office-gobmx/svx/source/engine3d/e3dsceneupdater.cxx
Noel Grandin a6cf6ac1f6 tdf#54857 elide more dynamic_cast
Change-Id: I0cbdb2ee46600559d9a37f09b574d484e72a0e0d
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/142133
Tested-by: Jenkins
Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
2022-11-02 13:30:14 +01:00

109 lines
4.4 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <svx/e3dsceneupdater.hxx>
#include <drawinglayer/geometry/viewinformation3d.hxx>
#include <svx/obj3d.hxx>
#include <svx/scene3d.hxx>
#include <svx/sdr/contact/viewcontactofe3dscene.hxx>
E3DModifySceneSnapRectUpdater::E3DModifySceneSnapRectUpdater(const SdrObject* pObject)
: mpScene(nullptr)
{
// Secure old 3D transformation stack before modification
const E3dObject* pE3dObject = DynCastE3dObject(pObject);
if(!pE3dObject)
return;
mpScene = pE3dObject->getRootE3dSceneFromE3dObject();
if(nullptr == mpScene || mpScene->getRootE3dSceneFromE3dObject() != mpScene)
return;
// if there is a scene and it's the outmost scene, get current 3D range
const sdr::contact::ViewContactOfE3dScene& rVCScene = static_cast< sdr::contact::ViewContactOfE3dScene& >(mpScene->GetViewContact());
const basegfx::B3DRange aAllContentRange(rVCScene.getAllContentRange3D());
if(aAllContentRange.isEmpty())
{
// no content, nothing to do
mpScene = nullptr;
}
else
{
// secure current 3D transformation stack
mpViewInformation3D = rVCScene.getViewInformation3D(aAllContentRange);
}
}
E3DModifySceneSnapRectUpdater::~E3DModifySceneSnapRectUpdater()
{
if(!(mpScene && mpViewInformation3D))
return;
// after changing parts of the scene, use the secured last 3d transformation stack and the new content
// range to calculate a new, eventually expanded or shrunk, 2D geometry for the scene and apply it.
// Get new content range
const sdr::contact::ViewContactOfE3dScene& rVCScene = static_cast< sdr::contact::ViewContactOfE3dScene& >(mpScene->GetViewContact());
basegfx::B3DRange aAllContentRange(rVCScene.getAllContentRange3D());
// only change when there is still content; else let scene stay at old SnapRect
if(aAllContentRange.isEmpty())
return;
// check if object transform of scene has changed
if(mpViewInformation3D->getObjectTransformation() != mpScene->GetTransform())
{
// If Yes, it needs to be updated since it's - for historical reasons -
// part of the basic 3d transformation stack of the scene
mpViewInformation3D = drawinglayer::geometry::ViewInformation3D(
mpScene->GetTransform(), // replace object transformation with new local transform
mpViewInformation3D->getOrientation(),
mpViewInformation3D->getProjection(),
mpViewInformation3D->getDeviceToView(),
mpViewInformation3D->getViewTime(),
mpViewInformation3D->getExtendedInformationSequence());
}
// transform content range to scene-relative coordinates using old 3d transformation stack
aAllContentRange.transform(mpViewInformation3D->getObjectToView());
// build 2d relative content range
basegfx::B2DRange aSnapRange(
aAllContentRange.getMinX(), aAllContentRange.getMinY(),
aAllContentRange.getMaxX(), aAllContentRange.getMaxY());
// transform to 2D world coordinates using scene's 2D transformation
aSnapRange.transform(rVCScene.getObjectTransformation());
// snap to (old) integer
const tools::Rectangle aNewSnapRect(
sal_Int32(floor(aSnapRange.getMinX())), sal_Int32(floor(aSnapRange.getMinY())),
sal_Int32(ceil(aSnapRange.getMaxX())), sal_Int32(ceil(aSnapRange.getMaxY())));
// set as new SnapRect and invalidate bound volume
if(mpScene->GetSnapRect() != aNewSnapRect)
{
mpScene->SetSnapRect(aNewSnapRect);
mpScene->InvalidateBoundVolume();
}
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */