office-gobmx/sd/source/ui/inc/animobjs.hxx

203 lines
5.4 KiB
C++

/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
#ifndef SD_ANIMOBJS_HXX
#define SD_ANIMOBJS_HXX
#include <sfx2/dockwin.hxx>
#include <vcl/fixed.hxx>
#include <svtools/stdctrl.hxx>
#include <vcl/group.hxx>
#include <sfx2/ctrlitem.hxx>
#ifndef _SV_BUTTON_HXX //autogen
#include <vcl/button.hxx>
#endif
#include <vcl/field.hxx>
#include <svx/dlgctrl.hxx>
#include <sfx2/progress.hxx>
#include <vcl/lstbox.hxx>
#ifndef _SD_SDRESID_HXX
#include "sdresid.hxx"
#endif
#include "misc/scopelock.hxx"
class SdDrawDocument;
class BitmapEx;
namespace sd {
class AnimationControllerItem;
class View;
//------------------------------------------------------------------------
enum BitmapAdjustment
{
BA_LEFT_UP,
BA_LEFT,
BA_LEFT_DOWN,
BA_UP,
BA_CENTER,
BA_DOWN,
BA_RIGHT_UP,
BA_RIGHT,
BA_RIGHT_DOWN
};
//------------------------------------------------------------------------
class SdDisplay : public Control
{
private:
BitmapEx aBitmapEx;
Fraction aScale;
public:
SdDisplay( ::Window* pWin, SdResId Id );
~SdDisplay();
virtual void Paint( const Rectangle& rRect );
void SetBitmapEx( BitmapEx* pBmpEx );
void SetScale( const Fraction& rFrac );
virtual void DataChanged( const DataChangedEvent& rDCEvt );
};
//------------------------------------------------------------------------
class AnimationWindow : public SfxDockingWindow
{
friend class AnimationChildWindow;
friend class AnimationControllerItem;
public:
AnimationWindow( SfxBindings* pBindings, SfxChildWindow *pCW,
::Window* pParent, const SdResId& rSdResId );
virtual ~AnimationWindow();
void AddObj( ::sd::View& rView );
void CreateAnimObj( ::sd::View& rView );
virtual void DataChanged( const DataChangedEvent& rDCEvt );
protected:
virtual BOOL Close();
virtual void Resize();
virtual void FillInfo( SfxChildWinInfo& ) const;
private:
SdDisplay aCtlDisplay;
ImageButton aBtnFirst;
ImageButton aBtnReverse;
ImageButton aBtnStop;
ImageButton aBtnPlay;
ImageButton aBtnLast;
NumericField aNumFldBitmap;
TimeField aTimeField;
ListBox aLbLoopCount;
ImageButton aBtnGetOneObject;
ImageButton aBtnGetAllObjects;
ImageButton aBtnRemoveBitmap;
ImageButton aBtnRemoveAll;
FixedText aFtCount;
FixedInfo aFiCount;
FixedLine aGrpBitmap;
RadioButton aRbtGroup;
RadioButton aRbtBitmap;
FixedText aFtAdjustment;
ListBox aLbAdjustment;
PushButton aBtnCreateGroup;
FixedLine aGrpAnimation;
::Window* pWin;
List aBmpExList;
List aTimeList;
SdDrawDocument* pMyDoc;
BitmapEx* pBitmapEx;
Size aSize;
Size aFltWinSize;
Size aDisplaySize;
Size aBmpSize;
BOOL bMovie;
BOOL bAllObjects;
SfxBindings* pBindings;
AnimationControllerItem* pControllerItem;
ScopeLock maPlayLock;
//------------------------------------
DECL_LINK( ClickFirstHdl, void * );
DECL_LINK( ClickStopHdl, void * );
DECL_LINK( ClickPlayHdl, void * );
DECL_LINK( ClickLastHdl, void * );
DECL_LINK( ClickGetObjectHdl, void * );
DECL_LINK( ClickRemoveBitmapHdl, void * );
DECL_LINK( ClickRbtHdl, void * );
DECL_LINK( ClickCreateGroupHdl, void * );
DECL_LINK( ModifyBitmapHdl, void * );
DECL_LINK( ModifyTimeHdl, void * );
void UpdateControl( ULONG nPos, BOOL bDisableCtrls = FALSE );
void ResetAttrs();
void WaitInEffect( ULONG nMilliSeconds ) const;
void WaitInEffect( ULONG nMilliSeconds, ULONG nTime,
SfxProgress* pStbMgr ) const;
Fraction GetScale();
};
/*************************************************************************
|*
|* ControllerItem fuer Animator
|*
\************************************************************************/
class AnimationControllerItem : public SfxControllerItem
{
public:
AnimationControllerItem( USHORT, AnimationWindow*, SfxBindings* );
protected:
virtual void StateChanged( USHORT nSId, SfxItemState eState,
const SfxPoolItem* pState );
private:
AnimationWindow* pAnimationWin;
};
} // end of namespace sd
#endif