e0eb09405b
Change-Id: I33bdbd416709ce46afb3c17aeab0d2e19a68ab30 Reviewed-on: https://gerrit.libreoffice.org/47150 Tested-by: Jenkins <ci@libreoffice.org> Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
188 lines
6.6 KiB
C++
188 lines
6.6 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef INCLUDED_SVX_DLGCTL3D_HXX
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#define INCLUDED_SVX_DLGCTL3D_HXX
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#include <vcl/ctrl.hxx>
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#include <vcl/scrbar.hxx>
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#include <vcl/button.hxx>
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#include <svl/itemset.hxx>
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#include <svx/svxdllapi.h>
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#include <basegfx/vector/b3dvector.hxx>
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class FmFormModel;
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class FmFormPage;
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class E3dView;
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class E3dObject;
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class E3dScene;
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enum class SvxPreviewObjectType { SPHERE, CUBE };
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class SAL_WARN_UNUSED SVX_DLLPUBLIC Svx3DPreviewControl : public Control
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{
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protected:
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FmFormModel* mpModel;
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FmFormPage* mpFmPage;
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E3dView* mp3DView;
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E3dScene* mpScene;
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E3dObject* mp3DObj;
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SvxPreviewObjectType mnObjectType;
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void Construct();
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public:
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Svx3DPreviewControl(vcl::Window* pParent, WinBits nStyle = 0);
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virtual ~Svx3DPreviewControl() override;
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virtual void dispose() override;
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virtual void Paint( vcl::RenderContext& rRenderContext, const tools::Rectangle& rRect ) override;
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virtual void MouseButtonDown( const MouseEvent& rMEvt ) override;
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virtual void Resize() override;
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virtual Size GetOptimalSize() const override;
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virtual void SetObjectType(SvxPreviewObjectType nType);
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SvxPreviewObjectType GetObjectType() const { return mnObjectType; }
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SfxItemSet const & Get3DAttributes() const;
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virtual void Set3DAttributes(const SfxItemSet& rAttr);
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};
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class SAL_WARN_UNUSED SVX_DLLPUBLIC Svx3DLightControl : public Svx3DPreviewControl
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{
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// Callback for interactive changes
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Link<Svx3DLightControl*,void> maChangeCallback;
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Link<Svx3DLightControl*,void> maSelectionChangeCallback;
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// lights
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sal_uInt32 maSelectedLight;
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// extra objects for light control
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E3dObject* mpExpansionObject;
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E3dObject* mpLampBottomObject;
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E3dObject* mpLampShaftObject;
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std::vector< E3dObject* > maLightObjects;
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// 3d rotations of object
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double mfRotateX;
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double mfRotateY;
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double mfRotateZ;
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// interaction parameters
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Point maActionStartPoint;
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double mfSaveActionStartHor;
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double mfSaveActionStartVer;
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double mfSaveActionStartRotZ;
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bool mbMouseMoved : 1;
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bool mbGeometrySelected : 1;
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void Construct2();
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void ConstructLightObjects();
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void AdaptToSelectedLight();
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void TrySelection(Point aPosPixel);
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public:
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Svx3DLightControl(vcl::Window* pParent, WinBits nStyle);
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virtual void Paint(vcl::RenderContext& rRenderContext, const tools::Rectangle& rRect) override;
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virtual void MouseButtonDown(const MouseEvent& rMEvt) override;
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virtual void Tracking( const TrackingEvent& rTEvt ) override;
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virtual void Resize() override;
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virtual void SetObjectType(SvxPreviewObjectType nType) override;
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// register user callback
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void SetChangeCallback(Link<Svx3DLightControl*,void> aNew) { maChangeCallback = aNew; }
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void SetSelectionChangeCallback(Link<Svx3DLightControl*,void> aNew) { maSelectionChangeCallback = aNew; }
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// selection checks
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bool IsSelectionValid();
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bool IsGeometrySelected() { return mbGeometrySelected; }
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// get/set position of selected lamp in polar coordinates, Hor:[0..360.0[ and Ver:[-90..90] degrees
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void GetPosition(double& rHor, double& rVer);
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void SetPosition(double fHor, double fVer);
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// get/set rotation of 3D object
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void SetRotation(double fRotX, double fRotY, double fRotZ);
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void GetRotation(double& rRotX, double& rRotY, double& rRotZ);
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void SelectLight(sal_uInt32 nLightNumber);
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virtual void Set3DAttributes(const SfxItemSet& rAttr) override;
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sal_uInt32 GetSelectedLight() { return maSelectedLight; }
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// light data access
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bool GetLightOnOff(sal_uInt32 nNum) const;
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Color GetLightColor(sal_uInt32 nNum) const;
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basegfx::B3DVector GetLightDirection(sal_uInt32 nNum) const;
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};
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class SAL_WARN_UNUSED SVX_DLLPUBLIC SvxLightCtl3D final : public Control
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{
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// local controls
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VclPtr<Svx3DLightControl> maLightControl;
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VclPtr<ScrollBar> maHorScroller;
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VclPtr<ScrollBar> maVerScroller;
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VclPtr<PushButton> maSwitcher;
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// callback for interactive changes
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Link<SvxLightCtl3D*,void> maUserInteractiveChangeCallback;
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Link<SvxLightCtl3D*,void> maUserSelectionChangeCallback;
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public:
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SvxLightCtl3D(vcl::Window* pParent);
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virtual ~SvxLightCtl3D() override;
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virtual void dispose() override;
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// react to size changes
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virtual void Resize() override;
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void NewLayout();
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// check the selection for validity
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void CheckSelection();
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// bring further settings to the outside world
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Svx3DLightControl& GetSvx3DLightControl() { return *maLightControl.get(); }
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// register user callback
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void SetUserInteractiveChangeCallback(Link<SvxLightCtl3D*,void> aNew) { maUserInteractiveChangeCallback = aNew; }
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void SetUserSelectionChangeCallback(Link<SvxLightCtl3D*,void> aNew) { maUserSelectionChangeCallback = aNew; }
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virtual void KeyInput( const KeyEvent& rKEvt ) override;
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virtual void GetFocus() override;
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virtual void LoseFocus() override;
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virtual Size GetOptimalSize() const override;
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private:
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DECL_LINK( InternalInteractiveChange, Svx3DLightControl*, void);
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DECL_LINK( InternalSelectionChange, Svx3DLightControl*, void);
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DECL_LINK( ScrollBarMove, ScrollBar*, void);
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DECL_LINK( ButtonPress, Button*, void);
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// initialize local parameters
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void Init();
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void move( double fDeltaHor, double fDeltaVer );
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};
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#endif // _SCH_DLGCTL3D_HXX
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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