e735ad1c57
This is pretty much the same for ShadowPrimitive2D as the change for GlowPrimitive2D and SoftEdgePrimitive2D, so for more comments please refer to those commits:c2d1458723
707b0c328a
There are some needed differences due to ShadowPrimitive2D having existed longer and is used for non-blurred shadow for a long time and is used as unchanged as possible. Only for active glow of shadow is a buffering and local decompose used. Change-Id: I55e6516f59390079356ac16f24743b474e53fb05 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/139858 Tested-by: Jenkins Reviewed-by: Armin Le Grand <Armin.Le.Grand@me.com>
79 lines
3 KiB
C++
79 lines
3 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#pragma once
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#include <drawinglayer/drawinglayerdllapi.h>
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#include <drawinglayer/primitive2d/BufferedDecompositionGroupPrimitive2D.hxx>
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#include <tools/color.hxx>
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namespace drawinglayer::primitive2d
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{
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class DRAWINGLAYER_DLLPUBLIC GlowPrimitive2D final : public BufferedDecompositionGroupPrimitive2D
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{
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private:
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/// the Glow color to which all geometry is to be forced; includes alpha
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Color maGlowColor;
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/// the Glow size, in logical units (100ths of mm)
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double mfGlowRadius;
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/// last used DiscreteGlowRadius and ClippedRange
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double mfLastDiscreteGlowRadius;
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basegfx::B2DRange maLastClippedRange;
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/// helpers
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bool prepareValuesAndcheckValidity(basegfx::B2DRange& rRange, basegfx::B2DRange& rClippedRange,
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basegfx::B2DVector& rDiscreteSize,
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double& rfDiscreteGlowRadius,
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const geometry::ViewInformation2D& rViewInformation) const;
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protected:
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/** method which is to be used to implement the local decomposition of a 2D primitive. */
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virtual void
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create2DDecomposition(Primitive2DContainer& rContainer,
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const geometry::ViewInformation2D& rViewInformation) const override;
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public:
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/// constructor
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GlowPrimitive2D(const Color& rGlowColor, double fRadius, Primitive2DContainer&& rChildren);
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/// data read access
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const Color& getGlowColor() const { return maGlowColor; }
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double getGlowRadius() const { return mfGlowRadius; }
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/// compare operator
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virtual bool operator==(const BasePrimitive2D& rPrimitive) const override;
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/// get range
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virtual basegfx::B2DRange
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getB2DRange(const geometry::ViewInformation2D& rViewInformation) const override;
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/// The default implementation will return an empty sequence
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virtual void
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get2DDecomposition(Primitive2DDecompositionVisitor& rVisitor,
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const geometry::ViewInformation2D& rViewInformation) const override;
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/// provide unique ID
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virtual sal_uInt32 getPrimitive2DID() const override;
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};
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} // end of namespace drawinglayer::primitive2d
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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