office-gobmx/vcl/inc/osx/salframe.h
Stephan Bergmann 7a83d0a268 loplugin:toolslong in Library_vclplug_osx
Change-Id: I63892376154893a97e6b205b93c1682f66fd3064
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/105756
Tested-by: Jenkins
Reviewed-by: Stephan Bergmann <sbergman@redhat.com>
2020-11-15 19:03:09 +01:00

229 lines
10 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_VCL_INC_OSX_SALFRAME_H
#define INCLUDED_VCL_INC_OSX_SALFRAME_H
#include <premac.h>
#include <IOKit/pwr_mgt/IOPMLib.h>
#include <postmac.h>
#include <tools/long.hxx>
#include <vcl/sysdata.hxx>
#include <osx/salinst.h>
#include <osx/salmenu.h>
#include <osx/saldata.hxx>
#include <osx/osxvcltypes.h>
#include <salframe.hxx>
#include <vector>
#include <utility>
#include <stdexcept>
class AquaSalGraphics;
class AquaSalFrame;
class AquaSalTimer;
class AquaSalInstance;
class AquaSalMenu;
class AquaSalFrame : public SalFrame
{
public:
NSWindow* mpNSWindow; // Cocoa window
NSView* mpNSView; // Cocoa view (actually a custom view)
NSMenuItem* mpDockMenuEntry; // entry in the dynamic dock menu
NSRect maScreenRect; // for mirroring purposes
AquaSalGraphics* mpGraphics; // current frame graphics
AquaSalFrame* mpParent; // pointer to parent frame
SystemEnvData maSysData; // system data
int mnMinWidth; // min. client width in pixels
int mnMinHeight; // min. client height in pixels
int mnMaxWidth; // max. client width in pixels
int mnMaxHeight; // max. client height in pixels
NSRect maFullScreenRect; // old window size when in FullScreen
bool mbGraphics; // is Graphics used?
bool mbFullScreen; // is Window in FullScreen?
bool mbShown;
bool mbInitShow;
bool mbPositioned;
bool mbSized;
bool mbPresentation;
SalFrameStyleFlags mnStyle;
unsigned int mnStyleMask; // our style mask from NSWindow creation
sal_uInt64 mnLastEventTime;
unsigned int mnLastModifierFlags;
AquaSalMenu* mpMenu;
SalExtStyle mnExtStyle; // currently document frames are marked this way
PointerStyle mePointerStyle; // currently active pointer style
NSTrackingRectTag mnTrackingRectTag; // used to get enter/leave messages
NSRect maTrackingRect;
CGMutablePathRef mrClippingPath; // used for "shaping"
std::vector< CGRect > maClippingRects;
tools::Rectangle maInvalidRect;
InputContextFlags mnICOptions;
// To prevent display sleep during presentation
IOPMAssertionID mnAssertionID;
NSRect maFrameRect;
NSRect maContentRect;
bool mbGeometryDidChange;
int mnBlinkCursorDelay;
public:
/** Constructor
Creates a system window and connects this frame with it.
@throws std::runtime_error in case window creation fails
*/
AquaSalFrame( SalFrame* pParent, SalFrameStyleFlags salFrameStyle );
virtual ~AquaSalFrame() override;
virtual SalGraphics* AcquireGraphics() override;
virtual void ReleaseGraphics( SalGraphics* pGraphics ) override;
virtual bool PostEvent(std::unique_ptr<ImplSVEvent> pData) override;
virtual void SetTitle( const OUString& rTitle ) override;
virtual void SetIcon( sal_uInt16 nIcon ) override;
virtual void SetRepresentedURL( const OUString& ) override;
virtual void SetMenu( SalMenu* pSalMenu ) override;
virtual void DrawMenuBar() override;
virtual void Show( bool bVisible, bool bNoActivate = false ) override;
virtual void SetMinClientSize( tools::Long nWidth, tools::Long nHeight )
override;
virtual void SetMaxClientSize( tools::Long nWidth, tools::Long nHeight )
override;
virtual void SetPosSize( tools::Long nX, tools::Long nY, tools::Long nWidth, tools::Long nHeight, sal_uInt16 nFlags ) override;
virtual void GetClientSize( tools::Long& rWidth, tools::Long& rHeight ) override;
virtual void GetWorkArea( tools::Rectangle& rRect ) override;
virtual SalFrame* GetParent() const override;
virtual void SetWindowState( const SalFrameState* pState ) override;
virtual bool GetWindowState( SalFrameState* pState ) override;
virtual void ShowFullScreen( bool bFullScreen, sal_Int32 nDisplay ) override;
virtual void StartPresentation( bool bStart ) override;
virtual void SetAlwaysOnTop( bool bOnTop ) override;
virtual void ToTop( SalFrameToTop nFlags ) override;
virtual void SetPointer( PointerStyle ePointerStyle ) override;
virtual void CaptureMouse( bool bMouse ) override;
virtual void SetPointerPos( tools::Long nX, tools::Long nY ) override;
virtual void Flush( void ) override;
virtual void Flush( const tools::Rectangle& ) override;
virtual void SetInputContext( SalInputContext* pContext ) override;
virtual void EndExtTextInput( EndExtTextInputFlags nFlags ) override;
virtual OUString GetKeyName( sal_uInt16 nKeyCode ) override;
virtual bool MapUnicodeToKeyCode( sal_Unicode aUnicode, LanguageType aLangType, vcl::KeyCode& rKeyCode ) override;
virtual LanguageType GetInputLanguage() override;
virtual void UpdateSettings( AllSettings& rSettings ) override;
virtual void Beep() override;
virtual const SystemEnvData* GetSystemData() const override;
virtual SalPointerState GetPointerState() override;
virtual KeyIndicatorState GetIndicatorState() override;
virtual void SimulateKeyPress( sal_uInt16 nKeyCode ) override;
virtual void SetParent( SalFrame* pNewParent ) override;
virtual bool SetPluginParent( SystemParentData* pNewParent ) override;
virtual void SetExtendedFrameStyle( SalExtStyle ) override;
virtual void SetScreenNumber(unsigned int) override;
virtual void SetApplicationID( const OUString &rApplicationID ) override;
// shaped system windows
// set clip region to none (-> rectangular windows, normal state)
virtual void ResetClipRegion() override;
// start setting the clipregion consisting of nRects rectangles
virtual void BeginSetClipRegion( sal_uInt32 nRects ) override;
// add a rectangle to the clip region
virtual void UnionClipRegion(
tools::Long nX, tools::Long nY, tools::Long nWidth, tools::Long nHeight ) override;
// done setting up the clipregion
virtual void EndSetClipRegion() override;
void UpdateFrameGeometry();
// trigger painting of the window
void SendPaintEvent( const tools::Rectangle* pRect = nullptr );
static inline bool isAlive( const AquaSalFrame* pFrame );
static AquaSalFrame* GetCaptureFrame() { return s_pCaptureFrame; }
NSWindow* getNSWindow() const { return mpNSWindow; }
NSView* getNSView() const { return mpNSView; }
unsigned int getStyleMask() const { return mnStyleMask; }
void getResolution( sal_Int32& o_rDPIX, sal_Int32& o_rDPIY );
// actually the following methods do the same thing: flipping y coordinates
// but having two of them makes clearer what the coordinate system
// is supposed to be before and after
void VCLToCocoa( NSRect& io_rRect, bool bRelativeToScreen = true );
void CocoaToVCL( NSRect& io_rRect, bool bRelativeToScreen = true );
void VCLToCocoa( NSPoint& io_rPoint, bool bRelativeToScreen = true );
void CocoaToVCL( NSPoint& io_Point, bool bRelativeToScreen = true );
NSCursor* getCurrentCursor();
CGMutablePathRef getClipPath() const { return mrClippingPath; }
// called by VCL_NSApplication to indicate screen settings have changed
void screenParametersChanged();
protected:
SalEvent PreparePosSize(
tools::Long nX, tools::Long nY, tools::Long nWidth, tools::Long nHeight, sal_uInt16 nFlags);
private: // methods
/** do things on initial show (like centering on parent or on screen)
*/
void initShow();
void initWindowAndView();
void doShowFullScreen( bool bFullScreen, sal_Int32 nDisplay );
void doResetClipRegion();
private: // data
static AquaSalFrame* s_pCaptureFrame;
AquaSalFrame( const AquaSalFrame& ) = delete;
AquaSalFrame& operator=(const AquaSalFrame&) = delete;
};
inline bool AquaSalFrame::isAlive( const AquaSalFrame* pFrame )
{
AquaSalInstance *pInst = GetSalData()->mpInstance;
return pInst && pInst->isFrameAlive( pFrame );
}
#endif // INCLUDED_VCL_INC_OSX_SALFRAME_H
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */