office-gobmx/include/drawinglayer/primitive2d/PolygonHairlinePrimitive2D.hxx
Noel Grandin 033aaeec9e use more UNLESS_MERGELIBS
Change-Id: I351a9127fb26369d8f598b6d6519d7e490fa476b
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/163190
Tested-by: Jenkins
Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
2024-02-12 20:25:54 +01:00

151 lines
4.9 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#pragma once
#include <drawinglayer/drawinglayerdllapi.h>
#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
#include <basegfx/polygon/b2dpolygon.hxx>
#include <basegfx/color/bcolor.hxx>
namespace drawinglayer::primitive2d
{
/** PolygonHairlinePrimitive2D class
This primitive defines a Hairline. Since hairlines are view-dependent,
this primitive is view-dependent, too.
This is one of the non-decomposable primitives, so a renderer
should process it.
*/
class DRAWINGLAYER_DLLPUBLIC PolygonHairlinePrimitive2D final : public BasePrimitive2D
{
private:
/// the hairline geometry
basegfx::B2DPolygon maPolygon;
/// the hairline color
basegfx::BColor maBColor;
public:
/// constructor
PolygonHairlinePrimitive2D(basegfx::B2DPolygon aPolygon, const basegfx::BColor& rBColor);
/// data read access
const basegfx::B2DPolygon& getB2DPolygon() const { return maPolygon; }
const basegfx::BColor& getBColor() const { return maBColor; }
/// compare operator
virtual bool operator==(const BasePrimitive2D& rPrimitive) const override;
/// get range
virtual basegfx::B2DRange
getB2DRange(const geometry::ViewInformation2D& rViewInformation) const override;
/// provide unique ID
virtual sal_uInt32 getPrimitive2DID() const override;
};
/** SingleLinePrimitive2D class
This primitive defines a simple line, just two points. It is
sometimes useful for simpler tasks and decomposes to a
PolygonHairlinePrimitive2D (see above). It is also a
hairline-primitive, see above.
*/
class UNLESS_MERGELIBS(DRAWINGLAYER_DLLPUBLIC) SingleLinePrimitive2D final : public BasePrimitive2D
{
private:
/// the line geometry
basegfx::B2DPoint maStart;
basegfx::B2DPoint maEnd;
/// the line color
basegfx::BColor maBColor;
public:
/// constructor
SingleLinePrimitive2D(const basegfx::B2DPoint& rStart, const basegfx::B2DPoint& rEnd,
const basegfx::BColor& rBColor);
/// data read access
const basegfx::B2DPoint& getStart() const { return maStart; }
const basegfx::B2DPoint& getEnd() const { return maEnd; }
const basegfx::BColor& getBColor() const { return maBColor; }
/// compare operator
virtual bool operator==(const BasePrimitive2D& rPrimitive) const override;
/// get range
virtual basegfx::B2DRange
getB2DRange(const geometry::ViewInformation2D& rViewInformation) const override;
/// provide unique ID
virtual sal_uInt32 getPrimitive2DID() const override;
/// return as PolygonHairlinePrimitive2D
virtual void
get2DDecomposition(Primitive2DDecompositionVisitor& rVisitor,
const geometry::ViewInformation2D& rViewInformation) const override;
};
/** LineRectanglePrimitive2D class
Tooling: This primitive defines a simple rectangle. It is
sometimes useful for simpler tasks and decomposes to a
more generalized PolygonHairlinePrimitive2D (see above)
*/
class UNLESS_MERGELIBS(DRAWINGLAYER_DLLPUBLIC) LineRectanglePrimitive2D final
: public BasePrimitive2D
{
private:
/// the geometry
basegfx::B2DRange maB2DRange;
/// the line color
basegfx::BColor maBColor;
public:
/// constructor
LineRectanglePrimitive2D(const basegfx::B2DRange& rB2DRange, const basegfx::BColor& rBColor);
/// data read access
const basegfx::B2DRange& getB2DRange() const { return maB2DRange; }
const basegfx::BColor& getBColor() const { return maBColor; }
/// compare operator
virtual bool operator==(const BasePrimitive2D& rPrimitive) const override;
/// get range
virtual basegfx::B2DRange
getB2DRange(const geometry::ViewInformation2D& rViewInformation) const override;
/// provide unique ID
virtual sal_uInt32 getPrimitive2DID() const override;
/// return as PolygonHairlinePrimitive2D
virtual void
get2DDecomposition(Primitive2DDecompositionVisitor& rVisitor,
const geometry::ViewInformation2D& rViewInformation) const override;
};
} // end of namespace primitive2d::drawinglayer
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */