433e60eb52
Found with bin/find-unneeded-includes Only removal proposals are dealt with here. Change-Id: I8f3cd05dbd86bd22fd84d767adc44fc2b0c89404 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/105468 Tested-by: Jenkins Reviewed-by: Miklos Vajna <vmiklos@collabora.com>
73 lines
2.9 KiB
C++
73 lines
2.9 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#pragma once
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#include <drawinglayer/primitive3d/groupprimitive3d.hxx>
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#include <basegfx/matrix/b2dhommatrix.hxx>
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#include <basegfx/color/bcolor.hxx>
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namespace drawinglayer::primitive3d
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{
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/** ShadowPrimitive3D class
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This 3D grouping primitive is used to define a shadow for
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3d geometry by embedding it. The shadow of 3D objects are
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2D polygons, so the shadow transformation is a 2D transformation.
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If the Shadow3D flag is set, the shadow definition has to be
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combined with the scene and camera definition to create the correct
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projected shadow 2D-Polygons.
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*/
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class ShadowPrimitive3D final : public GroupPrimitive3D
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{
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/// 2D shadow definition
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basegfx::B2DHomMatrix maShadowTransform;
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basegfx::BColor maShadowColor;
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double mfShadowTransparence;
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bool mbShadow3D : 1;
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public:
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/// constructor
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ShadowPrimitive3D(
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const basegfx::B2DHomMatrix& rShadowTransform,
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const basegfx::BColor& rShadowColor,
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double fShadowTransparence,
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bool bShadow3D,
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const Primitive3DContainer& rChildren);
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/// data read access
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const basegfx::B2DHomMatrix& getShadowTransform() const { return maShadowTransform; }
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const basegfx::BColor& getShadowColor() const { return maShadowColor; }
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double getShadowTransparence() const { return mfShadowTransparence; }
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bool getShadow3D() const { return mbShadow3D; }
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/// compare operator
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virtual bool operator==(const BasePrimitive3D& rPrimitive) const override;
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/// provide unique ID
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DeclPrimitive3DIDBlock()
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};
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} // end of namespace drawinglayer::primitive3d
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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