office-gobmx/lingucomponent/source/languageguessing/guess.cxx

136 lines
3.8 KiB
C++

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*
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* Copyright 2000, 2010 Oracle and/or its affiliates.
*
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
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*
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// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_lingucomponent.hxx"
#include <iostream>
#include <string.h>
#include <libtextcat/textcat.h>
#include <altstrfunc.hxx>
#include <guess.hxx>
using namespace std;
Guess::Guess()
{
language_str = DEFAULT_LANGUAGE;
country_str = DEFAULT_COUNTRY;
encoding_str = DEFAULT_ENCODING;
}
/*
* this use a char * string to build the guess object
* a string like those is made as : [language-country-encoding]...
*
*/
Guess::Guess(char * guess_str)
{
Guess();
string lang;
string country;
string enc;
//if the guess is not like "UNKNOWN" or "SHORT", go into the brackets
// if(strncmp((const char*)(guess_str + 1), _TEXTCAT_RESULT_UNKOWN, strlen(_TEXTCAT_RESULT_UNKOWN)) != 0
// &&
// strncmp((const char*)(guess_str + 1), _TEXTCAT_RESULT_SHORT, strlen(_TEXTCAT_RESULT_SHORT)) != 0)
// {
if(strcmp((const char*)(guess_str + 1), _TEXTCAT_RESULT_UNKOWN) != 0
&&
strcmp((const char*)(guess_str + 1), _TEXTCAT_RESULT_SHORT) != 0)
{
int current_pointer = 0;
//this is to go to the first char of the guess string ( the '[' of "[en-US-utf8]" )
while(!isSeparator(guess_str[current_pointer])){
current_pointer++;
}
current_pointer++;
//this is to pick up the language ( the "en" from "[en-US-utf8]" )
while(!isSeparator(guess_str[current_pointer])){
lang+=guess_str[current_pointer];
current_pointer++;
}
current_pointer++;
//this is to pick up the country ( the "US" from "[en-US-utf8]" )
while(!isSeparator(guess_str[current_pointer])){
country+=guess_str[current_pointer];
current_pointer++;
}
current_pointer++;
//this is to pick up the encoding ( the "utf8" from "[en-US-utf8]" )
while(!isSeparator(guess_str[current_pointer])){
enc+=guess_str[current_pointer];
current_pointer++;
}
if(lang!=""){//if not we use the default value
language_str=lang;
}
country_str=country;
if(enc!=""){//if not we use the default value
encoding_str=enc;
}
}
}
Guess::~Guess(){}
string Guess::GetLanguage()
{
return language_str;
}
string Guess::GetCountry()
{
return country_str;
}
string Guess::GetEncoding()
{
return encoding_str;
}
bool Guess::operator==(string lang)
{
string toString;
toString += GetLanguage();
toString += "-";
toString += GetCountry();
toString += "-";
toString += GetEncoding();
return start(toString, lang);
}