office-gobmx/vcl/quartz/salbmp.cxx
Caolán McNamara d96b939fbf make CalcMaskShift a verifiable operation
and check it on untrusted data

Change-Id: I7c97a27d70f91b9686adf9dcb8b68c5aa25c2b4c
Reviewed-on: https://gerrit.libreoffice.org/18637
Tested-by: Jenkins <ci@libreoffice.org>
Reviewed-by: Caolán McNamara <caolanm@redhat.com>
Tested-by: Caolán McNamara <caolanm@redhat.com>
2015-09-17 08:51:27 +00:00

1049 lines
34 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <sal/config.h>
#include <cstddef>
#include <limits>
#include <basebmp/scanlineformats.hxx>
#include <basebmp/color.hxx>
#include <basegfx/vector/b2ivector.hxx>
#include <tools/color.hxx>
#include <vcl/bitmap.hxx>
#include <vcl/salbtype.hxx>
#include "bmpfast.hxx"
#include "quartz/salbmp.h"
#include "quartz/utils.h"
#ifdef MACOSX
#include "osx/saldata.hxx"
#else
#include "saldatabasic.hxx"
#endif
static const unsigned long k16BitRedColorMask = 0x00007c00;
static const unsigned long k16BitGreenColorMask = 0x000003e0;
static const unsigned long k16BitBlueColorMask = 0x0000001f;
static const unsigned long k32BitRedColorMask = 0x00ff0000;
static const unsigned long k32BitGreenColorMask = 0x0000ff00;
static const unsigned long k32BitBlueColorMask = 0x000000ff;
#if defined IOS && defined DBG_UTIL
#include <MobileCoreServices/UTCoreTypes.h>
#include <ImageIO/ImageIO.h>
static void writeImageToFile(CGImageRef image, const char *baseName)
{
static bool bDoIt = getenv("DBG_WRITE_CGIMAGES");
if (!bDoIt)
return;
static int counter = 0;
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *path = [NSString stringWithFormat:@"%@/%s.%d.png", documentsDirectory, baseName, counter++];
CFURLRef url = (CFURLRef)[NSURL fileURLWithPath:path];
CGImageDestinationRef destination = CGImageDestinationCreateWithURL(url, kUTTypePNG, 1, NULL);
CGImageDestinationAddImage(destination, image, nil);
if (!CGImageDestinationFinalize(destination))
{
NSLog(@"Failed to write image to %@", path);
}
else
{
SAL_DEBUG("--- saved image " << baseName << " to " << [path UTF8String]);
}
CFRelease(destination);
}
#define DBG_WRITE_IMAGE(image, name) writeImageToFile(image, name)
#else
#define DBG_WRITE_IMAGE(image, name) /* empty */
#endif
static bool isValidBitCount( sal_uInt16 nBitCount )
{
return (nBitCount == 1) || (nBitCount == 4) || (nBitCount == 8) ||
(nBitCount == 16) || (nBitCount == 24) || (nBitCount == 32);
}
QuartzSalBitmap::QuartzSalBitmap()
: mxGraphicContext( NULL )
, mxCachedImage( NULL )
, mnBits(0)
, mnWidth(0)
, mnHeight(0)
, mnBytesPerRow(0)
{
}
QuartzSalBitmap::~QuartzSalBitmap()
{
Destroy();
}
bool QuartzSalBitmap::Create( CGLayerRef xLayer, int nBitmapBits,
int nX, int nY, int nWidth, int nHeight )
{
DBG_ASSERT( xLayer, "QuartzSalBitmap::Create() from non-layered context" );
// sanitize input parameters
if( nX < 0 )
nWidth += nX, nX = 0;
if( nY < 0 )
nHeight += nY, nY = 0;
const CGSize aLayerSize = CGLayerGetSize( xLayer );
SAL_INFO("vcl.cg", "CGLayerGetSize(" << xLayer << ") = " << aLayerSize );
if( nWidth >= (int)aLayerSize.width - nX )
nWidth = (int)aLayerSize.width - nX;
if( nHeight >= (int)aLayerSize.height - nY )
nHeight = (int)aLayerSize.height - nY;
if( (nWidth < 0) || (nHeight < 0) )
nWidth = nHeight = 0;
// initialize properties
