10f696d103
Change-Id: Ia97fb3895e855e9fb970b0874fc100e2b900a8b7
1730 lines
47 KiB
C++
1730 lines
47 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#include <osl/diagnose.h>
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#include <basegfx/polygon/b3dpolygon.hxx>
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#include <basegfx/point/b3dpoint.hxx>
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#include <basegfx/matrix/b3dhommatrix.hxx>
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#include <rtl/instance.hxx>
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#include <basegfx/point/b2dpoint.hxx>
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#include <basegfx/color/bcolor.hxx>
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#include <basegfx/matrix/b2dhommatrix.hxx>
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#include <vector>
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#include <algorithm>
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class CoordinateData3D
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{
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basegfx::B3DPoint maPoint;
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public:
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CoordinateData3D()
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: maPoint()
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{
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}
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explicit CoordinateData3D(const basegfx::B3DPoint& rData)
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: maPoint(rData)
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{
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}
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const basegfx::B3DPoint& getCoordinate() const
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{
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return maPoint;
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}
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void setCoordinate(const basegfx::B3DPoint& rValue)
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{
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if(rValue != maPoint)
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maPoint = rValue;
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}
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bool operator==(const CoordinateData3D& rData) const
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{
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return (maPoint == rData.getCoordinate());
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}
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void transform(const basegfx::B3DHomMatrix& rMatrix)
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{
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maPoint *= rMatrix;
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}
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};
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class CoordinateDataArray3D
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{
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typedef ::std::vector< CoordinateData3D > CoordinateData3DVector;
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CoordinateData3DVector maVector;
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public:
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explicit CoordinateDataArray3D(sal_uInt32 nCount)
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: maVector(nCount)
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{
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}
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explicit CoordinateDataArray3D(const CoordinateDataArray3D& rOriginal)
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: maVector(rOriginal.maVector)
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{
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}
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CoordinateDataArray3D(const CoordinateDataArray3D& rOriginal, sal_uInt32 nIndex, sal_uInt32 nCount)
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: maVector(rOriginal.maVector.begin() + nIndex, rOriginal.maVector.begin() + (nIndex + nCount))
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{
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}
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~CoordinateDataArray3D()
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{
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}
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::basegfx::B3DVector getNormal() const
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{
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::basegfx::B3DVector aRetval;
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const sal_uInt32 nPointCount(maVector.size());
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if(nPointCount > 2)
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{
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sal_uInt32 nISmallest(0);
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sal_uInt32 a(0);
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const basegfx::B3DPoint* pSmallest(&maVector[0].getCoordinate());
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const basegfx::B3DPoint* pNext(0);
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const basegfx::B3DPoint* pPrev(0);
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// To guarantee a correctly oriented point, choose an outmost one
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// which then cannot be concave
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for(a = 1; a < nPointCount; a++)
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{
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const basegfx::B3DPoint& rCandidate = maVector[a].getCoordinate();
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if((rCandidate.getX() < pSmallest->getX())
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|| (rCandidate.getX() == pSmallest->getX() && rCandidate.getY() < pSmallest->getY())
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|| (rCandidate.getX() == pSmallest->getX() && rCandidate.getY() == pSmallest->getY() && rCandidate.getZ() < pSmallest->getZ()))
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{
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nISmallest = a;
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pSmallest = &rCandidate;
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}
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}
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// look for a next point different from minimal one
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for(a = (nISmallest + 1) % nPointCount; a != nISmallest; a = (a + 1) % nPointCount)
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{
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const basegfx::B3DPoint& rCandidate = maVector[a].getCoordinate();
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if(!rCandidate.equal(*pSmallest))
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{
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pNext = &rCandidate;
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break;
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}
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}
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// look for a previous point different from minimal one
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for(a = (nISmallest + nPointCount - 1) % nPointCount; a != nISmallest; a = (a + nPointCount - 1) % nPointCount)
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{
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const basegfx::B3DPoint& rCandidate = maVector[a].getCoordinate();
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if(!rCandidate.equal(*pSmallest))
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{
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pPrev = &rCandidate;
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break;
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}
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}
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// we always have a minimal point. If we also have a different next and previous,
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// we can calculate the normal
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if(pNext && pPrev)
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{
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const basegfx::B3DVector aPrev(*pPrev - *pSmallest);
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const basegfx::B3DVector aNext(*pNext - *pSmallest);
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aRetval = cross(aPrev, aNext);
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aRetval.normalize();
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}
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}
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return aRetval;
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}
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sal_uInt32 count() const
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{
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return maVector.size();
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}
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bool operator==(const CoordinateDataArray3D& rCandidate) const
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{
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return (maVector == rCandidate.maVector);
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}
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const basegfx::B3DPoint& getCoordinate(sal_uInt32 nIndex) const
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{
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return maVector[nIndex].getCoordinate();
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}
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void setCoordinate(sal_uInt32 nIndex, const basegfx::B3DPoint& rValue)
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{
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maVector[nIndex].setCoordinate(rValue);
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}
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void insert(sal_uInt32 nIndex, const CoordinateData3D& rValue, sal_uInt32 nCount)
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{
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if(nCount)
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{
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// add nCount copies of rValue
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CoordinateData3DVector::iterator aIndex(maVector.begin());
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aIndex += nIndex;
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maVector.insert(aIndex, nCount, rValue);
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}
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}
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void insert(sal_uInt32 nIndex, const CoordinateDataArray3D& rSource)
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{
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const sal_uInt32 nCount(rSource.maVector.size());
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if(nCount)
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{
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// insert data
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CoordinateData3DVector::iterator aIndex(maVector.begin());
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aIndex += nIndex;
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CoordinateData3DVector::const_iterator aStart(rSource.maVector.begin());
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CoordinateData3DVector::const_iterator aEnd(rSource.maVector.end());
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maVector.insert(aIndex, aStart, aEnd);
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}
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}
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void remove(sal_uInt32 nIndex, sal_uInt32 nCount)
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{
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if(nCount)
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{
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// remove point data
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CoordinateData3DVector::iterator aStart(maVector.begin());
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aStart += nIndex;
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const CoordinateData3DVector::iterator aEnd(aStart + nCount);
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maVector.erase(aStart, aEnd);
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}
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}
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void flip()
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{
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if(maVector.size() > 1)
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{
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const sal_uInt32 nHalfSize(maVector.size() >> 1L);
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CoordinateData3DVector::iterator aStart(maVector.begin());
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CoordinateData3DVector::iterator aEnd(maVector.end() - 1L);
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for(sal_uInt32 a(0); a < nHalfSize; a++)
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{
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::std::swap(*aStart, *aEnd);
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++aStart;
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--aEnd;
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}
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}
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}
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void transform(const ::basegfx::B3DHomMatrix& rMatrix)
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{
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CoordinateData3DVector::iterator aStart(maVector.begin());
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CoordinateData3DVector::iterator aEnd(maVector.end());
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for(; aStart != aEnd; ++aStart)
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{
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aStart->transform(rMatrix);
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}
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}
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};
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class BColorArray
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{
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typedef ::std::vector< ::basegfx::BColor > BColorDataVector;
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BColorDataVector maVector;
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sal_uInt32 mnUsedEntries;
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public:
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explicit BColorArray(sal_uInt32 nCount)
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: maVector(nCount),
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mnUsedEntries(0L)
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{
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}
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explicit BColorArray(const BColorArray& rOriginal)
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: maVector(rOriginal.maVector),
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mnUsedEntries(rOriginal.mnUsedEntries)
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{
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}
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BColorArray(const BColorArray& rOriginal, sal_uInt32 nIndex, sal_uInt32 nCount)
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: maVector(),
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mnUsedEntries(0L)
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{
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BColorDataVector::const_iterator aStart(rOriginal.maVector.begin());
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aStart += nIndex;
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BColorDataVector::const_iterator aEnd(aStart);
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assert(nCount <= rOriginal.maVector.size());
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aEnd += nCount;
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maVector.reserve(nCount);
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for(; aStart != aEnd; ++aStart)
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{
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if(!aStart->equalZero())
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mnUsedEntries++;
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maVector.push_back(*aStart);
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}
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}
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~BColorArray()
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{
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}
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bool operator==(const BColorArray& rCandidate) const
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{
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return (maVector == rCandidate.maVector);
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}
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bool isUsed() const
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{
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return (0L != mnUsedEntries);
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}
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const ::basegfx::BColor& getBColor(sal_uInt32 nIndex) const
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{
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return maVector[nIndex];
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}
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void setBColor(sal_uInt32 nIndex, const ::basegfx::BColor& rValue)
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{
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bool bWasUsed(mnUsedEntries && !maVector[nIndex].equalZero());
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bool bIsUsed(!rValue.equalZero());
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if(bWasUsed)
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{
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if(bIsUsed)
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{
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maVector[nIndex] = rValue;
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}
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else
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{
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maVector[nIndex] = ::basegfx::BColor::getEmptyBColor();
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mnUsedEntries--;
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}
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}
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else
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{
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if(bIsUsed)
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{
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maVector[nIndex] = rValue;
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mnUsedEntries++;
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}
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}
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}
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void insert(sal_uInt32 nIndex, const ::basegfx::BColor& rValue, sal_uInt32 nCount)
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{
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if(nCount)
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{
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// add nCount copies of rValue
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BColorDataVector::iterator aIndex(maVector.begin());
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aIndex += nIndex;
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maVector.insert(aIndex, nCount, rValue);
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if(!rValue.equalZero())
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mnUsedEntries += nCount;
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}
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}
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void insert(sal_uInt32 nIndex, const BColorArray& rSource)
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{
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const sal_uInt32 nCount(rSource.maVector.size());
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if(nCount)
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{
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// insert data
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BColorDataVector::iterator aIndex(maVector.begin());
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aIndex += nIndex;
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BColorDataVector::const_iterator aStart(rSource.maVector.begin());
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BColorDataVector::const_iterator aEnd(rSource.maVector.end());
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maVector.insert(aIndex, aStart, aEnd);
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for(; aStart != aEnd; ++aStart)
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{
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if(!aStart->equalZero())
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mnUsedEntries++;
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}
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}
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}
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void remove(sal_uInt32 nIndex, sal_uInt32 nCount)
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{
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if(nCount)
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{
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const BColorDataVector::iterator aDeleteStart(maVector.begin() + nIndex);
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const BColorDataVector::iterator aDeleteEnd(aDeleteStart + nCount);
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BColorDataVector::const_iterator aStart(aDeleteStart);
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for(; mnUsedEntries && aStart != aDeleteEnd; ++aStart)
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{
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if(!aStart->equalZero())
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mnUsedEntries--;
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}
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// remove point data
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maVector.erase(aDeleteStart, aDeleteEnd);
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}
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}
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void flip()
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{
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if(maVector.size() > 1)
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{
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const sal_uInt32 nHalfSize(maVector.size() >> 1L);
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BColorDataVector::iterator aStart(maVector.begin());
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BColorDataVector::iterator aEnd(maVector.end() - 1L);
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for(sal_uInt32 a(0); a < nHalfSize; a++)
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{
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::std::swap(*aStart, *aEnd);
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++aStart;
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--aEnd;
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}
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}
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}
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};
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class NormalsArray3D
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{
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typedef ::std::vector< ::basegfx::B3DVector > NormalsData3DVector;
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NormalsData3DVector maVector;
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sal_uInt32 mnUsedEntries;
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public:
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explicit NormalsArray3D(sal_uInt32 nCount)
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: maVector(nCount),
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mnUsedEntries(0L)
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{
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}
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explicit NormalsArray3D(const NormalsArray3D& rOriginal)
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: maVector(rOriginal.maVector),
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mnUsedEntries(rOriginal.mnUsedEntries)
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{
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}
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NormalsArray3D(const NormalsArray3D& rOriginal, sal_uInt32 nIndex, sal_uInt32 nCount)
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: maVector(),
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mnUsedEntries(0L)
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{
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NormalsData3DVector::const_iterator aStart(rOriginal.maVector.begin());
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aStart += nIndex;
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NormalsData3DVector::const_iterator aEnd(aStart);
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aEnd += nCount;
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maVector.reserve(nCount);
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for(; aStart != aEnd; ++aStart)
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{
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if(!aStart->equalZero())
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mnUsedEntries++;
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maVector.push_back(*aStart);
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}
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}
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~NormalsArray3D()
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{
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}
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bool operator==(const NormalsArray3D& rCandidate) const
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{
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return (maVector == rCandidate.maVector);
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}
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bool isUsed() const
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{
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return (0L != mnUsedEntries);
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}
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const ::basegfx::B3DVector& getNormal(sal_uInt32 nIndex) const
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{
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return maVector[nIndex];
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}
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void setNormal(sal_uInt32 nIndex, const ::basegfx::B3DVector& rValue)
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{
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bool bWasUsed(mnUsedEntries && !maVector[nIndex].equalZero());
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bool bIsUsed(!rValue.equalZero());
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if(bWasUsed)
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{
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if(bIsUsed)
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{
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maVector[nIndex] = rValue;
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}
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else
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{
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maVector[nIndex] = ::basegfx::B3DVector::getEmptyVector();
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mnUsedEntries--;
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}
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}
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else
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{
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if(bIsUsed)
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{
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maVector[nIndex] = rValue;
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mnUsedEntries++;
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}
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}
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}
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void insert(sal_uInt32 nIndex, const ::basegfx::B3DVector& rValue, sal_uInt32 nCount)
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{
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if(nCount)
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{
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// add nCount copies of rValue
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NormalsData3DVector::iterator aIndex(maVector.begin());
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aIndex += nIndex;
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maVector.insert(aIndex, nCount, rValue);
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if(!rValue.equalZero())
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mnUsedEntries += nCount;
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}
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}
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void insert(sal_uInt32 nIndex, const NormalsArray3D& rSource)
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{
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const sal_uInt32 nCount(rSource.maVector.size());
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if(nCount)
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{
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// insert data
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NormalsData3DVector::iterator aIndex(maVector.begin());
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aIndex += nIndex;
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NormalsData3DVector::const_iterator aStart(rSource.maVector.begin());
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NormalsData3DVector::const_iterator aEnd(rSource.maVector.end());
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maVector.insert(aIndex, aStart, aEnd);
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for(; aStart != aEnd; ++aStart)
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{
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if(!aStart->equalZero())
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mnUsedEntries++;
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}
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}
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}
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void remove(sal_uInt32 nIndex, sal_uInt32 nCount)
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{
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if(nCount)
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{
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const NormalsData3DVector::iterator aDeleteStart(maVector.begin() + nIndex);
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const NormalsData3DVector::iterator aDeleteEnd(aDeleteStart + nCount);
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NormalsData3DVector::const_iterator aStart(aDeleteStart);
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for(; mnUsedEntries && aStart != aDeleteEnd; ++aStart)
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{
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if(!aStart->equalZero())
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mnUsedEntries--;
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}
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// remove point data
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maVector.erase(aDeleteStart, aDeleteEnd);
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}
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}
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void flip()
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{
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if(maVector.size() > 1)
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{
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const sal_uInt32 nHalfSize(maVector.size() >> 1L);
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NormalsData3DVector::iterator aStart(maVector.begin());
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NormalsData3DVector::iterator aEnd(maVector.end() - 1L);
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for(sal_uInt32 a(0); a < nHalfSize; a++)
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{
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::std::swap(*aStart, *aEnd);
|
|
++aStart;
|
|
--aEnd;
|
|
}
|
|
}
|
|
}
|
|
|
|
void transform(const basegfx::B3DHomMatrix& rMatrix)
|
|
{
|
|
const NormalsData3DVector::const_iterator aEnd(maVector.end());
|
|
|
|
for(NormalsData3DVector::iterator aStart(maVector.begin()); aStart != aEnd; ++aStart)
|
|
{
|
|
(*aStart) *= rMatrix;
|
|
}
|
|
}
|
|
};
|
|
|
|
class TextureCoordinate2D
|
|
{
|
|
typedef ::std::vector< ::basegfx::B2DPoint > TextureData2DVector;
|
|
|
|
TextureData2DVector maVector;
|
|
sal_uInt32 mnUsedEntries;
|
|
|
|
public:
|
|
explicit TextureCoordinate2D(sal_uInt32 nCount)
|
|
: maVector(nCount),
|
|
mnUsedEntries(0L)
|
|
{
|
|
}
|
|
|
|
explicit TextureCoordinate2D(const TextureCoordinate2D& rOriginal)
|
|
: maVector(rOriginal.maVector),
|
|
mnUsedEntries(rOriginal.mnUsedEntries)
|
|
{
|
|
}
|
|
|
|
TextureCoordinate2D(const TextureCoordinate2D& rOriginal, sal_uInt32 nIndex, sal_uInt32 nCount)
|
|
: maVector(),
|
|
mnUsedEntries(0L)
|
|
{
|
|
TextureData2DVector::const_iterator aStart(rOriginal.maVector.begin());
|
|
aStart += nIndex;
|
|
TextureData2DVector::const_iterator aEnd(aStart);
|
|
aEnd += nCount;
|
|
maVector.reserve(nCount);
|
|
|
|
for(; aStart != aEnd; ++aStart)
|
|
{
|
|
if(!aStart->equalZero())
|
|
mnUsedEntries++;
|
|
|
|
maVector.push_back(*aStart);
|
|
}
|
|
}
|
|
|
|
~TextureCoordinate2D()
|
|
{
|
|
}
|
|
|
|
bool operator==(const TextureCoordinate2D& rCandidate) const
|
|
{
|
|
return (maVector == rCandidate.maVector);
|
|
}
|
|
|
|
bool isUsed() const
|
|
{
|
|
return (0L != mnUsedEntries);
|
|
}
|
|
|
|
const ::basegfx::B2DPoint& getTextureCoordinate(sal_uInt32 nIndex) const
|
|
{
|
|
return maVector[nIndex];
|
|
}
|
|
|
|
void setTextureCoordinate(sal_uInt32 nIndex, const ::basegfx::B2DPoint& rValue)
|
|
{
|
|
bool bWasUsed(mnUsedEntries && !maVector[nIndex].equalZero());
|
|
bool bIsUsed(!rValue.equalZero());
|
|
|
|
if(bWasUsed)
|
|
{
|
|
if(bIsUsed)
|
|
{
|
|
maVector[nIndex] = rValue;
|
|
}
|
|
else
|
|
{
|
|
maVector[nIndex] = ::basegfx::B2DPoint::getEmptyPoint();
|
|
mnUsedEntries--;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(bIsUsed)
|
|
{
|
|
maVector[nIndex] = rValue;
|
|
mnUsedEntries++;
|
|
}
|
|
}
|
|
}
|
|
|
|
void insert(sal_uInt32 nIndex, const ::basegfx::B2DPoint& rValue, sal_uInt32 nCount)
|
|
{
|
|
if(nCount)
|
|
{
|
|
// add nCount copies of rValue
|
|
TextureData2DVector::iterator aIndex(maVector.begin());
|
|
aIndex += nIndex;
|
|
maVector.insert(aIndex, nCount, rValue);
|
|
|
|
if(!rValue.equalZero())
|
|
mnUsedEntries += nCount;
|
|
}
|
|
}
|
|
|
|
void insert(sal_uInt32 nIndex, const TextureCoordinate2D& rSource)
|
|
{
|
|
const sal_uInt32 nCount(rSource.maVector.size());
|
|
|
|
if(nCount)
|
|
{
|
|
// insert data
|
|
TextureData2DVector::iterator aIndex(maVector.begin());
|
|
aIndex += nIndex;
|
|
TextureData2DVector::const_iterator aStart(rSource.maVector.begin());
|
|
TextureData2DVector::const_iterator aEnd(rSource.maVector.end());
|
|
maVector.insert(aIndex, aStart, aEnd);
|
|
|
|
for(; aStart != aEnd; ++aStart)
|
|
{
|
|
if(!aStart->equalZero())
|
|
mnUsedEntries++;
|
|
}
|
|
}
|
|
}
|
|
|
|
void remove(sal_uInt32 nIndex, sal_uInt32 nCount)
|
|
{
|
|
if(nCount)
|
|
{
|
|
const TextureData2DVector::iterator aDeleteStart(maVector.begin() + nIndex);
|
|
const TextureData2DVector::iterator aDeleteEnd(aDeleteStart + nCount);
|
|
TextureData2DVector::const_iterator aStart(aDeleteStart);
|
|
|
|
for(; mnUsedEntries && aStart != aDeleteEnd; ++aStart)
|
|
{
|
|
if(!aStart->equalZero())
|
|
mnUsedEntries--;
|
|
}
|
|
|
|
// remove point data
|
|
maVector.erase(aDeleteStart, aDeleteEnd);
|
|
}
|
|
}
|
|
|
|
void flip()
|
|
{
|
|
if(maVector.size() > 1)
|
|
{
|
|
const sal_uInt32 nHalfSize(maVector.size() >> 1L);
|
|
TextureData2DVector::iterator aStart(maVector.begin());
|
|
TextureData2DVector::iterator aEnd(maVector.end() - 1L);
|
|
|
|
for(sal_uInt32 a(0); a < nHalfSize; a++)
|
|
{
|
|
::std::swap(*aStart, *aEnd);
|
|
++aStart;
|
|
--aEnd;
|
|
}
|
|
}
|
|
}
|
|
|
|
void transform(const ::basegfx::B2DHomMatrix& rMatrix)
|
|
{
|
|
const TextureData2DVector::const_iterator aEnd(maVector.end());
|
|
|
|
for(TextureData2DVector::iterator aStart(maVector.begin()); aStart != aEnd; ++aStart)
|
|
{
|
|
(*aStart) *= rMatrix;
|
|
}
|
|
}
|
|
};
|
|
|
|
class ImplB3DPolygon
|
|
{
|
|
// The point vector. This vector exists always and defines the
|
|
// count of members.
|
|
CoordinateDataArray3D maPoints;
|
|
|
|
// The BColor vector. This vectors are created on demand
|
|
// and may be zero.
|
|
BColorArray* mpBColors;
|
|
|
|
// The Normals vector. This vectors are created on demand
|
|
// and may be zero.
|
|
NormalsArray3D* mpNormals;
|
|
|
|
// The TextureCoordinates vector. This vectors are created on demand
|
|
// and may be zero.
|
|
TextureCoordinate2D* mpTextureCoordiantes;
|
|
|
|
// The calculated plane normal. mbPlaneNormalValid says if it's valid.
|
|
::basegfx::B3DVector maPlaneNormal;
|
|
|
|
// bitfield
|
|
// flag which decides if this polygon is opened or closed
|
|
bool mbIsClosed : 1;
|
|
|
|
// flag which says if maPlaneNormal is up-to-date
|
|
bool mbPlaneNormalValid : 1;
|
|
|
|
protected:
|
|
void invalidatePlaneNormal()
|
|
{
|
|
if(mbPlaneNormalValid)
|
|
{
|
|
mbPlaneNormalValid = false;
|
|
}
|
|
}
|
|
|
|
public:
|
|
// This constructor is only used from the static identity polygon, thus
|
|
// the RefCount is set to 1 to never 'delete' this static incarnation.
|
|
ImplB3DPolygon()
|
|
: maPoints(0L),
|
|
mpBColors(0L),
|
|
mpNormals(0L),
|
|
mpTextureCoordiantes(0L),
|
|
maPlaneNormal(::basegfx::B3DVector::getEmptyVector()),
|
|
mbIsClosed(false),
|
|
mbPlaneNormalValid(true)
|
|
{
|
|
// complete initialization with defaults
|
|
}
|
|
|
|
ImplB3DPolygon(const ImplB3DPolygon& rToBeCopied)
|
|
: maPoints(rToBeCopied.maPoints),
|
|
mpBColors(0L),
|
|
mpNormals(0L),
|
|
mpTextureCoordiantes(0L),
|
|
maPlaneNormal(rToBeCopied.maPlaneNormal),
|
|
mbIsClosed(rToBeCopied.mbIsClosed),
|
|
mbPlaneNormalValid(rToBeCopied.mbPlaneNormalValid)
|
|
{
|
|
// complete initialization using copy
|
|
if(rToBeCopied.mpBColors && rToBeCopied.mpBColors->isUsed())
|
|
{
|
|
mpBColors = new BColorArray(*rToBeCopied.mpBColors);
|
|
}
|
|
|
|
if(rToBeCopied.mpNormals && rToBeCopied.mpNormals->isUsed())
|
|
{
|
|
mpNormals = new NormalsArray3D(*rToBeCopied.mpNormals);
|
|
}
|
|
|
|
if(rToBeCopied.mpTextureCoordiantes && rToBeCopied.mpTextureCoordiantes->isUsed())
|
|
{
|
|
mpTextureCoordiantes = new TextureCoordinate2D(*rToBeCopied.mpTextureCoordiantes);
|
|
}
|
|
}
|
|
|
|
ImplB3DPolygon(const ImplB3DPolygon& rToBeCopied, sal_uInt32 nIndex, sal_uInt32 nCount)
|
|
: maPoints(rToBeCopied.maPoints, nIndex, nCount),
|
|
mpBColors(0L),
|
|
mpNormals(0L),
|
|
mpTextureCoordiantes(0L),
|
|
maPlaneNormal(::basegfx::B3DVector::getEmptyVector()),
|
|
mbIsClosed(rToBeCopied.mbIsClosed),
|
|
mbPlaneNormalValid(false)
|
|
{
|
|
// complete initialization using partly copy
|
|
if(rToBeCopied.mpBColors && rToBeCopied.mpBColors->isUsed())
|
|
{
|
|
mpBColors = new BColorArray(*rToBeCopied.mpBColors, nIndex, nCount);
|
|
|
|
if(!mpBColors->isUsed())
|
|
{
|
|
delete mpBColors;
|
|
mpBColors = 0L;
|
|
}
|
|
}
|
|
|
|
if(rToBeCopied.mpNormals && rToBeCopied.mpNormals->isUsed())
|
|
{
|
|
mpNormals = new NormalsArray3D(*rToBeCopied.mpNormals, nIndex, nCount);
|
|
|
|
if(!mpNormals->isUsed())
|
|
{
|
|
delete mpNormals;
|
|
mpNormals = 0L;
|
|
}
|
|
}
|
|
|
|
if(rToBeCopied.mpTextureCoordiantes && rToBeCopied.mpTextureCoordiantes->isUsed())
|
|
{
|
|
mpTextureCoordiantes = new TextureCoordinate2D(*rToBeCopied.mpTextureCoordiantes, nIndex, nCount);
|
|
|
|
if(!mpTextureCoordiantes->isUsed())
|
|
{
|
|
delete mpTextureCoordiantes;
|
|
mpTextureCoordiantes = 0L;
|
|
}
|
|
}
|
|
}
|
|
|
|
~ImplB3DPolygon()
|
|
{
|
|
if(mpBColors)
|
|
{
|
|
delete mpBColors;
|
|
mpBColors = 0L;
|
|
}
|
|
|
|
if(mpNormals)
|
|
{
|
|
delete mpNormals;
|
|
mpNormals = 0L;
|
|
}
|
|
|
|
if(mpTextureCoordiantes)
|
|
{
|
|
delete mpTextureCoordiantes;
|
|
mpTextureCoordiantes = 0L;
|
|
}
|
|
}
|
|
|
|
sal_uInt32 count() const
|
|
{
|
|
return maPoints.count();
|
|
}
|
|
|
|
bool isClosed() const
|
|
{
|
|
return mbIsClosed;
|
|
}
|
|
|
|
void setClosed(bool bNew)
|
|
{
|
|
if(bNew != (bool)mbIsClosed)
|
|
{
|
|
mbIsClosed = bNew;
|
|
}
|
|
}
|
|
|
|
inline bool impBColorsAreEqual(const ImplB3DPolygon& rCandidate) const
|
|
{
|
|
bool bBColorsAreEqual(true);
|
|
|
|
if(mpBColors)
|
|
{
|
|
if(rCandidate.mpBColors)
|
|
{
|
|
bBColorsAreEqual = (*mpBColors == *rCandidate.mpBColors);
|
|
}
|
|
else
|
|
{
|
|
// candidate has no BColors, so it's assumed all unused.
|
|
bBColorsAreEqual = !mpBColors->isUsed();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(rCandidate.mpBColors)
|
|
{
|
|
// we have no TextureCoordiantes, so it's assumed all unused.
|
|
bBColorsAreEqual = !rCandidate.mpBColors->isUsed();
|
|
}
|
|
}
|
|
|
|
return bBColorsAreEqual;
|
|
}
|
|
|
|
inline bool impNormalsAreEqual(const ImplB3DPolygon& rCandidate) const
|
|
{
|
|
bool bNormalsAreEqual(true);
|
|
|
|
if(mpNormals)
|
|
{
|
|
if(rCandidate.mpNormals)
|
|
{
|
|
bNormalsAreEqual = (*mpNormals == *rCandidate.mpNormals);
|
|
}
|
|
else
|
|
{
|
|
// candidate has no normals, so it's assumed all unused.
|
|
bNormalsAreEqual = !mpNormals->isUsed();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(rCandidate.mpNormals)
|
|
{
|
|
// we have no normals, so it's assumed all unused.
|
|
bNormalsAreEqual = !rCandidate.mpNormals->isUsed();
|
|
}
|
|
}
|
|
|
|
return bNormalsAreEqual;
|
|
}
|
|
|
|
inline bool impTextureCoordinatesAreEqual(const ImplB3DPolygon& rCandidate) const
|
|
{
|
|
bool bTextureCoordinatesAreEqual(true);
|
|
|
|
if(mpTextureCoordiantes)
|
|
{
|
|
if(rCandidate.mpTextureCoordiantes)
|
|
{
|
|
bTextureCoordinatesAreEqual = (*mpTextureCoordiantes == *rCandidate.mpTextureCoordiantes);
|
|
}
|
|
else
|
|
{
|
|
// candidate has no TextureCoordinates, so it's assumed all unused.
|
|
bTextureCoordinatesAreEqual = !mpTextureCoordiantes->isUsed();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(rCandidate.mpTextureCoordiantes)
|
|
{
|
|
// we have no TextureCoordiantes, so it's assumed all unused.
|
|
bTextureCoordinatesAreEqual = !rCandidate.mpTextureCoordiantes->isUsed();
|
|
}
|
|
}
|
|
|
|
return bTextureCoordinatesAreEqual;
|
|
}
|
|
|
|
bool operator==(const ImplB3DPolygon& rCandidate) const
|
|
{
|
|
if(mbIsClosed == rCandidate.mbIsClosed)
|
|
{
|
|
if(maPoints == rCandidate.maPoints)
|
|
{
|
|
if(impBColorsAreEqual(rCandidate))
|
|
{
|
|
if(impNormalsAreEqual(rCandidate))
|
|
{
|
|
if(impTextureCoordinatesAreEqual(rCandidate))
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
const ::basegfx::B3DPoint& getPoint(sal_uInt32 nIndex) const
|
|
{
|
|
return maPoints.getCoordinate(nIndex);
|
|
}
|
|
|
|
void setPoint(sal_uInt32 nIndex, const ::basegfx::B3DPoint& rValue)
|
|
{
|
|
maPoints.setCoordinate(nIndex, rValue);
|
|
invalidatePlaneNormal();
|
|
}
|
|
|
|
void insert(sal_uInt32 nIndex, const ::basegfx::B3DPoint& rPoint, sal_uInt32 nCount)
|
|
{
|
|
if(nCount)
|
|
{
|
|
CoordinateData3D aCoordinate(rPoint);
|
|
maPoints.insert(nIndex, aCoordinate, nCount);
|
|
invalidatePlaneNormal();
|
|
|
|
if(mpBColors)
|
|
{
|
|
mpBColors->insert(nIndex, ::basegfx::BColor::getEmptyBColor(), nCount);
|
|
}
|
|
|
|
if(mpNormals)
|
|
{
|
|
mpNormals->insert(nIndex, ::basegfx::B3DVector::getEmptyVector(), nCount);
|
|
}
|
|
|
|
if(mpTextureCoordiantes)
|
|
{
|
|
mpTextureCoordiantes->insert(nIndex, ::basegfx::B2DPoint::getEmptyPoint(), nCount);
|
|
}
|
|
}
|
|
}
|
|
|
|
const ::basegfx::BColor& getBColor(sal_uInt32 nIndex) const
|
|
{
|
|
if(mpBColors)
|
|
{
|
|
return mpBColors->getBColor(nIndex);
|
|
}
|
|
else
|
|
{
|
|
return ::basegfx::BColor::getEmptyBColor();
|
|
}
|
|
}
|
|
|
|
void setBColor(sal_uInt32 nIndex, const ::basegfx::BColor& rValue)
|
|
{
|
|
if(!mpBColors)
|
|
{
|
|
if(!rValue.equalZero())
|
|
{
|
|
mpBColors = new BColorArray(maPoints.count());
|
|
mpBColors->setBColor(nIndex, rValue);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
mpBColors->setBColor(nIndex, rValue);
|
|
|
|
if(!mpBColors->isUsed())
|
|
{
|
|
delete mpBColors;
|
|
mpBColors = 0L;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool areBColorsUsed() const
|
|
{
|
|
return (mpBColors && mpBColors->isUsed());
|
|
}
|
|
|
|
void clearBColors()
|
|
{
|
|
if(mpBColors)
|
|
{
|
|
delete mpBColors;
|
|
mpBColors = 0L;
|
|
}
|
|
}
|
|
|
|
const ::basegfx::B3DVector& getNormal() const
|
|
{
|
|
if(!mbPlaneNormalValid)
|
|
{
|
|
const_cast< ImplB3DPolygon* >(this)->maPlaneNormal = maPoints.getNormal();
|
|
const_cast< ImplB3DPolygon* >(this)->mbPlaneNormalValid = true;
|
|
}
|
|
|
|
return maPlaneNormal;
|
|
}
|
|
|
|
const ::basegfx::B3DVector& getNormal(sal_uInt32 nIndex) const
|
|
{
|
|
if(mpNormals)
|
|
{
|
|
return mpNormals->getNormal(nIndex);
|
|
}
|
|
else
|
|
{
|
|
return ::basegfx::B3DVector::getEmptyVector();
|
|
}
|
|
}
|
|
|
|
void setNormal(sal_uInt32 nIndex, const ::basegfx::B3DVector& rValue)
|
|
{
|
|
if(!mpNormals)
|
|
{
|
|
if(!rValue.equalZero())
|
|
{
|
|
mpNormals = new NormalsArray3D(maPoints.count());
|
|
mpNormals->setNormal(nIndex, rValue);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
mpNormals->setNormal(nIndex, rValue);
|
|
|
|
if(!mpNormals->isUsed())
|
|
{
|
|
delete mpNormals;
|
|
mpNormals = 0L;
|
|
}
|
|
}
|
|
}
|
|
|
|
void transformNormals(const ::basegfx::B3DHomMatrix& rMatrix)
|
|
{
|
|
if(mpNormals)
|
|
{
|
|
mpNormals->transform(rMatrix);
|
|
}
|
|
}
|
|
|
|
bool areNormalsUsed() const
|
|
{
|
|
return (mpNormals && mpNormals->isUsed());
|
|
}
|
|
|
|
void clearNormals()
|
|
{
|
|
if(mpNormals)
|
|
{
|
|
delete mpNormals;
|
|
mpNormals = 0L;
|
|
}
|
|
}
|
|
|
|
const ::basegfx::B2DPoint& getTextureCoordinate(sal_uInt32 nIndex) const
|
|
{
|
|
if(mpTextureCoordiantes)
|
|
{
|
|
return mpTextureCoordiantes->getTextureCoordinate(nIndex);
|
|
}
|
|
else
|
|
{
|
|
return ::basegfx::B2DPoint::getEmptyPoint();
|
|
}
|
|
}
|
|
|
|
void setTextureCoordinate(sal_uInt32 nIndex, const ::basegfx::B2DPoint& rValue)
|
|
{
|
|
if(!mpTextureCoordiantes)
|
|
{
|
|
if(!rValue.equalZero())
|
|
{
|
|
mpTextureCoordiantes = new TextureCoordinate2D(maPoints.count());
|
|
mpTextureCoordiantes->setTextureCoordinate(nIndex, rValue);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
mpTextureCoordiantes->setTextureCoordinate(nIndex, rValue);
|
|
|
|
if(!mpTextureCoordiantes->isUsed())
|
|
{
|
|
delete mpTextureCoordiantes;
|
|
mpTextureCoordiantes = 0L;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool areTextureCoordinatesUsed() const
|
|
{
|
|
return (mpTextureCoordiantes && mpTextureCoordiantes->isUsed());
|
|
}
|
|
|
|
void clearTextureCoordinates()
|
|
{
|
|
if(mpTextureCoordiantes)
|
|
{
|
|
delete mpTextureCoordiantes;
|
|
mpTextureCoordiantes = 0L;
|
|
}
|
|
}
|
|
|
|
void transformTextureCoordinates(const ::basegfx::B2DHomMatrix& rMatrix)
|
|
{
|
|
if(mpTextureCoordiantes)
|
|
{
|
|
mpTextureCoordiantes->transform(rMatrix);
|
|
}
|
|
}
|
|
|
|
void insert(sal_uInt32 nIndex, const ImplB3DPolygon& rSource)
|
|
{
|
|
const sal_uInt32 nCount(rSource.maPoints.count());
|
|
|
|
if(nCount)
|
|
{
|
|
maPoints.insert(nIndex, rSource.maPoints);
|
|
invalidatePlaneNormal();
|
|
|
|
if(rSource.mpBColors && rSource.mpBColors->isUsed())
|
|
{
|
|
if(!mpBColors)
|
|
{
|
|
mpBColors = new BColorArray(maPoints.count());
|
|
}
|
|
|
|
mpBColors->insert(nIndex, *rSource.mpBColors);
|
|
}
|
|
else
|
|
{
|
|
if(mpBColors)
|
|
{
|
|
mpBColors->insert(nIndex, ::basegfx::BColor::getEmptyBColor(), nCount);
|
|
}
|
|
}
|
|
|
|
if(rSource.mpNormals && rSource.mpNormals->isUsed())
|
|
{
|
|
if(!mpNormals)
|
|
{
|
|
mpNormals = new NormalsArray3D(maPoints.count());
|
|
}
|
|
|
|
mpNormals->insert(nIndex, *rSource.mpNormals);
|
|
}
|
|
else
|
|
{
|
|
if(mpNormals)
|
|
{
|
|
mpNormals->insert(nIndex, ::basegfx::B3DVector::getEmptyVector(), nCount);
|
|
}
|
|
}
|
|
|
|
if(rSource.mpTextureCoordiantes && rSource.mpTextureCoordiantes->isUsed())
|
|
{
|
|
if(!mpTextureCoordiantes)
|
|
{
|
|
mpTextureCoordiantes = new TextureCoordinate2D(maPoints.count());
|
|
}
|
|
|
|
mpTextureCoordiantes->insert(nIndex, *rSource.mpTextureCoordiantes);
|
|
}
|
|
else
|
|
{
|
|
if(mpTextureCoordiantes)
|
|
{
|
|
mpTextureCoordiantes->insert(nIndex, ::basegfx::B2DPoint::getEmptyPoint(), nCount);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void remove(sal_uInt32 nIndex, sal_uInt32 nCount)
|
|
{
|
|
if(nCount)
|
|
{
|
|
maPoints.remove(nIndex, nCount);
|
|
invalidatePlaneNormal();
|
|
|
|
if(mpBColors)
|
|
{
|
|
mpBColors->remove(nIndex, nCount);
|
|
|
|
if(!mpBColors->isUsed())
|
|
{
|
|
delete mpBColors;
|
|
mpBColors = 0L;
|
|
}
|
|
}
|
|
|
|
if(mpNormals)
|
|
{
|
|
mpNormals->remove(nIndex, nCount);
|
|
|
|
if(!mpNormals->isUsed())
|
|
{
|
|
delete mpNormals;
|
|
mpNormals = 0L;
|
|
}
|
|
}
|
|
|
|
if(mpTextureCoordiantes)
|
|
{
|
|
mpTextureCoordiantes->remove(nIndex, nCount);
|
|
|
|
if(!mpTextureCoordiantes->isUsed())
|
|
{
|
|
delete mpTextureCoordiantes;
|
|
mpTextureCoordiantes = 0L;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void flip()
|
|
{
|
|
if(maPoints.count() > 1)
|
|
{
|
|
maPoints.flip();
|
|
|
|
if(mbPlaneNormalValid)
|
|
{
|
|
// mirror plane normal
|
|
maPlaneNormal = -maPlaneNormal;
|
|
}
|
|
|
|
if(mpBColors)
|
|
{
|
|
mpBColors->flip();
|
|
}
|
|
|
|
if(mpNormals)
|
|
{
|
|
mpNormals->flip();
|
|
}
|
|
|
|
if(mpTextureCoordiantes)
|
|
{
|
|
mpTextureCoordiantes->flip();
|
|
}
|
|
}
|
|
}
|
|
|
|
bool hasDoublePoints() const
|
|
{
|
|
if(mbIsClosed)
|
|
{
|
|
// check for same start and end point
|
|
const sal_uInt32 nIndex(maPoints.count() - 1L);
|
|
|
|
if(maPoints.getCoordinate(0L) == maPoints.getCoordinate(nIndex))
|
|
{
|
|
const bool bBColorEqual(!mpBColors || (mpBColors->getBColor(0L) == mpBColors->getBColor(nIndex)));
|
|
|
|
if(bBColorEqual)
|
|
{
|
|
const bool bNormalsEqual(!mpNormals || (mpNormals->getNormal(0L) == mpNormals->getNormal(nIndex)));
|
|
|
|
if(bNormalsEqual)
|
|
{
|
|
const bool bTextureCoordinatesEqual(!mpTextureCoordiantes || (mpTextureCoordiantes->getTextureCoordinate(0L) == mpTextureCoordiantes->getTextureCoordinate(nIndex)));
|
|
|
|
if(bTextureCoordinatesEqual)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// test for range
|
|
for(sal_uInt32 a(0L); a < maPoints.count() - 1L; a++)
|
|
{
|
|
if(maPoints.getCoordinate(a) == maPoints.getCoordinate(a + 1L))
|
|
{
|
|
const bool bBColorEqual(!mpBColors || (mpBColors->getBColor(a) == mpBColors->getBColor(a + 1L)));
|
|
|
|
if(bBColorEqual)
|
|
{
|
|
const bool bNormalsEqual(!mpNormals || (mpNormals->getNormal(a) == mpNormals->getNormal(a + 1L)));
|
|
|
|
if(bNormalsEqual)
|
|
{
|
|
const bool bTextureCoordinatesEqual(!mpTextureCoordiantes || (mpTextureCoordiantes->getTextureCoordinate(a) == mpTextureCoordiantes->getTextureCoordinate(a + 1L)));
|
|
|
|
if(bTextureCoordinatesEqual)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void removeDoublePointsAtBeginEnd()
|
|
{
|
|
// Only remove DoublePoints at Begin and End when poly is closed
|
|
if(mbIsClosed)
|
|
{
|
|
bool bRemove;
|
|
|
|
do
|
|
{
|
|
bRemove = false;
|
|
|
|
if(maPoints.count() > 1L)
|
|
{
|
|
const sal_uInt32 nIndex(maPoints.count() - 1L);
|
|
bRemove = (maPoints.getCoordinate(0L) == maPoints.getCoordinate(nIndex));
|
|
|
|
if(bRemove && mpBColors && !(mpBColors->getBColor(0L) == mpBColors->getBColor(nIndex)))
|
|
{
|
|
bRemove = false;
|
|
}
|
|
|
|
if(bRemove && mpNormals && !(mpNormals->getNormal(0L) == mpNormals->getNormal(nIndex)))
|
|
{
|
|
bRemove = false;
|
|
}
|
|
|
|
if(bRemove && mpTextureCoordiantes && !(mpTextureCoordiantes->getTextureCoordinate(0L) == mpTextureCoordiantes->getTextureCoordinate(nIndex)))
|
|
{
|
|
bRemove = false;
|
|
}
|
|
}
|
|
|
|
if(bRemove)
|
|
{
|
|
const sal_uInt32 nIndex(maPoints.count() - 1L);
|
|
remove(nIndex, 1L);
|
|
}
|
|
} while(bRemove);
|
|
}
|
|
}
|
|
|
|
void removeDoublePointsWholeTrack()
|
|
{
|
|
sal_uInt32 nIndex(0L);
|
|
|
|
// test as long as there are at least two points and as long as the index
|
|
// is smaller or equal second last point
|
|
while((maPoints.count() > 1L) && (nIndex <= maPoints.count() - 2L))
|
|
{
|
|
const sal_uInt32 nNextIndex(nIndex + 1L);
|
|
bool bRemove(maPoints.getCoordinate(nIndex) == maPoints.getCoordinate(nNextIndex));
|
|
|
|
if(bRemove && mpBColors && !(mpBColors->getBColor(nIndex) == mpBColors->getBColor(nNextIndex)))
|
|
{
|
|
bRemove = false;
|
|
}
|
|
|
|
if(bRemove && mpNormals && !(mpNormals->getNormal(nIndex) == mpNormals->getNormal(nNextIndex)))
|
|
{
|
|
bRemove = false;
|
|
}
|
|
|
|
if(bRemove && mpTextureCoordiantes && !(mpTextureCoordiantes->getTextureCoordinate(nIndex) == mpTextureCoordiantes->getTextureCoordinate(nNextIndex)))
|
|
{
|
|
bRemove = false;
|
|
}
|
|
|
|
if(bRemove)
|
|
{
|
|
// if next is same as index and the control vectors are unused, delete index
|
|
remove(nIndex, 1L);
|
|
}
|
|
else
|
|
{
|
|
// if different, step forward
|
|
nIndex++;
|
|
}
|
|
}
|
|
}
|
|
|
|
void transform(const ::basegfx::B3DHomMatrix& rMatrix)
|
|
{
|
|
maPoints.transform(rMatrix);
|
|
|
|
// Here, it seems to be possible to transform a valid plane normal and to avoid
|
|
// invalidation, but it's not true. If the transformation contains shears or e.g.
|
|
// perspective projection, the orthogonality to the transformed plane will not
|
|
// be preserved. It may be possible to test that at the matrix to not invalidate in
|
|
// all cases or to extract a matrix which does not 'shear' the vector which is
|
|
// a normal in this case. As long as this is not sure, i will just invalidate.
|
|
invalidatePlaneNormal();
|
|
}
|
|
};
|
|
|
|
namespace basegfx
|
|
{
|
|
namespace { struct DefaultPolygon : public rtl::Static< B3DPolygon::ImplType,
|
|
DefaultPolygon > {}; }
|
|
|
|
B3DPolygon::B3DPolygon() :
|
|
mpPolygon(DefaultPolygon::get())
|
|
{
|
|
}
|
|
|
|
B3DPolygon::B3DPolygon(const B3DPolygon& rPolygon) :
|
|
mpPolygon(rPolygon.mpPolygon)
|
|
{
|
|
}
|
|
|
|
B3DPolygon::~B3DPolygon()
|
|
{
|
|
}
|
|
|
|
B3DPolygon& B3DPolygon::operator=(const B3DPolygon& rPolygon)
|
|
{
|
|
mpPolygon = rPolygon.mpPolygon;
|
|
return *this;
|
|
}
|
|
|
|
bool B3DPolygon::operator==(const B3DPolygon& rPolygon) const
|
|
{
|
|
if(mpPolygon.same_object(rPolygon.mpPolygon))
|
|
return true;
|
|
|
|
return (*mpPolygon == *rPolygon.mpPolygon);
|
|
}
|
|
|
|
bool B3DPolygon::operator!=(const B3DPolygon& rPolygon) const
|
|
{
|
|
return !(*this == rPolygon);
|
|
}
|
|
|
|
sal_uInt32 B3DPolygon::count() const
|
|
{
|
|
return mpPolygon->count();
|
|
}
|
|
|
|
basegfx::B3DPoint B3DPolygon::getB3DPoint(sal_uInt32 nIndex) const
|
|
{
|
|
OSL_ENSURE(nIndex < mpPolygon->count(), "B3DPolygon access outside range (!)");
|
|
|
|
return mpPolygon->getPoint(nIndex);
|
|
}
|
|
|
|
void B3DPolygon::setB3DPoint(sal_uInt32 nIndex, const basegfx::B3DPoint& rValue)
|
|
{
|
|
OSL_ENSURE(nIndex < mpPolygon->count(), "B3DPolygon access outside range (!)");
|
|
|
|
if(getB3DPoint(nIndex) != rValue)
|
|
mpPolygon->setPoint(nIndex, rValue);
|
|
}
|
|
|
|
BColor B3DPolygon::getBColor(sal_uInt32 nIndex) const
|
|
{
|
|
OSL_ENSURE(nIndex < mpPolygon->count(), "B3DPolygon access outside range (!)");
|
|
|
|
return mpPolygon->getBColor(nIndex);
|
|
}
|
|
|
|
void B3DPolygon::setBColor(sal_uInt32 nIndex, const BColor& rValue)
|
|
{
|
|
OSL_ENSURE(nIndex < mpPolygon->count(), "B3DPolygon access outside range (!)");
|
|
|
|
if(mpPolygon->getBColor(nIndex) != rValue)
|
|
mpPolygon->setBColor(nIndex, rValue);
|
|
}
|
|
|
|
bool B3DPolygon::areBColorsUsed() const
|
|
{
|
|
return mpPolygon->areBColorsUsed();
|
|
}
|
|
|
|
void B3DPolygon::clearBColors()
|
|
{
|
|
if(mpPolygon->areBColorsUsed())
|
|
mpPolygon->clearBColors();
|
|
}
|
|
|
|
B3DVector B3DPolygon::getNormal() const
|
|
{
|
|
return mpPolygon->getNormal();
|
|
}
|
|
|
|
B3DVector B3DPolygon::getNormal(sal_uInt32 nIndex) const
|
|
{
|
|
OSL_ENSURE(nIndex < mpPolygon->count(), "B3DPolygon access outside range (!)");
|
|
|
|
return mpPolygon->getNormal(nIndex);
|
|
}
|
|
|
|
void B3DPolygon::setNormal(sal_uInt32 nIndex, const B3DVector& rValue)
|
|
{
|
|
OSL_ENSURE(nIndex < mpPolygon->count(), "B3DPolygon access outside range (!)");
|
|
|
|
if(mpPolygon->getNormal(nIndex) != rValue)
|
|
mpPolygon->setNormal(nIndex, rValue);
|
|
}
|
|
|
|
void B3DPolygon::transformNormals(const B3DHomMatrix& rMatrix)
|
|
{
|
|
if(mpPolygon->areNormalsUsed() && !rMatrix.isIdentity())
|
|
mpPolygon->transformNormals(rMatrix);
|
|
}
|
|
|
|
bool B3DPolygon::areNormalsUsed() const
|
|
{
|
|
return mpPolygon->areNormalsUsed();
|
|
}
|
|
|
|
void B3DPolygon::clearNormals()
|
|
{
|
|
if(mpPolygon->areNormalsUsed())
|
|
mpPolygon->clearNormals();
|
|
}
|
|
|
|
B2DPoint B3DPolygon::getTextureCoordinate(sal_uInt32 nIndex) const
|
|
{
|
|
OSL_ENSURE(nIndex < mpPolygon->count(), "B3DPolygon access outside range (!)");
|
|
|
|
return mpPolygon->getTextureCoordinate(nIndex);
|
|
}
|
|
|
|
void B3DPolygon::setTextureCoordinate(sal_uInt32 nIndex, const B2DPoint& rValue)
|
|
{
|
|
OSL_ENSURE(nIndex < mpPolygon->count(), "B3DPolygon access outside range (!)");
|
|
|
|
if(mpPolygon->getTextureCoordinate(nIndex) != rValue)
|
|
mpPolygon->setTextureCoordinate(nIndex, rValue);
|
|
}
|
|
|
|
void B3DPolygon::transformTextureCoordiantes(const B2DHomMatrix& rMatrix)
|
|
{
|
|
if(mpPolygon->areTextureCoordinatesUsed() && !rMatrix.isIdentity())
|
|
mpPolygon->transformTextureCoordinates(rMatrix);
|
|
}
|
|
|
|
bool B3DPolygon::areTextureCoordinatesUsed() const
|
|
{
|
|
return mpPolygon->areTextureCoordinatesUsed();
|
|
}
|
|
|
|
void B3DPolygon::clearTextureCoordinates()
|
|
{
|
|
if(mpPolygon->areTextureCoordinatesUsed())
|
|
mpPolygon->clearTextureCoordinates();
|
|
}
|
|
|
|
void B3DPolygon::append(const basegfx::B3DPoint& rPoint, sal_uInt32 nCount)
|
|
{
|
|
if(nCount)
|
|
mpPolygon->insert(mpPolygon->count(), rPoint, nCount);
|
|
}
|
|
|
|
void B3DPolygon::append(const B3DPolygon& rPoly, sal_uInt32 nIndex, sal_uInt32 nCount)
|
|
{
|
|
if(rPoly.count())
|
|
{
|
|
if(!nCount)
|
|
{
|
|
nCount = rPoly.count();
|
|
}
|
|
|
|
if(0L == nIndex && nCount == rPoly.count())
|
|
{
|
|
mpPolygon->insert(mpPolygon->count(), *rPoly.mpPolygon);
|
|
}
|
|
else
|
|
{
|
|
OSL_ENSURE(nIndex + nCount <= rPoly.mpPolygon->count(), "B3DPolygon Append outside range (!)");
|
|
ImplB3DPolygon aTempPoly(*rPoly.mpPolygon, nIndex, nCount);
|
|
mpPolygon->insert(mpPolygon->count(), aTempPoly);
|
|
}
|
|
}
|
|
}
|
|
|
|
void B3DPolygon::remove(sal_uInt32 nIndex, sal_uInt32 nCount)
|
|
{
|
|
OSL_ENSURE(nIndex + nCount <= mpPolygon->count(), "B3DPolygon Remove outside range (!)");
|
|
|
|
if(nCount)
|
|
mpPolygon->remove(nIndex, nCount);
|
|
}
|
|
|
|
void B3DPolygon::clear()
|
|
{
|
|
mpPolygon = DefaultPolygon::get();
|
|
}
|
|
|
|
bool B3DPolygon::isClosed() const
|
|
{
|
|
return mpPolygon->isClosed();
|
|
}
|
|
|
|
void B3DPolygon::setClosed(bool bNew)
|
|
{
|
|
if(isClosed() != bNew)
|
|
mpPolygon->setClosed(bNew);
|
|
}
|
|
|
|
void B3DPolygon::flip()
|
|
{
|
|
if(count() > 1)
|
|
mpPolygon->flip();
|
|
}
|
|
|
|
bool B3DPolygon::hasDoublePoints() const
|
|
{
|
|
return (mpPolygon->count() > 1L && mpPolygon->hasDoublePoints());
|
|
}
|
|
|
|
void B3DPolygon::removeDoublePoints()
|
|
{
|
|
if(hasDoublePoints())
|
|
{
|
|
mpPolygon->removeDoublePointsAtBeginEnd();
|
|
mpPolygon->removeDoublePointsWholeTrack();
|
|
}
|
|
}
|
|
|
|
void B3DPolygon::transform(const basegfx::B3DHomMatrix& rMatrix)
|
|
{
|
|
if(mpPolygon->count() && !rMatrix.isIdentity())
|
|
{
|
|
mpPolygon->transform(rMatrix);
|
|
}
|
|
}
|
|
} // end of namespace basegfx
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|
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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