94cdbfb931
Added to make GradientAxial work using the MCGR as 2nd of six types. This one was complicated since it uses the gradient(s) 'reversed' when you look at it, from outside to inside. Had to do quite some tickeling to get it all work, but looks good now. For modifyBColor I Could re-use the started tooling as planned. To get the reverse usage working I ended up in 1st adapting the previous usage to make more use of std::iterator and reverse_iterator to be able to use the reversed state of the ColorSteps more 'controlled' as if trying to adapt the numerical indices to the vector (that ended in chaos). It is still 100% backward-compatible, so as long as there is no source using this it will stay invisible - by purpose. Tests look good with this one, see the static variable nUseGradientSteps. Change-Id: I0117ec9a24b5e55869b3e2741c67fb87b549db97 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/147510 Tested-by: Jenkins Reviewed-by: Armin Le Grand <Armin.Le.Grand@me.com> |
||
---|---|---|
.. | ||
inc/pch | ||
qa | ||
source | ||
test | ||
CppunitTest_basegfx.mk | ||
IwyuFilter_basegfx.yaml | ||
Library_basegfx.mk | ||
Makefile | ||
Module_basegfx.mk | ||
README.md |
Algorithms and Data Types for Graphics
Algorithms and data types for graphics (e.g. polygons, vectors, matrices and the like - see that used in canvas
).