office-gobmx/drawinglayer/source/primitive3d/sdrdecompositiontools3d.cxx
Noel Grandin a447b5b6d1 loplugin:moveit
Change-Id: Ic593974a44d9e327e0385c7ffaaa6d42576ae01a
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/135911
Tested-by: Jenkins
Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
2022-06-16 09:16:01 +02:00

323 lines
14 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <primitive3d/sdrdecompositiontools3d.hxx>
#include <drawinglayer/attribute/strokeattribute.hxx>
#include <drawinglayer/primitive3d/baseprimitive3d.hxx>
#include <drawinglayer/primitive3d/polygonprimitive3d.hxx>
#include <basegfx/polygon/b3dpolypolygon.hxx>
#include <drawinglayer/primitive3d/polypolygonprimitive3d.hxx>
#include <drawinglayer/attribute/fillgraphicattribute.hxx>
#include <drawinglayer/attribute/sdrfillgraphicattribute.hxx>
#include <basegfx/polygon/b3dpolypolygontools.hxx>
#include <primitive3d/textureprimitive3d.hxx>
#include <drawinglayer/primitive3d/modifiedcolorprimitive3d.hxx>
#include <primitive3d/hatchtextureprimitive3d.hxx>
#include <primitive3d/shadowprimitive3d.hxx>
#include <basegfx/range/b2drange.hxx>
#include <drawinglayer/attribute/sdrlineattribute.hxx>
#include <drawinglayer/attribute/sdrobjectattribute3d.hxx>
#include <drawinglayer/attribute/sdrfillattribute.hxx>
#include <drawinglayer/attribute/sdrshadowattribute.hxx>
#include <primitive3d/hiddengeometryprimitive3d.hxx>
#include <rtl/ref.hxx>
namespace drawinglayer::primitive3d
{
basegfx::B3DRange getRangeFrom3DGeometry(std::vector< basegfx::B3DPolyPolygon >& rFill)
{
basegfx::B3DRange aRetval;
for(const basegfx::B3DPolyPolygon & a : rFill)
{
aRetval.expand(basegfx::utils::getRange(a));
}
return aRetval;
}
void applyNormalsKindSphereTo3DGeometry(std::vector< basegfx::B3DPolyPolygon >& rFill, const basegfx::B3DRange& rRange)
{
// create sphere normals
const basegfx::B3DPoint aCenter(rRange.getCenter());
for(basegfx::B3DPolyPolygon & a : rFill)
{
a = basegfx::utils::applyDefaultNormalsSphere(a, aCenter);
}
}
void applyNormalsKindFlatTo3DGeometry(std::vector< basegfx::B3DPolyPolygon >& rFill)
{
for(basegfx::B3DPolyPolygon & a : rFill)
{
a.clearNormals();
}
}
void applyNormalsInvertTo3DGeometry(std::vector< basegfx::B3DPolyPolygon >& rFill)
{
// invert normals
for(basegfx::B3DPolyPolygon & a : rFill)
{
a = basegfx::utils::invertNormals(a);
}
}
void applyTextureTo3DGeometry(
css::drawing::TextureProjectionMode eModeX,
css::drawing::TextureProjectionMode eModeY,
std::vector< basegfx::B3DPolyPolygon >& rFill,
const basegfx::B3DRange& rRange,
const basegfx::B2DVector& rTextureSize)
{
// handle texture coordinates X
const bool bParallelX(css::drawing::TextureProjectionMode_PARALLEL == eModeX);
const bool bSphereX(!bParallelX && (css::drawing::TextureProjectionMode_SPHERE == eModeX));
// handle texture coordinates Y
const bool bParallelY(css::drawing::TextureProjectionMode_PARALLEL == eModeY);
const bool bSphereY(!bParallelY && (css::drawing::TextureProjectionMode_SPHERE == eModeY));
if(bParallelX || bParallelY)
{
// apply parallel texture coordinates in X and/or Y
for(auto & a: rFill)
{
a = basegfx::utils::applyDefaultTextureCoordinatesParallel(a, rRange, bParallelX, bParallelY);
}
}
if(bSphereX || bSphereY)
{
// apply spherical texture coordinates in X and/or Y
const basegfx::B3DPoint aCenter(rRange.getCenter());
for(auto & a: rFill)
{
a = basegfx::utils::applyDefaultTextureCoordinatesSphere(a, aCenter, bSphereX, bSphereY);
}
}
// transform texture coordinates to texture size
basegfx::B2DHomMatrix aTexMatrix;
aTexMatrix.scale(rTextureSize.getX(), rTextureSize.getY());
for(auto & a: rFill)
{
a.transformTextureCoordinates(aTexMatrix);
}
}
Primitive3DContainer create3DPolyPolygonLinePrimitives(
const basegfx::B3DPolyPolygon& rUnitPolyPolygon,
const basegfx::B3DHomMatrix& rObjectTransform,
const attribute::SdrLineAttribute& rLine)
{
// prepare fully scaled polyPolygon
basegfx::B3DPolyPolygon aScaledPolyPolygon(rUnitPolyPolygon);
aScaledPolyPolygon.transform(rObjectTransform);
// create line and stroke attribute
const attribute::LineAttribute aLineAttribute(rLine.getColor(), rLine.getWidth(), rLine.getJoin(), rLine.getCap());
const attribute::StrokeAttribute aStrokeAttribute(std::vector(rLine.getDotDashArray()), rLine.getFullDotDashLen());
// create primitives
Primitive3DContainer aRetval(aScaledPolyPolygon.count());
for(sal_uInt32 a(0); a < aScaledPolyPolygon.count(); a++)
{
aRetval[a] = new PolygonStrokePrimitive3D(aScaledPolyPolygon.getB3DPolygon(a), aLineAttribute, aStrokeAttribute);
}
if(0.0 != rLine.getTransparence())
{
// create UnifiedTransparenceTexturePrimitive3D, add created primitives and exchange
const Primitive3DReference xRef(new UnifiedTransparenceTexturePrimitive3D(rLine.getTransparence(), aRetval));
aRetval = { xRef };
}
return aRetval;
}
Primitive3DContainer create3DPolyPolygonFillPrimitives(
const std::vector< basegfx::B3DPolyPolygon >& r3DPolyPolygonVector,
const basegfx::B3DHomMatrix& rObjectTransform,
const basegfx::B2DVector& rTextureSize,
const attribute::Sdr3DObjectAttribute& aSdr3DObjectAttribute,
const attribute::SdrFillAttribute& rFill,
const attribute::FillGradientAttribute& rFillGradient)
{
Primitive3DContainer aRetval;
if(!r3DPolyPolygonVector.empty())
{
// create list of simple fill primitives
aRetval.resize(r3DPolyPolygonVector.size());
for(size_t a(0); a < r3DPolyPolygonVector.size(); a++)
{
// get scaled PolyPolygon
basegfx::B3DPolyPolygon aScaledPolyPolygon(r3DPolyPolygonVector[a]);
aScaledPolyPolygon.transform(rObjectTransform);
if(aScaledPolyPolygon.areNormalsUsed())
{
aScaledPolyPolygon.transformNormals(rObjectTransform);
}
const Primitive3DReference xRef(new PolyPolygonMaterialPrimitive3D(
std::move(aScaledPolyPolygon),
aSdr3DObjectAttribute.getMaterial(),
aSdr3DObjectAttribute.getDoubleSided()));
aRetval[a] = xRef;
}
// look for and evtl. build texture sub-group primitive
if(!rFill.getGradient().isDefault()
|| !rFill.getHatch().isDefault()
|| !rFill.getFillGraphic().isDefault())
{
bool bModulate(css::drawing::TextureMode_MODULATE == aSdr3DObjectAttribute.getTextureMode());
bool bFilter(aSdr3DObjectAttribute.getTextureFilter());
rtl::Reference<BasePrimitive3D> pNewTexturePrimitive3D;
if(!rFill.getGradient().isDefault())
{
// create gradientTexture3D with sublist, add to local aRetval
pNewTexturePrimitive3D = new GradientTexturePrimitive3D(
rFill.getGradient(),
aRetval,
rTextureSize,
bModulate,
bFilter);
}
else if(!rFill.getHatch().isDefault())
{
// create hatchTexture3D with sublist, add to local aRetval
pNewTexturePrimitive3D = new HatchTexturePrimitive3D(
rFill.getHatch(),
aRetval,
rTextureSize,
bModulate,
bFilter);
}
else // if(!rFill.getFillGraphic().isDefault())
{
// create bitmapTexture3D with sublist, add to local aRetval
const basegfx::B2DRange aTexRange(0.0, 0.0, rTextureSize.getX(), rTextureSize.getY());
pNewTexturePrimitive3D = new BitmapTexturePrimitive3D(
rFill.getFillGraphic().createFillGraphicAttribute(aTexRange),
aRetval,
rTextureSize,
bModulate,
bFilter);
}
// exchange aRetval content with texture group
const Primitive3DReference xRef(pNewTexturePrimitive3D);
aRetval = { xRef };
if(css::drawing::TextureKind2_LUMINANCE == aSdr3DObjectAttribute.getTextureKind())
{
// use modified color primitive to force textures to gray
const basegfx::BColorModifierSharedPtr aBColorModifier =
std::make_shared<basegfx::BColorModifier_gray>();
const Primitive3DReference xRef2(
new ModifiedColorPrimitive3D(
aRetval,
aBColorModifier));
aRetval = { xRef2 };
}
}
if(0.0 != rFill.getTransparence())
{
// create UnifiedTransparenceTexturePrimitive3D with sublist and exchange
const Primitive3DReference xRef(new UnifiedTransparenceTexturePrimitive3D(rFill.getTransparence(), aRetval));
aRetval = { xRef };
}
else if(!rFillGradient.isDefault())
{
// create TransparenceTexturePrimitive3D with sublist and exchange
const Primitive3DReference xRef(new TransparenceTexturePrimitive3D(rFillGradient, aRetval, rTextureSize));
aRetval = { xRef };
}
}
return aRetval;
}
Primitive3DContainer createShadowPrimitive3D(
const Primitive3DContainer& rSource,
const attribute::SdrShadowAttribute& rShadow,
bool bShadow3D)
{
// create Shadow primitives. Uses already created primitives
if(!rSource.empty() && !basegfx::fTools::moreOrEqual(rShadow.getTransparence(), 1.0))
{
// prepare new list for shadow geometry
basegfx::B2DHomMatrix aShadowOffset;
aShadowOffset.set(0, 2, rShadow.getOffset().getX());
aShadowOffset.set(1, 2, rShadow.getOffset().getY());
// create shadow primitive and add primitives
const Primitive3DReference xRef(new ShadowPrimitive3D(aShadowOffset, rShadow.getColor(), rShadow.getTransparence(), bShadow3D, rSource));
return { xRef };
}
else
{
return Primitive3DContainer();
}
}
Primitive3DContainer createHiddenGeometryPrimitives3D(
const std::vector< basegfx::B3DPolyPolygon >& r3DPolyPolygonVector,
const basegfx::B3DHomMatrix& rObjectTransform,
const basegfx::B2DVector& rTextureSize,
const attribute::Sdr3DObjectAttribute& aSdr3DObjectAttribute)
{
// create hidden sub-geometry which can be used for HitTest
// and BoundRect calculations, but will not be visualized
const attribute::SdrFillAttribute aSimplifiedFillAttribute(
0.0,
basegfx::BColor(),
attribute::FillGradientAttribute(),
attribute::FillHatchAttribute(),
attribute::SdrFillGraphicAttribute());
const Primitive3DReference aHidden(
new HiddenGeometryPrimitive3D(
create3DPolyPolygonFillPrimitives(
r3DPolyPolygonVector,
rObjectTransform,
rTextureSize,
aSdr3DObjectAttribute,
aSimplifiedFillAttribute,
attribute::FillGradientAttribute())));
return { aHidden };
}
} // end of namespace
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */