Cursor-Pos
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virtual void DestroyAnchor() = 0;
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// move cursor, at the same time match cursor position to the selection
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// starting at anchor. true == Ok
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virtual void SetCursorAtPoint( const Point& rPointPixel,
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bool bDontSelectAtCursor = false ) = 0;
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virtual bool IsSelectionAtPoint( const Point& rPointPixel ) = 0;
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virtual void DeselectAtPoint( const Point& rPointPixel ) = 0;
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// delete anchor & deselect all
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virtual void DeselectAll() = 0;
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};
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enum class SelectionEngineFlags {
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DRG_ENAB = 0x0001,
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IN_SEL = 0x0002,
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IN_ADD = 0x0004,
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ADD_ALW = 0x0008,
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HAS_ANCH = 0x0020,
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CMDEVT = 0x0040,
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WAIT_UPEVT = 0x0080,
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EXPANDONMOVE = 0x0100,
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};
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namespace o3tl
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{
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template<> struct typed_flags<SelectionEngineFlags> : is_typed_flags<SelectionEngineFlags, 0x01ef> {};
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}
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class VCL_DLLPUBLIC SelectionEngine
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{
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private:
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FunctionSet* pFunctionSet;
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VclPtr<vcl::Window> pWin;
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tools::Rectangle aArea;
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Timer aWTimer; // generate fake mouse moves
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MouseEvent aLastMove;
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SelectionMode eSelMode;
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sal_uLong nUpdateInterval;
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sal_uInt16 nLockedMods;
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SelectionEngineFlags nFlags;
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DECL_DLLPRIVATE_LINK( ImpWatchDog, Timer*, void );
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inline bool ShouldDeselect( bool bModifierKey1 ) const;
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// determines to deselect or not when Ctrl-key is pressed on CursorPosChanging
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public:
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SelectionEngine( vcl::Window* pWindow,
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FunctionSet* pFunctions = nullptr );
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~SelectionEngine();
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// Avoid implicitly defined copy constructors/assignments for the
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// DLLPUBLIC class (they may require forward-declared classes used
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// internally to be defined in places using SelectionEngine)
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SelectionEngine(const SelectionEngine&) = delete;
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SelectionEngine(SelectionEngine&&) = delete;
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SelectionEngine& operator=(const SelectionEngine&) = delete;
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SelectionEngine& operator=(SelectionEngine&&) = delete;
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// true: Event was processed by Selection Engine
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bool SelMouseButtonDown( const MouseEvent& rMEvt );
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bool SelMouseButtonUp( const MouseEvent& rMEvt );
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bool SelMouseMove( const MouseEvent& rMEvt );
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//SelMouseButtonDown captures mouse events, SelMouseButtonUp
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//releases the capture. If you need to release the mouse
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//capture after SelMouseButtonDown but before
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//SelMouseButtonUp, e.g. to allow events to go to a
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//context menu via "Command" which is delivered after
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//mouse down but before mouse up, then use this
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void ReleaseMouse();
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void CaptureMouse();
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// Keyboard
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void CursorPosChanging( bool bShift, bool bMod1 );
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// is needed to generate a Move event via a Timer
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// when the mouse is outside the area
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void SetVisibleArea( const tools::Rectangle& rNewArea )
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{ aArea = rNewArea; }
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void SetAddMode( bool);
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bool IsAddMode() const;
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void AddAlways( bool bOn );
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bool IsAlwaysAdding() const;
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void EnableDrag( bool bOn );
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void SetSelectionMode( SelectionMode eMode );
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SelectionMode GetSelectionMode() const { return eSelMode; }
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void SetFunctionSet( FunctionSet* pFuncs )
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{ pFunctionSet = pFuncs; }
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const FunctionSet* GetFunctionSet() const { return pFunctionSet; }
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const Point& GetMousePosPixel() const
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{ return aLastMove.GetPosPixel(); }
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const MouseEvent& GetMouseEvent() const { return aLastMove; }
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void SetWindow( vcl::Window*);
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vcl::Window* GetWindow() const { return pWin; }
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void LockModifiers( sal_uInt16 nModifiers )
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{ nLockedMods = nModifiers; }
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sal_uInt16 GetLockedModifiers() const { return nLockedMods; }
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bool IsInSelection() const;
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void Reset();
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bool Command(const CommandEvent& rCEvt);
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bool HasAnchor() const;
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void SetAnchor( bool bAnchor );
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void SetUpdateInterval( sal_uLong nInterval );
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// is switched on in the Ctor
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void ExpandSelectionOnMouseMove( bool bExpand = true )
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{
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if( bExpand )
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nFlags |= SelectionEngineFlags::EXPANDONMOVE;
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else
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nFlags &= ~SelectionEngineFlags::EXPANDONMOVE;
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}
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};
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inline bool SelectionEngine::IsAddMode() const
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{
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if ( nFlags & (SelectionEngineFlags::IN_ADD | SelectionEngineFlags::ADD_ALW) )
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return true;
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else
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return false;
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}
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inline void SelectionEngine::SetAddMode( bool bNewMode )
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{
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if ( bNewMode )
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nFlags |= SelectionEngineFlags::IN_ADD;
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else
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nFlags &= ~SelectionEngineFlags::IN_ADD;
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}
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inline void SelectionEngine::EnableDrag( bool bOn )
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{
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if ( bOn )
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nFlags |= SelectionEngineFlags::DRG_ENAB;
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else
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nFlags &= ~SelectionEngineFlags::DRG_ENAB;
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}
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inline void SelectionEngine::AddAlways( bool bOn )
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{
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if( bOn )
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nFlags |= SelectionEngineFlags::ADD_ALW;
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else
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nFlags &= ~SelectionEngineFlags::ADD_ALW;
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}
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inline bool SelectionEngine::IsAlwaysAdding() const
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{
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if ( nFlags & SelectionEngineFlags::ADD_ALW )
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return true;
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else
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return false;
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}
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inline bool SelectionEngine::IsInSelection() const
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{
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if ( nFlags & SelectionEngineFlags::IN_SEL )
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return true;
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else
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return false;
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}
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inline bool SelectionEngine::HasAnchor() const
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{
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if ( nFlags & SelectionEngineFlags::HAS_ANCH )
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return true;
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else
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return false;
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}
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inline void SelectionEngine::SetAnchor( bool bAnchor )
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{
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if ( bAnchor )
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nFlags |= SelectionEngineFlags::HAS_ANCH;
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else
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nFlags &= ~SelectionEngineFlags::HAS_ANCH;
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}
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#endif // INCLUDED_VCL_SELENG_HXX
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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