7a83d0a268
Change-Id: I63892376154893a97e6b205b93c1682f66fd3064 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/105756 Tested-by: Jenkins Reviewed-by: Stephan Bergmann <sbergman@redhat.com>
229 lines
10 KiB
C++
229 lines
10 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef INCLUDED_VCL_INC_OSX_SALFRAME_H
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#define INCLUDED_VCL_INC_OSX_SALFRAME_H
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#include <premac.h>
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#include <IOKit/pwr_mgt/IOPMLib.h>
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#include <postmac.h>
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#include <tools/long.hxx>
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#include <vcl/sysdata.hxx>
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#include <osx/salinst.h>
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#include <osx/salmenu.h>
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#include <osx/saldata.hxx>
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#include <osx/osxvcltypes.h>
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#include <salframe.hxx>
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#include <vector>
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#include <utility>
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#include <stdexcept>
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class AquaSalGraphics;
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class AquaSalFrame;
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class AquaSalTimer;
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class AquaSalInstance;
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class AquaSalMenu;
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class AquaSalFrame : public SalFrame
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{
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public:
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NSWindow* mpNSWindow; // Cocoa window
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NSView* mpNSView; // Cocoa view (actually a custom view)
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NSMenuItem* mpDockMenuEntry; // entry in the dynamic dock menu
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NSRect maScreenRect; // for mirroring purposes
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AquaSalGraphics* mpGraphics; // current frame graphics
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AquaSalFrame* mpParent; // pointer to parent frame
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SystemEnvData maSysData; // system data
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int mnMinWidth; // min. client width in pixels
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int mnMinHeight; // min. client height in pixels
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int mnMaxWidth; // max. client width in pixels
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int mnMaxHeight; // max. client height in pixels
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NSRect maFullScreenRect; // old window size when in FullScreen
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bool mbGraphics; // is Graphics used?
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bool mbFullScreen; // is Window in FullScreen?
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bool mbShown;
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bool mbInitShow;
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bool mbPositioned;
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bool mbSized;
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bool mbPresentation;
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SalFrameStyleFlags mnStyle;
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unsigned int mnStyleMask; // our style mask from NSWindow creation
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sal_uInt64 mnLastEventTime;
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unsigned int mnLastModifierFlags;
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AquaSalMenu* mpMenu;
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SalExtStyle mnExtStyle; // currently document frames are marked this way
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PointerStyle mePointerStyle; // currently active pointer style
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NSTrackingRectTag mnTrackingRectTag; // used to get enter/leave messages
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NSRect maTrackingRect;
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CGMutablePathRef mrClippingPath; // used for "shaping"
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std::vector< CGRect > maClippingRects;
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tools::Rectangle maInvalidRect;
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InputContextFlags mnICOptions;
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// To prevent display sleep during presentation
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IOPMAssertionID mnAssertionID;
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NSRect maFrameRect;
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NSRect maContentRect;
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bool mbGeometryDidChange;
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int mnBlinkCursorDelay;
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public:
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/** Constructor
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Creates a system window and connects this frame with it.
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@throws std::runtime_error in case window creation fails
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*/
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AquaSalFrame( SalFrame* pParent, SalFrameStyleFlags salFrameStyle );
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virtual ~AquaSalFrame() override;
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virtual SalGraphics* AcquireGraphics() override;
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virtual void ReleaseGraphics( SalGraphics* pGraphics ) override;
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virtual bool PostEvent(std::unique_ptr<ImplSVEvent> pData) override;
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virtual void SetTitle( const OUString& rTitle ) override;
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virtual void SetIcon( sal_uInt16 nIcon ) override;
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virtual void SetRepresentedURL( const OUString& ) override;
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virtual void SetMenu( SalMenu* pSalMenu ) override;
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virtual void DrawMenuBar() override;
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virtual void Show( bool bVisible, bool bNoActivate = false ) override;
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virtual void SetMinClientSize( tools::Long nWidth, tools::Long nHeight )
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override;
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virtual void SetMaxClientSize( tools::Long nWidth, tools::Long nHeight )
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override;
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virtual void SetPosSize( tools::Long nX, tools::Long nY, tools::Long nWidth, tools::Long nHeight, sal_uInt16 nFlags ) override;
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virtual void GetClientSize( tools::Long& rWidth, tools::Long& rHeight ) override;
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virtual void GetWorkArea( tools::Rectangle& rRect ) override;
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virtual SalFrame* GetParent() const override;
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virtual void SetWindowState( const SalFrameState* pState ) override;
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virtual bool GetWindowState( SalFrameState* pState ) override;
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virtual void ShowFullScreen( bool bFullScreen, sal_Int32 nDisplay ) override;
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virtual void StartPresentation( bool bStart ) override;
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virtual void SetAlwaysOnTop( bool bOnTop ) override;
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virtual void ToTop( SalFrameToTop nFlags ) override;
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virtual void SetPointer( PointerStyle ePointerStyle ) override;
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virtual void CaptureMouse( bool bMouse ) override;
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virtual void SetPointerPos( tools::Long nX, tools::Long nY ) override;
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virtual void Flush( void ) override;
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virtual void Flush( const tools::Rectangle& ) override;
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virtual void SetInputContext( SalInputContext* pContext ) override;
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virtual void EndExtTextInput( EndExtTextInputFlags nFlags ) override;
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virtual OUString GetKeyName( sal_uInt16 nKeyCode ) override;
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virtual bool MapUnicodeToKeyCode( sal_Unicode aUnicode, LanguageType aLangType, vcl::KeyCode& rKeyCode ) override;
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virtual LanguageType GetInputLanguage() override;
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virtual void UpdateSettings( AllSettings& rSettings ) override;
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virtual void Beep() override;
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virtual const SystemEnvData* GetSystemData() const override;
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virtual SalPointerState GetPointerState() override;
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virtual KeyIndicatorState GetIndicatorState() override;
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virtual void SimulateKeyPress( sal_uInt16 nKeyCode ) override;
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virtual void SetParent( SalFrame* pNewParent ) override;
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virtual bool SetPluginParent( SystemParentData* pNewParent ) override;
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virtual void SetExtendedFrameStyle( SalExtStyle ) override;
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virtual void SetScreenNumber(unsigned int) override;
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virtual void SetApplicationID( const OUString &rApplicationID ) override;
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// shaped system windows
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// set clip region to none (-> rectangular windows, normal state)
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virtual void ResetClipRegion() override;
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// start setting the clipregion consisting of nRects rectangles
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virtual void BeginSetClipRegion( sal_uInt32 nRects ) override;
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// add a rectangle to the clip region
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virtual void UnionClipRegion(
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tools::Long nX, tools::Long nY, tools::Long nWidth, tools::Long nHeight ) override;
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// done setting up the clipregion
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virtual void EndSetClipRegion() override;
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void UpdateFrameGeometry();
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// trigger painting of the window
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void SendPaintEvent( const tools::Rectangle* pRect = nullptr );
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static inline bool isAlive( const AquaSalFrame* pFrame );
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static AquaSalFrame* GetCaptureFrame() { return s_pCaptureFrame; }
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NSWindow* getNSWindow() const { return mpNSWindow; }
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NSView* getNSView() const { return mpNSView; }
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unsigned int getStyleMask() const { return mnStyleMask; }
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void getResolution( sal_Int32& o_rDPIX, sal_Int32& o_rDPIY );
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// actually the following methods do the same thing: flipping y coordinates
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// but having two of them makes clearer what the coordinate system
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// is supposed to be before and after
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void VCLToCocoa( NSRect& io_rRect, bool bRelativeToScreen = true );
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void CocoaToVCL( NSRect& io_rRect, bool bRelativeToScreen = true );
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void VCLToCocoa( NSPoint& io_rPoint, bool bRelativeToScreen = true );
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void CocoaToVCL( NSPoint& io_Point, bool bRelativeToScreen = true );
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NSCursor* getCurrentCursor();
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CGMutablePathRef getClipPath() const { return mrClippingPath; }
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// called by VCL_NSApplication to indicate screen settings have changed
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void screenParametersChanged();
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protected:
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SalEvent PreparePosSize(
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tools::Long nX, tools::Long nY, tools::Long nWidth, tools::Long nHeight, sal_uInt16 nFlags);
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private: // methods
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/** do things on initial show (like centering on parent or on screen)
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*/
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void initShow();
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void initWindowAndView();
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void doShowFullScreen( bool bFullScreen, sal_Int32 nDisplay );
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void doResetClipRegion();
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private: // data
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static AquaSalFrame* s_pCaptureFrame;
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AquaSalFrame( const AquaSalFrame& ) = delete;
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AquaSalFrame& operator=(const AquaSalFrame&) = delete;
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};
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inline bool AquaSalFrame::isAlive( const AquaSalFrame* pFrame )
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{
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AquaSalInstance *pInst = GetSalData()->mpInstance;
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return pInst && pInst->isFrameAlive( pFrame );
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}
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#endif // INCLUDED_VCL_INC_OSX_SALFRAME_H
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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