office-gobmx/include/svx/camera3d.hxx
Philipp Hofer 01baeab998 tdf#123936 Formatting files in module include with clang-format
Change-Id: I0507dd797cd5a35e0ae14f4b69ee4e172d08a71a
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/105681
Reviewed-by: Christian Lohmaier <lohmaier+LibreOffice@googlemail.com>
Tested-by: Jenkins
2020-11-21 13:19:17 +01:00

67 lines
2.3 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_SVX_CAMERA3D_HXX
#define INCLUDED_SVX_CAMERA3D_HXX
#include <basegfx/point/b3dpoint.hxx>
#include <sal/types.h>
#include <svx/viewpt3d.hxx>
#include <svx/svxdllapi.h>
/*************************************************************************
|*
|* Camera derivative
|*
\************************************************************************/
class SAL_WARN_UNUSED SVXCORE_DLLPUBLIC Camera3D final : public Viewport3D
{
basegfx::B3DPoint aPosition;
basegfx::B3DPoint aLookAt;
double fFocalLength;
double fBankAngle;
bool bAutoAdjustProjection;
public:
Camera3D(const basegfx::B3DPoint& rPos, const basegfx::B3DPoint& rLookAt,
double fFocalLen = 35.0);
Camera3D();
void SetViewWindow(double fX, double fY, double fW, double fH);
void SetPosition(const basegfx::B3DPoint& rNewPos);
const basegfx::B3DPoint& GetPosition() const { return aPosition; }
void SetLookAt(const basegfx::B3DPoint& rNewLookAt);
void SetPosAndLookAt(const basegfx::B3DPoint& rNewPos, const basegfx::B3DPoint& rNewLookAt);
// Focal length in mm
void SetFocalLength(double fLen);
double GetFocalLength() const { return fFocalLength; }
// Bank angle left/right
void SetBankAngle(double fAngle);
void SetAutoAdjustProjection(bool bAdjust) { bAutoAdjustProjection = bAdjust; }
};
#endif // INCLUDED_SVX_CAMERA3D_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */