office-gobmx/sd/source/ui/inc/animobjs.hxx
Jens-Heiner Rechtien f47a9d9db3 initial import
2000-09-18 16:07:07 +00:00

260 lines
7.4 KiB
C++

/*************************************************************************
*
* $RCSfile: animobjs.hxx,v $
*
* $Revision: 1.1.1.1 $
*
* last change: $Author: hr $ $Date: 2000-09-18 16:48:37 $
*
* The Contents of this file are made available subject to the terms of
* either of the following licenses
*
* - GNU Lesser General Public License Version 2.1
* - Sun Industry Standards Source License Version 1.1
*
* Sun Microsystems Inc., October, 2000
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2000 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
*
* Sun Industry Standards Source License Version 1.1
* =================================================
* The contents of this file are subject to the Sun Industry Standards
* Source License Version 1.1 (the "License"); You may not use this file
* except in compliance with the License. You may obtain a copy of the
* License at http://www.openoffice.org/license.html.
*
* Software provided under this License is provided on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
* WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS,
* MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING.
* See the License for the specific provisions governing your rights and
* obligations concerning the Software.
*
* The Initial Developer of the Original Code is: Sun Microsystems, Inc.
*
* Copyright: 2000 by Sun Microsystems, Inc.
*
* All Rights Reserved.
*
* Contributor(s): _______________________________________
*
*
************************************************************************/
#ifndef _SD_ANIMOBJS_HXX
#define _SD_ANIMOBJS_HXX
#ifndef _SFXDOCKWIN_HXX //autogen
#include <sfx2/dockwin.hxx>
#endif
#ifndef _SV_FIXED_HXX //autogen
#include <vcl/fixed.hxx>
#endif
#ifndef _STDCTRL_HXX //autogen
#include <svtools/stdctrl.hxx>
#endif
#ifndef _SV_GROUP_HXX //autogen
#include <vcl/group.hxx>
#endif
#ifndef _SFXCTRLITEM_HXX //autogen
#include <sfx2/ctrlitem.hxx>
#endif
#ifndef _SV_BUTTON_HXX //autogen
#include <vcl/button.hxx>
#endif
#ifndef _SV_FIELD_HXX //autogen
#include <vcl/field.hxx>
#endif
#ifndef _SVX_DLG_CTRL_HXX //autogen
#include <svx/dlgctrl.hxx>
#endif
#ifndef _SV_LSTBOX_HXX //autogen
#include <vcl/lstbox.hxx>
#endif
#ifndef _SD_SDRESID_HXX
#include "sdresid.hxx"
#endif
class SdDrawDocument;
class SdView;
class BitmapEx;
//------------------------------------------------------------------------
enum BitmapAdjustment
{
BA_LEFT_UP,
BA_LEFT,
BA_LEFT_DOWN,
BA_UP,
BA_CENTER,
BA_DOWN,
BA_RIGHT_UP,
BA_RIGHT,
BA_RIGHT_DOWN
};
//------------------------------------------------------------------------
class SdDisplay : public Control
{
private:
BitmapEx* pBitmapEx;
Fraction aScale;
public:
SdDisplay( Window* pWin, SdResId Id );
~SdDisplay();
virtual void Paint( const Rectangle& rRect );
void SetBitmapEx( BitmapEx* pBmpEx ) { pBitmapEx = pBmpEx; }
void SetScale( const Fraction& rFrac );
};
//------------------------------------------------------------------------
class SdAnimationWin : public SfxDockingWindow
{
friend class SdAnimationChildWindow;
friend class SdAnimationControllerItem;
private:
SdDisplay aCtlDisplay;
ImageButton aBtnFirst;
ImageButton aBtnReverse;
ImageButton aBtnStop;
ImageButton aBtnPlay;
ImageButton aBtnLast;
NumericField aNumFldBitmap;
TimeField aTimeField;
ListBox aLbLoopCount;
ImageButton aBtnGetOneObject;
ImageButton aBtnGetAllObjects;
ImageButton aBtnRemoveBitmap;
ImageButton aBtnRemoveAll;
FixedText aFtCount;
FixedInfo aFiCount;
GroupBox aGrpBitmap;
RadioButton aRbtGroup;
RadioButton aRbtBitmap;
FixedText aFtAdjustment;
ListBox aLbAdjustment;
FixedText aFtColor;
ColorLB aLbColor;
PushButton aBtnCreateGroup;
GroupBox aGrpAnimation;
Window* pWin;
List aBmpExList;
List aTimeList;
SdDrawDocument* pMyDoc;
BitmapEx* pBitmapEx;
Size aSize;
Size aFltWinSize;
Size aDisplaySize;
Size aBmpSize;
BOOL bMovie;
BOOL bAllObjects;
SfxBindings* pBindings;
SdAnimationControllerItem* pControllerItem;
//------------------------------------
DECL_LINK( ClickFirstHdl, void * );
DECL_LINK( ClickStopHdl, void * );
DECL_LINK( ClickPlayHdl, void * );
DECL_LINK( ClickLastHdl, void * );
DECL_LINK( ClickGetObjectHdl, void * );
DECL_LINK( ClickRemoveBitmapHdl, void * );
DECL_LINK( ClickRbtHdl, void * );
DECL_LINK( ClickCreateGroupHdl, void * );
DECL_LINK( ModifyBitmapHdl, void * );
DECL_LINK( ModifyTimeHdl, void * );
void UpdateControl( ULONG nPos, BOOL bDisableCtrls = FALSE );
void ResetAttrs();
void WaitInEffect( ULONG nMilliSeconds ) const;
void WaitInEffect( ULONG nMilliSeconds, ULONG nTime,
SfxProgress* pStbMgr ) const;
Fraction GetScale();
protected:
virtual BOOL Close();
virtual void Resize();
virtual void FillInfo( SfxChildWinInfo& ) const;
public:
SdAnimationWin( SfxBindings* pBindings, SfxChildWindow *pCW,
Window* pParent, const SdResId& rSdResId );
~SdAnimationWin();
void InitColorLB( const SdDrawDocument* pDoc );
void AddObj( SdView& rView );
void CreateAnimObj( SdView& rView );
};
/*************************************************************************
|*
|* Ableitung vom SfxChildWindow als "Behaelter" fuer Animator
|*
\************************************************************************/
class SdAnimationChildWindow : public SfxChildWindow
{
public:
SdAnimationChildWindow( Window*, USHORT, SfxBindings*,
SfxChildWinInfo*);
SFX_DECL_CHILDWINDOW(SdAnimationChildWindow);
};
/*************************************************************************
|*
|* ControllerItem fuer Animator
|*
\************************************************************************/
class SdAnimationControllerItem : public SfxControllerItem
{
SdAnimationWin* pAnimationWin;
protected:
virtual void StateChanged( USHORT nSId, SfxItemState eState,
const SfxPoolItem* pState );
public:
SdAnimationControllerItem( USHORT, SdAnimationWin*, SfxBindings* );
};
#endif // _SD_ANIMOBJS_HXX