office-gobmx/include/svx/scene3d.hxx
Stephan Bergmann 91dd2db17b loplugin:override: No more need for the "MSVC dtor override" workaround
The issue of 362d4f0cd4 "Explicitly mark
overriding destructors as 'virtual'" appears to no longer be a problem with
MSVC 2013.

(The little change in the rewriting code of compilerplugins/clang/override.cxx
was necessary to prevent an endless loop when adding "override" to

  OOO_DLLPUBLIC_CHARTTOOLS    virtual ~CloseableLifeTimeManager();

in chart2/source/inc/LifeTime.hxx, getting stuck in the leading
OOO_DLLPUBLIC_CHARTTOOLS macro.  Can't remember what that
isAtEndOfImmediateMacroExpansion thing was originally necessary for, anyway.)

Change-Id: I534c634504d7216b9bb632c2775c04eaf27e927e
2016-09-13 13:19:22 +02:00

169 lines
6.1 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_SVX_SCENE3D_HXX
#define INCLUDED_SVX_SCENE3D_HXX
#include <svx/camera3d.hxx>
#include <tools/b3dtrans.hxx>
#include <svx/svxdllapi.h>
#include <svx/obj3d.hxx>
namespace sdr { namespace properties {
class BaseProperties;
class E3dSceneProperties;
}}
namespace drawinglayer { namespace geometry {
class ViewInformation3D;
}}
/*************************************************************************
|*
|* GeoData relevant for undo actions
|*
\************************************************************************/
class E3DSceneGeoData : public E3DObjGeoData
{
public:
Camera3D aCamera;
E3DSceneGeoData() {}
};
class Imp3DDepthRemapper;
/*************************************************************************
|*
|* base class for 3D scenes
|*
\************************************************************************/
class SVX_DLLPUBLIC E3dScene : public E3dObject
{
private:
// to allow sdr::properties::E3dSceneProperties access to StructureChanged()
friend class sdr::properties::E3dSceneProperties;
protected:
virtual sdr::properties::BaseProperties* CreateObjectSpecificProperties() override;
virtual sdr::contact::ViewContact* CreateObjectSpecificViewContact() override;
// transformations
B3dCamera aCameraSet;
Camera3D aCamera;
Imp3DDepthRemapper* mp3DDepthRemapper;
// Flag to determine if only selected objects should be drawn
bool bDrawOnlySelected : 1;
virtual void NewObjectInserted(const E3dObject* p3DObj) override;
virtual void StructureChanged() override;
void RebuildLists();
virtual void Notify(SfxBroadcaster &rBC, const SfxHint &rHint) override;
protected:
void SetDefaultAttributes(E3dDefaultAttributes& rDefault);
void ImpCleanup3DDepthMapper();
public:
E3dScene();
E3dScene(E3dDefaultAttributes& rDefault);
virtual ~E3dScene() override;
virtual void SetBoundRectDirty() override;
// access to cleanup of depth mapper
void Cleanup3DDepthMapper() { ImpCleanup3DDepthMapper(); }
virtual basegfx::B2DPolyPolygon TakeXorPoly() const override;
sal_uInt32 RemapOrdNum(sal_uInt32 nOrdNum) const;
// Perspective: enum ProjectionType { ProjectionType::Parallel, ProjectionType::Perspective }
ProjectionType GetPerspective() const
{ return (ProjectionType) static_cast<const Svx3DPerspectiveItem&>(GetObjectItemSet().Get(SDRATTR_3DSCENE_PERSPECTIVE)).GetValue(); }
// Distance:
double GetDistance() const
{ return (double)static_cast<const SfxUInt32Item&>(GetObjectItemSet().Get(SDRATTR_3DSCENE_DISTANCE)).GetValue(); }
// Focal length: before cm, now 1/10th mm (*100)
double GetFocalLength() const
{ return static_cast<const SfxUInt32Item&>(GetObjectItemSet().Get(SDRATTR_3DSCENE_FOCAL_LENGTH)).GetValue(); }
// set flag to draw only selected
void SetDrawOnlySelected(bool bNew) { bDrawOnlySelected = bNew; }
bool GetDrawOnlySelected() const { return bDrawOnlySelected; }
virtual sal_uInt16 GetObjIdentifier() const override;
virtual void NbcSetSnapRect(const Rectangle& rRect) override;
virtual void NbcMove(const Size& rSize) override;
virtual void NbcResize(const Point& rRef, const Fraction& rXFact,
const Fraction& rYFact) override;
virtual void RecalcSnapRect() override;
virtual E3dScene* GetScene() const override;
void SetCamera(const Camera3D& rNewCamera);
const Camera3D& GetCamera() const { return aCamera; }
void removeAllNonSelectedObjects();
virtual E3dScene* Clone() const override;
E3dScene& operator=(const E3dScene&);
virtual SdrObjGeoData *NewGeoData() const override;
virtual void SaveGeoData(SdrObjGeoData& rGeo) const override;
virtual void RestGeoData(const SdrObjGeoData& rGeo) override;
virtual void NbcSetTransform(const basegfx::B3DHomMatrix& rMatrix) override;
virtual void SetTransform(const basegfx::B3DHomMatrix& rMatrix) override;
virtual void NbcRotate(const Point& rRef, long nAngle, double sn, double cs) override;
void RotateScene(const Point& rRef, long nAngle, double sn, double cs);
// TakeObjName...() is for the display in the UI, for example "3 frames selected".
virtual OUString TakeObjNameSingul() const override;
virtual OUString TakeObjNamePlural() const override;
// get transformations
B3dCamera& GetCameraSet() { return aCameraSet; }
const B3dCamera& GetCameraSet() const { return aCameraSet; }
// break up
virtual bool IsBreakObjPossible() override;
// polygon which is built during creation
virtual basegfx::B2DPolyPolygon TakeCreatePoly(const SdrDragStat& rDrag) const override;
// create moves
virtual bool BegCreate(SdrDragStat& rStat) override;
virtual bool MovCreate(SdrDragStat& rStat) override; // true=Xor muss repainted werden
virtual bool EndCreate(SdrDragStat& rStat, SdrCreateCmd eCmd) override;
virtual bool BckCreate(SdrDragStat& rStat) override;
virtual void BrkCreate(SdrDragStat& rStat) override;
};
#endif // INCLUDED_SVX_SCENE3D_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */