office-gobmx/drawinglayer/inc/primitive3d/polygontubeprimitive3d.hxx
Gabor Kelemen 433e60eb52 tdf#42949 Fix new IWYU warnings in directories d*
Found with bin/find-unneeded-includes
Only removal proposals are dealt with here.

Change-Id: I8f3cd05dbd86bd22fd84d767adc44fc2b0c89404
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/105468
Tested-by: Jenkins
Reviewed-by: Miklos Vajna <vmiklos@collabora.com>
2020-11-09 16:04:18 +01:00

88 lines
3.8 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#pragma once
#include <drawinglayer/primitive3d/polygonprimitive3d.hxx>
namespace drawinglayer::primitive3d
{
/** PolygonStrokePrimitive3D class
This 3D primitive extends a 3D hairline to a 3D tube which is
e.g. used for fat lines in 3D. It's decomposition will create all
3D objects needed for the line tubes and the edge roundings
in full 3D.
*/
class PolygonTubePrimitive3D final : public PolygonHairlinePrimitive3D
{
/// hold the last decomposition since it's expensive
Primitive3DContainer maLast3DDecomposition;
/// visualisation parameters
double mfRadius;
double mfDegreeStepWidth;
double mfMiterMinimumAngle;
basegfx::B2DLineJoin maLineJoin;
css::drawing::LineCap maLineCap;
/** access methods to maLast3DDecomposition. The usage of this methods may allow
later thread-safe stuff to be added if needed. Only to be used by getDecomposition()
implementations for buffering the last decomposition.
*/
const Primitive3DContainer& getLast3DDecomposition() const { return maLast3DDecomposition; }
/// local decomposition.
Primitive3DContainer impCreate3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const;
public:
/// constructor
PolygonTubePrimitive3D(
const basegfx::B3DPolygon& rPolygon,
const basegfx::BColor& rBColor,
double fRadius,
basegfx::B2DLineJoin aLineJoin,
css::drawing::LineCap aLineCap,
double fDegreeStepWidth = basegfx::deg2rad(10.0),
double fMiterMinimumAngle = basegfx::deg2rad(15.0));
/// data read access
double getRadius() const { return mfRadius; }
double getDegreeStepWidth() const { return mfDegreeStepWidth; }
double getMiterMinimumAngle() const { return mfMiterMinimumAngle; }
basegfx::B2DLineJoin getLineJoin() const { return maLineJoin; }
css::drawing::LineCap getLineCap() const { return maLineCap; }
/// compare operator
virtual bool operator==(const BasePrimitive3D& rPrimitive) const override;
/** local decomposition. Use own buffering since we are not derived from
BufferedDecompositionPrimitive3D
*/
virtual Primitive3DContainer get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const override;
/// provide unique ID
DeclPrimitive3DIDBlock()
};
} // end of namespace drawinglayer::primitive3d
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */