office-gobmx/vcl/inc/skia/utils.hxx
Luboš Luňák 5d3c8da8c3 handle graphics test specially in backends too if needed
The backend test unittest already needs some special handling (such
as not smooth-scaling in Skia backend when in HiDPI mode), but
graphics test were failing because the name of the unit test was
used for detecting whether to do special handling.

Change-Id: Ieb23915f1eeafc13c921de06475cb761dc4c485f
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/129292
Tested-by: Jenkins
Reviewed-by: Luboš Luňák <l.lunak@collabora.com>
2022-02-03 10:28:50 +01:00

333 lines
13 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
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* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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* This file incorporates work covered by the following license notice:
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* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
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* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
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#ifndef INCLUDED_VCL_INC_SKIA_UTILS_H
#define INCLUDED_VCL_INC_SKIA_UTILS_H
#include <vcl/skia/SkiaHelper.hxx>
#include <tools/gen.hxx>
#include <driverblocklist.hxx>
#include <vcl/bitmap.hxx>
#include <vcl/salgtype.hxx>
#include <test/GraphicsRenderTests.hxx>
#include <premac.h>
#include <SkRegion.h>
#include <SkSurface.h>
#include <tools/sk_app/WindowContext.h>
#include <postmac.h>
#include <string_view>
namespace SkiaHelper
{
// Get the one shared GrDirectContext instance.
GrDirectContext* getSharedGrDirectContext();
void disableRenderMethod(RenderMethod method);
// Create SkSurface, GPU-backed if possible.
VCL_DLLPUBLIC sk_sp<SkSurface> createSkSurface(int width, int height,
SkColorType type = kN32_SkColorType,
SkAlphaType alpha = kPremul_SkAlphaType);
inline sk_sp<SkSurface> createSkSurface(const Size& size, SkColorType type = kN32_SkColorType,
SkAlphaType alpha = kPremul_SkAlphaType)
{
return createSkSurface(size.Width(), size.Height(), type, alpha);
}
inline sk_sp<SkSurface> createSkSurface(int width, int height, SkAlphaType alpha)
{
return createSkSurface(width, height, kN32_SkColorType, alpha);
}
inline sk_sp<SkSurface> createSkSurface(const Size& size, SkAlphaType alpha)
{
return createSkSurface(size.Width(), size.Height(), kN32_SkColorType, alpha);
}
// Create SkImage, GPU-backed if possible.
VCL_DLLPUBLIC sk_sp<SkImage> createSkImage(const SkBitmap& bitmap);
// Call surface->makeImageSnapshot() and abort on failure.
VCL_DLLPUBLIC sk_sp<SkImage> makeCheckedImageSnapshot(sk_sp<SkSurface> surface);
VCL_DLLPUBLIC sk_sp<SkImage> makeCheckedImageSnapshot(sk_sp<SkSurface> surface,
const SkIRect& bounds);
inline Size imageSize(const sk_sp<SkImage>& image) { return Size(image->width(), image->height()); }
inline SkColor toSkColor(Color color)
{
return SkColorSetARGB(color.GetAlpha(), color.GetRed(), color.GetGreen(), color.GetBlue());
}
inline SkColor toSkColorWithTransparency(Color aColor, double fTransparency)
{
return SkColorSetA(toSkColor(aColor), 255 * (1.0 - fTransparency));
}
inline SkColor toSkColorWithIntensity(Color color, int intensity)
{
return SkColorSetARGB(color.GetAlpha(), color.GetRed() * intensity / 100,
color.GetGreen() * intensity / 100, color.GetBlue() * intensity / 100);
}
inline Color fromSkColor(SkColor color)
{
return Color(ColorAlpha, SkColorGetA(color), SkColorGetR(color), SkColorGetG(color),
SkColorGetB(color));
}
// Whether to use GetSkImage() that checks for delayed scaling or whether to access
// the stored image directly without checks.
enum DirectImage
{
Yes,
No
};
// Sets SkBlender that will do an invert operation.
void setBlenderInvert(SkPaint* paint);
// Sets SkBlender that will do a xor operation.
void setBlenderXor(SkPaint* paint);
// Must be called in any VCL backend before any Skia functionality is used.
// If not set, Skia will be disabled.
VCL_DLLPUBLIC void
prepareSkia(std::unique_ptr<sk_app::WindowContext> (*createGpuWindowContext)(bool));
// Shared cache of images.
void addCachedImage(const OString& key, sk_sp<SkImage> image);
sk_sp<SkImage> findCachedImage(const OString& key);
void removeCachedImage(sk_sp<SkImage> image);
tools::Long maxImageCacheSize();
// Get checksum of the image content, only for raster images. Is cached,
// but may still be somewhat expensive.
uint32_t getSkImageChecksum(sk_sp<SkImage> image);
// SkSurfaceProps to be used by all Skia surfaces.
VCL_DLLPUBLIC const SkSurfaceProps* surfaceProps();
// Set pixel geometry to be used by SkSurfaceProps.
VCL_DLLPUBLIC void setPixelGeometry(SkPixelGeometry pixelGeometry);
inline bool isUnitTestRunning(const char* name = nullptr)
{
if (name == nullptr)
{
static const char* const testname = getenv("LO_TESTNAME");
if (testname != nullptr)
return true;
return !vcl::test::activeGraphicsRenderTest().isEmpty();
}
const char* const testname = getenv("LO_TESTNAME");
if (testname != nullptr && std::string_view(name) == testname)
return true;
return vcl::test::activeGraphicsRenderTest().equalsAscii(name);
}
// Scaling done on the GPU is fast, but bicubic done in raster mode can be slow
// if done too much, and it generally shouldn't be needed for to-screen drawing.
// In that case use only BmpScaleFlag::Default, which is bilinear+mipmap,
// which should be good enough (and that's what the "super" bitmap scaling
// algorithm done by VCL does as well).
inline BmpScaleFlag goodScalingQuality(bool isGPU)
{
return isGPU ? BmpScaleFlag::BestQuality : BmpScaleFlag::Default;
}
// Normal scaling algorithms have a poor quality when downscaling a lot.
// https://bugs.chromium.org/p/skia/issues/detail?id=11810 suggests to use mipmaps
// in such a case, which is annoying to do explicitly instead of Skia deciding which
// algorithm would be the best, but now with Skia removing SkFilterQuality and requiring
// explicitly being told what algorithm to use this appears to be the best we can do.
// Anything scaled down at least this ratio will use linear+mipmaps.
constexpr int downscaleRatioThreshold = 4;
inline SkSamplingOptions makeSamplingOptions(BmpScaleFlag scalingType, SkMatrix matrix,
int scalingFactor)
{
switch (scalingType)
{
case BmpScaleFlag::BestQuality:
if (scalingFactor != 1)
matrix.postScale(scalingFactor, scalingFactor);
if (matrix.getScaleX() <= 1.0 / downscaleRatioThreshold
|| matrix.getScaleY() <= 1.0 / downscaleRatioThreshold)
return SkSamplingOptions(SkFilterMode::kLinear, SkMipmapMode::kLinear);
return SkSamplingOptions(SkCubicResampler::Mitchell());
case BmpScaleFlag::Default:
// Use SkMipmapMode::kNearest for better quality when downscaling. SkMipmapMode::kLinear
// would be even better, but it is not specially optimized in raster mode.
return SkSamplingOptions(SkFilterMode::kLinear, SkMipmapMode::kNearest);
case BmpScaleFlag::Fast:
case BmpScaleFlag::NearestNeighbor:
return SkSamplingOptions(SkFilterMode::kNearest, SkMipmapMode::kNone);
default:
assert(false);
return SkSamplingOptions();
}
}
inline SkSamplingOptions makeSamplingOptions(BmpScaleFlag scalingType, const Size& srcSize,
Size destSize, int scalingFactor)
{
switch (scalingType)
{
case BmpScaleFlag::BestQuality:
if (scalingFactor != 1)
destSize *= scalingFactor;
if (srcSize.Width() / destSize.Width() >= downscaleRatioThreshold
|| srcSize.Height() / destSize.Height() >= downscaleRatioThreshold)
return SkSamplingOptions(SkFilterMode::kLinear, SkMipmapMode::kLinear);
return SkSamplingOptions(SkCubicResampler::Mitchell());
case BmpScaleFlag::Default:
// As in the first overload, use kNearest.
return SkSamplingOptions(SkFilterMode::kLinear, SkMipmapMode::kNearest);
case BmpScaleFlag::Fast:
case BmpScaleFlag::NearestNeighbor:
return SkSamplingOptions(SkFilterMode::kNearest, SkMipmapMode::kNone);
default:
assert(false);
return SkSamplingOptions();
}
}
inline SkSamplingOptions makeSamplingOptions(const SalTwoRect& rPosAry, int scalingFactor,
int srcScalingFactor, bool isGPU)
{
// If there will be scaling, make it smooth, but not in unittests, as those often
// require exact color values and would be confused by this.
