222 lines
6.9 KiB
C++
222 lines
6.9 KiB
C++
/*************************************************************************
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*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* Copyright 2000, 2010 Oracle and/or its affiliates.
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* This file is part of OpenOffice.org.
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*
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* OpenOffice.org is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License version 3
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* only, as published by the Free Software Foundation.
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*
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* OpenOffice.org is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License version 3 for more details
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* (a copy is included in the LICENSE file that accompanied this code).
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*
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* You should have received a copy of the GNU Lesser General Public License
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* version 3 along with OpenOffice.org. If not, see
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* <http://www.openoffice.org/license.html>
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* for a copy of the LGPLv3 License.
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*
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************************************************************************/
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// MARKER(update_precomp.py): autogen include statement, do not remove
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#include "precompiled_chart2.hxx"
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#include "BaseGFXHelper.hxx"
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#include <com/sun/star/drawing/DoubleSequence.hpp>
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using namespace ::com::sun::star;
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using namespace ::com::sun::star::drawing;
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using namespace ::basegfx;
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namespace chart
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{
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namespace BaseGFXHelper
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{
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::basegfx::B3DRange getBoundVolume( const drawing::PolyPolygonShape3D& rPolyPoly )
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{
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::basegfx::B3DRange aRet;
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bool bInited = false;
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sal_Int32 nPolyCount = rPolyPoly.SequenceX.getLength();
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for(sal_Int32 nPoly = 0; nPoly < nPolyCount; nPoly++)
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{
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sal_Int32 nPointCount = rPolyPoly.SequenceX[nPoly].getLength();
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for( sal_Int32 nPoint = 0; nPoint < nPointCount; nPoint++)
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{
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if(!bInited)
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{
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aRet = ::basegfx::B3DRange(::basegfx::B3DTuple(
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rPolyPoly.SequenceX[nPoly][nPoint]
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, rPolyPoly.SequenceY[nPoly][nPoint]
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, rPolyPoly.SequenceZ[nPoly][nPoint]));
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bInited = true;
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}
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else
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{
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aRet.expand( ::basegfx::B3DTuple(
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rPolyPoly.SequenceX[nPoly][nPoint]
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, rPolyPoly.SequenceY[nPoly][nPoint]
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, rPolyPoly.SequenceZ[nPoly][nPoint]));
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}
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}
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}
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return aRet;
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}
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B2IRectangle makeRectangle( const awt::Point& rPos, const awt::Size& rSize )
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{
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return B2IRectangle(rPos.X,rPos.Y,rPos.X+rSize.Width,rPos.Y+rSize.Height);
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}
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awt::Point B2IRectangleToAWTPoint( const ::basegfx::B2IRectangle& rB2IRectangle )
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{
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return awt::Point( rB2IRectangle.getMinX(), rB2IRectangle.getMinY() );
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}
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awt::Size B2IRectangleToAWTSize( const ::basegfx::B2IRectangle& rB2IRectangle )
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{
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return awt::Size( static_cast< sal_Int32 >( rB2IRectangle.getWidth()),
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static_cast< sal_Int32 >( rB2IRectangle.getHeight()));
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}
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awt::Rectangle B2IRectangleToAWTRectangle(
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const ::basegfx::B2IRectangle& rB2IRectangle )
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{
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return awt::Rectangle( rB2IRectangle.getMinX(), rB2IRectangle.getMinY(),
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static_cast< sal_Int32 >( rB2IRectangle.getWidth()),
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static_cast< sal_Int32 >( rB2IRectangle.getHeight()));
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}
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B3DVector Direction3DToB3DVector( const Direction3D& rDirection )
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{
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return B3DVector(
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rDirection.DirectionX
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, rDirection.DirectionY
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, rDirection.DirectionZ
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);
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}
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Direction3D B3DVectorToDirection3D( const B3DVector& rB3DVector )
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{
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return Direction3D(
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rB3DVector.getX()
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, rB3DVector.getY()
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, rB3DVector.getZ()
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);
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}
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B3DVector Position3DToB3DVector( const Position3D& rPosition )
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{
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return B3DVector(
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rPosition.PositionX
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, rPosition.PositionY
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, rPosition.PositionZ
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);
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}
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Position3D B3DVectorToPosition3D( const B3DVector& rB3DVector )
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{
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return Position3D(
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rB3DVector.getX()
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, rB3DVector.getY()
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, rB3DVector.getZ()
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);
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}
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B3DHomMatrix HomogenMatrixToB3DHomMatrix( const HomogenMatrix & rHomogenMatrix )
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{
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B3DHomMatrix aResult;
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aResult.set( 0, 0, rHomogenMatrix.Line1.Column1 );
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aResult.set( 0, 1, rHomogenMatrix.Line1.Column2 );
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aResult.set( 0, 2, rHomogenMatrix.Line1.Column3 );
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aResult.set( 0, 3, rHomogenMatrix.Line1.Column4 );
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aResult.set( 1, 0, rHomogenMatrix.Line2.Column1 );
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aResult.set( 1, 1, rHomogenMatrix.Line2.Column2 );
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aResult.set( 1, 2, rHomogenMatrix.Line2.Column3 );
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aResult.set( 1, 3, rHomogenMatrix.Line2.Column4 );
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aResult.set( 2, 0, rHomogenMatrix.Line3.Column1 );
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aResult.set( 2, 1, rHomogenMatrix.Line3.Column2 );
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aResult.set( 2, 2, rHomogenMatrix.Line3.Column3 );
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aResult.set( 2, 3, rHomogenMatrix.Line3.Column4 );
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aResult.set( 3, 0, rHomogenMatrix.Line4.Column1 );
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aResult.set( 3, 1, rHomogenMatrix.Line4.Column2 );
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aResult.set( 3, 2, rHomogenMatrix.Line4.Column3 );
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aResult.set( 3, 3, rHomogenMatrix.Line4.Column4 );
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return aResult;
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}
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HomogenMatrix B3DHomMatrixToHomogenMatrix( const B3DHomMatrix & rB3DMatrix )
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{
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HomogenMatrix aResult;
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aResult.Line1.Column1 = rB3DMatrix.get( 0, 0 );
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aResult.Line1.Column2 = rB3DMatrix.get( 0, 1 );
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aResult.Line1.Column3 = rB3DMatrix.get( 0, 2 );
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aResult.Line1.Column4 = rB3DMatrix.get( 0, 3 );
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aResult.Line2.Column1 = rB3DMatrix.get( 1, 0 );
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aResult.Line2.Column2 = rB3DMatrix.get( 1, 1 );
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aResult.Line2.Column3 = rB3DMatrix.get( 1, 2 );
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aResult.Line2.Column4 = rB3DMatrix.get( 1, 3 );
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aResult.Line3.Column1 = rB3DMatrix.get( 2, 0 );
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aResult.Line3.Column2 = rB3DMatrix.get( 2, 1 );
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aResult.Line3.Column3 = rB3DMatrix.get( 2, 2 );
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aResult.Line3.Column4 = rB3DMatrix.get( 2, 3 );
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aResult.Line4.Column1 = rB3DMatrix.get( 3, 0 );
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aResult.Line4.Column2 = rB3DMatrix.get( 3, 1 );
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aResult.Line4.Column3 = rB3DMatrix.get( 3, 2 );
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aResult.Line4.Column4 = rB3DMatrix.get( 3, 3 );
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return aResult;
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}
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B3DTuple GetRotationFromMatrix( const B3DHomMatrix & rB3DMatrix )
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{
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B3DTuple aScale, aTranslation, aRotation, aShearing;
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rB3DMatrix.decompose( aScale, aTranslation, aRotation, aShearing );
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return aRotation;
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}
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B3DTuple GetScaleFromMatrix( const B3DHomMatrix & rB3DMatrix )
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{
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B3DTuple aScale, aTranslation, aRotation, aShearing;
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rB3DMatrix.decompose( aScale, aTranslation, aRotation, aShearing );
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return aScale;
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}
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void ReduceToRotationMatrix( ::basegfx::B3DHomMatrix & rB3DMatrix )
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{
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B3DTuple aR( GetRotationFromMatrix( rB3DMatrix ) );
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::basegfx::B3DHomMatrix aRotationMatrix;
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aRotationMatrix.rotate(aR.getX(),aR.getY(),aR.getZ());
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rB3DMatrix = aRotationMatrix;
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}
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double Deg2Rad( double fDegrees )
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{
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return fDegrees * ( F_PI / 180.0 );
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}
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double Rad2Deg( double fRadians )
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{
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return fRadians * ( 180.0 / F_PI );
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}
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} // namespace BaseGFXHelper
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} // namespace chart
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