office-gobmx/include/svx/float3d.hxx
Norbert Thiebaud db380aab10 Reverts a commit series that cripple windows ci.
Revert "SvxShadowTabPage::Construct was removed"
 f9a2c1c12e.
Revert "replace OColorPopup with SvxColorWindow"
 f300754bb1.
Revert "drop AutoColorInvalid/SID_ATTR_AUTO_COLOR_INVALID"
 347c2c3345.
Revert "replace last ColorLB use with a listbox of colors"
 604b35bf55.
Revert "simplify, its just a vector of colors"
 351a97ce6b.
Revert "replace user draw with an Image of the color"
 df738e0f8c.
Revert "strip down to the used pieces"
 commit 08d6cd788f.
Revert "move now combined ColorLB to location of last user"
 a19b18ad7c.
Revert "fold ColorListBox and ColorLB together"
 a989a0b1f2.
Revert "move ColorListBox beside sole thing that uses it"
 760a198e69.
Revert "extensions leaks out details of Color Selector, patch it up"
 8bea644d61.
Revert "inherit FillAttrLB from ListBox not ColorListBox"
 d2ce812f1d.
Revert "unify color selectors"
 43bc303148.
2016-11-05 13:42:40 -05:00

265 lines
8.8 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_SVX_FLOAT3D_HXX
#define INCLUDED_SVX_FLOAT3D_HXX
#include <sfx2/ctrlitem.hxx>
#include <vcl/fixed.hxx>
#include <vcl/field.hxx>
#include <sfx2/dockwin.hxx>
#include <vcl/button.hxx>
#include <svx/svxdllapi.h>
#include <svx/f3dchild.hxx>
#include <svx/dlgctl3d.hxx>
#include <svx/dlgctrl.hxx>
#include <svx/svdmodel.hxx>
enum class ViewType3D
{
Geo = 1,
Representation,
Light,
Texture,
Material
};
class SdrModel;
class FmFormModel;
class VirtualDevice;
class E3dView;
class SdrPageView;
class Svx3DCtrlItem;
class SvxConvertTo3DItem;
struct Svx3DWinImpl;
class SAL_WARN_UNUSED SVX_DLLPUBLIC Svx3DWin : public SfxDockingWindow
{
friend class Svx3DChildWindow;
friend class Svx3DCtrlItem;
using Window::Update;
private:
VclPtr<PushButton> m_pBtnGeo;
VclPtr<PushButton> m_pBtnRepresentation;
VclPtr<PushButton> m_pBtnLight;
VclPtr<PushButton> m_pBtnTexture;
VclPtr<PushButton> m_pBtnMaterial;
VclPtr<PushButton> m_pBtnUpdate;
VclPtr<PushButton> m_pBtnAssign;
// geometry
VclPtr<VclContainer> m_pFLGeometrie;
VclPtr<FixedText> m_pFtPercentDiagonal;
VclPtr<MetricField> m_pMtrPercentDiagonal;
VclPtr<FixedText> m_pFtBackscale;
VclPtr<MetricField> m_pMtrBackscale;
VclPtr<FixedText> m_pFtEndAngle;
VclPtr<MetricField> m_pMtrEndAngle;
VclPtr<FixedText> m_pFtDepth;
VclPtr<MetricField> m_pMtrDepth;
VclPtr<VclContainer> m_pFLSegments;
VclPtr<NumericField> m_pNumHorizontal;
VclPtr<NumericField> m_pNumVertical;
VclPtr<VclContainer> m_pFLNormals;
VclPtr<PushButton> m_pBtnNormalsObj;
VclPtr<PushButton> m_pBtnNormalsFlat;
VclPtr<PushButton> m_pBtnNormalsSphere;
VclPtr<PushButton> m_pBtnNormalsInvert;
VclPtr<PushButton> m_pBtnTwoSidedLighting;
VclPtr<PushButton> m_pBtnDoubleSided;
// presentation
VclPtr<VclContainer> m_pFLRepresentation;
VclPtr<ListBox> m_pLbShademode;
VclPtr<VclContainer> m_pFLShadow;
VclPtr<PushButton> m_pBtnShadow3d;
VclPtr<FixedText> m_pFtSlant;
VclPtr<MetricField> m_pMtrSlant;
VclPtr<VclContainer> m_pFLCamera;
VclPtr<MetricField> m_pMtrDistance;
VclPtr<MetricField> m_pMtrFocalLength;
// lighting
VclPtr<VclContainer> m_pFLLight;
VclPtr<PushButton> m_pBtnLight1;
VclPtr<PushButton> m_pBtnLight2;
VclPtr<PushButton> m_pBtnLight3;
VclPtr<PushButton> m_pBtnLight4;
VclPtr<PushButton> m_pBtnLight5;
VclPtr<PushButton> m_pBtnLight6;
VclPtr<PushButton> m_pBtnLight7;
VclPtr<PushButton> m_pBtnLight8;
VclPtr<ColorLB> m_pLbLight1;
VclPtr<ColorLB> m_pLbLight2;
VclPtr<ColorLB> m_pLbLight3;
VclPtr<ColorLB> m_pLbLight4;
VclPtr<ColorLB> m_pLbLight5;
VclPtr<ColorLB> m_pLbLight6;
VclPtr<ColorLB> m_pLbLight7;
VclPtr<ColorLB> m_pLbLight8;
VclPtr<PushButton> m_pBtnLightColor;
VclPtr<ColorLB> m_pLbAmbientlight; // ListBox
VclPtr<PushButton> m_pBtnAmbientColor; // color button
// Textures
VclPtr<VclContainer> m_pFLTexture;
VclPtr<PushButton> m_pBtnTexLuminance;
VclPtr<PushButton> m_pBtnTexColor;
VclPtr<PushButton> m_pBtnTexReplace;
VclPtr<PushButton> m_pBtnTexModulate;
VclPtr<PushButton> m_pBtnTexBlend;
VclPtr<PushButton> m_pBtnTexObjectX;
VclPtr<PushButton> m_pBtnTexParallelX;
VclPtr<PushButton> m_pBtnTexCircleX;
VclPtr<PushButton> m_pBtnTexObjectY;
VclPtr<PushButton> m_pBtnTexParallelY;
VclPtr<PushButton> m_pBtnTexCircleY;
VclPtr<PushButton> m_pBtnTexFilter;
// material
// material editor
VclPtr<VclContainer> m_pFLMaterial;
VclPtr<ListBox> m_pLbMatFavorites;
VclPtr<ColorLB> m_pLbMatColor;
VclPtr<PushButton> m_pBtnMatColor;
VclPtr<ColorLB> m_pLbMatEmission;
VclPtr<PushButton> m_pBtnEmissionColor;
VclPtr<VclContainer> m_pFLMatSpecular;
VclPtr<ColorLB> m_pLbMatSpecular;
VclPtr<PushButton> m_pBtnSpecularColor;
VclPtr<MetricField> m_pMtrMatSpecularIntensity;
VclPtr<Svx3DPreviewControl> m_pCtlPreview;
VclPtr<SvxLightCtl3D> m_pCtlLightPreview;
// bottom part
VclPtr<PushButton> m_pBtnConvertTo3D;
VclPtr<PushButton> m_pBtnLatheObject;
VclPtr<PushButton> m_pBtnPerspective;
// the rest ...
Image aImgLightOn;
Image aImgLightOff;
bool bUpdate;
ViewType3D eViewType;
// Model, Page, View etc. for favourites
FmFormModel* pModel;
VclPtr<VirtualDevice> pVDev;
SfxBindings* pBindings;
Svx3DCtrlItem* pControllerItem;
SvxConvertTo3DItem* pConvertTo3DItem;
SvxConvertTo3DItem* pConvertTo3DLatheItem;
std::unique_ptr<Svx3DWinImpl> mpImpl;
MapUnit ePoolUnit;
FieldUnit eFUnit;
// ItemSet used to remember set 2d attributes
SfxItemSet* mpRemember2DAttributes;
DECL_LINK( ClickViewTypeHdl, Button*, void );
DECL_LINK( ClickUpdateHdl, Button*, void );
DECL_LINK( ClickAssignHdl, Button*, void );
DECL_LINK( ClickHdl, Button*, void );
DECL_LINK( ClickColorHdl, Button*, void );
DECL_LINK( SelectHdl, ListBox&, void );
DECL_LINK( ModifyHdl, Edit&, void );
void ClickLight(PushButton &rBtn);
DECL_LINK( ChangeSelectionCallbackHdl, SvxLightCtl3D*, void );
SVX_DLLPRIVATE void Construct();
SVX_DLLPRIVATE void Reset();
SVX_DLLPRIVATE static bool LBSelectColor( ColorLB* pLb, const Color& rColor );
SVX_DLLPRIVATE sal_uInt16 GetLightSource( const PushButton* pBtn );
SVX_DLLPRIVATE ColorLB* GetLbByButton( const PushButton* pBtn = nullptr );
SVX_DLLPRIVATE bool GetUILightState( const PushButton& rBtn ) const;
SVX_DLLPRIVATE void SetUILightState( PushButton& aBtn, bool bState );
protected:
virtual void Resize() override;
public:
Svx3DWin( SfxBindings* pBindings, SfxChildWindow *pCW,
vcl::Window* pParent );
virtual ~Svx3DWin() override;
virtual void dispose() override;
void InitColorLB( const SdrModel* pDoc );
bool IsUpdateMode() const { return bUpdate; }
void Update( SfxItemSet& rSet );
void GetAttr( SfxItemSet& rSet );
void UpdatePreview(); // nach oben (private)
void DocumentReload();
};
/*************************************************************************
|*
|* Controller item for 3D Window (Floating/Docking)
|*
\************************************************************************/
class Svx3DCtrlItem : public SfxControllerItem
{
protected:
virtual void StateChanged( sal_uInt16 nSId, SfxItemState eState,
const SfxPoolItem* pState ) override;
public:
Svx3DCtrlItem( sal_uInt16, SfxBindings* );
};
/*************************************************************************
|*
|* ControllerItem for State of a Slot
|* (SID_CONVERT_TO_3D, SID_CONVERT_TO_3D_LATHE_FAST)
|*
\************************************************************************/
class SvxConvertTo3DItem : public SfxControllerItem
{
bool bState;
protected:
virtual void StateChanged(sal_uInt16 nSId, SfxItemState eState, const SfxPoolItem* pState) override;
public:
SvxConvertTo3DItem(sal_uInt16 nId, SfxBindings* pBindings);
bool GetState() const { return bState; }
};
#endif // INCLUDED_SVX_FLOAT3D_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */