65a20a85c2
Change-Id: I7c75593fef6d3226011a938349850dc485b763c2 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/148204 Tested-by: Jenkins Reviewed-by: Hossein <hossein@libreoffice.org>
585 lines
22 KiB
C++
585 lines
22 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#include <basegfx/polygon/b3dpolypolygontools.hxx>
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#include <basegfx/range/b3drange.hxx>
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#include <basegfx/polygon/b3dpolypolygon.hxx>
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#include <basegfx/polygon/b3dpolygon.hxx>
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#include <basegfx/polygon/b3dpolygontools.hxx>
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#include <basegfx/matrix/b3dhommatrix.hxx>
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#include <basegfx/numeric/ftools.hxx>
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#include <com/sun/star/drawing/DoubleSequence.hpp>
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#include <com/sun/star/drawing/PolyPolygonShape3D.hpp>
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// predefines
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#define nMinSegments sal_uInt32(1)
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#define nMaxSegments sal_uInt32(512)
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namespace basegfx::utils
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{
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// B3DPolyPolygon tools
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B3DRange getRange(const B3DPolyPolygon& rCandidate)
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{
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B3DRange aRetval;
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for(const auto& rPolygon : rCandidate )
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{
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aRetval.expand(getRange(rPolygon));
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}
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return aRetval;
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}
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B3DPolyPolygon const & createUnitCubePolyPolygon()
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{
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static auto const singleton = [] {
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B3DPolyPolygon aRetval;
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B3DPolygon aTemp;
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aTemp.append(B3DPoint(0.0, 0.0, 1.0));
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aTemp.append(B3DPoint(0.0, 1.0, 1.0));
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aTemp.append(B3DPoint(1.0, 1.0, 1.0));
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aTemp.append(B3DPoint(1.0, 0.0, 1.0));
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aTemp.setClosed(true);
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aRetval.append(aTemp);
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aTemp.clear();
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aTemp.append(B3DPoint(0.0, 0.0, 0.0));
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aTemp.append(B3DPoint(0.0, 1.0, 0.0));
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aTemp.append(B3DPoint(1.0, 1.0, 0.0));
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aTemp.append(B3DPoint(1.0, 0.0, 0.0));
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aTemp.setClosed(true);
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aRetval.append(aTemp);
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aTemp.clear();
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aTemp.append(B3DPoint(0.0, 0.0, 0.0));
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aTemp.append(B3DPoint(0.0, 0.0, 1.0));
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aRetval.append(aTemp);
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aTemp.clear();
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aTemp.append(B3DPoint(0.0, 1.0, 0.0));
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aTemp.append(B3DPoint(0.0, 1.0, 1.0));
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aRetval.append(aTemp);
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aTemp.clear();
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aTemp.append(B3DPoint(1.0, 1.0, 0.0));
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aTemp.append(B3DPoint(1.0, 1.0, 1.0));
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aRetval.append(aTemp);
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aTemp.clear();
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aTemp.append(B3DPoint(1.0, 0.0, 0.0));
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aTemp.append(B3DPoint(1.0, 0.0, 1.0));
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aRetval.append(aTemp);
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return aRetval;
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}();
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return singleton;
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}
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B3DPolyPolygon const & createUnitCubeFillPolyPolygon()
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{
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static auto const singleton = [] {
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B3DPolyPolygon aRetval;
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B3DPolygon aTemp;
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// all points
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const B3DPoint A(0.0, 0.0, 0.0);
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const B3DPoint B(0.0, 1.0, 0.0);
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const B3DPoint C(1.0, 1.0, 0.0);
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const B3DPoint D(1.0, 0.0, 0.0);
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const B3DPoint E(0.0, 0.0, 1.0);
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const B3DPoint F(0.0, 1.0, 1.0);
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const B3DPoint G(1.0, 1.0, 1.0);
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const B3DPoint H(1.0, 0.0, 1.0);
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// create bottom
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aTemp.append(D);
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aTemp.append(A);
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aTemp.append(E);
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aTemp.append(H);
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aTemp.setClosed(true);
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aRetval.append(aTemp);
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// create front
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aTemp.clear();
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aTemp.append(B);
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aTemp.append(A);
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aTemp.append(D);
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aTemp.append(C);
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aTemp.setClosed(true);
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aRetval.append(aTemp);
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// create left
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aTemp.clear();
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aTemp.append(E);
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aTemp.append(A);
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aTemp.append(B);
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aTemp.append(F);
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aTemp.setClosed(true);
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aRetval.append(aTemp);
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// create top
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aTemp.clear();
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aTemp.append(C);
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aTemp.append(G);
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aTemp.append(F);
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aTemp.append(B);
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aTemp.setClosed(true);
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aRetval.append(aTemp);
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// create right
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aTemp.clear();
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aTemp.append(H);
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aTemp.append(G);
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aTemp.append(C);
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aTemp.append(D);
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aTemp.setClosed(true);
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aRetval.append(aTemp);
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// create back
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aTemp.clear();
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aTemp.append(F);
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aTemp.append(G);
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aTemp.append(H);
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aTemp.append(E);
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aTemp.setClosed(true);
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aRetval.append(aTemp);
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return aRetval;
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}();
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return singleton;
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}
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B3DPolyPolygon createCubePolyPolygonFromB3DRange( const B3DRange& rRange)
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{
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B3DPolyPolygon aRetval;
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if(!rRange.isEmpty())
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{
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aRetval = createUnitCubePolyPolygon();
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B3DHomMatrix aTrans;
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aTrans.scale(rRange.getWidth(), rRange.getHeight(), rRange.getDepth());
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aTrans.translate(rRange.getMinX(), rRange.getMinY(), rRange.getMinZ());
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aRetval.transform(aTrans);
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aRetval.removeDoublePoints();
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}
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return aRetval;
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}
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B3DPolyPolygon createCubeFillPolyPolygonFromB3DRange( const B3DRange& rRange)
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{
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B3DPolyPolygon aRetval;
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if(!rRange.isEmpty())
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{
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aRetval = createUnitCubeFillPolyPolygon();
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B3DHomMatrix aTrans;
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aTrans.scale(rRange.getWidth(), rRange.getHeight(), rRange.getDepth());
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aTrans.translate(rRange.getMinX(), rRange.getMinY(), rRange.getMinZ());
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aRetval.transform(aTrans);
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aRetval.removeDoublePoints();
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}
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return aRetval;
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}
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// helper for getting the 3D Point from given cartesian coordinates. fHor is defined from
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// [M_PI_2 .. -M_PI_2], fVer from [0.0 .. 2PI]
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static B3DPoint getPointFromCartesian(double fHor, double fVer)
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{
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const double fCosVer(cos(fVer));
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return B3DPoint(fCosVer * cos(fHor), sin(fVer), fCosVer * -sin(fHor));
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}
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B3DPolyPolygon createUnitSpherePolyPolygon(
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sal_uInt32 nHorSeg, sal_uInt32 nVerSeg,
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double fVerStart, double fVerStop,
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double fHorStart, double fHorStop)
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{
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B3DPolyPolygon aRetval;
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sal_uInt32 a, b;
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if(!nHorSeg)
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{
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nHorSeg = fround(fabs(fHorStop - fHorStart) / (M_PI / 12.0));
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}
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// min/max limitations
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nHorSeg = std::clamp(nHorSeg, nMinSegments, nMaxSegments);
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if(!nVerSeg)
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{
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nVerSeg = fround(fabs(fVerStop - fVerStart) / (M_PI / 12.0));
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}
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// min/max limitations
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nVerSeg = std::clamp(nVerSeg, nMinSegments, nMaxSegments);
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// create constants
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const double fVerDiffPerStep((fVerStop - fVerStart) / static_cast<double>(nVerSeg));
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const double fHorDiffPerStep((fHorStop - fHorStart) / static_cast<double>(nHorSeg));
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bool bHorClosed(fTools::equal(fHorStop - fHorStart, 2 * M_PI));
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bool bVerFromTop(fTools::equal(fVerStart, M_PI_2));
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bool bVerToBottom(fTools::equal(fVerStop, -M_PI_2));
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// create horizontal rings
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const sal_uInt32 nLoopVerInit(bVerFromTop ? 1 : 0);
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const sal_uInt32 nLoopVerLimit(bVerToBottom ? nVerSeg : nVerSeg + 1);
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const sal_uInt32 nLoopHorLimit(bHorClosed ? nHorSeg : nHorSeg + 1);
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for(a = nLoopVerInit; a < nLoopVerLimit; a++)
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{
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const double fVer(fVerStart + (static_cast<double>(a) * fVerDiffPerStep));
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B3DPolygon aNew;
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for(b = 0; b < nLoopHorLimit; b++)
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{
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const double fHor(fHorStart + (static_cast<double>(b) * fHorDiffPerStep));
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aNew.append(getPointFromCartesian(fHor, fVer));
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}
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aNew.setClosed(bHorClosed);
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aRetval.append(aNew);
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}
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// create vertical half-rings
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for(a = 0; a < nLoopHorLimit; a++)
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{
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const double fHor(fHorStart + (static_cast<double>(a) * fHorDiffPerStep));
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B3DPolygon aNew;
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if(bVerFromTop)
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{
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aNew.append(B3DPoint(0.0, 1.0, 0.0));
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}
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for(b = nLoopVerInit; b < nLoopVerLimit; b++)
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{
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const double fVer(fVerStart + (static_cast<double>(b) * fVerDiffPerStep));
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aNew.append(getPointFromCartesian(fHor, fVer));
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}
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if(bVerToBottom)
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{
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aNew.append(B3DPoint(0.0, -1.0, 0.0));
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}
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aRetval.append(aNew);
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}
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return aRetval;
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}
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B3DPolyPolygon createSpherePolyPolygonFromB3DRange( const B3DRange& rRange,
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sal_uInt32 nHorSeg, sal_uInt32 nVerSeg,
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double fVerStart, double fVerStop,
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double fHorStart, double fHorStop)
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{
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B3DPolyPolygon aRetval(createUnitSpherePolyPolygon(nHorSeg, nVerSeg, fVerStart, fVerStop, fHorStart, fHorStop));
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if(aRetval.count())
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{
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// move and scale whole construct which is now in [-1.0 .. 1.0] in all directions
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B3DHomMatrix aTrans;
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aTrans.translate(1.0, 1.0, 1.0);
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aTrans.scale(rRange.getWidth() / 2.0, rRange.getHeight() / 2.0, rRange.getDepth() / 2.0);
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aTrans.translate(rRange.getMinX(), rRange.getMinY(), rRange.getMinZ());
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aRetval.transform(aTrans);
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}
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return aRetval;
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}
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B3DPolyPolygon createUnitSphereFillPolyPolygon(
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sal_uInt32 nHorSeg, sal_uInt32 nVerSeg,
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bool bNormals,
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double fVerStart, double fVerStop,
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double fHorStart, double fHorStop)
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{
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B3DPolyPolygon aRetval;
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if(!nHorSeg)
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{
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nHorSeg = fround(fabs(fHorStop - fHorStart) / (M_PI / 12.0));
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}
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// min/max limitations
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nHorSeg = std::clamp(nHorSeg, nMinSegments, nMaxSegments);
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if(!nVerSeg)
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{
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nVerSeg = fround(fabs(fVerStop - fVerStart) / (M_PI / 12.0));
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}
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// min/max limitations
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nVerSeg = std::clamp(nVerSeg, nMinSegments, nMaxSegments);
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// vertical loop
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for(sal_uInt32 a(0); a < nVerSeg; a++)
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{
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const double fVer1(fVerStart + (((fVerStop - fVerStart) * a) / nVerSeg));
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const double fVer2(fVerStart + (((fVerStop - fVerStart) * (a + 1)) / nVerSeg));
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// horizontal loop
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for(sal_uInt32 b(0); b < nHorSeg; b++)
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{
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const double fHor1(fHorStart + (((fHorStop - fHorStart) * b) / nHorSeg));
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const double fHor2(fHorStart + (((fHorStop - fHorStart) * (b + 1)) / nHorSeg));
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B3DPolygon aNew;
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aNew.append(getPointFromCartesian(fHor1, fVer1));
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aNew.append(getPointFromCartesian(fHor2, fVer1));
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aNew.append(getPointFromCartesian(fHor2, fVer2));
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aNew.append(getPointFromCartesian(fHor1, fVer2));
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if(bNormals)
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{
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for(sal_uInt32 c(0); c < aNew.count(); c++)
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{
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aNew.setNormal(c, ::basegfx::B3DVector(aNew.getB3DPoint(c)));
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}
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}
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aNew.setClosed(true);
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aRetval.append(aNew);
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}
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}
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return aRetval;
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}
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B3DPolyPolygon createSphereFillPolyPolygonFromB3DRange( const B3DRange& rRange,
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sal_uInt32 nHorSeg, sal_uInt32 nVerSeg,
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bool bNormals,
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double fVerStart, double fVerStop,
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double fHorStart, double fHorStop)
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{
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B3DPolyPolygon aRetval(createUnitSphereFillPolyPolygon(nHorSeg, nVerSeg, bNormals, fVerStart, fVerStop, fHorStart, fHorStop));
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if(aRetval.count())
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{
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// move and scale whole construct which is now in [-1.0 .. 1.0] in all directions
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B3DHomMatrix aTrans;
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aTrans.translate(1.0, 1.0, 1.0);
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aTrans.scale(rRange.getWidth() / 2.0, rRange.getHeight() / 2.0, rRange.getDepth() / 2.0);
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aTrans.translate(rRange.getMinX(), rRange.getMinY(), rRange.getMinZ());
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aRetval.transform(aTrans);
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}
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return aRetval;
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}
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B3DPolyPolygon applyDefaultNormalsSphere( const B3DPolyPolygon& rCandidate, const B3DPoint& rCenter)
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{
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B3DPolyPolygon aRetval;
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for( const auto& rB3DPolygon : rCandidate)
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{
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aRetval.append(applyDefaultNormalsSphere(rB3DPolygon, rCenter));
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}
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return aRetval;
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}
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B3DPolyPolygon invertNormals( const B3DPolyPolygon& rCandidate)
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{
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B3DPolyPolygon aRetval;
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for( const auto& rB3DPolygon : rCandidate )
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{
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aRetval.append(invertNormals(rB3DPolygon));
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}
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return aRetval;
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}
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B3DPolyPolygon applyDefaultTextureCoordinatesParallel( const B3DPolyPolygon& rCandidate, const B3DRange& rRange, bool bChangeX, bool bChangeY)
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{
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B3DPolyPolygon aRetval;
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for( const auto& rB3DPolygon : rCandidate)
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{
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aRetval.append(applyDefaultTextureCoordinatesParallel(rB3DPolygon, rRange, bChangeX, bChangeY));
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}
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return aRetval;
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}
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B3DPolyPolygon applyDefaultTextureCoordinatesSphere( const B3DPolyPolygon& rCandidate, const B3DPoint& rCenter, bool bChangeX, bool bChangeY)
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{
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B3DPolyPolygon aRetval;
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for( const auto& rB3DPolygon : rCandidate )
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{
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aRetval.append(applyDefaultTextureCoordinatesSphere(rB3DPolygon, rCenter, bChangeX, bChangeY));
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}
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return aRetval;
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}
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bool isInside(const B3DPolyPolygon& rCandidate, const B3DPoint& rPoint)
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{
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const sal_uInt32 nPolygonCount(rCandidate.count());
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if(nPolygonCount == 1)
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{
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return isInside(rCandidate.getB3DPolygon(0), rPoint, false/*bWithBorder*/);
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}
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else
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{
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sal_Int32 nInsideCount(0);
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for(const auto& rPolygon : rCandidate )
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{
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const bool bInside(isInside(rPolygon, rPoint, false/*bWithBorder*/));
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if(bInside)
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{
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nInsideCount++;
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}
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}
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return (nInsideCount % 2);
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}
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}
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/// converters for css::drawing::PolyPolygonShape3D
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B3DPolyPolygon UnoPolyPolygonShape3DToB3DPolyPolygon(
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const css::drawing::PolyPolygonShape3D& rPolyPolygonShape3DSource)
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{
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B3DPolyPolygon aRetval;
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const sal_Int32 nOuterSequenceCount(rPolyPolygonShape3DSource.SequenceX.getLength());
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if(nOuterSequenceCount)
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{
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assert(nOuterSequenceCount == rPolyPolygonShape3DSource.SequenceY.getLength()
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&& nOuterSequenceCount
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== rPolyPolygonShape3DSource.SequenceZ.getLength()&&
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"UnoPolyPolygonShape3DToB3DPolygon: Not all double sequences have the same "
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"length (!)" );
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const css::drawing::DoubleSequence* pInnerSequenceX = rPolyPolygonShape3DSource.SequenceX.getConstArray();
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const css::drawing::DoubleSequence* pInnerSequenceY = rPolyPolygonShape3DSource.SequenceY.getConstArray();
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|
const css::drawing::DoubleSequence* pInnerSequenceZ = rPolyPolygonShape3DSource.SequenceZ.getConstArray();
|
|
|
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for(sal_Int32 a(0); a < nOuterSequenceCount; a++)
|
|
{
|
|
basegfx::B3DPolygon aNewPolygon;
|
|
const sal_Int32 nInnerSequenceCount(pInnerSequenceX->getLength());
|
|
assert(nInnerSequenceCount == pInnerSequenceY->getLength()
|
|
&& nInnerSequenceCount == pInnerSequenceZ->getLength()
|
|
&& "UnoPolyPolygonShape3DToB3DPolygon: Not all double sequences have "
|
|
"the same length (!)");
|
|
|
|
const double* pArrayX = pInnerSequenceX->getConstArray();
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|
const double* pArrayY = pInnerSequenceY->getConstArray();
|
|
const double* pArrayZ = pInnerSequenceZ->getConstArray();
|
|
|
|
for(sal_Int32 b(0); b < nInnerSequenceCount; b++)
|
|
{
|
|
aNewPolygon.append(basegfx::B3DPoint(*pArrayX++,*pArrayY++,*pArrayZ++));
|
|
}
|
|
|
|
pInnerSequenceX++;
|
|
pInnerSequenceY++;
|
|
pInnerSequenceZ++;
|
|
|
|
// #i101520# correction is needed for imported polygons of old format,
|
|
// see callers
|
|
basegfx::utils::checkClosed(aNewPolygon);
|
|
|
|
aRetval.append(aNewPolygon);
|
|
}
|
|
}
|
|
|
|
return aRetval;
|
|
}
|
|
|
|
void B3DPolyPolygonToUnoPolyPolygonShape3D(
|
|
const B3DPolyPolygon& rPolyPolygonSource,
|
|
css::drawing::PolyPolygonShape3D& rPolyPolygonShape3DRetval)
|
|
{
|
|
const sal_uInt32 nPolygonCount(rPolyPolygonSource.count());
|
|
|
|
if(nPolygonCount)
|
|
{
|
|
rPolyPolygonShape3DRetval.SequenceX.realloc(nPolygonCount);
|
|
rPolyPolygonShape3DRetval.SequenceY.realloc(nPolygonCount);
|
|
rPolyPolygonShape3DRetval.SequenceZ.realloc(nPolygonCount);
|
|
|
|
css::drawing::DoubleSequence* pOuterSequenceX = rPolyPolygonShape3DRetval.SequenceX.getArray();
|
|
css::drawing::DoubleSequence* pOuterSequenceY = rPolyPolygonShape3DRetval.SequenceY.getArray();
|
|
css::drawing::DoubleSequence* pOuterSequenceZ = rPolyPolygonShape3DRetval.SequenceZ.getArray();
|
|
|
|
for(sal_uInt32 a(0); a < nPolygonCount; a++)
|
|
{
|
|
const basegfx::B3DPolygon& aPoly(rPolyPolygonSource.getB3DPolygon(a));
|
|
const sal_uInt32 nPointCount(aPoly.count());
|
|
|
|
if(nPointCount)
|
|
{
|
|
const bool bIsClosed(aPoly.isClosed());
|
|
const sal_uInt32 nTargetCount(bIsClosed ? nPointCount + 1 : nPointCount);
|
|
pOuterSequenceX->realloc(nTargetCount);
|
|
pOuterSequenceY->realloc(nTargetCount);
|
|
pOuterSequenceZ->realloc(nTargetCount);
|
|
|
|
double* pInnerSequenceX = pOuterSequenceX->getArray();
|
|
double* pInnerSequenceY = pOuterSequenceY->getArray();
|
|
double* pInnerSequenceZ = pOuterSequenceZ->getArray();
|
|
|
|
for(sal_uInt32 b(0); b < nPointCount; b++)
|
|
{
|
|
const basegfx::B3DPoint aPoint(aPoly.getB3DPoint(b));
|
|
|
|
*pInnerSequenceX++ = aPoint.getX();
|
|
*pInnerSequenceY++ = aPoint.getY();
|
|
*pInnerSequenceZ++ = aPoint.getZ();
|
|
}
|
|
|
|
if(bIsClosed)
|
|
{
|
|
const basegfx::B3DPoint aPoint(aPoly.getB3DPoint(0));
|
|
|
|
*pInnerSequenceX++ = aPoint.getX();
|
|
*pInnerSequenceY++ = aPoint.getY();
|
|
*pInnerSequenceZ++ = aPoint.getZ();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
pOuterSequenceX->realloc(0);
|
|
pOuterSequenceY->realloc(0);
|
|
pOuterSequenceZ->realloc(0);
|
|
}
|
|
|
|
pOuterSequenceX++;
|
|
pOuterSequenceY++;
|
|
pOuterSequenceZ++;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
rPolyPolygonShape3DRetval.SequenceX.realloc(0);
|
|
rPolyPolygonShape3DRetval.SequenceY.realloc(0);
|
|
rPolyPolygonShape3DRetval.SequenceZ.realloc(0);
|
|
}
|
|
}
|
|
|
|
} // end of namespace
|
|
|
|
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
|