if (isUnitTestRunning())
return SkSamplingOptions(); // none
Size srcSize(rPosAry.mnSrcWidth, rPosAry.mnSrcHeight);
Size destSize(rPosAry.mnDestWidth, rPosAry.mnDestHeight);
if (scalingFactor != 1)
destSize *= scalingFactor;
if (srcScalingFactor != 1)
srcSize *= srcScalingFactor;
if (srcSize != destSize)
return makeSamplingOptions(goodScalingQuality(isGPU), srcSize, destSize, 1);
return SkSamplingOptions(); // none
}
inline SkRect scaleRect(const SkRect& rect, int scaling)
{
return SkRect::MakeXYWH(rect.x() * scaling, rect.y() * scaling, rect.width() * scaling,
rect.height() * scaling);
}
inline SkIRect scaleRect(const SkIRect& rect, int scaling)
{
return SkIRect::MakeXYWH(rect.x() * scaling, rect.y() * scaling, rect.width() * scaling,
rect.height() * scaling);
}
#ifdef DBG_UTIL
void prefillSurface(const sk_sp<SkSurface>& surface);
#endif
VCL_DLLPUBLIC void dump(const SkBitmap& bitmap, const char* file);
VCL_DLLPUBLIC void dump(const sk_sp<SkImage>& image, const char* file);
VCL_DLLPUBLIC void dump(const sk_sp<SkSurface>& surface, const char* file);
VCL_DLLPUBLIC extern uint32_t vendorId;
inline DriverBlocklist::DeviceVendor getVendor()
{
return DriverBlocklist::GetVendorFromId(vendorId);
}
} // namespace SkiaHelper
// For unittests.
namespace SkiaTests
{
VCL_DLLPUBLIC bool matrixNeedsHighQuality(const SkMatrix& matrix);
}
template <typename charT, typename traits>
inline std::basic_ostream<charT, traits>& operator<<(std::basic_ostream<charT, traits>& stream,
const SkRect& rectangle)
{
if (rectangle.isEmpty())
return stream << "EMPTY";
else
return stream << rectangle.width() << 'x' << rectangle.height() << "@(" << rectangle.x()
<< ',' << rectangle.y() << ")";
}
template <typename charT, typename traits>
inline std::basic_ostream<charT, traits>& operator<<(std::basic_ostream<charT, traits>& stream,
const SkIRect& rectangle)
{
if (rectangle.isEmpty())
return stream << "EMPTY";
else
return stream << rectangle.width() << 'x' << rectangle.height() << "@(" << rectangle.x()
<< ',' << rectangle.y() << ")";
}
template <typename charT, typename traits>
inline std::basic_ostream<charT, traits>& operator<<(std::basic_ostream<charT, traits>& stream,
const SkRegion& region)
{
if (region.isEmpty())
return stream << "EMPTY";
stream << "(";
SkRegion::Iterator it(region);
for (int i = 0; !it.done(); it.next(), ++i)
stream << "[" << i << "] " << it.rect();
stream << ")";
return stream;
}
template <typename charT, typename traits>
inline std::basic_ostream<charT, traits>& operator<<(std::basic_ostream<charT, traits>& stream,
const SkMatrix& matrix)
{
return stream << "[" << matrix[0] << " " << matrix[1] << " " << matrix[2] << "]"
<< "[" << matrix[3] << " " << matrix[4] << " " << matrix[5] << "]"
<< "[" << matrix[6] << " " << matrix[7] << " " << matrix[8] << "]";
}
template <typename charT, typename traits>
inline std::basic_ostream<charT, traits>& operator<<(std::basic_ostream<charT, traits>& stream,
const SkImage& image)
{
// G - on GPU
return stream << static_cast<const void*>(&image) << " " << Size(image.width(), image.height())
<< "/" << (SkColorTypeBytesPerPixel(image.imageInfo().colorType()) * 8)
<< (image.isTextureBacked() ? "G" : "");
}
template <typename charT, typename traits>
inline std::basic_ostream<charT, traits>& operator<<(std::basic_ostream<charT, traits>& stream,
const sk_sp<SkImage>& image)
{
if (image == nullptr)
return stream << "(null)";
return stream << *image;
}
#endif // INCLUDED_VCL_INC_SKIA_UTILS_H
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */