886a299b02
Change-Id: I4ae89c27dcc4a4480a2c6a4513e2d129a2fd59d0
422 lines
17 KiB
Text
422 lines
17 KiB
Text
Cross-compiling LibreOffice
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===========================
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Cross-compilation work has been done, to various degrees, for four
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platforms: Windows, iOS, Android and PowerPC Mac OS X.
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General
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-------
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In GNU Autoconf terminology, "build" is the platform on which you are
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running a build of some software and "host" is the platform on which
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the software you are building will run. Only in the specific case of
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building compilers and other programming tools is the term "target"
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used to indicate the platform for which the tools your are building
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will produce code. As LibreOffice is not a compiler, the "target" term
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should not be used in the context of cross-compilation.
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(For a case where all three of "build", "host" and "target" are
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different: consider a gcc cross-compiler running on Windows, producing
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code for Android, where the cross-compiler itself was built on
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Linux. (This is a real case.) An interesting tidbit is that such
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configurations are called "Canadian Cross".)
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Even though the LibreOffice build mechanism is highly unorthodox, the
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configure script takes the normal --build and --host options like any
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GNU Autoconf -based configure script. To cross-compile, you basically
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need just to specify a suitable --host option and things should work
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out nicely. In practise, many details needed to be handled. See
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examples below.
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What is so hard, then?
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----------------------
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Despite the fact that the configure script takes normal --build and
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--host options, that is just the beginning. In practise a lot of work
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was necessary to separate tests for "host" and "build" platforms in
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the configure script. See the git log for details. And the reasonably
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"standard" configure.in is just the top level; when we get down to the
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actual makefilery used to build the bits of LibreOffice, it gets much
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worse.
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Windows
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-------
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There is some support in LibreOffice already (from OpenOffice.org) for
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building it locally on Windows with the GNU tool-chain
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(MinGW). Apparently, that work has never attempted cross-compilation.
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This OOo-originated MinGW support attempts to support both running
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Cygwin gcc in its -mno-cygwin mode, and a native MinGW compiler. The
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-mno-cygwin mechanism in the Cygwin gcc is rapidly being obsoleted, if
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it isn't already, and we have not attempted to try to keep it working;
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in fact we have activly cleaned out mechanisms related to this. Ditto
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for native MinGW. If one compiles natively on Windows, just use
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Microsoft's compiler. OOo/LO has been built for Windows all the time
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using that.
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The only case where it makes sense to use MinGW is for
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cross-compilation. There is just too much crack on Windows anyway, and
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it is a semi-miracle (well, make that the result of years of work)
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that the MSVC build under Cygwin works as nicely as it does.
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MinGW is available as cross-build toolchains pre-packaged in more or
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less official packages for many Linux distros including Debian,
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Fedora, openSUSE and SLE. For instance the mingw32 packages in the
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Open Build Service, running on openSUSE:
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http://download.opensuse.org/repositories/windows:/mingw:/win32/
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For example, you can install it like this:
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zypper ar http://download.opensuse.org/repositories/windows:/mingw:/win32/<your_os>/windows:mingw:win32.repo
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where <your_os> is one of SLE_11, SLE_11_SP1, openSUSE_11.3, openSUSE_11.4 or
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openSUSE_Factory.
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zypper in mingw32-cross-gcc mingw32-cross-gcc-c++ mingw32-python-devel \
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mingw32-python \
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mingw32-libexpat-devel mingw32-libexpat mingw32-boost-devel \
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mingw32-libhyphen-devel mingw32-libhyphen mingw32-hyphen-en \
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mingw32-liblpsolve mingw32-liblpsolve-devel \
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mingw32-libxml2-devel mingw32-libxslt-devel mingw32-libicu \
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mingw32-libicu-devel mingw32-libgraphite2 mingw32-libgraphite2-devel \
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mingw32-libcairo2 mingw32-cairo-devel mingw32-librsvg mingw32-librsvg-devel \
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mingw32-hunspell mingw32-hunspell-devel mingw32-libcurl \
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mingw32-libcurl-devel mingw32-libneon mingw32-libneon-devel \
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mingw32-libopenssl mingw32-libopenssl-devel mingw32-libexttextcat \
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mingw32-libexttextcat-devel mingw32-libdb mingw32-libdb-devel \
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mingw32-cross-pkg-config mingw32-pkg-config mingw32-libcppunit \
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mingw32-libcppunit-devel mingw32-libredland mingw32-libredland-devel \
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mingw32-libmythes mingw32-libmythes-devel
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You also need wine, ideally:
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zypper ar http://download.opensuse.org/repositories/Emulators:/Wine/<your_os>/Emulators:Wine.repo
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zypper in wine wine-devel wine-devel-32bit
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And in order to be able to use 'winegcc -m32', also
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zypper in glibc-devel-32bit gcc-32bit
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There might be more that are missing, please read carefully what autogen.sh
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tells you, and either remove one of the --with-system-*, or install the
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missing dependency.
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It also looks like graphite2.pc needs tweaking in order to work right; but
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that's likely to be fixed in the openSUSE project.
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It is somewhat unclear how well thought-out the conditionals and code
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for MinGW inside the OOo-originated code in LibreOffice actually
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are. It often seems a bit randomish, with copy-pasting having been
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preferred to factoring out differences.
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Most of the configuration settings are maintained in the
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distro-configs/LibreOfficeMinGW.conf file, so in your autogen.lastrun,
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you can use:
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CC=ccache i686-w64-mingw32-gcc
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CXX=ccache i686-w64-mingw32-g++
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CC_FOR_BUILD=ccache gcc
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CXX_FOR_BUILD=ccache g++
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--with-distro=LibreOfficeMinGW
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Alternatively, you can use something like the following; but the
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preferred way is to keep the LibreOfficeMinGW.conf file up-to-date.
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CC=ccache i686-w64-mingw32-gcc
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CXX=ccache i686-w64-mingw32-g++
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CC_FOR_BUILD=ccache gcc
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CXX_FOR_BUILD=ccache g++
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--build=x86_64-unknown-linux-gnu
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--host=i686-w64-mingw32
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--with-distro=LibreOfficeWin32
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--disable-activex
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--disable-binfilter
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--disable-build-mozilla
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--disable-directx
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--disable-ext-nlpsolver
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--disable-ext-pdfimport
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--disable-ext-presenter-console
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--disable-ext-presenter-minimizer
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--disable-ext-report-builder
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--disable-ext-scripting-beanshell
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--disable-ext-scripting-javascript
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--disable-ext-wiki-publisher
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--disable-ext-wiki-publisher
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--disable-mozilla
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--disable-nss-module
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--disable-zenity
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--enable-python=system
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--with-system-altlinuxhyph
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--with-system-boost
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--with-system-cairo
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--with-system-cppunit
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--with-system-curl
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--with-system-db
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--with-system-expat
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--with-system-gettext
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--with-system-hunspell
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--with-system-icu
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--with-system-libpng
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--with-system-libwpd
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--with-system-libwpg
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--with-system-libwps
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--with-system-libxml
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--with-system-lpsolve
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--with-system-mythes
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--with-system-neon
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--with-system-openssl
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--with-system-redland
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--with-vendor=no
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--without-help
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--without-helppack-integration
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--without-myspell-dicts
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Once you have compiled it, you may want to try to run it, for instance
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using Wine:
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$ cd /tmp
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$ tar xf <your-build-dir>/instsetoo_native/wntgcci.pro/LibreOffice_Dev/archive/install/en-US/LibO-Dev_3.6.0alpha0_Win_x86_install-arc_en-US.tar.gz
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$ cd LibO-Dev_3.6.0alpha0_Win_x86_install-arc_en-US/LOdev\ 3.6/program
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$ wine soffice.exe
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NB. it is important to unpack somewhere low in the hierarchy structure (like
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in /tmp as advised above), otherwise you'll get BerkeleyDB errors on startup.
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And if you are brave enough, you can even debug it. First you have to add the
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URE dll's to the wine's PATH using 'wine regedit' - see
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http://www.winehq.org/docs/wineusr-guide/environment-variables, and add
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Z:\tmp\LibO-Dev_3.6.0alpha0_Win_x86_install-arc_en-US\LOdev 3.6\URE\bin
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to "Path" in My Computer->HKEY_CURRENT_USER->Environment.
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Then run linkoo, so that when you rebuild something, you can directly see the
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changes the next time you run it:
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solenv/bin/linkoo '/tmp/LibO-Dev_3.6.0alpha0_Win_x86_install-arc_en-US/LOdev 3.6' <your_clone_dir>
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And start debugging:
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$ winedbg soffice.bin
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Would be great to be able to use winedbg --gdb, but it was crashing here :-( -
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but maybe you'll be more lucky.
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Tricks of some use with winedbg:
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--------------------------------
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To examine OUStrings, you might want to use the following trick (prints 50
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unicode characters of rLibName OUString - the +10 is where the buffer starts):
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Wine-dbg>x /50u rLibName->pData+10
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0x0909b6c8: vnd.sun.star.expand:$LO_LIB_DIR/abplo.dll
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TODO:
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- make the debugging more convenient on (native) Windows
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- check possibilities like WinGDB - http://www.wingdb.com/
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- or find / write a MSVS / WinDBG extension that can read MinGW debugging
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symbols natively; more info
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http://windbg.info/forum/12-symbol-and-source-files-/21-debugging-mingwgcc-built-dll-in-visual-studio.html
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- installation
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- so far the make_installer.pl calls makecab.exe, uuidgen.exe, and
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others; would be best to avoid that if at all possible (using a free
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cab implementation, part of Wine or something)
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- MSI generation
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- if at all possible, the make dev-install installation (with links
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back to the build) should be done so that it would be directly
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executable via wine after doing make dev-install :-)
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- runtime
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- no idea if the entire thing works after the installation at all; I
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suppose there will be runtime problems to look at too
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- cleanup
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- enable & fix pieces that are currently disabled
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- --without-myspell-dicts
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- --disable-directx
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- --disable-activex
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- --disable-mozilla
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- much of the stuff currently relies on --with-system-*, and
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consequently on the mingw32-* openSUSE packages; might be good to be
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able to build with as few dependencies as possible - but that is low
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prio
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- profiling
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- when all the above is sorted out, we should look at the speed of
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this vs. the speed of the MSVC version
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iOS
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---
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iOS is the operating system of Apple's mobile devices. Clearly for a
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device like the iPad it would be totally unacceptable to run a normal
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LibreOffice application with a overlapping windows and mouse-oriented
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GUI widgets. No work has been done (at least publicly) by others to
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design a touch GUI for LibreOffice, so that is something that needs to
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be done.
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Obviously it will make sense to use only a part of LibreOffice's code
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for iOS. Most likely lots of the GUI-oriented code should be left out,
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and some iOS app(s) that eventually wants to use the remaining bits
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will handle all its GUI in a platform-dependent manner. How well it
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will be possible to do such a split remains to be seen.
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Technically, one important special aspect of iOS is that apps are not
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allowed to load own dynamic libraries. (System libraries are used in
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the form of dynamic libraries, just like on Mac OS X, of which iOS is a
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variant.) So all the libraries in LibreOffice that normally are shared
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libraries (DLLs on Windows, shared objects (.so) on Linux, dynamic
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libraries on Mac OS X (.dylib)) need to be built as static archives
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instead. Obviously this will have some interesting consequences for
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how UNO is implemented and used. None of that has been spared much
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thought yet.
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The Apple tool-chain for iOS cross-building is available only for
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Mac OS X.
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Here is an autogen.lastrun for iOS (device) using Xcode 4.3 and clang,
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and Xcode 3 for the build platform parts:
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CXX=ccache /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ -arch armv7 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS5.0.sdk
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CC=ccache /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang -arch armv7 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS5.0.sdk
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CC_FOR_BUILD=ccache /Xcode3/usr/bin/gcc-4.0 -mmacosx-version-min=10.4
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CXX_FOR_BUILD=ccache /Xcode3/usr/bin/g++-4.0 -mmacosx-version-min=10.4
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--with-distro=LibreOfficeiOS
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--without-help
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--without-helppack-integration
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--without-myspell-dicts
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For the iOS simulator, using Xcode 4.4.1 and clang both for the host and
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build platform:
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CXX=ccache /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ -arch i386 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator5.1.sdk -mmacosx-version-min=10.6
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CC=ccache /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang -arch i386 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator5.1.sdk -mmacosx-version-min=10.6
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--enable-werror
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--with-build-platform-configure-options=--with-macosx-version-min-required=10.6
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--with-distro=LibreOfficeiOS
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--without-help
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--without-helppack-integration
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--without-myspell-dicts
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Note that you will have to install autoconf and automake yourself
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before running autogen.sh. They are no longer included in Xcode 4.3
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(not even in the add-on "command line tools").
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The -mmacosx-version-min=10.6 is necessary when building for the iOS
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simulator to avoid clang replacing simple calls to fprintf with calls
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to fwrite$UNIX2003 which Xcode then warns that doesn't exist on iOS.
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Android
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-------
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From a technical point of view the core Android OS is Linux, but
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everything else is different. Unlike iOS, an Android app can use
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shared objects just fine, so that aspect of UNO doesn't need special
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handling. Except that there is a silly low limit in the Android
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dynamic linker on the number of libraries you can dlopen. Note that
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this is a limitation of user-level code, not the kernel. Here are
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various ways around this problem that are being examined.
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As for the GUI, the same holds as said above for iOS.
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Android cross-compilation work has been done on Linux (openSUSE in
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particular) and Mac OS X. The Android cross-buld tool-chain (the
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"Native Development Kit", or NDK) is available for Linux and Mac OS
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X. Sure, for Windows, too, but trying to cross-compile LO from Windows
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will probably drive you insane.
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You will also need the SDK as full "make" also builds a couple of
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Android apps (written in Java). Use the "android" tool from the SDK to
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install the SDK Tools, SDK Platform Tools, the API 14 SDK Platform,
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and the Android Support Library. (Hopefully that list is enough.)
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Here is an autogen.lastrun for Android, when cross-compiling from Mac
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OS X 10.8 with Xcode 4.4.1:
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--disable-zenity
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--enable-debug
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--enable-werror
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--with-android-ndk=/Users/tml/android-ndk-r8b
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--with-android-ndk-toolchain-version=4.6
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--with-android-sdk=/Users/tml/android-sdk-macosx
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--with-distro=LibreOfficeAndroid
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--without-doxygen
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--without-helppack-integration
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--without-myspell-dicts
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And here is an autogen.lastrun for Android when cross-compiling from Linux:
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--with-android-ndk=/home/tml/android-ndk-r8b
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--with-android-ndk-toolchain-version=4.6
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--with-android-sdk=/home/tml/android-sdk-linux_x86
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--with-ant-home=/opt/apache-ant-1.8.2
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--build=x86_64-unknown-linux-gnu
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--disable-zenity
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--disable-python
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--with-distro=LibreOfficeAndroid
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And here is an autogen.lastrun for Android when cross-compiling to x86 from Linux:
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--with-android-ndk=/opt/libreoffice/android-ndk-r8b
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--with-android-ndk-toolchain-version=4.6
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--with-android-sdk=/opt/libreoffice/android-sdk-linux
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--build=i586-suse-linux
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--enable-ccache
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--disable-zenity
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--with-distro=LibreOfficeAndroidX86
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--with-num-cpus=6
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--with-max-jobs=6
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There are a couple of (more or less) interactive apps that you can run
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on the emulator or on a device that use LibreOffice code. Look in
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android/experimental. DocumentLoader is just a testbench, really for
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code to load a document (just Weiter ones so far) and display one page
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at a time. LibreOffice4Android is what resulted from a Google Summer
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of Code project in 2012, a document viewer.
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There are also a couple of non-interactive unit tests that are also
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built as real "apps", only the one in android/qa/sc works to any
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extent any more.
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To run some of the apps, do "make install" followed by either "make
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run" or starting it from Android itself. You most likely want to have
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an "adb logcat" running in another window.
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To debug, do manually what "make run" would do, adding args "-e
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lo-main-delay 20" to the command line, and when the app has started,
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run ndk-gdb. That works just for the sc unit test. Unfortunately the
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gdb in NDK r7 and r8 is a bit broken, you can use the one in a NDK
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build with newer versions of gcc and gdb from
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http://code.google.com/p/mingw-and-ndk/ instead.
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Running strace on the unit test in progress is often useful to find
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out what is going wrong. Pass something like -e lo-strace '-tt -f -e
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trace=file,process,network -o /system/sc/strace.out' to the am start
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command line. This too works only for NativeActivity-based apps,
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i.e. the sc unit test.
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PowerPC Mac OS X
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----------------
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Cross-compiling for PowerPC Mac OS X from Intel Mac OS X will probably
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be easy. The APIs available should after all be closely identical to
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those on Intel Mac OS X, and LibreOffice builds fine natively on
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PowerPC Mac already. Only a little experimenting has been done with
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it. An autogen.lastrun looked like this when last tried:
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CC=ccache /Xcode3/usr/bin/gcc-4.0 -arch ppc
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CXX=ccache /Xcode3/usr/bin/g++-4.0 -arch ppc
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CC_FOR_BUILD=ccache /Xcode3/usr/bin/gcc-4.0
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CXX_FOR_BUILD=ccache /Xcode3/usr/bin/g++-4.0
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--build=i386-apple-darwin10.7.0
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--host=powerpc-apple-darwin10
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--disable-mozilla
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--disable-build-mozilla
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