mnWidth = nWidth;
mnHeight = nHeight;
mnBits = nBitmapBits ? nBitmapBits : 32;
// initialize drawing context
CreateContext();
// copy layer content into the bitmap buffer
const CGPoint aSrcPoint = { static_cast<CGFloat>(-nX), static_cast<CGFloat>(-nY) };
if(mxGraphicContext) // remove warning
{
SAL_INFO("vcl.cg", "CGContextDrawLayerAtPoint(" << mxGraphicContext << "," << aSrcPoint << "," << xLayer << ")" );
CGContextDrawLayerAtPoint( mxGraphicContext, aSrcPoint, xLayer );
}
return true;
}
bool QuartzSalBitmap::Create( const Size& rSize, sal_uInt16 nBits, const BitmapPalette& rBitmapPalette )
{
if( !isValidBitCount( nBits ) )
return false;
maPalette = rBitmapPalette;
mnBits = nBits;
mnWidth = rSize.Width();
mnHeight = rSize.Height();
return AllocateUserData();
}
bool QuartzSalBitmap::Create( const SalBitmap& rSalBmp )
{
return Create( rSalBmp, rSalBmp.GetBitCount() );
}
bool QuartzSalBitmap::Create( const SalBitmap& rSalBmp, SalGraphics* pGraphics )
{
return Create( rSalBmp, pGraphics ? pGraphics->GetBitCount() : rSalBmp.GetBitCount() );
}
bool QuartzSalBitmap::Create( const SalBitmap& rSalBmp, sal_uInt16 nNewBitCount )
{
const QuartzSalBitmap& rSourceBitmap = static_cast<const QuartzSalBitmap&>(rSalBmp);
if( isValidBitCount( nNewBitCount ) && rSourceBitmap.maUserBuffer.get() )
{
mnBits = nNewBitCount;
mnWidth = rSourceBitmap.mnWidth;
mnHeight = rSourceBitmap.mnHeight;
maPalette = rSourceBitmap.maPalette;
if( AllocateUserData() )
{
ConvertBitmapData( mnWidth, mnHeight, mnBits, mnBytesPerRow, maPalette,
maUserBuffer.get(), rSourceBitmap.mnBits,
rSourceBitmap.mnBytesPerRow, rSourceBitmap.maPalette,
rSourceBitmap.maUserBuffer.get() );
return true;
}
}
return false;
}
bool QuartzSalBitmap::Create( const css::uno::Reference< css::rendering::XBitmapCanvas >& /*xBitmapCanvas*/,
Size& /*rSize*/, bool /*bMask*/ )
{
return false;
}
void QuartzSalBitmap::Destroy()
{
DestroyContext();
maUserBuffer.reset();
}
void QuartzSalBitmap::DestroyContext()
{
if( mxCachedImage )
{
SAL_INFO("vcl.cg", "CGImageRelease(" << mxCachedImage << ")" );
CGImageRelease( mxCachedImage );
mxCachedImage = NULL;
}
if( mxGraphicContext )
{
SAL_INFO("vcl.cg", "CGContextRelease(" << mxGraphicContext << ")" );
CGContextRelease( mxGraphicContext );
mxGraphicContext = NULL;
maContextBuffer.reset();
}
}
bool QuartzSalBitmap::CreateContext()
{
DestroyContext();
// prepare graphics context
// convert image from user input if available
const bool bSkipConversion = !maUserBuffer;
if( bSkipConversion )
AllocateUserData();
// default to RGBA color space
CGColorSpaceRef aCGColorSpace = GetSalData()->mxRGBSpace;
CGBitmapInfo aCGBmpInfo = kCGImageAlphaNoneSkipFirst;
// convert data into something accepted by CGBitmapContextCreate()
size_t bitsPerComponent = (mnBits == 16) ? 5 : 8;
sal_uInt32 nContextBytesPerRow = mnBytesPerRow;
if( (mnBits == 16) || (mnBits == 32) )
{
// no conversion needed for truecolor
maContextBuffer = maUserBuffer;
}
else if( mnBits == 8 && maPalette.IsGreyPalette() )
{
// no conversion needed for grayscale
maContextBuffer = maUserBuffer;
aCGColorSpace = GetSalData()->mxGraySpace;
aCGBmpInfo = kCGImageAlphaNone;
bitsPerComponent = mnBits;
}
// TODO: is special handling for 1bit input buffers worth it?
else
{
// convert user data to 32 bit
nContextBytesPerRow = mnWidth << 2;
try
{
maContextBuffer.reset( new sal_uInt8[ mnHeight * nContextBytesPerRow ] );
#ifdef DBG_UTIL
for (size_t i = 0; i < mnHeight * nContextBytesPerRow; i++)
maContextBuffer.get()[i] = (i & 0xFF);
#endif
if( !bSkipConversion )
{
ConvertBitmapData( mnWidth, mnHeight,
32, nContextBytesPerRow, maPalette, maContextBuffer.get(),
mnBits, mnBytesPerRow, maPalette, maUserBuffer.get() );
}
}
catch( const std::bad_alloc& )
{
mxGraphicContext = 0;
}
}
if( maContextBuffer.get() )
{
mxGraphicContext = CGBitmapContextCreate( maContextBuffer.get(), mnWidth, mnHeight,
bitsPerComponent, nContextBytesPerRow,
aCGColorSpace, aCGBmpInfo );
SAL_INFO("vcl.cg", "CGBitmapContextCreate(" << mnWidth << "x" << mnHeight << "x" << bitsPerComponent << ") = " << mxGraphicContext );
}
if( !mxGraphicContext )
maContextBuffer.reset();
return mxGraphicContext != NULL;
}
bool QuartzSalBitmap::AllocateUserData()
{
Destroy();
if( mnWidth && mnHeight )
{
mnBytesPerRow = 0;
switch( mnBits )
{
case 1: mnBytesPerRow = (mnWidth + 7) >> 3; break;
case 4: mnBytesPerRow = (mnWidth + 1) >> 1; break;
case 8: mnBytesPerRow = mnWidth; break;
case 16: mnBytesPerRow = mnWidth << 1; break;
case 24: mnBytesPerRow = (mnWidth << 1) + mnWidth; break;
case 32: mnBytesPerRow = mnWidth << 2; break;
default:
OSL_FAIL("vcl::QuartzSalBitmap::AllocateUserData(), illegal bitcount!");
}
}
bool alloc = false;
if (mnBytesPerRow != 0 &&
mnBytesPerRow <= std::numeric_limits<sal_uInt32>::max() / mnHeight)
{
try
{
maUserBuffer.reset( new sal_uInt8[mnBytesPerRow * mnHeight] );
alloc = true;
}
catch (std::bad_alloc &) {}
}
if (!alloc)
{
SAL_WARN( "vcl.quartz", "bad alloc " << mnBytesPerRow << "x" << mnHeight);
maUserBuffer.reset( static_cast<sal_uInt8*>(NULL) );
mnBytesPerRow = 0;
}
#ifdef DBG_UTIL
else
{
for (size_t i = 0; i < mnBytesPerRow * mnHeight; i++)
{
maUserBuffer.get()[i] = (i & 0xFF);
}
}
#endif
return maUserBuffer.get() != 0;
}
namespace {
class ImplPixelFormat
{
public:
static ImplPixelFormat* GetFormat( sal_uInt16 nBits, const BitmapPalette& rPalette );
virtual void StartLine( sal_uInt8* pLine ) = 0;
virtual void SkipPixel( sal_uInt32 nPixel ) = 0;
virtual ColorData ReadPixel() = 0;
virtual void WritePixel( ColorData nColor ) = 0;
virtual ~ImplPixelFormat() { }
};
class ImplPixelFormat32 : public ImplPixelFormat
// currently ARGB-format for 32bit depth
{
sal_uInt8* pData;
public:
virtual void StartLine( sal_uInt8* pLine ) SAL_OVERRIDE { pData = pLine; }
virtual void SkipPixel( sal_uInt32 nPixel ) SAL_OVERRIDE
{
pData += nPixel << 2;
}
virtual ColorData ReadPixel() SAL_OVERRIDE
{
const ColorData c = RGB_COLORDATA( pData[1], pData[2], pData[3] );
pData += 4;
return c;
}
virtual void WritePixel( ColorData nColor ) SAL_OVERRIDE
{
*pData++ = 0;
*pData++ = COLORDATA_RED( nColor );
*pData++ = COLORDATA_GREEN( nColor );
*pData++ = COLORDATA_BLUE( nColor );
}
};
class ImplPixelFormat24 : public ImplPixelFormat
// currently BGR-format for 24bit depth
{
sal_uInt8* pData;
public:
virtual void StartLine( sal_uInt8* pLine ) SAL_OVERRIDE { pData = pLine; }
virtual void SkipPixel( sal_uInt32 nPixel ) SAL_OVERRIDE
{
pData += (nPixel << 1) + nPixel;
}
virtual ColorData ReadPixel() SAL_OVERRIDE
{
const ColorData c = RGB_COLORDATA( pData[2], pData[1], pData[0] );
pData += 3;
return c;
}
virtual void WritePixel( ColorData nColor ) SAL_OVERRIDE
{
*pData++ = COLORDATA_BLUE( nColor );
*pData++ = COLORDATA_GREEN( nColor );
*pData++ = COLORDATA_RED( nColor );
}
};
class ImplPixelFormat16 : public ImplPixelFormat
// currently R5G6B5-format for 16bit depth
{
sal_uInt16* pData;
public:
virtual void StartLine( sal_uInt8* pLine ) SAL_OVERRIDE
{
pData = reinterpret_cast<sal_uInt16*>(pLine);
}
virtual void SkipPixel( sal_uInt32 nPixel ) SAL_OVERRIDE
{
pData += nPixel;
}
virtual ColorData ReadPixel() SAL_OVERRIDE
{
const ColorData c = RGB_COLORDATA( (*pData & 0xf800) >> 8, (*pData & 0x07e0) >> 3 , (*pData & 0x001f) << 3 );
pData++;
return c;
}
virtual void WritePixel( ColorData nColor ) SAL_OVERRIDE
{
*pData++ = ((COLORDATA_RED( nColor ) & 0xf8 ) << 8 ) |
((COLORDATA_GREEN( nColor ) & 0xfc ) << 3 ) |
((COLORDATA_BLUE( nColor ) & 0xf8 ) >> 3 );
}
};
class ImplPixelFormat8 : public ImplPixelFormat
{
private:
sal_uInt8* pData;
const BitmapPalette& mrPalette;
public:
explicit ImplPixelFormat8( const BitmapPalette& rPalette )
: mrPalette( rPalette )
{
}
virtual void StartLine( sal_uInt8* pLine ) SAL_OVERRIDE { pData = pLine; }
virtual void SkipPixel( sal_uInt32 nPixel ) SAL_OVERRIDE
{
pData += nPixel;
}
virtual ColorData ReadPixel() SAL_OVERRIDE
{
return mrPalette[ *pData++ ].operator Color().GetColor();
}
virtual void WritePixel( ColorData nColor ) SAL_OVERRIDE
{
const BitmapColor aColor( COLORDATA_RED( nColor ),
COLORDATA_GREEN( nColor ),
COLORDATA_BLUE( nColor ) );
*pData++ = static_cast< sal_uInt8 >( mrPalette.GetBestIndex( aColor ) );
}
};
class ImplPixelFormat4 : public ImplPixelFormat
{
private:
sal_uInt8* pData;
const BitmapPalette& mrPalette;
sal_uInt32 mnX;
sal_uInt32 mnShift;
public:
explicit ImplPixelFormat4( const BitmapPalette& rPalette )
: mrPalette( rPalette )
{
}
virtual void SkipPixel( sal_uInt32 nPixel ) SAL_OVERRIDE
{
mnX += nPixel;
if( (nPixel & 1) )
{
mnShift ^= 4;
}
}
virtual void StartLine( sal_uInt8* pLine ) SAL_OVERRIDE
{
pData = pLine;
mnX = 0;
mnShift = 4;
}
virtual ColorData ReadPixel() SAL_OVERRIDE
{
const BitmapColor& rColor = mrPalette[( pData[mnX >> 1] >> mnShift) & 0x0f];
mnX++;
mnShift ^= 4;
return rColor.operator Color().GetColor();
}
virtual void WritePixel( ColorData nColor ) SAL_OVERRIDE
{
const BitmapColor aColor( COLORDATA_RED( nColor ),
COLORDATA_GREEN( nColor ),
COLORDATA_BLUE( nColor ) );
pData[mnX>>1] &= (0xf0 >> mnShift);
pData[mnX>>1] |= (static_cast< sal_uInt8 >( mrPalette.GetBestIndex( aColor ) ) & 0x0f);
mnX++;
mnShift ^= 4;
}
};
class ImplPixelFormat1 : public ImplPixelFormat
{
private:
sal_uInt8* pData;
const BitmapPalette& mrPalette;
sal_uInt32 mnX;
public:
explicit ImplPixelFormat1( const BitmapPalette& rPalette )
: mrPalette( rPalette )
{
}
virtual void SkipPixel( sal_uInt32 nPixel ) SAL_OVERRIDE
{
mnX += nPixel;
}
virtual void StartLine( sal_uInt8* pLine ) SAL_OVERRIDE
{
pData = pLine;
mnX = 0;
}
virtual ColorData ReadPixel() SAL_OVERRIDE
{
const BitmapColor& rColor = mrPalette[ (pData[mnX >> 3 ] >> ( 7 - ( mnX & 7 ) )) & 1];
mnX++;
return rColor.operator Color().GetColor();
}
virtual void WritePixel( ColorData nColor ) SAL_OVERRIDE
{
const BitmapColor aColor( COLORDATA_RED( nColor ),
COLORDATA_GREEN( nColor ),
COLORDATA_BLUE( nColor ) );
if( mrPalette.GetBestIndex( aColor ) & 1 )
{
pData[ mnX >> 3 ] |= 1 << ( 7 - ( mnX & 7 ) );
}
else
{
pData[ mnX >> 3 ] &= ~( 1 << ( 7 - ( mnX & 7 ) ) );
}
mnX++;
}
};
ImplPixelFormat* ImplPixelFormat::GetFormat( sal_uInt16 nBits, const BitmapPalette& rPalette )
{
switch( nBits )
{
case 1: return new ImplPixelFormat1( rPalette );
case 4: return new ImplPixelFormat4( rPalette );
case 8: return new ImplPixelFormat8( rPalette );
case 16: return new ImplPixelFormat16;
case 24: return new ImplPixelFormat24;
case 32: return new ImplPixelFormat32;
default:
assert(false);
return nullptr;
}
return 0;
}
} // namespace
void QuartzSalBitmap::ConvertBitmapData( sal_uInt32 nWidth, sal_uInt32 nHeight,
sal_uInt16 nDestBits, sal_uInt32 nDestBytesPerRow,
const BitmapPalette& rDestPalette, sal_uInt8* pDestData,
sal_uInt16 nSrcBits, sal_uInt32 nSrcBytesPerRow,
const BitmapPalette& rSrcPalette, sal_uInt8* pSrcData )
{
if( (nDestBytesPerRow == nSrcBytesPerRow) &&
(nDestBits == nSrcBits) && ((nSrcBits != 8) || (rDestPalette.operator==( rSrcPalette ))) )
{
// simple case, same format, so just copy
memcpy( pDestData, pSrcData, nHeight * nDestBytesPerRow );
return;
}
// try accelerated conversion if possible
// TODO: are other truecolor conversions except BGR->ARGB worth it?
bool bConverted = false;
if( (nSrcBits == 24) && (nDestBits == 32) )
{
// TODO: extend bmpfast.cxx with a method that can be directly used here
BitmapBuffer aSrcBuf;
aSrcBuf.mnFormat = BMP_FORMAT_24BIT_TC_BGR;
aSrcBuf.mpBits = pSrcData;
aSrcBuf.mnBitCount = nSrcBits;
aSrcBuf.mnScanlineSize = nSrcBytesPerRow;
BitmapBuffer aDstBuf;
aDstBuf.mnFormat = BMP_FORMAT_32BIT_TC_ARGB;
aDstBuf.mpBits = pDestData;
aSrcBuf.mnBitCount = nDestBits;
aDstBuf.mnScanlineSize = nDestBytesPerRow;
aSrcBuf.mnWidth = aDstBuf.mnWidth = nWidth;
aSrcBuf.mnHeight = aDstBuf.mnHeight = nHeight;
SalTwoRect aTwoRects(0, 0, mnWidth, mnHeight, 0, 0, mnWidth, mnHeight);
bConverted = ::ImplFastBitmapConversion( aDstBuf, aSrcBuf, aTwoRects );
}
if( !bConverted )
{
// TODO: this implementation is for clarety, not for speed
ImplPixelFormat* pD = ImplPixelFormat::GetFormat( nDestBits, rDestPalette );
ImplPixelFormat* pS = ImplPixelFormat::GetFormat( nSrcBits, rSrcPalette );
if( pD && pS )
{
sal_uInt32 nY = nHeight;
while( nY-- )
{
pD->StartLine( pDestData );
pS->StartLine( pSrcData );
sal_uInt32 nX = nWidth;
while( nX-- )
{
pD->WritePixel( pS->ReadPixel() );
}
pSrcData += nSrcBytesPerRow;
pDestData += nDestBytesPerRow;
}
}
delete pS;
delete pD;
}
}
Size QuartzSalBitmap::GetSize() const
{
return Size( mnWidth, mnHeight );
}
sal_uInt16 QuartzSalBitmap::GetBitCount() const
{
return mnBits;
}
static struct pal_entry
{
sal_uInt8 mnRed;
sal_uInt8 mnGreen;
sal_uInt8 mnBlue;
}
const aImplSalSysPalEntryAry[ 16 ] =
{
{ 0, 0, 0 },
{ 0, 0, 0x80 },
{ 0, 0x80, 0 },
{ 0, 0x80, 0x80 },
{ 0x80, 0, 0 },
{ 0x80, 0, 0x80 },
{ 0x80, 0x80, 0 },
{ 0x80, 0x80, 0x80 },
{ 0xC0, 0xC0, 0xC0 },
{ 0, 0, 0xFF },
{ 0, 0xFF, 0 },
{ 0, 0xFF, 0xFF },
{ 0xFF, 0, 0 },
{ 0xFF, 0, 0xFF },
{ 0xFF, 0xFF, 0 },
{ 0xFF, 0xFF, 0xFF }
};
const BitmapPalette& GetDefaultPalette( int mnBits, bool bMonochrome )
{
if( bMonochrome )
return Bitmap::GetGreyPalette( 1U << mnBits );
// at this point we should provide some kind of default palette
// since all other platforms do so, too.
static bool bDefPalInit = false;
static BitmapPalette aDefPalette256;
static BitmapPalette aDefPalette16;
static BitmapPalette aDefPalette2;
if( ! bDefPalInit )
{
bDefPalInit = true;
aDefPalette256.SetEntryCount( 256 );
aDefPalette16.SetEntryCount( 16 );
aDefPalette2.SetEntryCount( 2 );
// Standard colors
unsigned int i;
for( i = 0; i < 16; i++ )
{
aDefPalette16[i] =
aDefPalette256[i] = BitmapColor( aImplSalSysPalEntryAry[i].mnRed,
aImplSalSysPalEntryAry[i].mnGreen,
aImplSalSysPalEntryAry[i].mnBlue );
}
aDefPalette2[0] = BitmapColor( 0, 0, 0 );
aDefPalette2[1] = BitmapColor( 0xff, 0xff, 0xff );
// own palette (6/6/6)
const int DITHER_PAL_STEPS = 6;
const sal_uInt8 DITHER_PAL_DELTA = 51;
int nB, nG, nR;
sal_uInt8 nRed, nGreen, nBlue;
for( nB=0, nBlue=0; nB < DITHER_PAL_STEPS; nB++, nBlue += DITHER_PAL_DELTA )
{
for( nG=0, nGreen=0; nG < DITHER_PAL_STEPS; nG++, nGreen += DITHER_PAL_DELTA )
{
for( nR=0, nRed=0; nR < DITHER_PAL_STEPS; nR++, nRed += DITHER_PAL_DELTA )
{
aDefPalette256[ i ] = BitmapColor( nRed, nGreen, nBlue );
i++;
}
}
}
}
// now fill in appropriate palette
switch( mnBits )
{
case 1: return aDefPalette2;
case 4: return aDefPalette16;
case 8: return aDefPalette256;
default: break;
}
const static BitmapPalette aEmptyPalette;
return aEmptyPalette;
}
BitmapBuffer* QuartzSalBitmap::AcquireBuffer( BitmapAccessMode /*nMode*/ )
{
if( !maUserBuffer.get() )
// || maContextBuffer.get() && (maUserBuffer.get() != maContextBuffer.get()) )
{
// fprintf(stderr,"ASB::Acq(%dx%d,d=%d)\n",mnWidth,mnHeight,mnBits);
// TODO: AllocateUserData();
return NULL;
}
BitmapBuffer* pBuffer = new BitmapBuffer;
pBuffer->mnWidth = mnWidth;
pBuffer->mnHeight = mnHeight;
pBuffer->maPalette = maPalette;
pBuffer->mnScanlineSize = mnBytesPerRow;
pBuffer->mpBits = maUserBuffer.get();
pBuffer->mnBitCount = mnBits;
switch( mnBits )
{
case 1:
pBuffer->mnFormat = BMP_FORMAT_1BIT_MSB_PAL;
break;
case 4:
pBuffer->mnFormat = BMP_FORMAT_4BIT_MSN_PAL;
break;
case 8:
pBuffer->mnFormat = BMP_FORMAT_8BIT_PAL;
break;
case 16:
{
pBuffer->mnFormat = BMP_FORMAT_16BIT_TC_MSB_MASK;
ColorMaskElement aRedMask(k16BitRedColorMask);
aRedMask.CalcMaskShift();
ColorMaskElement aGreenMask(k16BitGreenColorMask);
aGreenMask.CalcMaskShift();
ColorMaskElement aBlueMask(k16BitBlueColorMask);
aBlueMask.CalcMaskShift();
pBuffer->maColorMask = ColorMask(aRedMask, aGreenMask, aBlueMask);
break;
}
case 24:
pBuffer->mnFormat = BMP_FORMAT_24BIT_TC_BGR;
break;
case 32:
{
pBuffer->mnFormat = BMP_FORMAT_32BIT_TC_ARGB;
ColorMaskElement aRedMask(k32BitRedColorMask);
aRedMask.CalcMaskShift();
ColorMaskElement aGreenMask(k32BitGreenColorMask);
aGreenMask.CalcMaskShift();
ColorMaskElement aBlueMask(k32BitBlueColorMask);
aBlueMask.CalcMaskShift();
pBuffer->maColorMask = ColorMask(aRedMask, aGreenMask, aBlueMask);
break;
}
}
pBuffer->mnFormat |= BMP_FORMAT_BOTTOM_UP;
// some BitmapBuffer users depend on a complete palette
if( (mnBits <= 8) && !maPalette )
pBuffer->maPalette = GetDefaultPalette( mnBits, true );
return pBuffer;
}
void QuartzSalBitmap::ReleaseBuffer( BitmapBuffer* pBuffer, BitmapAccessMode nMode )
{
// invalidate graphic context if we have different data
if( nMode == BITMAP_WRITE_ACCESS )
{
maPalette = pBuffer->maPalette;
if( mxGraphicContext )
{
DestroyContext();
}
}
delete pBuffer;
}
CGImageRef QuartzSalBitmap::CreateCroppedImage( int nX, int nY, int nNewWidth, int nNewHeight ) const
{
if( !mxCachedImage )
{
if( !mxGraphicContext )
{
if( !const_cast<QuartzSalBitmap*>(this)->CreateContext() )
{
return NULL;
}
}
mxCachedImage = CGBitmapContextCreateImage( mxGraphicContext );
SAL_INFO("vcl.cg", "CGBitmapContextCreateImage(" << mxGraphicContext << ") = " << mxCachedImage );
}
CGImageRef xCroppedImage = NULL;
// short circuit if there is nothing to crop
if( !nX && !nY && (mnWidth == nNewWidth) && (mnHeight == nNewHeight) )
{
xCroppedImage = mxCachedImage;
SAL_INFO("vcl.cg", "CFRetain(" << xCroppedImage << ")" );
CFRetain( xCroppedImage );
}
else
{
nY = mnHeight - (nY + nNewHeight); // adjust for y-mirrored context
const CGRect aCropRect = { { static_cast<CGFloat>(nX), static_cast<CGFloat>(nY) }, { static_cast<CGFloat>(nNewWidth), static_cast<CGFloat>(nNewHeight) } };
xCroppedImage = CGImageCreateWithImageInRect( mxCachedImage, aCropRect );
SAL_INFO("vcl.cg", "CGImageCreateWithImageInRect(" << mxCachedImage << "," << aCropRect << ") = " << xCroppedImage );
}
return xCroppedImage;
}
static void CFRTLFree(void* /*info*/, const void* data, size_t /*size*/)
{
rtl_freeMemory( const_cast<void*>(data) );
}
CGImageRef QuartzSalBitmap::CreateWithMask( const QuartzSalBitmap& rMask,
int nX, int nY, int nWidth, int nHeight ) const
{
CGImageRef xImage( CreateCroppedImage( nX, nY, nWidth, nHeight ) );
if( !xImage )
return NULL;
CGImageRef xMask = rMask.CreateCroppedImage( nX, nY, nWidth, nHeight );
if( !xMask )
return xImage;
// CGImageCreateWithMask() only likes masks or greyscale images => convert if needed
// TODO: isolate in an extra method?
DBG_WRITE_IMAGE(xMask, "xMask");
if( !CGImageIsMask(xMask) || rMask.GetBitCount() != 8)//(CGImageGetColorSpace(xMask) != GetSalData()->mxGraySpace) )
{
const CGRect xImageRect=CGRectMake( 0, 0, nWidth, nHeight );//the rect has no offset
// create the alpha mask image fitting our image
// TODO: is caching the full mask or the subimage mask worth it?
int nMaskBytesPerRow = ((nWidth + 3) & ~3);
void* pMaskMem = rtl_allocateMemory( nMaskBytesPerRow * nHeight );
CGContextRef xMaskContext = CGBitmapContextCreate( pMaskMem,
nWidth, nHeight, 8, nMaskBytesPerRow, GetSalData()->mxGraySpace, kCGImageAlphaNone );
SAL_INFO("vcl.cg", "CGBitmapContextCreate(" << nWidth << "x" << nHeight << "x8," << nMaskBytesPerRow << ") = " << xMaskContext );
SAL_INFO("vcl.cg", "CGContextDrawImage(" << xMaskContext << "," << xImageRect << "," << xMask << ")" );
CGContextDrawImage( xMaskContext, xImageRect, xMask );
SAL_INFO("vcl.cg", "CFRelease(" << xMask << ")" );
CFRelease( xMask );
CGDataProviderRef xDataProvider( CGDataProviderCreateWithData( NULL,
pMaskMem, nHeight * nMaskBytesPerRow, &CFRTLFree ) );
static const CGFloat* pDecode = NULL;
xMask = CGImageMaskCreate( nWidth, nHeight, 8, 8, nMaskBytesPerRow, xDataProvider, pDecode, false );
SAL_INFO("vcl.cg", "CGImageMaskCreate(" << nWidth << "," << nHeight << ",8,8) = " << xMask );
CFRelease( xDataProvider );
SAL_INFO("vcl.cg", "CFRelease(" << xMaskContext << ")" );
CFRelease( xMaskContext );
}
if( !xMask )
return xImage;
// combine image and alpha mask
CGImageRef xMaskedImage = CGImageCreateWithMask( xImage, xMask );
SAL_INFO("vcl.cg", "CGImageCreateWithMask(" << xImage << "," << xMask << ") = " << xMaskedImage );
DBG_WRITE_IMAGE(xImage, "xImage");
DBG_WRITE_IMAGE(xMaskedImage, "xMaskedImage");
SAL_INFO("vcl.cg", "CFRelease(" << xMask << ")" );
CFRelease( xMask );
SAL_INFO("vcl.cg", "CFRelease(" << xImage << ")" );
CFRelease( xImage );
return xMaskedImage;
}
/** creates an image from the given rectangle, replacing all black pixels
with nMaskColor and make all other full transparent */
CGImageRef QuartzSalBitmap::CreateColorMask( int nX, int nY, int nWidth,
int nHeight, SalColor nMaskColor ) const
{
CGImageRef xMask = 0;
if( maUserBuffer.get() && (nX + nWidth <= mnWidth) && (nY + nHeight <= mnHeight) )
{
const sal_uInt32 nDestBytesPerRow = nWidth << 2;
sal_uInt32* pMaskBuffer = static_cast<sal_uInt32*>( rtl_allocateMemory( nHeight * nDestBytesPerRow ) );
sal_uInt32* pDest = pMaskBuffer;
ImplPixelFormat* pSourcePixels = ImplPixelFormat::GetFormat( mnBits, maPalette );
if( pMaskBuffer && pSourcePixels )
{
sal_uInt32 nColor;
reinterpret_cast<sal_uInt8*>(&nColor)[0] = 0xff;
reinterpret_cast<sal_uInt8*>(&nColor)[1] = SALCOLOR_RED( nMaskColor );
reinterpret_cast<sal_uInt8*>(&nColor)[2] = SALCOLOR_GREEN( nMaskColor );
reinterpret_cast<sal_uInt8*>(&nColor)[3] = SALCOLOR_BLUE( nMaskColor );
sal_uInt8* pSource = maUserBuffer.get();
if( nY )
pSource += nY * mnBytesPerRow;
int y = nHeight;
while( y-- )
{
pSourcePixels->StartLine( pSource );
pSourcePixels->SkipPixel(nX);
sal_uInt32 x = nWidth;
while( x-- )
{
*pDest++ = ( pSourcePixels->ReadPixel() == 0 ) ? nColor : 0;
}
pSource += mnBytesPerRow;
}
CGDataProviderRef xDataProvider( CGDataProviderCreateWithData(NULL, pMaskBuffer, nHeight * nDestBytesPerRow, &CFRTLFree) );
xMask = CGImageCreate(nWidth, nHeight, 8, 32, nDestBytesPerRow, GetSalData()->mxRGBSpace, kCGImageAlphaPremultipliedFirst, xDataProvider, NULL, true, kCGRenderingIntentDefault);
SAL_INFO("vcl.cg", "CGImageCreate(" << nWidth << "x" << nHeight << "x8) = " << xMask );
CFRelease(xDataProvider);
}
else
{
free(pMaskBuffer);
}
delete pSourcePixels;
}
return xMask;
}
/** QuartzSalBitmap::GetSystemData Get platform native image data from existing image
*
* @param rData struct BitmapSystemData, defined in vcl/inc/bitmap.hxx
* @return true if successful
**/
bool QuartzSalBitmap::GetSystemData( BitmapSystemData& rData )
{
bool bRet = false;
if( !mxGraphicContext )
CreateContext();
if ( mxGraphicContext )
{
bRet = true;
if ((CGBitmapContextGetBitsPerPixel(mxGraphicContext) == 32) &&
(CGBitmapContextGetBitmapInfo(mxGraphicContext) & kCGBitmapByteOrderMask) != kCGBitmapByteOrder32Host)
{
/**
* We need to hack things because VCL does not use kCGBitmapByteOrder32Host, while Cairo requires it.
*/
OSL_TRACE("QuartzSalBitmap::%s(): kCGBitmapByteOrder32Host not found => inserting it.",__func__);
CGImageRef xImage = CGBitmapContextCreateImage (mxGraphicContext);
SAL_INFO("vcl.cg", "CGBitmapContextCreateImage(" << mxGraphicContext << ") = " << xImage );
// re-create the context with single change: include kCGBitmapByteOrder32Host flag.
CGContextRef mxGraphicContextNew = CGBitmapContextCreate( CGBitmapContextGetData(mxGraphicContext),
CGBitmapContextGetWidth(mxGraphicContext),
CGBitmapContextGetHeight(mxGraphicContext),
CGBitmapContextGetBitsPerComponent(mxGraphicContext),
CGBitmapContextGetBytesPerRow(mxGraphicContext),
CGBitmapContextGetColorSpace(mxGraphicContext),
CGBitmapContextGetBitmapInfo(mxGraphicContext) | kCGBitmapByteOrder32Host);
SAL_INFO("vcl.cg", "CGBitmapContextCreate(" << CGBitmapContextGetWidth(mxGraphicContext) << "x" << CGBitmapContextGetHeight(mxGraphicContext) << "x" << CGBitmapContextGetBitsPerComponent(mxGraphicContext) << ") = " << mxGraphicContextNew );
SAL_INFO("vcl.cg", "CFRelease(" << mxGraphicContext << ")" );
CFRelease(mxGraphicContext);
// Needs to be flipped
SAL_INFO("vcl.cg", "CGContextSaveGState(" << mxGraphicContextNew << ")" );
CGContextSaveGState( mxGraphicContextNew );
SAL_INFO("vcl.cg", "CGContextTranslateCTM(" << mxGraphicContextNew << ",0," << CGBitmapContextGetHeight(mxGraphicContextNew) << ")" );
CGContextTranslateCTM (mxGraphicContextNew, 0, CGBitmapContextGetHeight(mxGraphicContextNew));
SAL_INFO("vcl.cg", "CGContextScaleCTM(" << mxGraphicContextNew << ",1,-1)" );
CGContextScaleCTM (mxGraphicContextNew, 1.0, -1.0);
SAL_INFO("vcl.cg", "CGContextDrawImage(" << mxGraphicContextNew << "," << CGRectMake(0, 0, CGImageGetWidth(xImage), CGImageGetHeight(xImage)) << "," << xImage << ")" );
CGContextDrawImage(mxGraphicContextNew, CGRectMake( 0, 0, CGImageGetWidth(xImage), CGImageGetHeight(xImage)), xImage);
// Flip back
SAL_INFO("vcl.cg", "CGContextRestoreGState(" << mxGraphicContextNew << ")" );
CGContextRestoreGState( mxGraphicContextNew );
SAL_INFO("vcl.cg", "CGImageRelease(" << xImage << ")" );
CGImageRelease( xImage );
mxGraphicContext = mxGraphicContextNew;
}
rData.rImageContext = static_cast<void *>(mxGraphicContext);
rData.mnWidth = mnWidth;
rData.mnHeight = mnHeight;
}
return bRet;
}
bool QuartzSalBitmap::Scale( const double& /*rScaleX*/, const double& /*rScaleY*/, BmpScaleFlag /*nScaleFlag*/ )
{
return false;
}
bool QuartzSalBitmap::Replace( const Color& /*rSearchColor*/, const Color& /*rReplaceColor*/, sal_uLong /*nTol*/ )
{
return false;
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */