e7ed952342
part of making Bitmap an internal detail of vcl Change-Id: Ieec5df8976ee0e117a2388dda8ef86b018274915 Reviewed-on: https://gerrit.libreoffice.org/49666 Tested-by: Jenkins <ci@libreoffice.org> Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
519 lines
16 KiB
C++
519 lines
16 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef INCLUDED_SVX_SVDHDL_HXX
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#define INCLUDED_SVX_SVDHDL_HXX
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#include <tools/gen.hxx>
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#include <vcl/pointr.hxx>
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#include <svl/solar.hrc>
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#include <svx/xpoly.hxx>
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#include <svx/svdoedge.hxx>
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#include <basegfx/matrix/b2dhommatrix.hxx>
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#include <svx/sdgcpitm.hxx>
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#include <svx/sdr/overlay/overlayobjectlist.hxx>
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#include <svx/svxdllapi.h>
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#include <deque>
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class OutputDevice;
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class SdrHdlList;
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class SdrMarkView;
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class SdrObject;
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class SdrPageView;
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class MouseEvent;
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// Every object must be able to create its handles. They will be fetched on
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// selection, registered at the View and made visible.
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// When a handle is touched by the mouse (IsHit()), from the view the matching mouse pointer
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// is picked up from the handle and passed to the app (on demand) to be switched on
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// Handles like e.g. rotation center or the mirror axis are generated by
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// the view if the correct transformation mode was selected by the controller.
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// SdrHdlKind::Move...SdrHdlKind::LowerRight should always be consecutive in the enum!
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enum class SdrHdlKind
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{
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Move, // Handle to move the object
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UpperLeft, // Upper left
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Upper, // Upper
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UpperRight, // Upper right
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Left, // Left
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Right, // Right
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LowerLeft, // Bottom left
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Lower, // Bottom
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LowerRight, // Bottom right
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Poly, // Select point in polygon or beziercurve
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BezierWeight, // Weight of a beziercurve
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Circle, // Angle to circle segment, corner radius to rectangle
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Ref1, // Reference point 1, e.g. rotation center
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Ref2, // Reference point 2, e.g. endpoint of mirror axis
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MirrorAxis, // Mirror axis
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Glue, // GluePoint
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Anchor, // Anchor symbol (SD, SW)
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Transparence, // Interactive transparence
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Gradient, // Interactive gradient
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Color, // Interactive color
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User,
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Anchor_TR, // #101688# Anchor handle with (0,0) at top right for SW
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// for SJ and the CustomShapeHandles:
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CustomShape1,
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SmartTag
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};
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enum class BitmapColorIndex
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{
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LightGreen = 0,
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Cyan = 1,
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LightCyan = 2,
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Red = 3,
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LightRed = 4,
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Yellow = 5,
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};
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enum class BitmapMarkerKind
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{
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Rect_7x7,
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Rect_9x9,
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Rect_11x11,
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Rect_13x13,
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Circ_7x7,
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Circ_9x9,
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Circ_11x11,
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Elli_7x9,
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Elli_9x11,
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Elli_9x7,
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Elli_11x9,
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RectPlus_7x7,
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RectPlus_9x9,
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RectPlus_11x11,
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Crosshair,
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Glue,
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Glue_Deselected,
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Anchor,
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// #98388# add AnchorPressed to be able to animate anchor control, too.
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AnchorPressed,
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// #101688# AnchorTR for SW
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AnchorTR,
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AnchorPressedTR,
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// for SJ and the CustomShapeHandles:
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Customshape_7x7,
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Customshape_9x9,
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Customshape_11x11
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};
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class SVX_DLLPUBLIC SdrHdl
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{
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friend class SdrMarkView; // for the access to nObjHdlNum
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friend class SdrHdlList;
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protected:
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SdrObject* pObj; // does handle belong to an object?
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SdrPageView* pPV; // does handle belong to an object in certain pageview?
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SdrHdlList* pHdlList; // to store the handlesize
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// OVERLAYMANAGER
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sdr::overlay::OverlayObjectList maOverlayGroup;
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Point aPos;
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SdrHdlKind eKind;
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long nRotationAngle; // turn handle or mousepointer
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sal_uInt32 nObjHdlNum; // required by MarkView
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sal_uInt32 nPolyNum; // Polygonpoint
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sal_uInt32 nPPntNum; // Point number of the polygon
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sal_uInt32 nSourceHdlNum; // still to implement
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bool bSelect : 1; // is a polygon point selected?
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bool b1PixMore : 1; // True=handle is shown 1 pixel larger
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bool bPlusHdl : 1; // for Hld-Paint optimisation at MarkPoint/UnmarkPoint, and other ...
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bool mbMoveOutside; // forces this handle to be moved outside of the selection rectangle
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// create marker for this kind
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virtual void CreateB2dIAObject();
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// cleanup marker if one exists
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void GetRidOfIAObject();
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private:
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bool mbMouseOver; // is true if the mouse is over this handle
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protected:
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sdr::overlay::OverlayObject* CreateOverlayObject(
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const basegfx::B2DPoint& rPos,
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BitmapColorIndex eColIndex, BitmapMarkerKind eKindOfMarker,
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Point aMoveOutsideOffset = Point());
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static BitmapMarkerKind GetNextBigger(BitmapMarkerKind eKnd);
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public:
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SdrHdl();
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explicit SdrHdl(const Point& rPnt, SdrHdlKind eNewKind);
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virtual ~SdrHdl();
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const sdr::overlay::OverlayObjectList& getOverlayObjectList() const { return maOverlayGroup; }
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void SetHdlList(SdrHdlList* pList);
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SdrHdlKind GetKind() const { return eKind; }
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void Touch();
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const Point& GetPos() const { return aPos; }
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void SetPos(const Point& rPnt);
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SdrPageView* GetPageView() const { return pPV; }
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void SetPageView(SdrPageView* pNewPV) { pPV=pNewPV; }
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SdrObject* GetObj() const { return pObj; }
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void SetObj(SdrObject* pNewObj);
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bool IsSelected() const { return bSelect; }
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void SetSelected(bool bJa=true);
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void Set1PixMore(bool bJa=true);
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void SetRotationAngle(long n);
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bool IsCornerHdl() const { return eKind==SdrHdlKind::UpperLeft || eKind==SdrHdlKind::UpperRight || eKind==SdrHdlKind::LowerLeft || eKind==SdrHdlKind::LowerRight; }
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bool IsVertexHdl() const { return eKind==SdrHdlKind::Upper || eKind==SdrHdlKind::Lower || eKind==SdrHdlKind::Left || eKind==SdrHdlKind::Right; }
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void SetObjHdlNum(sal_uInt32 nNum) { nObjHdlNum=nNum; }
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sal_uInt32 GetObjHdlNum() const { return nObjHdlNum; }
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void SetPolyNum(sal_uInt32 nNum) { nPolyNum=nNum; }
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sal_uInt32 GetPolyNum() const { return nPolyNum; }
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void SetPointNum(sal_uInt32 nNum) { nPPntNum=nNum; }
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sal_uInt32 GetPointNum() const { return nPPntNum; }
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void SetPlusHdl(bool bOn) { bPlusHdl=bOn; }
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bool IsPlusHdl() const { return bPlusHdl; }
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void SetSourceHdlNum(sal_uInt32 nNum) { nSourceHdlNum=nNum; }
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sal_uInt32 GetSourceHdlNum() const { return nSourceHdlNum; }
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virtual Pointer GetPointer() const;
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bool IsHdlHit(const Point& rPnt) const;
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virtual bool IsFocusHdl() const;
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void SetMoveOutside( bool bMoveOutside );
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/** is called when the mouse enters the area of this handle. If the handle changes his
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visualisation during mouse over it must override this method and call Touch(). */
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virtual void onMouseEnter(const MouseEvent& rMEvt);
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/** is called when the mouse leaves the area of this handle. If the handle changes his
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visualisation during mouse over it must override this method and call Touch(). */
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virtual void onMouseLeave();
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static BitmapEx createGluePointBitmap();
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};
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#define SDR_HANDLE_COLOR_SIZE_NORMAL Size(13, 13)
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#define SDR_HANDLE_COLOR_SIZE_SELECTED Size(17, 17)
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class SVX_DLLPUBLIC SdrHdlColor : public SdrHdl
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{
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// size of colr markers
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Size aMarkerSize;
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// color
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Color aMarkerColor;
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// callback link when value changed
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Link<SdrHdlColor*,void> aColorChangeHdl;
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// use luminance values only
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bool bUseLuminance : 1;
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// create marker for this kind
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SVX_DLLPRIVATE virtual void CreateB2dIAObject() override;
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// help functions
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SVX_DLLPRIVATE BitmapEx CreateColorDropper(Color aCol);
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SVX_DLLPRIVATE static Color GetLuminance(const Color& rCol);
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public:
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explicit SdrHdlColor(const Point& rRef, Color aCol, const Size& rSize, bool bLum = false);
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virtual ~SdrHdlColor() override;
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bool IsUseLuminance() const { return bUseLuminance; }
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const Color& GetColor() const { return aMarkerColor; }
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void SetColor(Color aNew, bool bCallLink = false);
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void SetSize(const Size& rNew);
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void SetColorChangeHdl(const Link<SdrHdlColor*,void>& rLink) { aColorChangeHdl = rLink; }
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};
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class SdrHdlGradient : public SdrHdl
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{
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private:
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// pointer to used color handles
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SdrHdlColor* pColHdl1;
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SdrHdlColor* pColHdl2;
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// 2nd position
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Point a2ndPos;
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// is this a gradient or a transparence
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bool bGradient : 1;
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// select which handle to move
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bool bMoveSingleHandle : 1;
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bool bMoveFirstHandle : 1;
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// create marker for this kind
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virtual void CreateB2dIAObject() override;
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public:
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SdrHdlGradient(const Point& rRef1, const Point& rRef2, bool bGrad);
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virtual ~SdrHdlGradient() override;
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bool IsGradient() const { return bGradient; }
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// set the associated color handles
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void SetColorHandles(SdrHdlColor* pL1, SdrHdlColor* pL2) { pColHdl1 = pL1; pColHdl2 = pL2; }
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SdrHdlColor* GetColorHdl1() const { return pColHdl1; }
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SdrHdlColor* GetColorHdl2() const { return pColHdl2; }
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const Point& Get2ndPos() const { return a2ndPos; }
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void Set2ndPos(const Point& rPnt);
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// the link called by the color handles
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DECL_LINK(ColorChangeHdl, SdrHdlColor*, void);
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// transformation call, create gradient from this handle
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void FromIAOToItem(SdrObject* pObj, bool bSetItemOnObject, bool bUndo);
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// selection flags for interaction
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bool IsMoveSingleHandle() const { return bMoveSingleHandle; }
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void SetMoveSingleHandle(bool bNew) { bMoveSingleHandle = bNew; }
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bool IsMoveFirstHandle() const { return bMoveFirstHandle; }
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void SetMoveFirstHandle(bool bNew) { bMoveFirstHandle = bNew; }
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};
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// Spiegelachse
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class SdrHdlLine final : public SdrHdl
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{
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// create marker for this kind
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virtual void CreateB2dIAObject() override;
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SdrHdl* pHdl1;
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SdrHdl* pHdl2;
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public:
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SdrHdlLine(SdrHdl& rHdl1, SdrHdl& rHdl2, SdrHdlKind eNewKind) { eKind=eNewKind; pHdl1=&rHdl1; pHdl2=&rHdl2; }
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virtual ~SdrHdlLine() override;
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virtual Pointer GetPointer() const override;
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};
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// a SdrHdlBezWgt knows about its "base handle". Its draw method
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// draws additionally a line from its position to the position
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// of the base handle
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class SdrHdlBezWgt final : public SdrHdl
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{
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public:
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// this is not a Copy-Ctor!!!
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SdrHdlBezWgt(const SdrHdl* pRefHdl1, SdrHdlKind eNewKind=SdrHdlKind::BezierWeight) { eKind=eNewKind; pHdl1=pRefHdl1; }
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virtual ~SdrHdlBezWgt() override;
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private:
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// create marker for this kind
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virtual void CreateB2dIAObject() override;
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const SdrHdl* pHdl1;
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};
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class E3dVolumeMarker : public SdrHdl
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{
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basegfx::B2DPolyPolygon aWireframePoly;
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// create marker for this kind
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virtual void CreateB2dIAObject() override;
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public:
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explicit E3dVolumeMarker(const basegfx::B2DPolyPolygon& rWireframePoly);
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};
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class ImpEdgeHdl: public SdrHdl
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{
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SdrEdgeLineCode eLineCode;
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// create marker for this kind
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virtual void CreateB2dIAObject() override;
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public:
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ImpEdgeHdl(const Point& rPnt, SdrHdlKind eNewKind): SdrHdl(rPnt,eNewKind),eLineCode(SdrEdgeLineCode::MiddleLine) {}
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virtual ~ImpEdgeHdl() override;
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void SetLineCode(SdrEdgeLineCode eCode);
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SdrEdgeLineCode GetLineCode() const { return eLineCode; }
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bool IsHorzDrag() const;
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virtual Pointer GetPointer() const override;
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};
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class ImpMeasureHdl: public SdrHdl
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{
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// create marker for this kind
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virtual void CreateB2dIAObject() override;
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public:
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ImpMeasureHdl(const Point& rPnt, SdrHdlKind eNewKind): SdrHdl(rPnt,eNewKind) {}
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virtual ~ImpMeasureHdl() override;
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virtual Pointer GetPointer() const override;
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};
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class ImpTextframeHdl: public SdrHdl
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{
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const tools::Rectangle maRect;
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// create marker for this kind
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virtual void CreateB2dIAObject() override;
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public:
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explicit ImpTextframeHdl(const tools::Rectangle& rRect);
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};
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class SVX_DLLPUBLIC SdrHdlList
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{
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protected:
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size_t mnFocusIndex;
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SdrMarkView* pView;
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std::deque<SdrHdl*> aList;
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sal_uInt16 nHdlSize;
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bool bRotateShear : 1;
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bool bDistortShear : 1;
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bool bMoveOutside : 1; // move handles outwards (for TextEdit)
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private:
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SVX_DLLPRIVATE SdrHdlList(const SdrHdlList&) = delete;
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SVX_DLLPRIVATE void operator=(const SdrHdlList&) = delete;
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public:
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explicit SdrHdlList(SdrMarkView* pV);
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~SdrHdlList();
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void Clear();
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void TravelFocusHdl(bool bForward);
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SdrHdl* GetFocusHdl() const;
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void SetFocusHdl(SdrHdl* pNew);
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void ResetFocusHdl();
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// Access to View
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SdrMarkView* GetView() const { return pView;}
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// Sorting: 1.Level first reference point handle, then normal handles, next Glue, then User then Plushandles
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// 2.Level PageView (Pointer)
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// 3.Level Position (x+y)
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void Sort();
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size_t GetHdlCount() const { return aList.size(); }
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SdrHdl* GetHdl(size_t nNum) const { return nNum<aList.size() ? aList[nNum] : nullptr; }
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size_t GetHdlNum(const SdrHdl* pHdl) const;
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void SetHdlSize(sal_uInt16 nSiz);
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sal_uInt16 GetHdlSize() const { return nHdlSize; }
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void SetMoveOutside(bool bOn);
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bool IsMoveOutside() const { return bMoveOutside; }
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void SetRotateShear(bool bOn);
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bool IsRotateShear() const { return bRotateShear; }
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void SetDistortShear(bool bOn);
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bool IsDistortShear() const { return bDistortShear; }
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// AddHdl takes ownership of the handle. It should be on the Heap
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// as Clear() deletes it.
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void AddHdl(SdrHdl* pHdl);
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SdrHdl* RemoveHdl(size_t nNum);
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void RemoveAllByKind(SdrHdlKind eKind);
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// Last inserted handles are likely hit (if the handles are above each other)
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SdrHdl* IsHdlListHit(const Point& rPnt) const;
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SdrHdl* GetHdl(SdrHdlKind eKind1) const;
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};
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class SVX_DLLPUBLIC SdrCropHdl final : public SdrHdl
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{
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public:
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SdrCropHdl(
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const Point& rPnt,
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SdrHdlKind eNewKind,
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double fShearX,
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double fRotation);
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private:
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// create marker for this kind
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virtual void CreateB2dIAObject() override;
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BitmapEx GetBitmapForHandle( const BitmapEx& rBitmap, int nSize );
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// evtl. shear and rotation, equal to the object's one to allow adaption of
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// the visualization handles
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double mfShearX;
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double mfRotation;
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};
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class SVX_DLLPUBLIC SdrCropViewHdl : public SdrHdl
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{
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private:
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basegfx::B2DHomMatrix maObjectTransform;
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Graphic maGraphic;
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double mfCropLeft;
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double mfCropTop;
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double mfCropRight;
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double mfCropBottom;
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public:
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SdrCropViewHdl(
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const basegfx::B2DHomMatrix& rObjectTransform,
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const Graphic& rGraphic,
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double fCropLeft,
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double fCropTop,
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double fCropRight,
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double fCropBottom);
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protected:
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// create marker for this kind
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virtual void CreateB2dIAObject() override;
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};
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#endif // INCLUDED_SVX_SVDHDL_HXX
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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