office-gobmx/basegfx/source/tools/b2dclipstate.cxx
Noel Grandin 84b396a235 new loplugin:namespaceindentation
check indentation of braces in namespace decls,
and the comments that often appear with them.

This is my penance for messing up the indentation with
clang-tidy-modernize-namespaces.

As such I have limited it to new-style namespaces for now,
and the check is off by default.

Change-Id: I4db7f10a81c79bc0eece8f8e3ee564da8bc7f168
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/87723
Tested-by: Jenkins
Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
2020-01-31 09:34:46 +01:00

480 lines
16 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <basegfx/utils/b2dclipstate.hxx>
#include <basegfx/range/b2drange.hxx>
#include <basegfx/range/b2dpolyrange.hxx>
#include <basegfx/polygon/b2dpolygon.hxx>
#include <basegfx/polygon/b2dpolygontools.hxx>
#include <basegfx/polygon/b2dpolypolygon.hxx>
#include <basegfx/polygon/b2dpolypolygontools.hxx>
#include <basegfx/polygon/b2dpolypolygoncutter.hxx>
namespace basegfx::utils
{
class ImplB2DClipState
{
public:
enum Operation {UNION, INTERSECT, XOR, SUBTRACT};
ImplB2DClipState() :
maPendingPolygons(),
maPendingRanges(),
maClipPoly(),
mePendingOps(UNION)
{}
explicit ImplB2DClipState( const B2DPolyPolygon& rPoly ) :
maPendingPolygons(),
maPendingRanges(),
maClipPoly(rPoly),
mePendingOps(UNION)
{}
bool isCleared() const
{
return !maClipPoly.count()
&& !maPendingPolygons.count()
&& !maPendingRanges.count();
}
bool isNullClipPoly() const
{
return maClipPoly.count() == 1
&& !maClipPoly.getB2DPolygon(0).count();
}
bool isNull() const
{
return !maPendingPolygons.count()
&& !maPendingRanges.count()
&& isNullClipPoly();
}
void makeNull()
{
maPendingPolygons.clear();
maPendingRanges.clear();
maClipPoly.clear();
maClipPoly.append(B2DPolygon());
mePendingOps = UNION;
}
bool operator==(const ImplB2DClipState& rRHS) const
{
return maPendingPolygons == rRHS.maPendingPolygons
&& maPendingRanges == rRHS.maPendingRanges
&& maClipPoly == rRHS.maClipPoly
&& mePendingOps == rRHS.mePendingOps;
}
void addRange(const B2DRange& rRange, Operation eOp)
{
if( rRange.isEmpty() )
return;
commitPendingPolygons();
if( mePendingOps != eOp )
commitPendingRanges();
mePendingOps = eOp;
maPendingRanges.appendElement(
rRange,
B2VectorOrientation::Positive);
}
void addPolyPolygon(const B2DPolyPolygon& aPoly, Operation eOp)
{
commitPendingRanges();
if( mePendingOps != eOp )
commitPendingPolygons();
mePendingOps = eOp;
maPendingPolygons.append(aPoly);
}
void unionRange(const B2DRange& rRange)
{
if( isCleared() )
return;
addRange(rRange,UNION);
}
void unionPolyPolygon(const B2DPolyPolygon& rPolyPoly)
{
if( isCleared() )
return;
addPolyPolygon(rPolyPoly,UNION);
}
void intersectRange(const B2DRange& rRange)
{
if( isNull() )
return;
addRange(rRange,INTERSECT);
}
void intersectPolyPolygon(const B2DPolyPolygon& rPolyPoly)
{
if( isNull() )
return;
addPolyPolygon(rPolyPoly,INTERSECT);
}
void subtractRange(const B2DRange& rRange )
{
if( isNull() )
return;
addRange(rRange,SUBTRACT);
}
void subtractPolyPolygon(const B2DPolyPolygon& rPolyPoly)
{
if( isNull() )
return;
addPolyPolygon(rPolyPoly,SUBTRACT);
}
void xorRange(const B2DRange& rRange)
{
addRange(rRange,XOR);
}
void xorPolyPolygon(const B2DPolyPolygon& rPolyPoly)
{
addPolyPolygon(rPolyPoly,XOR);
}
void transform(const basegfx::B2DHomMatrix& rTranslate)
{
maPendingRanges.transform(rTranslate);
maPendingPolygons.transform(rTranslate);
maClipPoly.transform(rTranslate);
}
B2DPolyPolygon const & getClipPoly() const
{
commitPendingRanges();
commitPendingPolygons();
return maClipPoly;
}
private:
void commitPendingPolygons() const
{
if( !maPendingPolygons.count() )
return;
// assumption: maClipPoly has kept polygons prepared for
// clipping; i.e. no neutral polygons & correct
// orientation
maPendingPolygons = utils::prepareForPolygonOperation(maPendingPolygons);
const bool bIsEmpty=isNullClipPoly();
const bool bIsCleared=!maClipPoly.count();
switch(mePendingOps)
{
case UNION:
assert( !bIsCleared );
if( bIsEmpty )
maClipPoly = maPendingPolygons;
else
maClipPoly = utils::solvePolygonOperationOr(
maClipPoly,
maPendingPolygons);
break;
case INTERSECT:
assert( !bIsEmpty );
if( bIsCleared )
maClipPoly = maPendingPolygons;
else
maClipPoly = utils::solvePolygonOperationAnd(
maClipPoly,
maPendingPolygons);
break;
case XOR:
if( bIsEmpty )
maClipPoly = maPendingPolygons;
else if( bIsCleared )
{
// not representable, strictly speaking,
// using polygons with the common even/odd
// or nonzero winding number fill rule. If
// we'd want to represent it, fill rule
// would need to be "non-negative winding
// number" (and we then would return
// 'holes' here)
// going for an ugly hack meanwhile
maClipPoly = utils::solvePolygonOperationXor(
B2DPolyPolygon(
utils::createPolygonFromRect(B2DRange(-1E20,-1E20,1E20,1E20))),
maPendingPolygons);
}
else
maClipPoly = utils::solvePolygonOperationXor(
maClipPoly,
maPendingPolygons);
break;
case SUBTRACT:
assert( !bIsEmpty );
// first union all pending ones, subtract en bloc then
maPendingPolygons = solveCrossovers(maPendingPolygons);
maPendingPolygons = stripNeutralPolygons(maPendingPolygons);
maPendingPolygons = stripDispensablePolygons(maPendingPolygons);
if( bIsCleared )
{
// not representable, strictly speaking,
// using polygons with the common even/odd
// or nonzero winding number fill rule. If
// we'd want to represent it, fill rule
// would need to be "non-negative winding
// number" (and we then would return
// 'holes' here)
// going for an ugly hack meanwhile
maClipPoly = utils::solvePolygonOperationDiff(
B2DPolyPolygon(
utils::createPolygonFromRect(B2DRange(-1E20,-1E20,1E20,1E20))),
maPendingPolygons);
}
else
maClipPoly = utils::solvePolygonOperationDiff(
maClipPoly,
maPendingPolygons);
break;
}
maPendingPolygons.clear();
mePendingOps = UNION;
}
void commitPendingRanges() const
{
if( !maPendingRanges.count() )
return;
// use the specialized range clipper for the win
B2DPolyPolygon aCollectedRanges;
const bool bIsEmpty=isNullClipPoly();
const bool bIsCleared=!maClipPoly.count();
switch(mePendingOps)
{
case UNION:
assert( !bIsCleared );
aCollectedRanges = maPendingRanges.solveCrossovers();
aCollectedRanges = stripNeutralPolygons(aCollectedRanges);
aCollectedRanges = stripDispensablePolygons(aCollectedRanges);
if( bIsEmpty )
maClipPoly = aCollectedRanges;
else
maClipPoly = utils::solvePolygonOperationOr(
maClipPoly,
aCollectedRanges);
break;
case INTERSECT:
assert( !bIsEmpty );
aCollectedRanges = maPendingRanges.solveCrossovers();
aCollectedRanges = stripNeutralPolygons(aCollectedRanges);
if( maPendingRanges.count() > 1 )
aCollectedRanges = stripDispensablePolygons(aCollectedRanges, true);
if( bIsCleared )
maClipPoly = aCollectedRanges;
else
maClipPoly = utils::solvePolygonOperationAnd(
maClipPoly,
aCollectedRanges);
break;
case XOR:
aCollectedRanges = maPendingRanges.solveCrossovers();
aCollectedRanges = stripNeutralPolygons(aCollectedRanges);
aCollectedRanges = correctOrientations(aCollectedRanges);
if( bIsEmpty )
maClipPoly = aCollectedRanges;
else if( bIsCleared )
{
// not representable, strictly speaking,
// using polygons with the common even/odd
// or nonzero winding number fill rule. If
// we'd want to represent it, fill rule
// would need to be "non-negative winding
// number" (and we then would return
// 'holes' here)
// going for an ugly hack meanwhile
maClipPoly = utils::solvePolygonOperationXor(
B2DPolyPolygon(
utils::createPolygonFromRect(B2DRange(-1E20,-1E20,1E20,1E20))),
aCollectedRanges);
}
else
maClipPoly = utils::solvePolygonOperationXor(
maClipPoly,
aCollectedRanges);
break;
case SUBTRACT:
assert( !bIsEmpty );
// first union all pending ranges, subtract en bloc then
aCollectedRanges = maPendingRanges.solveCrossovers();
aCollectedRanges = stripNeutralPolygons(aCollectedRanges);
aCollectedRanges = stripDispensablePolygons(aCollectedRanges);
if( bIsCleared )
{
// not representable, strictly speaking,
// using polygons with the common even/odd
// or nonzero winding number fill rule. If
// we'd want to represent it, fill rule
// would need to be "non-negative winding
// number" (and we then would return
// 'holes' here)
// going for an ugly hack meanwhile
maClipPoly = utils::solvePolygonOperationDiff(
B2DPolyPolygon(
utils::createPolygonFromRect(B2DRange(-1E20,-1E20,1E20,1E20))),
aCollectedRanges);
}
else
maClipPoly = utils::solvePolygonOperationDiff(
maClipPoly,
aCollectedRanges);
break;
}
maPendingRanges.clear();
mePendingOps = UNION;
}
mutable B2DPolyPolygon maPendingPolygons;
mutable B2DPolyRange maPendingRanges;
mutable B2DPolyPolygon maClipPoly;
mutable Operation mePendingOps;
};
B2DClipState::B2DClipState() = default;
B2DClipState::~B2DClipState() = default;
B2DClipState::B2DClipState( const B2DClipState& ) = default;
B2DClipState::B2DClipState( B2DClipState&& ) = default;
B2DClipState::B2DClipState( const B2DPolyPolygon& rPolyPoly ) :
mpImpl( ImplB2DClipState(rPolyPoly) )
{}
B2DClipState& B2DClipState::operator=( const B2DClipState& ) = default;
B2DClipState& B2DClipState::operator=( B2DClipState&& ) = default;
void B2DClipState::makeNull()
{
mpImpl->makeNull();
}
bool B2DClipState::isCleared() const
{
return mpImpl->isCleared();
}
bool B2DClipState::operator==(const B2DClipState& rRHS) const
{
if(mpImpl.same_object(rRHS.mpImpl))
return true;
return ((*mpImpl) == (*rRHS.mpImpl));
}
bool B2DClipState::operator!=(const B2DClipState& rRHS) const
{
return !(*this == rRHS);
}
void B2DClipState::unionRange(const B2DRange& rRange)
{
mpImpl->unionRange(rRange);
}
void B2DClipState::unionPolyPolygon(const B2DPolyPolygon& rPolyPoly)
{
mpImpl->unionPolyPolygon(rPolyPoly);
}
void B2DClipState::intersectRange(const B2DRange& rRange)
{
mpImpl->intersectRange(rRange);
}
void B2DClipState::intersectPolyPolygon(const B2DPolyPolygon& rPolyPoly)
{
mpImpl->intersectPolyPolygon(rPolyPoly);
}
void B2DClipState::subtractRange(const B2DRange& rRange)
{
mpImpl->subtractRange(rRange);
}
void B2DClipState::subtractPolyPolygon(const B2DPolyPolygon& rPolyPoly)
{
mpImpl->subtractPolyPolygon(rPolyPoly);
}
void B2DClipState::xorRange(const B2DRange& rRange)
{
mpImpl->xorRange(rRange);
}
void B2DClipState::xorPolyPolygon(const B2DPolyPolygon& rPolyPoly)
{
mpImpl->xorPolyPolygon(rPolyPoly);
}
B2DPolyPolygon const & B2DClipState::getClipPoly() const
{
return mpImpl->getClipPoly();
}
void B2DClipState::transform(const basegfx::B2DHomMatrix& rTranslate)
{
return mpImpl->transform(rTranslate);
}
} // end of namespace
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */