87 lines
3.1 KiB
C++
87 lines
3.1 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*************************************************************************
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*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* Copyright 2000, 2010 Oracle and/or its affiliates.
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* This file is part of OpenOffice.org.
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*
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* OpenOffice.org is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License version 3
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* only, as published by the Free Software Foundation.
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*
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* OpenOffice.org is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License version 3 for more details
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* (a copy is included in the LICENSE file that accompanied this code).
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*
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* You should have received a copy of the GNU Lesser General Public License
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* version 3 along with OpenOffice.org. If not, see
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* <http://www.openoffice.org/license.html>
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* for a copy of the LGPLv3 License.
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*
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************************************************************************/
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#ifndef DBACCESS_CONTROLLERFRAME_HXX
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#define DBACCESS_CONTROLLERFRAME_HXX
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/** === begin UNO includes === **/
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#include <com/sun/star/frame/XFrame.hpp>
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#include <com/sun/star/frame/FrameAction.hpp>
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/** === end UNO includes === **/
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#include <memory>
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//........................................................................
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namespace dbaui
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{
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//........................................................................
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class IController;
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//====================================================================
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//= ControllerFrame
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//====================================================================
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struct ControllerFrame_Data;
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/** helper class to ancapsulate the frame which a controller is plugged into,
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doing some common actions on it.
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*/
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class ControllerFrame
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{
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public:
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ControllerFrame( IController& _rController );
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~ControllerFrame();
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/// attaches a new frame
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const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame >&
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attachFrame(
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const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame >& _rxFrame
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);
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// retrieves the current frame
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const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame >&
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getFrame() const;
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/** determines whether the frame is currently active
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*/
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bool isActive() const;
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/** notifies the instance that a certain frame action happened with our frame
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*/
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void frameAction( ::com::sun::star::frame::FrameAction _eAction );
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private:
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::std::auto_ptr< ControllerFrame_Data > m_pData;
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};
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//........................................................................
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} // namespace dbaui
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//........................................................................
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#endif // DBACCESS_CONTROLLERFRAME_HXX
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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