260 lines
7.4 KiB
C++
260 lines
7.4 KiB
C++
/*************************************************************************
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*
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* $RCSfile: animobjs.hxx,v $
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*
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* $Revision: 1.1.1.1 $
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*
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* last change: $Author: hr $ $Date: 2000-09-18 16:48:37 $
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*
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* The Contents of this file are made available subject to the terms of
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* either of the following licenses
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*
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* - GNU Lesser General Public License Version 2.1
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* - Sun Industry Standards Source License Version 1.1
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*
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* Sun Microsystems Inc., October, 2000
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*
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* GNU Lesser General Public License Version 2.1
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* =============================================
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* Copyright 2000 by Sun Microsystems, Inc.
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* 901 San Antonio Road, Palo Alto, CA 94303, USA
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License version 2.1, as published by the Free Software Foundation.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
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* MA 02111-1307 USA
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*
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*
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* Sun Industry Standards Source License Version 1.1
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* =================================================
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* The contents of this file are subject to the Sun Industry Standards
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* Source License Version 1.1 (the "License"); You may not use this file
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* except in compliance with the License. You may obtain a copy of the
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* License at http://www.openoffice.org/license.html.
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*
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* Software provided under this License is provided on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
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* WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS,
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* MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING.
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* See the License for the specific provisions governing your rights and
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* obligations concerning the Software.
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*
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* The Initial Developer of the Original Code is: Sun Microsystems, Inc.
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*
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* Copyright: 2000 by Sun Microsystems, Inc.
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*
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* All Rights Reserved.
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*
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* Contributor(s): _______________________________________
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*
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*
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************************************************************************/
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#ifndef _SD_ANIMOBJS_HXX
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#define _SD_ANIMOBJS_HXX
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#ifndef _SFXDOCKWIN_HXX //autogen
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#include <sfx2/dockwin.hxx>
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#endif
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#ifndef _SV_FIXED_HXX //autogen
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#include <vcl/fixed.hxx>
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#endif
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#ifndef _STDCTRL_HXX //autogen
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#include <svtools/stdctrl.hxx>
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#endif
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#ifndef _SV_GROUP_HXX //autogen
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#include <vcl/group.hxx>
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#endif
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#ifndef _SFXCTRLITEM_HXX //autogen
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#include <sfx2/ctrlitem.hxx>
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#endif
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#ifndef _SV_BUTTON_HXX //autogen
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#include <vcl/button.hxx>
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#endif
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#ifndef _SV_FIELD_HXX //autogen
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#include <vcl/field.hxx>
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#endif
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#ifndef _SVX_DLG_CTRL_HXX //autogen
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#include <svx/dlgctrl.hxx>
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#endif
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#ifndef _SV_LSTBOX_HXX //autogen
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#include <vcl/lstbox.hxx>
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#endif
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#ifndef _SD_SDRESID_HXX
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#include "sdresid.hxx"
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#endif
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class SdDrawDocument;
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class SdView;
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class BitmapEx;
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//------------------------------------------------------------------------
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enum BitmapAdjustment
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{
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BA_LEFT_UP,
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BA_LEFT,
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BA_LEFT_DOWN,
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BA_UP,
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BA_CENTER,
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BA_DOWN,
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BA_RIGHT_UP,
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BA_RIGHT,
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BA_RIGHT_DOWN
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};
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//------------------------------------------------------------------------
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class SdDisplay : public Control
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{
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private:
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BitmapEx* pBitmapEx;
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Fraction aScale;
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public:
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SdDisplay( Window* pWin, SdResId Id );
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~SdDisplay();
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virtual void Paint( const Rectangle& rRect );
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void SetBitmapEx( BitmapEx* pBmpEx ) { pBitmapEx = pBmpEx; }
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void SetScale( const Fraction& rFrac );
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};
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//------------------------------------------------------------------------
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class SdAnimationWin : public SfxDockingWindow
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{
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friend class SdAnimationChildWindow;
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friend class SdAnimationControllerItem;
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private:
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SdDisplay aCtlDisplay;
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ImageButton aBtnFirst;
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ImageButton aBtnReverse;
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ImageButton aBtnStop;
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ImageButton aBtnPlay;
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ImageButton aBtnLast;
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NumericField aNumFldBitmap;
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TimeField aTimeField;
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ListBox aLbLoopCount;
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ImageButton aBtnGetOneObject;
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ImageButton aBtnGetAllObjects;
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ImageButton aBtnRemoveBitmap;
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ImageButton aBtnRemoveAll;
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FixedText aFtCount;
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FixedInfo aFiCount;
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GroupBox aGrpBitmap;
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RadioButton aRbtGroup;
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RadioButton aRbtBitmap;
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FixedText aFtAdjustment;
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ListBox aLbAdjustment;
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FixedText aFtColor;
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ColorLB aLbColor;
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PushButton aBtnCreateGroup;
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GroupBox aGrpAnimation;
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Window* pWin;
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List aBmpExList;
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List aTimeList;
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SdDrawDocument* pMyDoc;
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BitmapEx* pBitmapEx;
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Size aSize;
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Size aFltWinSize;
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Size aDisplaySize;
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Size aBmpSize;
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BOOL bMovie;
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BOOL bAllObjects;
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SfxBindings* pBindings;
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SdAnimationControllerItem* pControllerItem;
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//------------------------------------
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DECL_LINK( ClickFirstHdl, void * );
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DECL_LINK( ClickStopHdl, void * );
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DECL_LINK( ClickPlayHdl, void * );
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DECL_LINK( ClickLastHdl, void * );
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DECL_LINK( ClickGetObjectHdl, void * );
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DECL_LINK( ClickRemoveBitmapHdl, void * );
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DECL_LINK( ClickRbtHdl, void * );
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DECL_LINK( ClickCreateGroupHdl, void * );
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DECL_LINK( ModifyBitmapHdl, void * );
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DECL_LINK( ModifyTimeHdl, void * );
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void UpdateControl( ULONG nPos, BOOL bDisableCtrls = FALSE );
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void ResetAttrs();
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void WaitInEffect( ULONG nMilliSeconds ) const;
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void WaitInEffect( ULONG nMilliSeconds, ULONG nTime,
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SfxProgress* pStbMgr ) const;
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Fraction GetScale();
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protected:
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virtual BOOL Close();
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virtual void Resize();
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virtual void FillInfo( SfxChildWinInfo& ) const;
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public:
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SdAnimationWin( SfxBindings* pBindings, SfxChildWindow *pCW,
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Window* pParent, const SdResId& rSdResId );
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~SdAnimationWin();
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void InitColorLB( const SdDrawDocument* pDoc );
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void AddObj( SdView& rView );
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void CreateAnimObj( SdView& rView );
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};
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/*************************************************************************
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|*
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|* Ableitung vom SfxChildWindow als "Behaelter" fuer Animator
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|*
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\************************************************************************/
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class SdAnimationChildWindow : public SfxChildWindow
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{
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public:
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SdAnimationChildWindow( Window*, USHORT, SfxBindings*,
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SfxChildWinInfo*);
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SFX_DECL_CHILDWINDOW(SdAnimationChildWindow);
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};
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/*************************************************************************
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|*
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|* ControllerItem fuer Animator
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|*
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\************************************************************************/
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class SdAnimationControllerItem : public SfxControllerItem
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{
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SdAnimationWin* pAnimationWin;
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protected:
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virtual void StateChanged( USHORT nSId, SfxItemState eState,
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const SfxPoolItem* pState );
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public:
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SdAnimationControllerItem( USHORT, SdAnimationWin*, SfxBindings* );
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};
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#endif // _SD_ANIMOBJS_HXX
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