office-gobmx/include/svx/scene3d.hxx
Noel Grandin 8c8d878632 rename SetRectsDirty->SetBoundAndSnapRectsDirty
because there are lots of things being marked dirty, and I like to be
sure I know what the code is doing

Change-Id: Ifd0380c5560adc4a054495551885fe33af4f3e5a
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/120460
Tested-by: Jenkins
Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
2021-08-17 10:40:43 +02:00

192 lines
7 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_SVX_SCENE3D_HXX
#define INCLUDED_SVX_SCENE3D_HXX
#include <svx/camera3d.hxx>
#include <tools/b3dtrans.hxx>
#include <svx/svdpage.hxx>
#include <svx/svxdllapi.h>
#include <svx/obj3d.hxx>
#include <svx/svx3ditems.hxx>
#include <memory>
namespace sdr::properties {
class BaseProperties;
}
/*************************************************************************
|*
|* GeoData relevant for undo actions
|*
\************************************************************************/
class E3DSceneGeoData final : public E3DObjGeoData
{
public:
Camera3D aCamera;
E3DSceneGeoData() {}
};
class Imp3DDepthRemapper;
/*************************************************************************
|*
|* base class for 3D scenes
|*
\************************************************************************/
class SVXCORE_DLLPUBLIC E3dScene final : public E3dObject, public SdrObjList
{
virtual std::unique_ptr<sdr::properties::BaseProperties> CreateObjectSpecificProperties() override;
virtual std::unique_ptr<sdr::contact::ViewContact> CreateObjectSpecificViewContact() override;
// transformations
B3dCamera aCameraSet;
Camera3D aCamera;
mutable std::unique_ptr<Imp3DDepthRemapper> mp3DDepthRemapper;
// Flag to determine if only selected objects should be drawn
bool bDrawOnlySelected : 1;
bool mbSkipSettingDirty : 1;
void RebuildLists();
virtual void Notify(SfxBroadcaster &rBC, const SfxHint &rHint) override;
void SetDefaultAttributes();
void ImpCleanup3DDepthMapper();
// protected destructor
virtual ~E3dScene() override;
public:
E3dScene(SdrModel& rSdrModel);
E3dScene(SdrModel& rSdrModel, E3dScene const &);
virtual void StructureChanged() override;
// derived from SdrObjList
virtual SdrPage* getSdrPageFromSdrObjList() const override;
virtual SdrObject* getSdrObjectFromSdrObjList() const override;
// derived from SdrObject
virtual SdrObjList* getChildrenOfSdrObject() const override;
virtual void SetBoundRectDirty() override;
virtual basegfx::B2DPolyPolygon TakeXorPoly() const override;
sal_uInt32 RemapOrdNum(sal_uInt32 nOrdNum) const;
// Perspective: enum ProjectionType { ProjectionType::Parallel, ProjectionType::Perspective }
ProjectionType GetPerspective() const
{ return static_cast<ProjectionType>(GetObjectItemSet().Get(SDRATTR_3DSCENE_PERSPECTIVE).GetValue()); }
// Distance:
double GetDistance() const
{ return static_cast<double>(GetObjectItemSet().Get(SDRATTR_3DSCENE_DISTANCE).GetValue()); }
// Focal length: before cm, now 1/10th mm (*100)
double GetFocalLength() const
{ return GetObjectItemSet().Get(SDRATTR_3DSCENE_FOCAL_LENGTH).GetValue(); }
// set flag to draw only selected
void SetDrawOnlySelected(bool bNew) { bDrawOnlySelected = bNew; }
bool GetDrawOnlySelected() const { return bDrawOnlySelected; }
virtual SdrObjKind GetObjIdentifier() const override;
virtual void NbcSetSnapRect(const tools::Rectangle& rRect) override;
virtual void NbcMove(const Size& rSize) override;
virtual void NbcResize(const Point& rRef, const Fraction& rXFact,
const Fraction& rYFact) override;
virtual void RecalcSnapRect() override;
virtual E3dScene* getRootE3dSceneFromE3dObject() const override;
void SetCamera(const Camera3D& rNewCamera);
const Camera3D& GetCamera() const { return aCamera; }
void removeAllNonSelectedObjects();
virtual E3dScene* CloneSdrObject(SdrModel& rTargetModel) const override;
virtual std::unique_ptr<SdrObjGeoData> NewGeoData() const override;
virtual void SaveGeoData(SdrObjGeoData& rGeo) const override;
virtual void RestoreGeoData(const SdrObjGeoData& rGeo) override;
virtual void NbcSetTransform(const basegfx::B3DHomMatrix& rMatrix) override;
virtual void SetTransform(const basegfx::B3DHomMatrix& rMatrix) override;
virtual void NbcRotate(const Point& rRef, Degree100 nAngle, double sn, double cs) override;
void RotateScene(const Point& rRef, double sn, double cs);
// TakeObjName...() is for the display in the UI, for example "3 frames selected".
virtual OUString TakeObjNameSingul() const override;
virtual OUString TakeObjNamePlural() const override;
// get transformations
B3dCamera& GetCameraSet() { return aCameraSet; }
const B3dCamera& GetCameraSet() const { return aCameraSet; }
// break up
virtual bool IsBreakObjPossible() override;
// polygon which is built during creation
virtual basegfx::B2DPolyPolygon TakeCreatePoly(const SdrDragStat& rDrag) const override;
// create moves
virtual bool BegCreate(SdrDragStat& rStat) override;
virtual bool MovCreate(SdrDragStat& rStat) override; // true=Xor must be repainted
virtual bool EndCreate(SdrDragStat& rStat, SdrCreateCmd eCmd) override;
virtual bool BckCreate(SdrDragStat& rStat) override;
virtual void BrkCreate(SdrDragStat& rStat) override;
void SuspendReportingDirtyRects();
void ResumeReportingDirtyRects();
void SetAllSceneRectsDirty();
// set selection from E3dObject (temporary flag for 3D actions)
virtual void SetSelected(bool bNew) override;
// derived from SdrObjList
virtual void NbcInsertObject(SdrObject* pObj, size_t nPos=SAL_MAX_SIZE) override;
virtual void InsertObject(SdrObject* pObj, size_t nPos=SAL_MAX_SIZE) override;
virtual SdrObject* NbcRemoveObject(size_t nObjNum) override;
virtual SdrObject* RemoveObject(size_t nObjNum) override;
// needed for group functionality
virtual void SetBoundAndSnapRectsDirty(bool bNotMyself = false, bool bRecursive = true) override;
virtual void NbcSetLayer(SdrLayerID nLayer) override;
// react on model/page change
virtual void handlePageChange(SdrPage* pOldPage, SdrPage* pNewPage) override;
virtual SdrObjList* GetSubList() const override;
virtual void SetTransformChanged() override;
private:
virtual basegfx::B3DRange RecalcBoundVolume() const override;
};
#endif // INCLUDED_SVX_SCENE3D_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */