5baac4e531
Reimplement fix in commit926c5246b6
in an attempt to reduce the fix's performance hit. Instead of invoking EnsureBitmapData() and converting the SkImage to a memory buffer, any pending scaling on alpha masks is handled by creating a new, scaled SkImage. Note that in commit926c5246b6
, EnsureBitmapData() was invoked which converted the SkImage to a memory buffer. That in turn would make Invert() a noop which fixed the related bug where an image has been opened and, before it has been printed or run in a slideshow, the alpha mask would unexpectedly be inverted. So keep this immutable behavior without calling EnsureBitmapData() by adding a new mutability flag. Change-Id: I99dc272b40c53664ea49333402a6a637b1548a5f Reviewed-on: https://gerrit.libreoffice.org/c/core/+/155850 Tested-by: Jenkins Reviewed-by: Patrick Luby <plubius@neooffice.org>
231 lines
10 KiB
C++
231 lines
10 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef INCLUDED_VCL_INC_SKIA_SALBMP_H
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#define INCLUDED_VCL_INC_SKIA_SALBMP_H
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#include <salbmp.hxx>
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#include <vcl/bitmap.hxx>
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#include <boost/shared_ptr.hpp>
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#include <skia/utils.hxx>
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#include <SkImage.h>
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class VCL_PLUGIN_PUBLIC SkiaSalBitmap final : public SalBitmap
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{
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public:
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SkiaSalBitmap();
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SkiaSalBitmap(const sk_sp<SkImage>& image);
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virtual ~SkiaSalBitmap() override;
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// SalBitmap methods
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virtual bool Create(const Size& rSize, vcl::PixelFormat ePixelFormat,
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const BitmapPalette& rPal) override;
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virtual bool Create(const SalBitmap& rSalBmp) override;
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virtual bool Create(const SalBitmap& rSalBmp, SalGraphics* pGraphics) override;
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virtual bool Create(const SalBitmap& rSalBmp, vcl::PixelFormat eNewPixelFormat) override;
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virtual bool Create(const css::uno::Reference<css::rendering::XBitmapCanvas>& rBitmapCanvas,
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Size& rSize, bool bMask = false) override;
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virtual void Destroy() final override;
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virtual Size GetSize() const override;
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virtual sal_uInt16 GetBitCount() const override;
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virtual BitmapBuffer* AcquireBuffer(BitmapAccessMode nMode) override;
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virtual void ReleaseBuffer(BitmapBuffer* pBuffer, BitmapAccessMode nMode) override;
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virtual bool GetSystemData(BitmapSystemData& rData) override;
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virtual bool ScalingSupported() const override;
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virtual bool Scale(const double& rScaleX, const double& rScaleY,
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BmpScaleFlag nScaleFlag) override;
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virtual bool Replace(const Color& rSearchColor, const Color& rReplaceColor,
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sal_uInt8 nTol) override;
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virtual bool InterpretAs8Bit() override;
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virtual bool ConvertToGreyscale() override;
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virtual bool Erase(const Color& color) override;
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virtual bool AlphaBlendWith(const SalBitmap& rSalBmp) override;
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virtual bool Invert() override;
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#if defined MACOSX || defined IOS
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virtual CGImageRef CreateWithMask(const SalBitmap& rMask, int nX, int nY, int nWidth,
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int nHeight) const override;
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virtual CGImageRef CreateColorMask(int nX, int nY, int nWidth, int nHeight,
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Color nMaskColor) const override;
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virtual CGImageRef CreateCroppedImage(int nX, int nY, int nWidth, int nHeight) const override;
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#endif
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const BitmapPalette& Palette() const { return mPalette; }
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// True if GetSkShader() should be preferred to GetSkImage() (or the Alpha variants).
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bool PreferSkShader() const;
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// Direct image means direct access to the stored SkImage, without checking
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// if its size is up to date. This should be used only in special cases with care.
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using DirectImage = SkiaHelper::DirectImage;
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// Returns the contents as SkImage (possibly GPU-backed).
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const sk_sp<SkImage>& GetSkImage(DirectImage direct = DirectImage::No) const;
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sk_sp<SkShader> GetSkShader(const SkSamplingOptions& samplingOptions,
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DirectImage direct = DirectImage::No) const;
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// Returns the contents as alpha SkImage (possibly GPU-backed)
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const sk_sp<SkImage>& GetAlphaSkImage(DirectImage direct = DirectImage::No) const;
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sk_sp<SkShader> GetAlphaSkShader(const SkSamplingOptions& samplingOptions,
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DirectImage direct = DirectImage::No) const;
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// Key for caching/hashing.
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OString GetImageKey(DirectImage direct = DirectImage::No) const;
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OString GetAlphaImageKey(DirectImage direct = DirectImage::No) const;
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// Returns true if it is known that this bitmap can be ignored if it's to be used
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// as an alpha bitmap. An optimization, not guaranteed to return true for all such cases.
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bool IsFullyOpaqueAsAlpha() const;
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// Alpha type best suitable for the content.
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SkAlphaType alphaType() const;
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// Tries to create direct GetAlphaSkImage() from direct GetSkImage().
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void TryDirectConvertToAlphaNoScaling();
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// Dump contents to a file for debugging.
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void dump(const char* file) const;
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// These are to be used only by unittests.
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bool unittestHasBuffer() const { return mBuffer.get(); }
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bool unittestHasImage() const { return mImage.get(); }
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bool unittestHasAlphaImage() const { return mAlphaImage.get(); }
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bool unittestHasEraseColor() const { return mEraseColorSet; }
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bool unittestHasPendingScale() const { return mSize != mPixelsSize; }
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const sal_uInt8* unittestGetBuffer() const { return mBuffer.get(); }
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const SkImage* unittestGetImage() const { return mImage.get(); }
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const SkImage* unittestGetAlphaImage() const { return mAlphaImage.get(); }
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void unittestResetToImage() { ResetToSkImage(GetSkImage()); }
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private:
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// This should be called whenever the contents have (possibly) changed.
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// It may reset some cached data such as the checksum.
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void DataChanged();
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// Reset the state to pixel data (resets cached images allocated in GetSkImage()/GetAlphaSkImage()).
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void ResetToBuffer();
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// Sets the data only as SkImage (will be converted as needed).
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void ResetToSkImage(sk_sp<SkImage> image);
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// Resets all data (buffer and images).
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void ResetAllData();
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// Call to ensure mBuffer has data (will convert from mImage if necessary).
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void EnsureBitmapData();
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void EnsureBitmapData() const { return const_cast<SkiaSalBitmap*>(this)->EnsureBitmapData(); }
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// Like EnsureBitmapData(), but will also make any shared data unique.
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// Call before changing the data.
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void EnsureBitmapUniqueData();
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// Allocate mBuffer (with uninitialized contents).
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void CreateBitmapData();
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// Should be called whenever mPixelsSize or mBitCount is set/changed.
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bool ComputeScanlineSize();
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// Resets information about pending scaling. To be called when mBuffer is resized or created.
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void ResetPendingScaling();
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// Sets bitmap to be erased on demand.
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void EraseInternal(const Color& color);
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// Sets pixels to the erase color.
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void PerformErase();
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// Try to find out if the content is completely black. Used for optimizations,
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// not guaranteed to always return true for such bitmaps.
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bool IsAllBlack() const;
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void ReleaseBuffer(BitmapBuffer* pBuffer, BitmapAccessMode nMode, bool dontChangeToErase);
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SkBitmap GetAsSkBitmap() const;
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bool ConserveMemory() const;
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void verify() const
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#ifdef DBG_UTIL
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;
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#else
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{
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}
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#endif
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template <typename charT, typename traits>
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friend std::basic_ostream<charT, traits>& operator<<(std::basic_ostream<charT, traits>& stream,
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const SkiaSalBitmap* bitmap)
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{
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if (bitmap == nullptr)
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return stream << "(null)";
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// p - has (non-trivial) palette
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// I/i - has SkImage (on GPU/CPU),
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// A/a - has alpha SkImage (on GPU/CPU)
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// E - has erase color
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// B - has pixel buffer
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// (wxh) - has pending scaling (after each item)
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stream << static_cast<const void*>(bitmap) << " " << bitmap->GetSize() << "x"
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<< bitmap->GetBitCount();
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if (bitmap->GetBitCount() <= 8 && !bitmap->Palette().IsGreyPalette8Bit())
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stream << "p";
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stream << "/";
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if (bitmap->mImage)
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{
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stream << (bitmap->mImage->isTextureBacked() ? "I" : "i");
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if (SkiaHelper::imageSize(bitmap->mImage) != bitmap->mSize)
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stream << "(" << SkiaHelper::imageSize(bitmap->mImage) << ")";
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}
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if (bitmap->mAlphaImage)
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{
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stream << (bitmap->mAlphaImage->isTextureBacked() ? "A" : "a");
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if (SkiaHelper::imageSize(bitmap->mAlphaImage) != bitmap->mSize)
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stream << "(" << SkiaHelper::imageSize(bitmap->mAlphaImage) << ")";
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}
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if (bitmap->mEraseColorSet)
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stream << "E" << bitmap->mEraseColor;
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if (bitmap->mBuffer)
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{
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stream << "B";
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if (bitmap->mSize != bitmap->mPixelsSize)
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stream << "(" << bitmap->mPixelsSize << ")";
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}
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return stream;
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}
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BitmapPalette mPalette;
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int mBitCount = 0; // bpp
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Size mSize;
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// The contents of the bitmap may be stored in several different ways:
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// As mBuffer buffer, which normally stores pixels in the given format.
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// As SkImage, as cached GPU-backed data, but sometimes also a result of some operation.
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// There is no "master" storage that the other would be derived from. The usual
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// mode of operation is that mBuffer holds the data, mImage is created
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// on demand as GPU-backed cached data by calling GetSkImage(), and the cached mImage
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// is reset by ResetCachedImage(). But sometimes only mImage will be set and in that case
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// mBuffer must be filled from it on demand if necessary by EnsureBitmapData().
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boost::shared_ptr<sal_uInt8[]> mBuffer;
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int mScanlineSize; // size of one row in mBuffer (based on mPixelsSize)
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sk_sp<SkImage> mImage; // possibly GPU-backed
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bool mImageImmutable = false;
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sk_sp<SkImage> mAlphaImage; // cached contents as alpha image, possibly GPU-backed
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// Actual scaling triggered by scale() is done on-demand. This is the size of the pixel
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// data in mBuffer, if it differs from mSize, then there is a scaling operation pending.
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Size mPixelsSize;
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BmpScaleFlag mScaleQuality = BmpScaleFlag::BestQuality; // quality for on-demand scaling
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// Erase() is delayed, just sets these two instead of filling the buffer.
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bool mEraseColorSet = false;
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Color mEraseColor;
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int mReadAccessCount = 0; // number of read AcquireAccess() that have not been released
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#ifdef DBG_UTIL
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int mWriteAccessCount = 0; // number of write AcquireAccess() that have not been released
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#endif
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};
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#endif // INCLUDED_VCL_INC_SKIA_SALBMP_H
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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