8c8d878632
because there are lots of things being marked dirty, and I like to be sure I know what the code is doing Change-Id: Ifd0380c5560adc4a054495551885fe33af4f3e5a Reviewed-on: https://gerrit.libreoffice.org/c/core/+/120460 Tested-by: Jenkins Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
192 lines
7 KiB
C++
192 lines
7 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef INCLUDED_SVX_SCENE3D_HXX
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#define INCLUDED_SVX_SCENE3D_HXX
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#include <svx/camera3d.hxx>
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#include <tools/b3dtrans.hxx>
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#include <svx/svdpage.hxx>
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#include <svx/svxdllapi.h>
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#include <svx/obj3d.hxx>
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#include <svx/svx3ditems.hxx>
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#include <memory>
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namespace sdr::properties {
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class BaseProperties;
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}
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/*************************************************************************
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|*
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|* GeoData relevant for undo actions
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|*
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\************************************************************************/
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class E3DSceneGeoData final : public E3DObjGeoData
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{
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public:
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Camera3D aCamera;
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E3DSceneGeoData() {}
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};
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class Imp3DDepthRemapper;
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/*************************************************************************
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|*
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|* base class for 3D scenes
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|*
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\************************************************************************/
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class SVXCORE_DLLPUBLIC E3dScene final : public E3dObject, public SdrObjList
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{
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virtual std::unique_ptr<sdr::properties::BaseProperties> CreateObjectSpecificProperties() override;
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virtual std::unique_ptr<sdr::contact::ViewContact> CreateObjectSpecificViewContact() override;
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// transformations
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B3dCamera aCameraSet;
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Camera3D aCamera;
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mutable std::unique_ptr<Imp3DDepthRemapper> mp3DDepthRemapper;
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// Flag to determine if only selected objects should be drawn
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bool bDrawOnlySelected : 1;
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bool mbSkipSettingDirty : 1;
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void RebuildLists();
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virtual void Notify(SfxBroadcaster &rBC, const SfxHint &rHint) override;
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void SetDefaultAttributes();
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void ImpCleanup3DDepthMapper();
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// protected destructor
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virtual ~E3dScene() override;
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public:
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E3dScene(SdrModel& rSdrModel);
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E3dScene(SdrModel& rSdrModel, E3dScene const &);
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virtual void StructureChanged() override;
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// derived from SdrObjList
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virtual SdrPage* getSdrPageFromSdrObjList() const override;
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virtual SdrObject* getSdrObjectFromSdrObjList() const override;
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// derived from SdrObject
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virtual SdrObjList* getChildrenOfSdrObject() const override;
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virtual void SetBoundRectDirty() override;
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virtual basegfx::B2DPolyPolygon TakeXorPoly() const override;
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sal_uInt32 RemapOrdNum(sal_uInt32 nOrdNum) const;
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// Perspective: enum ProjectionType { ProjectionType::Parallel, ProjectionType::Perspective }
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ProjectionType GetPerspective() const
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{ return static_cast<ProjectionType>(GetObjectItemSet().Get(SDRATTR_3DSCENE_PERSPECTIVE).GetValue()); }
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// Distance:
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double GetDistance() const
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{ return static_cast<double>(GetObjectItemSet().Get(SDRATTR_3DSCENE_DISTANCE).GetValue()); }
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// Focal length: before cm, now 1/10th mm (*100)
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double GetFocalLength() const
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{ return GetObjectItemSet().Get(SDRATTR_3DSCENE_FOCAL_LENGTH).GetValue(); }
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// set flag to draw only selected
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void SetDrawOnlySelected(bool bNew) { bDrawOnlySelected = bNew; }
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bool GetDrawOnlySelected() const { return bDrawOnlySelected; }
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virtual SdrObjKind GetObjIdentifier() const override;
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virtual void NbcSetSnapRect(const tools::Rectangle& rRect) override;
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virtual void NbcMove(const Size& rSize) override;
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virtual void NbcResize(const Point& rRef, const Fraction& rXFact,
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const Fraction& rYFact) override;
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virtual void RecalcSnapRect() override;
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virtual E3dScene* getRootE3dSceneFromE3dObject() const override;
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void SetCamera(const Camera3D& rNewCamera);
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const Camera3D& GetCamera() const { return aCamera; }
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void removeAllNonSelectedObjects();
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virtual E3dScene* CloneSdrObject(SdrModel& rTargetModel) const override;
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virtual std::unique_ptr<SdrObjGeoData> NewGeoData() const override;
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virtual void SaveGeoData(SdrObjGeoData& rGeo) const override;
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virtual void RestoreGeoData(const SdrObjGeoData& rGeo) override;
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virtual void NbcSetTransform(const basegfx::B3DHomMatrix& rMatrix) override;
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virtual void SetTransform(const basegfx::B3DHomMatrix& rMatrix) override;
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virtual void NbcRotate(const Point& rRef, Degree100 nAngle, double sn, double cs) override;
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void RotateScene(const Point& rRef, double sn, double cs);
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// TakeObjName...() is for the display in the UI, for example "3 frames selected".
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virtual OUString TakeObjNameSingul() const override;
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virtual OUString TakeObjNamePlural() const override;
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// get transformations
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B3dCamera& GetCameraSet() { return aCameraSet; }
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const B3dCamera& GetCameraSet() const { return aCameraSet; }
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// break up
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virtual bool IsBreakObjPossible() override;
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// polygon which is built during creation
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virtual basegfx::B2DPolyPolygon TakeCreatePoly(const SdrDragStat& rDrag) const override;
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// create moves
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virtual bool BegCreate(SdrDragStat& rStat) override;
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virtual bool MovCreate(SdrDragStat& rStat) override; // true=Xor must be repainted
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virtual bool EndCreate(SdrDragStat& rStat, SdrCreateCmd eCmd) override;
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virtual bool BckCreate(SdrDragStat& rStat) override;
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virtual void BrkCreate(SdrDragStat& rStat) override;
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void SuspendReportingDirtyRects();
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void ResumeReportingDirtyRects();
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void SetAllSceneRectsDirty();
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// set selection from E3dObject (temporary flag for 3D actions)
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virtual void SetSelected(bool bNew) override;
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// derived from SdrObjList
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virtual void NbcInsertObject(SdrObject* pObj, size_t nPos=SAL_MAX_SIZE) override;
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virtual void InsertObject(SdrObject* pObj, size_t nPos=SAL_MAX_SIZE) override;
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virtual SdrObject* NbcRemoveObject(size_t nObjNum) override;
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virtual SdrObject* RemoveObject(size_t nObjNum) override;
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// needed for group functionality
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virtual void SetBoundAndSnapRectsDirty(bool bNotMyself = false, bool bRecursive = true) override;
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virtual void NbcSetLayer(SdrLayerID nLayer) override;
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// react on model/page change
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virtual void handlePageChange(SdrPage* pOldPage, SdrPage* pNewPage) override;
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virtual SdrObjList* GetSubList() const override;
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virtual void SetTransformChanged() override;
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private:
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virtual basegfx::B3DRange RecalcBoundVolume() const override;
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};
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#endif // INCLUDED_SVX_SCENE3D_HXX
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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