106ea87205
...which was introduced with3ead3ad52f
"Gradually typed Link" to distinguish the new, typed versions from the old, untyped ones, but is no longer necessary since382eb1a23c
"remove untyped Link<>" removed the old versions. Change-Id: I494025df486a16a45861fcd8192dfe0275b1103c
348 lines
15 KiB
C++
348 lines
15 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#include "soundhandler.hxx"
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#include <unotools/mediadescriptor.hxx>
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#include <com/sun/star/io/XInputStream.hpp>
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#include <com/sun/star/frame/DispatchResultState.hpp>
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#include <comphelper/sequenceashashmap.hxx>
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#include <rtl/ustrbuf.hxx>
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#include <cppuhelper/queryinterface.hxx>
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#include <cppuhelper/typeprovider.hxx>
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#include <cppuhelper/factory.hxx>
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#include <cppuhelper/supportsservice.hxx>
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namespace avmedia{
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// XInterface, XTypeProvider, XServiceInfo
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void SAL_CALL SoundHandler::acquire() throw()
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{
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/* Don't use mutex in methods of XInterface! */
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OWeakObject::acquire();
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}
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void SAL_CALL SoundHandler::release() throw()
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{
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/* Don't use mutex in methods of XInterface! */
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OWeakObject::release();
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}
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css::uno::Any SAL_CALL SoundHandler::queryInterface( const css::uno::Type& aType ) throw( css::uno::RuntimeException, std::exception )
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{
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/* Attention: Don't use mutex or guard in this method!!! Is a method of XInterface. */
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/* Ask for my own supported interfaces ...*/
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css::uno::Any aReturn( ::cppu::queryInterface( aType,
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static_cast< css::lang::XTypeProvider* >(this),
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static_cast< css::lang::XServiceInfo* >(this),
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static_cast< css::frame::XNotifyingDispatch* >(this),
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static_cast< css::frame::XDispatch* >(this),
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static_cast< css::document::XExtendedFilterDetection* >(this)));
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/* If searched interface not supported by this class ... */
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if ( !aReturn.hasValue() )
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{
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/* ... ask baseclass for interfaces! */
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aReturn = OWeakObject::queryInterface( aType );
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}
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/* Return result of this search. */
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return aReturn;
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}
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css::uno::Sequence< sal_Int8 > SAL_CALL SoundHandler::getImplementationId() throw( css::uno::RuntimeException, std::exception )
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{
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return css::uno::Sequence<sal_Int8>();
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}
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css::uno::Sequence< css::uno::Type > SAL_CALL SoundHandler::getTypes() throw( css::uno::RuntimeException, std::exception )
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{
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/* Optimize this method ! */
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/* We initialize a static variable only one time. */
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/* And we don't must use a mutex at every call! */
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/* For the first call; pTypeCollection is NULL - */
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/* for the second call pTypeCollection is different from NULL! */
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static ::cppu::OTypeCollection* pTypeCollection = nullptr ;
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if ( pTypeCollection == nullptr )
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{
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/* Ready for multithreading; get global mutex for first call of this method only! see before */
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::osl::MutexGuard aGuard( ::osl::Mutex::getGlobalMutex() );
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/* Control these pointer again ... it can be, that another instance will be faster then these! */
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if ( pTypeCollection == nullptr )
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{
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/* Create a static typecollection ... */
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static ::cppu::OTypeCollection aTypeCollection
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(
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cppu::UnoType<css::lang::XTypeProvider>::get(),
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cppu::UnoType<css::lang::XServiceInfo>::get(),
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cppu::UnoType<css::frame::XNotifyingDispatch>::get(),
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cppu::UnoType<css::frame::XDispatch>::get(),
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cppu::UnoType<css::document::XExtendedFilterDetection>::get()
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);
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/* ... and set his address to static pointer! */
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pTypeCollection = &aTypeCollection ;
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}
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}
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return pTypeCollection->getTypes();
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}
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#define IMPLEMENTATIONNAME_SOUNDHANDLER OUString("com.sun.star.comp.framework.SoundHandler")
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/*===========================================================================================================*/
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/* XServiceInfo */
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/*===========================================================================================================*/
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OUString SAL_CALL SoundHandler::getImplementationName() throw( css::uno::RuntimeException, std::exception )
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{
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return IMPLEMENTATIONNAME_SOUNDHANDLER;
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}
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// XServiceInfo
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sal_Bool SAL_CALL SoundHandler::supportsService( const OUString& sServiceName ) throw( css::uno::RuntimeException, std::exception )
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{
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return cppu::supportsService(this, sServiceName);
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}
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// XServiceInfo
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css::uno::Sequence< OUString > SAL_CALL SoundHandler::getSupportedServiceNames() throw( css::uno::RuntimeException, std::exception )
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{
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return { "com.sun.star.frame.ContentHandler" };
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}
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/*-************************************************************************************************************
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@short standard ctor
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@descr These initialize a new instance of this class with needed information for work.
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@seealso using at owner
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@param "xFactory", reference to service manager for creation of new services
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@onerror Show an assertion and do nothing else.
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@threadsafe yes
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*//*-*************************************************************************************************************/
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SoundHandler::SoundHandler()
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// Init baseclasses first
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: ThreadHelpBase ( )
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, ::cppu::OWeakObject ( )
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// Init member
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, m_bError ( false )
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, m_aUpdateIdle ( "avmedia SoundHandler Update" )
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{
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m_aUpdateIdle.SetIdleHdl(LINK(this, SoundHandler, implts_PlayerNotify));
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}
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/*-************************************************************************************************************
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@short standard dtor
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*//*-*************************************************************************************************************/
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SoundHandler::~SoundHandler()
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{
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if (m_xListener.is())
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{
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css::frame::DispatchResultEvent aEvent;
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aEvent.State = css::frame::DispatchResultState::FAILURE;
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m_xListener->dispatchFinished(aEvent);
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m_xListener.clear();
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}
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}
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/*-************************************************************************************************************
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@interface css::frame::XDispatch
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@short try to load audio file
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@descr This method try to load given audio file by URL and play it. We use vcl/Sound class to do that.
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Playing of sound is asynchron every time.
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@attention We must hold us alive by ourself ... because we use async. vcl sound player ... but playing is started
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in async interface call "dispatch()" too. And caller forget us immediately. But then our uno ref count
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will decreased to 0 and will die. The only solution is to use own reference to our implementation.
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But we do it for really started jobs only and release it during call back of vcl.
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@seealso class vcl/Sound
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@seealso method implts_PlayerNotify()
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@param "aURL" , URL to dispatch.
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@param "lArguments", list of optional arguments.
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@onerror We do nothing.
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@threadsafe yes
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*//*-*************************************************************************************************************/
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void SAL_CALL SoundHandler::dispatchWithNotification(const css::util::URL& aURL ,
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const css::uno::Sequence< css::beans::PropertyValue >& lDescriptor,
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const css::uno::Reference< css::frame::XDispatchResultListener >& xListener ) throw(css::uno::RuntimeException, std::exception)
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{
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// SAFE {
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const ::osl::MutexGuard aLock( m_aLock );
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utl::MediaDescriptor aDescriptor(lDescriptor);
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{
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//close streams otherwise on windows we can't reopen the file in the
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//media player when we pass the url to directx as it'll already be open
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css::uno::Reference< css::io::XInputStream > xInputStream =
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aDescriptor.getUnpackedValueOrDefault(utl::MediaDescriptor::PROP_INPUTSTREAM(),
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css::uno::Reference< css::io::XInputStream >());
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if (xInputStream.is()) xInputStream->closeInput();
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}
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// If player currently used for other dispatch() requests ...
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// cancel it by calling stop()!
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m_aUpdateIdle.Stop();
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if (m_xPlayer.is())
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{
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if (m_xPlayer->isPlaying())
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m_xPlayer->stop();
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m_xPlayer.clear();
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}
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// Try to initialize player.
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m_xListener = xListener;
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try
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{
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m_bError = false;
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m_xPlayer.set( avmedia::MediaWindow::createPlayer( aURL.Complete, aDescriptor.getUnpackedValueOrDefault(utl::MediaDescriptor::PROP_REFERRER(), OUString()) ), css::uno::UNO_QUERY_THROW );
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// OK- we can start async playing ...
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// Count this request and initialize self-holder against dying by uno ref count ...
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m_xSelfHold.set(static_cast< ::cppu::OWeakObject* >(this), css::uno::UNO_QUERY);
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m_xPlayer->start();
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m_aUpdateIdle.SetPriority( SchedulerPriority::LOWER );
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m_aUpdateIdle.Start();
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}
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catch( css::uno::Exception& e )
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{
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m_bError = true;
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(void)e;
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m_xPlayer.clear();
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}
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// } SAFE
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}
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void SAL_CALL SoundHandler::dispatch( const css::util::URL& aURL ,
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const css::uno::Sequence< css::beans::PropertyValue >& lArguments ) throw( css::uno::RuntimeException, std::exception )
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{
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dispatchWithNotification(aURL, lArguments, css::uno::Reference< css::frame::XDispatchResultListener >());
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}
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/*-************************************************************************************************************
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@interface css::document::XExtendedFilterDetection
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@short try to detect file (given as argument included in "lDescriptor")
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@descr We try to detect, if given file could be handled by this class and is a well known one.
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If it is - we return right internal type name - otherwise we return nothing!
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So call can search for another detect service and ask him too.
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@attention a) We don't need any mutex here ... because we don't use any member!
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b) Don't use internal player instance "m_pPlayer" to detect given sound file!
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It's not necessary to do that ... and we can use temp. variable to do the same.
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This way is easy - we don't must synchronize it with currently played sounds!
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Another reason to do so ... We are a listener on our internal ma_Player object.
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If you would call "IsSoundFile()" on this instance, he would call us back and
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we make some unnecessary things ...
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@param "lDescriptor", description of file to detect
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@return Internal type name which match this file ... or nothing if it is unknown.
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@onerror We return nothing.
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@threadsafe yes
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*//*-*************************************************************************************************************/
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OUString SAL_CALL SoundHandler::detect( css::uno::Sequence< css::beans::PropertyValue >& lDescriptor ) throw( css::uno::RuntimeException, std::exception )
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{
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// Our default is "nothing". So we can return it, if detection failed or file type is really unknown.
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OUString sTypeName;
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// Analyze given descriptor to find filename or input stream or ...
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utl::MediaDescriptor aDescriptor(lDescriptor);
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OUString sURL = aDescriptor.getUnpackedValueOrDefault(utl::MediaDescriptor::PROP_URL(), OUString());
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OUString sReferer = aDescriptor.getUnpackedValueOrDefault(utl::MediaDescriptor::PROP_REFERRER(), OUString());
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if (
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!sURL.isEmpty() &&
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(avmedia::MediaWindow::isMediaURL(sURL, sReferer))
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)
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{
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// If the file type is supported depends on the OS, so...
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// I think we can the following ones:
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// a) look for given extension of url to map our type decision HARD CODED!!!
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// b) return preferred type every time... it's easy :-)
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sTypeName = "wav_Wave_Audio_File";
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aDescriptor[utl::MediaDescriptor::PROP_TYPENAME()] <<= sTypeName;
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aDescriptor >> lDescriptor;
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}
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// Return our decision.
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return sTypeName;
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}
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/*-************************************************************************************************************
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@short call back of sound player
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@descr Our player call us back to give us some information.
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We use this information to callback our might existing listener.
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@seealso method dispatchWithNotification()
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@return 0 every time... it doesn't matter for us.
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@threadsafe yes
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*//*-*************************************************************************************************************/
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IMPL_LINK_NOARG(SoundHandler, implts_PlayerNotify, Idle *, void)
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{
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// SAFE {
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::osl::ClearableMutexGuard aLock( m_aLock );
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if (m_xPlayer.is() && m_xPlayer->isPlaying() && m_xPlayer->getMediaTime() < m_xPlayer->getDuration())
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{
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m_aUpdateIdle.Start();
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return;
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}
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m_xPlayer.clear();
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// We use m_xSelfHold to let us die ... but we must live till real finishing of this method too!!!
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// So we SHOULD use another "self-holder" temp. to provide that ...
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css::uno::Reference< css::uno::XInterface > xOperationHold = m_xSelfHold;
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m_xSelfHold.clear();
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// notify might existing listener
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// And forget this listener!
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// Because the corresponding dispatch was finished.
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if (m_xListener.is())
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{
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css::frame::DispatchResultEvent aEvent;
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if (!m_bError)
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aEvent.State = css::frame::DispatchResultState::SUCCESS;
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else
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aEvent.State = css::frame::DispatchResultState::FAILURE;
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m_xListener->dispatchFinished(aEvent);
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m_xListener.clear();
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}
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// } SAFE
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//release aLock before end of method at which point xOperationHold goes out of scope and pThis dies
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aLock.clear();
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}
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} // namespace framework
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extern "C" SAL_DLLPUBLIC_EXPORT css::uno::XInterface* SAL_CALL
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com_sun_star_comp_framework_SoundHandler_get_implementation(css::uno::XComponentContext*,
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css::uno::Sequence<css::uno::Any> const &)
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{
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return cppu::acquire(new avmedia::SoundHandler);
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}
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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