187 lines
6.2 KiB
C++
187 lines
6.2 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*************************************************************************
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*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* Copyright 2000, 2010 Oracle and/or its affiliates.
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* This file is part of OpenOffice.org.
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*
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* OpenOffice.org is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License version 3
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* only, as published by the Free Software Foundation.
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*
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* OpenOffice.org is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License version 3 for more details
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* (a copy is included in the LICENSE file that accompanied this code).
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*
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* You should have received a copy of the GNU Lesser General Public License
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* version 3 along with OpenOffice.org. If not, see
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* <http://www.openoffice.org/license.html>
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* for a copy of the LGPLv3 License.
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*
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************************************************************************/
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#ifndef SYMBOL_HXX
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#define SYMBOL_HXX
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#include <vcl/font.hxx>
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#include <svl/lstner.hxx>
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#include <svl/svarray.hxx>
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#include <map>
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#include <vector>
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#include <set>
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#include <functional>
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#include <algorithm>
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#include "unomodel.hxx"
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#include "utility.hxx"
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#include "smmod.hxx"
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#define SYMBOLSET_NONE 0xFFFF
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#define SYMBOL_NONE 0xFFFF
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////////////////////////////////////////////////////////////////////////////////
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inline const String GetExportSymbolName( const String &rUiSymbolName )
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{
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return SM_MOD()->GetLocSymbolData().GetExportSymbolName( rUiSymbolName );
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}
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inline const String GetUiSymbolName( const String &rExportSymbolName )
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{
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return SM_MOD()->GetLocSymbolData().GetUiSymbolName( rExportSymbolName );
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}
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inline const String GetExportSymbolSetName( const String &rUiSymbolSetName )
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{
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return SM_MOD()->GetLocSymbolData().GetExportSymbolSetName( rUiSymbolSetName );
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}
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inline const String GetUiSymbolSetName( const String &rExportSymbolSetName )
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{
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return SM_MOD()->GetLocSymbolData().GetUiSymbolSetName( rExportSymbolSetName );
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}
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////////////////////////////////////////////////////////////////////////////////
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class SmSym
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{
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private:
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SmFace m_aFace;
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String m_aName;
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String m_aExportName;
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String m_aSetName;
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sal_UCS4 m_cChar;
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bool m_bPredefined;
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bool m_bDocSymbol;
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public:
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SmSym();
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SmSym(const String& rName, const Font& rFont, sal_UCS4 cChar,
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const String& rSet, bool bIsPredefined = false);
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SmSym(const SmSym& rSymbol);
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SmSym& operator = (const SmSym& rSymbol);
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const Font& GetFace() const { return m_aFace; }
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sal_UCS4 GetCharacter() const { return m_cChar; }
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const String& GetName() const { return m_aName; }
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void SetFace( const Font& rFont ) { m_aFace = rFont; }
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void SetCharacter( sal_UCS4 cChar ) { m_cChar = cChar; }
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//! since the symbol name is also used as key in the map it should not be possible to change the name
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//! because ten the key would not be the same as its supposed copy here
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// void SetName( const String &rTxt ) { m_aName = rTxt; }
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bool IsPredefined() const { return m_bPredefined; }
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const String & GetSymbolSetName() const { return m_aSetName; }
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void SetSymbolSetName( const String &rName ) { m_aSetName = rName; }
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const String & GetExportName() const { return m_aExportName; }
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void SetExportName( const String &rName ) { m_aExportName = rName; }
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bool IsDocSymbol() const { return m_bDocSymbol; }
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void SetDocSymbol( bool bVal ) { m_bDocSymbol = bVal; }
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// true if rSymbol has the same name, font and character
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bool IsEqualInUI( const SmSym& rSymbol ) const;
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};
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/**************************************************************************/
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struct lt_String
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{
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bool operator()( const String &r1, const String &r2 ) const
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{
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// r1 < r2 ?
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return r1.CompareTo( r2 ) == COMPARE_LESS;
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}
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};
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// type of the actual container to hold the symbols
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typedef std::map< String, SmSym, lt_String > SymbolMap_t;
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// vector of pointers to the actual symbols in the above container
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typedef std::vector< const SmSym * > SymbolPtrVec_t;
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struct lt_SmSymPtr : public std::binary_function< const SmSym *, const SmSym *, bool >
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{
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bool operator() ( const SmSym *pSym1, const SmSym *pSym2 ) const
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{
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return pSym1->GetCharacter() < pSym2->GetCharacter();
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}
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};
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class SmSymbolManager : public SfxListener
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{
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private:
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SymbolMap_t m_aSymbols;
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bool m_bModified;
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virtual void SFX_NOTIFY(SfxBroadcaster& rBC, const TypeId& rBCType,
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const SfxHint& rHint, const TypeId& rHintType);
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public:
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SmSymbolManager();
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SmSymbolManager(const SmSymbolManager& rSymbolSetManager);
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~SmSymbolManager();
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SmSymbolManager & operator = (const SmSymbolManager& rSymbolSetManager);
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// symbol sets are for UI purpose only, thus we assemble them here
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std::set< String > GetSymbolSetNames() const;
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const SymbolPtrVec_t GetSymbolSet( const String& rSymbolSetName );
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sal_uInt16 GetSymbolCount() const { return static_cast< sal_uInt16 >(m_aSymbols.size()); }
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const SymbolPtrVec_t GetSymbols() const;
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bool AddOrReplaceSymbol( const SmSym & rSymbol, bool bForceChange = false );
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void RemoveSymbol( const String & rSymbolName );
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SmSym * GetSymbolByName(const String& rSymbolName);
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const SmSym * GetSymbolByName(const String& rSymbolName) const
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{
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return ((SmSymbolManager *) this)->GetSymbolByName(rSymbolName);
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}
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bool IsModified() const { return m_bModified; }
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void SetModified(bool bModify) { m_bModified = bModify; }
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void Load();
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void Save();
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};
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#endif
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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