10f696d103
Change-Id: Ia97fb3895e855e9fb970b0874fc100e2b900a8b7
89 lines
2.8 KiB
C++
89 lines
2.8 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#include <basegfx/vector/b3dvector.hxx>
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#include <basegfx/matrix/b3dhommatrix.hxx>
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namespace basegfx
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{
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B3DVector& B3DVector::normalize()
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{
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double fLen(scalar(*this));
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if(!::basegfx::fTools::equalZero(fLen))
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{
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const double fOne(1.0);
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if(!::basegfx::fTools::equal(fOne, fLen))
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{
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fLen = sqrt(fLen);
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if(!::basegfx::fTools::equalZero(fLen))
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{
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mfX /= fLen;
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mfY /= fLen;
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mfZ /= fLen;
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}
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}
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}
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return *this;
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}
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B3DVector B3DVector::getPerpendicular(const B3DVector& rNormalizedVec) const
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{
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B3DVector aNew(*this);
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aNew = cross(aNew, rNormalizedVec);
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aNew.normalize();
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return aNew;
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}
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B3DVector& B3DVector::operator*=( const ::basegfx::B3DHomMatrix& rMat )
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{
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const double fTempX( rMat.get(0,0)*mfX + rMat.get(0,1)*mfY + rMat.get(0,2)*mfZ );
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const double fTempY( rMat.get(1,0)*mfX + rMat.get(1,1)*mfY + rMat.get(1,2)*mfZ );
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const double fTempZ( rMat.get(2,0)*mfX + rMat.get(2,1)*mfY + rMat.get(2,2)*mfZ );
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mfX = fTempX;
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mfY = fTempY;
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mfZ = fTempZ;
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return *this;
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}
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B3DVector operator*( const ::basegfx::B3DHomMatrix& rMat, const B3DVector& rVec )
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{
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B3DVector aRes( rVec );
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return aRes*=rMat;
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}
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bool areParallel( const B3DVector& rVecA, const B3DVector& rVecB )
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{
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// i think fastest is to compare relations, need no square or division
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if(!fTools::equal(rVecA.getX() * rVecB.getY(), rVecA.getY() * rVecB.getX()))
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return false;
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if(!fTools::equal(rVecA.getX() * rVecB.getZ(), rVecA.getZ() * rVecB.getX()))
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return false;
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return (fTools::equal(rVecA.getY() * rVecB.getZ(), rVecA.getZ() * rVecB.getY()));
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}
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} // end of namespace basegfx
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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