office-gobmx/vcl/inc/salframe.hxx
2011-11-21 09:03:43 +01:00

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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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#ifndef _SV_SALFRAME_HXX
#define _SV_SALFRAME_HXX
#include <vcl/sv.h>
#include <vcl/dllapi.h>
#ifdef __cplusplus
#include <vcl/ptrstyle.hxx>
#include <vcl/sndstyle.hxx>
#endif // __cplusplus
#include <salwtype.hxx>
#include <salgeom.hxx>
#include <tools/gen.hxx>
#include <vcl/region.hxx>
#include <vcl/impdel.hxx>
#include <rtl/ustring.hxx>
#include <vcl/keycod.hxx>
class AllSettings;
class SalGraphics;
class SalBitmap;
class SalMenu;
class Window;
struct SalFrameState;
struct SalInputContext;
struct SystemEnvData;
// -----------------
// - SalFrameTypes -
// -----------------
#define SAL_FRAME_TOTOP_RESTOREWHENMIN ((sal_uInt16)0x0001)
#define SAL_FRAME_TOTOP_FOREGROUNDTASK ((sal_uInt16)0x0002)
#define SAL_FRAME_TOTOP_GRABFOCUS ((sal_uInt16)0x0004)
#define SAL_FRAME_TOTOP_GRABFOCUS_ONLY ((sal_uInt16)0x0008)
#define SAL_FRAME_ENDEXTTEXTINPUT_COMPLETE ((sal_uInt16)0x0001)
#define SAL_FRAME_ENDEXTTEXTINPUT_CANCEL ((sal_uInt16)0x0002)
// -----------------
// - SalFrameStyle -
// -----------------
#define SAL_FRAME_STYLE_DEFAULT ((sal_uLong)0x00000001)
#define SAL_FRAME_STYLE_MOVEABLE ((sal_uLong)0x00000002)
#define SAL_FRAME_STYLE_SIZEABLE ((sal_uLong)0x00000004)
#define SAL_FRAME_STYLE_CLOSEABLE ((sal_uLong)0x00000008)
// no shadow effect on WindowsXP
#define SAL_FRAME_STYLE_NOSHADOW ((sal_uLong)0x00000010)
// indicate tooltip windows, so they can always be topmost
#define SAL_FRAME_STYLE_TOOLTIP ((sal_uLong)0x00000020)
// windows without windowmanager decoration, this typically only applies to floating windows
#define SAL_FRAME_STYLE_OWNERDRAWDECORATION ((sal_uLong)0x00000040)
// dialogs
#define SAL_FRAME_STYLE_DIALOG ((sal_uLong)0x00000080)
// partial fullscreen: fullscreen on one monitor of a multimonitor display
#define SAL_FRAME_STYLE_PARTIAL_FULLSCREEN ((sal_uLong)0x00800000)
// plugged system child window
#define SAL_FRAME_STYLE_PLUG ((sal_uLong)0x10000000)
// system child window inside another SalFrame
#define SAL_FRAME_STYLE_SYSTEMCHILD ((sal_uLong)0x08000000)
// floating window
#define SAL_FRAME_STYLE_FLOAT ((sal_uLong)0x20000000)
// floating window that needs to be focusable
#define SAL_FRAME_STYLE_FLOAT_FOCUSABLE ((sal_uLong)0x04000000)
// toolwindows should be painted with a smaller decoration
#define SAL_FRAME_STYLE_TOOLWINDOW ((sal_uLong)0x40000000)
// the window containing the intro bitmap, aka splashscreen
#define SAL_FRAME_STYLE_INTRO ((sal_uLong)0x80000000)
/*
#define SAL_FRAME_STYLE_MINABLE ((sal_uLong)0x00000008)
#define SAL_FRAME_STYLE_MAXABLE ((sal_uLong)0x00000010)
#define SAL_FRAME_STYLE_BORDER ((sal_uLong)0x00000040)
#define SAL_FRAME_STYLE_DOC ((sal_uLong)0x00004000)
#define SAL_FRAME_STYLE_DIALOG ((sal_uLong)0x00008000)
#define SAL_FRAME_STYLE_TOOL ((sal_uLong)0x00010000)
#define SAL_FRAME_STYLE_FULLSIZE ((sal_uLong)0x00020000)
*/
// ----------------------------------------
// - extended frame style -
// - (sal equivalent to extended WinBits) -
// ----------------------------------------
typedef sal_uInt64 SalExtStyle;
#define SAL_FRAME_EXT_STYLE_DOCUMENT SalExtStyle(0x00000001)
#define SAL_FRAME_EXT_STYLE_DOCMODIFIED SalExtStyle(0x00000002)
// ------------------------
// - Flags for SetPosSize -
// ------------------------
#define SAL_FRAME_POSSIZE_X ((sal_uInt16)0x0001)
#define SAL_FRAME_POSSIZE_Y ((sal_uInt16)0x0002)
#define SAL_FRAME_POSSIZE_WIDTH ((sal_uInt16)0x0004)
#define SAL_FRAME_POSSIZE_HEIGHT ((sal_uInt16)0x0008)
#ifdef __cplusplus
using ::rtl::OUString;
using ::rtl::OString;
// ------------
// - SalFrame -
// ------------
struct SystemParentData;
class VCL_PLUGIN_PUBLIC SalFrame : public vcl::DeletionNotifier
{
// the VCL window corresponding to this frame
Window* m_pWindow;
SALFRAMEPROC m_pProc;
public: // public for Sal Implementation
SalFrame() : m_pWindow( NULL ), m_pProc( NULL ) {}
virtual ~SalFrame();
public: // public for Sal Implementation
SalFrameGeometry maGeometry;
public:
// SalGraphics or NULL, but two Graphics for all SalFrames
// must be returned
virtual SalGraphics* GetGraphics() = 0;
virtual void ReleaseGraphics( SalGraphics* pGraphics ) = 0;
// Event must be destroyed, when Frame is destroyed
// When Event is called, SalInstance::Yield() must be returned
virtual sal_Bool PostEvent( void* pData ) = 0;
virtual void SetTitle( const rtl::OUString& rTitle ) = 0;
virtual void SetIcon( sal_uInt16 nIcon ) = 0;
virtual void SetRepresentedURL( const rtl::OUString& );
virtual void SetMenu( SalMenu *pSalMenu ) = 0;
virtual void DrawMenuBar() = 0;
virtual void SetExtendedFrameStyle( SalExtStyle nExtStyle ) = 0;
// Before the window is visible, a resize event
// must be sent with the correct size
virtual void Show( sal_Bool bVisible, sal_Bool bNoActivate = sal_False ) = 0;
virtual void Enable( sal_Bool bEnable ) = 0;
// Set ClientSize and Center the Window to the desktop
// and send/post a resize message
virtual void SetMinClientSize( long nWidth, long nHeight ) = 0;
virtual void SetMaxClientSize( long nWidth, long nHeight ) = 0;
virtual void SetPosSize( long nX, long nY, long nWidth, long nHeight, sal_uInt16 nFlags ) = 0;
virtual void GetClientSize( long& rWidth, long& rHeight ) = 0;
virtual void GetWorkArea( Rectangle& rRect ) = 0;
virtual SalFrame* GetParent() const = 0;
// Note: x will be mirrored at parent if UI mirroring is active
SalFrameGeometry GetGeometry();
const SalFrameGeometry& GetUnmirroredGeometry() const { return maGeometry; }
virtual void SetWindowState( const SalFrameState* pState ) = 0;
virtual sal_Bool GetWindowState( SalFrameState* pState ) = 0;
virtual void ShowFullScreen( sal_Bool bFullScreen, sal_Int32 nDisplay ) = 0;
// Enable/Disable ScreenSaver, SystemAgents, ...
virtual void StartPresentation( sal_Bool bStart ) = 0;
// Show Window over all other Windows
virtual void SetAlwaysOnTop( sal_Bool bOnTop ) = 0;
// Window to top and grab focus
virtual void ToTop( sal_uInt16 nFlags ) = 0;
// this function can call with the same
// pointer style
virtual void SetPointer( PointerStyle ePointerStyle ) = 0;
virtual void CaptureMouse( sal_Bool bMouse ) = 0;
virtual void SetPointerPos( long nX, long nY ) = 0;
// flush output buffer
virtual void Flush( void) = 0;
virtual void Flush( const Rectangle& );
// flush output buffer, wait till outstanding operations are done
virtual void Sync() = 0;
virtual void SetInputContext( SalInputContext* pContext ) = 0;
virtual void EndExtTextInput( sal_uInt16 nFlags ) = 0;
virtual rtl::OUString GetKeyName( sal_uInt16 nKeyCode ) = 0;
virtual rtl::OUString GetSymbolKeyName( const rtl::OUString& rFontName, sal_uInt16 nKeyCode ) = 0;
// returns in 'rKeyCode' the single keycode that translates to the given unicode when using a keyboard layout of language 'aLangType'
// returns sal_False if no mapping exists or function not supported
// this is required for advanced menu support
virtual sal_Bool MapUnicodeToKeyCode( sal_Unicode aUnicode, LanguageType aLangType, KeyCode& rKeyCode ) = 0;
// returns the input language used for the last key stroke
// may be LANGUAGE_DONTKNOW if not supported by the OS
virtual LanguageType GetInputLanguage() = 0;
virtual SalBitmap* SnapShot() = 0;
virtual void UpdateSettings( AllSettings& rSettings ) = 0;
virtual void Beep( SoundType eSoundType ) = 0;
// returns system data (most prominent: window handle)
virtual const SystemEnvData* GetSystemData() const = 0;
// sets a background bitmap on the frame; the implementation
// must not make assumptions about the lifetime of the passed SalBitmap
// but should copy its contents to an own buffer
virtual void SetBackgroundBitmap( SalBitmap* ) = 0;
// get current modifier, button mask and mouse position
struct SalPointerState
{
sal_uLong mnState;
Point maPos; // in frame coordinates
};
virtual SalPointerState GetPointerState() = 0;
struct SalIndicatorState
{
sal_uInt16 mnState;
};
virtual SalIndicatorState GetIndicatorState() = 0;
virtual void SimulateKeyPress( sal_uInt16 nKeyCode ) = 0;
// set new parent window
virtual void SetParent( SalFrame* pNewParent ) = 0;
// reparent window to act as a plugin; implementation
// may choose to use a new system window inetrnally
// return false to indicate failure
virtual bool SetPluginParent( SystemParentData* pNewParent ) = 0;
// move the frame to a new screen
virtual void SetScreenNumber( unsigned int nScreen ) = 0;
virtual void SetApplicationID( const rtl::OUString &rApplicationID) = 0;
// shaped system windows
// set clip region to none (-> rectangular windows, normal state)
virtual void ResetClipRegion() = 0;
// start setting the clipregion consisting of nRects rectangles
virtual void BeginSetClipRegion( sal_uLong nRects ) = 0;
// add a rectangle to the clip region
virtual void UnionClipRegion( long nX, long nY, long nWidth, long nHeight ) = 0;
// done setting up the clipregion
virtual void EndSetClipRegion() = 0;
// Callbacks (indepent part in vcl/source/window/winproc.cxx)
// for default message handling return 0
void SetCallback( Window* pWindow, SALFRAMEPROC pProc )
{ m_pWindow = pWindow; m_pProc = pProc; }
// returns the instance set
Window* GetWindow() const { return m_pWindow; }
// Call the callback set; this sometimes necessary for implementation classes
// that should not now more than necessary about the SalFrame implementation
// (e.g. input methods, printer update handlers).
long CallCallback( sal_uInt16 nEvent, const void* pEvent ) const
{ return m_pProc ? m_pProc( m_pWindow, const_cast<SalFrame*>(this), nEvent, pEvent ) : 0; }
};
#endif // __cplusplus
#endif // _SV_SALFRAME_HXX
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