de672bdbed
2005/09/05 17:38:47 rt 1.5.62.1: #i54170# Change license header: remove SISSL
110 lines
3.2 KiB
C++
110 lines
3.2 KiB
C++
/*************************************************************************
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* $RCSfile: b3dvector.cxx,v $
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*
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* $Revision: 1.6 $
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*
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* last change: $Author: rt $ $Date: 2005-09-07 20:54:45 $
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*
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* The Contents of this file are made available subject to
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* the terms of GNU Lesser General Public License Version 2.1.
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*
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*
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* GNU Lesser General Public License Version 2.1
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* =============================================
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* Copyright 2005 by Sun Microsystems, Inc.
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* 901 San Antonio Road, Palo Alto, CA 94303, USA
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License version 2.1, as published by the Free Software Foundation.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
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* MA 02111-1307 USA
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*
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************************************************************************/
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#ifndef _BGFX_VECTOR_B3DVECTOR_HXX
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#include <basegfx/vector/b3dvector.hxx>
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#endif
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#ifndef _BGFX_MATRIX_B3DHOMMATRIX_HXX
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#include <basegfx/matrix/b3dhommatrix.hxx>
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#endif
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namespace basegfx
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{
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B3DVector& B3DVector::normalize()
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{
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double fLen(scalar(*this));
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if(!::basegfx::fTools::equalZero(fLen))
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{
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const double fOne(1.0);
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if(!::basegfx::fTools::equal(fOne, fLen))
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{
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fLen = sqrt(fLen);
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if(!::basegfx::fTools::equalZero(fLen))
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{
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mfX /= fLen;
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mfY /= fLen;
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mfZ /= fLen;
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}
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}
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}
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return *this;
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}
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B3DVector B3DVector::getPerpendicular(const B3DVector& rNormalizedVec) const
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{
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B3DVector aNew(*this);
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aNew = cross(aNew, rNormalizedVec);
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aNew.normalize();
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return aNew;
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}
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B3DVector B3DVector::getProjectionOnPlane(const B3DVector& rNormalizedPlane) const
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{
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B3DVector aNew(*this);
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aNew = cross(aNew, rNormalizedPlane);
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aNew = cross(aNew, rNormalizedPlane);
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aNew.mfX = mfX - aNew.mfX;
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aNew.mfY = mfY - aNew.mfY;
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aNew.mfZ = mfZ - aNew.mfZ;
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return aNew;
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}
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B3DVector& B3DVector::operator*=( const ::basegfx::B3DHomMatrix& rMat )
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{
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const double fTempX( rMat.get(0,0)*mfX + rMat.get(0,1)*mfY + rMat.get(0,2)*mfZ );
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const double fTempY( rMat.get(1,0)*mfX + rMat.get(1,1)*mfY + rMat.get(1,2)*mfZ );
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const double fTempZ( rMat.get(2,0)*mfX + rMat.get(2,1)*mfY + rMat.get(2,2)*mfZ );
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mfX = fTempX;
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mfY = fTempY;
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mfZ = fTempZ;
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return *this;
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}
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B3DVector operator*( const ::basegfx::B3DHomMatrix& rMat, const B3DVector& rVec )
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{
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B3DVector aRes( rVec );
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return aRes*=rMat;
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}
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} // end of namespace basegfx
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// eof
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