203 lines
5.4 KiB
C++
203 lines
5.4 KiB
C++
/*************************************************************************
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*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* Copyright 2000, 2010 Oracle and/or its affiliates.
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* This file is part of OpenOffice.org.
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*
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* OpenOffice.org is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License version 3
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* only, as published by the Free Software Foundation.
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*
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* OpenOffice.org is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License version 3 for more details
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* (a copy is included in the LICENSE file that accompanied this code).
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*
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* You should have received a copy of the GNU Lesser General Public License
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* version 3 along with OpenOffice.org. If not, see
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* <http://www.openoffice.org/license.html>
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* for a copy of the LGPLv3 License.
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*
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************************************************************************/
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#ifndef SD_ANIMOBJS_HXX
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#define SD_ANIMOBJS_HXX
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#include <sfx2/dockwin.hxx>
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#include <vcl/fixed.hxx>
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#include <svtools/stdctrl.hxx>
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#include <vcl/group.hxx>
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#include <sfx2/ctrlitem.hxx>
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#ifndef _SV_BUTTON_HXX //autogen
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#include <vcl/button.hxx>
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#endif
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#include <vcl/field.hxx>
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#include <svx/dlgctrl.hxx>
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#include <sfx2/progress.hxx>
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#include <vcl/lstbox.hxx>
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#ifndef _SD_SDRESID_HXX
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#include "sdresid.hxx"
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#endif
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#include "misc/scopelock.hxx"
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class SdDrawDocument;
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class BitmapEx;
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namespace sd {
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class AnimationControllerItem;
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class View;
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//------------------------------------------------------------------------
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enum BitmapAdjustment
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{
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BA_LEFT_UP,
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BA_LEFT,
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BA_LEFT_DOWN,
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BA_UP,
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BA_CENTER,
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BA_DOWN,
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BA_RIGHT_UP,
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BA_RIGHT,
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BA_RIGHT_DOWN
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};
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//------------------------------------------------------------------------
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class SdDisplay : public Control
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{
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private:
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BitmapEx aBitmapEx;
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Fraction aScale;
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public:
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SdDisplay( ::Window* pWin, SdResId Id );
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~SdDisplay();
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virtual void Paint( const Rectangle& rRect );
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void SetBitmapEx( BitmapEx* pBmpEx );
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void SetScale( const Fraction& rFrac );
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virtual void DataChanged( const DataChangedEvent& rDCEvt );
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};
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//------------------------------------------------------------------------
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class AnimationWindow : public SfxDockingWindow
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{
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friend class AnimationChildWindow;
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friend class AnimationControllerItem;
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public:
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AnimationWindow( SfxBindings* pBindings, SfxChildWindow *pCW,
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::Window* pParent, const SdResId& rSdResId );
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virtual ~AnimationWindow();
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void AddObj( ::sd::View& rView );
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void CreateAnimObj( ::sd::View& rView );
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virtual void DataChanged( const DataChangedEvent& rDCEvt );
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protected:
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virtual BOOL Close();
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virtual void Resize();
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virtual void FillInfo( SfxChildWinInfo& ) const;
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private:
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SdDisplay aCtlDisplay;
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ImageButton aBtnFirst;
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ImageButton aBtnReverse;
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ImageButton aBtnStop;
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ImageButton aBtnPlay;
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ImageButton aBtnLast;
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NumericField aNumFldBitmap;
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TimeField aTimeField;
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ListBox aLbLoopCount;
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ImageButton aBtnGetOneObject;
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ImageButton aBtnGetAllObjects;
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ImageButton aBtnRemoveBitmap;
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ImageButton aBtnRemoveAll;
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FixedText aFtCount;
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FixedInfo aFiCount;
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FixedLine aGrpBitmap;
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RadioButton aRbtGroup;
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RadioButton aRbtBitmap;
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FixedText aFtAdjustment;
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ListBox aLbAdjustment;
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PushButton aBtnCreateGroup;
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FixedLine aGrpAnimation;
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::Window* pWin;
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List aBmpExList;
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List aTimeList;
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SdDrawDocument* pMyDoc;
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BitmapEx* pBitmapEx;
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Size aSize;
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Size aFltWinSize;
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Size aDisplaySize;
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Size aBmpSize;
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BOOL bMovie;
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BOOL bAllObjects;
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SfxBindings* pBindings;
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AnimationControllerItem* pControllerItem;
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ScopeLock maPlayLock;
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//------------------------------------
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DECL_LINK( ClickFirstHdl, void * );
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DECL_LINK( ClickStopHdl, void * );
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DECL_LINK( ClickPlayHdl, void * );
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DECL_LINK( ClickLastHdl, void * );
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DECL_LINK( ClickGetObjectHdl, void * );
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DECL_LINK( ClickRemoveBitmapHdl, void * );
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DECL_LINK( ClickRbtHdl, void * );
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DECL_LINK( ClickCreateGroupHdl, void * );
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DECL_LINK( ModifyBitmapHdl, void * );
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DECL_LINK( ModifyTimeHdl, void * );
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void UpdateControl( ULONG nPos, BOOL bDisableCtrls = FALSE );
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void ResetAttrs();
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void WaitInEffect( ULONG nMilliSeconds ) const;
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void WaitInEffect( ULONG nMilliSeconds, ULONG nTime,
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SfxProgress* pStbMgr ) const;
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Fraction GetScale();
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};
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/*************************************************************************
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|*
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|* ControllerItem fuer Animator
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|*
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\************************************************************************/
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class AnimationControllerItem : public SfxControllerItem
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{
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public:
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AnimationControllerItem( USHORT, AnimationWindow*, SfxBindings* );
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protected:
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virtual void StateChanged( USHORT nSId, SfxItemState eState,
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const SfxPoolItem* pState );
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private:
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AnimationWindow* pAnimationWin;
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};
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} // end of namespace sd
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#endif
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