office-gobmx/starmath/inc/symbol.hxx

187 lines
6.2 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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#ifndef SYMBOL_HXX
#define SYMBOL_HXX
#include <vcl/font.hxx>
#include <svl/lstner.hxx>
#include <svl/svarray.hxx>
#include <map>
#include <vector>
#include <set>
#include <functional>
#include <algorithm>
#include "unomodel.hxx"
#include "utility.hxx"
#include "smmod.hxx"
#define SYMBOLSET_NONE 0xFFFF
#define SYMBOL_NONE 0xFFFF
////////////////////////////////////////////////////////////////////////////////
inline const String GetExportSymbolName( const String &rUiSymbolName )
{
return SM_MOD()->GetLocSymbolData().GetExportSymbolName( rUiSymbolName );
}
inline const String GetUiSymbolName( const String &rExportSymbolName )
{
return SM_MOD()->GetLocSymbolData().GetUiSymbolName( rExportSymbolName );
}
inline const String GetExportSymbolSetName( const String &rUiSymbolSetName )
{
return SM_MOD()->GetLocSymbolData().GetExportSymbolSetName( rUiSymbolSetName );
}
inline const String GetUiSymbolSetName( const String &rExportSymbolSetName )
{
return SM_MOD()->GetLocSymbolData().GetUiSymbolSetName( rExportSymbolSetName );
}
////////////////////////////////////////////////////////////////////////////////
class SmSym
{
private:
SmFace m_aFace;
String m_aName;
String m_aExportName;
String m_aSetName;
sal_UCS4 m_cChar;
bool m_bPredefined;
bool m_bDocSymbol;
public:
SmSym();
SmSym(const String& rName, const Font& rFont, sal_UCS4 cChar,
const String& rSet, bool bIsPredefined = false);
SmSym(const SmSym& rSymbol);
SmSym& operator = (const SmSym& rSymbol);
const Font& GetFace() const { return m_aFace; }
sal_UCS4 GetCharacter() const { return m_cChar; }
const String& GetName() const { return m_aName; }
void SetFace( const Font& rFont ) { m_aFace = rFont; }
void SetCharacter( sal_UCS4 cChar ) { m_cChar = cChar; }
//! since the symbol name is also used as key in the map it should not be possible to change the name
//! because ten the key would not be the same as its supposed copy here
// void SetName( const String &rTxt ) { m_aName = rTxt; }
bool IsPredefined() const { return m_bPredefined; }
const String & GetSymbolSetName() const { return m_aSetName; }
void SetSymbolSetName( const String &rName ) { m_aSetName = rName; }
const String & GetExportName() const { return m_aExportName; }
void SetExportName( const String &rName ) { m_aExportName = rName; }
bool IsDocSymbol() const { return m_bDocSymbol; }
void SetDocSymbol( bool bVal ) { m_bDocSymbol = bVal; }
// true if rSymbol has the same name, font and character
bool IsEqualInUI( const SmSym& rSymbol ) const;
};
/**************************************************************************/
struct lt_String
{
bool operator()( const String &r1, const String &r2 ) const
{
// r1 < r2 ?
return r1.CompareTo( r2 ) == COMPARE_LESS;
}
};
// type of the actual container to hold the symbols
typedef std::map< String, SmSym, lt_String > SymbolMap_t;
// vector of pointers to the actual symbols in the above container
typedef std::vector< const SmSym * > SymbolPtrVec_t;
struct lt_SmSymPtr : public std::binary_function< const SmSym *, const SmSym *, bool >
{
bool operator() ( const SmSym *pSym1, const SmSym *pSym2 ) const
{
return pSym1->GetCharacter() < pSym2->GetCharacter();
}
};
class SmSymbolManager : public SfxListener
{
private:
SymbolMap_t m_aSymbols;
bool m_bModified;
virtual void SFX_NOTIFY(SfxBroadcaster& rBC, const TypeId& rBCType,
const SfxHint& rHint, const TypeId& rHintType);
public:
SmSymbolManager();
SmSymbolManager(const SmSymbolManager& rSymbolSetManager);
~SmSymbolManager();
SmSymbolManager & operator = (const SmSymbolManager& rSymbolSetManager);
// symbol sets are for UI purpose only, thus we assemble them here
std::set< String > GetSymbolSetNames() const;
const SymbolPtrVec_t GetSymbolSet( const String& rSymbolSetName );
sal_uInt16 GetSymbolCount() const { return static_cast< sal_uInt16 >(m_aSymbols.size()); }
const SymbolPtrVec_t GetSymbols() const;
bool AddOrReplaceSymbol( const SmSym & rSymbol, bool bForceChange = false );
void RemoveSymbol( const String & rSymbolName );
SmSym * GetSymbolByName(const String& rSymbolName);
const SmSym * GetSymbolByName(const String& rSymbolName) const
{
return ((SmSymbolManager *) this)->GetSymbolByName(rSymbolName);
}
bool IsModified() const { return m_bModified; }
void SetModified(bool bModify) { m_bModified = bModify; }
void Load();
void Save();
};
#endif
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