office-gobmx/chart2/opengl/shape3DVertexShaderBatch.glsl
Markus Mohrhard 6b446f95dd remove tab in shader
Change-Id: I8641b8c0b478dd23d312fb4e8eed8aa98eb7035e
2014-05-28 23:10:18 +02:00

34 lines
911 B
GLSL

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
#version 330 core
in vec3 vertexPositionModelspace;
in vec3 vertexNormalModelspace;
in mat4 M;
in mat3 normalMatrix;
in vec4 barColor;
out vec3 positionWorldspace;
out vec3 normalCameraspace;
out vec4 fragBarColor;
uniform mat4 P;
uniform mat4 V;
void main()
{
gl_Position = P * V * M * vec4(vertexPositionModelspace,1);
positionWorldspace = (M * vec4(vertexPositionModelspace,1)).xyz;
normalCameraspace = normalize(mat3(V) * normalMatrix * vertexNormalModelspace);
fragBarColor = barColor;
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */