office-gobmx/include/svx/cube3d.hxx
Noel 09cb778b6e clean up SdrObject cloning
using operator= implies that overwriting an SdrObject is a
useful operation, but that is not at all true - they are typically
linked into and referred to by many other things.

So rather use a copy-constructor.

Also clean up a couple of weird "do some stuff after the clone"
code into the main copy constructor.

Change-Id: Iefc1481b527602748b5f3abed06e7cca66c0581c
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/110633
Tested-by: Jenkins
Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
2021-02-10 07:35:41 +01:00

93 lines
3.5 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_SVX_CUBE3D_HXX
#define INCLUDED_SVX_CUBE3D_HXX
#include <basegfx/point/b3dpoint.hxx>
#include <basegfx/vector/b3dvector.hxx>
#include <rtl/ustring.hxx>
#include <sal/types.h>
#include <svx/obj3d.hxx>
#include <svx/svxdllapi.h>
namespace sdr::contact { class ViewContact; }
class E3dDefaultAttributes;
/*************************************************************************
|*
|* |
|* Create a 3D cuboid; aPos: Center or left, bottom, behind |__
|* (depending on bPosIsCenter) /
|* nSideFlags indicates, if only some of the cuboid surfaces can
|* be created; the corresponding bits are defined in the enum.
|* The flag bDblSided indicates whether the created surfaces are
|* two-sided (which only makes sense if not all of the surfaces were
|* created).
|*
\************************************************************************/
class SAL_WARN_UNUSED SVXCORE_DLLPUBLIC E3dCubeObj final : public E3dCompoundObject
{
// Parameter
basegfx::B3DPoint aCubePos;
basegfx::B3DVector aCubeSize;
// BOOLeans
bool bPosIsCenter : 1;
void SetDefaultAttributes(const E3dDefaultAttributes& rDefault);
virtual std::unique_ptr<sdr::contact::ViewContact> CreateObjectSpecificViewContact() override;
private:
// protected destructor - due to final, make private
virtual ~E3dCubeObj() override;
public:
E3dCubeObj(SdrModel& rSdrModel,
const E3dDefaultAttributes& rDefault,
const basegfx::B3DPoint& aPos,
const basegfx::B3DVector& r3DSize);
E3dCubeObj(SdrModel& rSdrModel, E3dCubeObj const &);
E3dCubeObj(SdrModel& rSdrModel);
virtual SdrObjKind GetObjIdentifier() const override;
virtual SdrObjectUniquePtr DoConvertToPolyObj(bool bBezier, bool bAddText) const override;
virtual E3dCubeObj* CloneSdrObject(SdrModel& rTargetModel) const override;
// Set local parameters with geometry recreation
void SetCubePos(const basegfx::B3DPoint& rNew);
const basegfx::B3DPoint& GetCubePos() const { return aCubePos; }
void SetCubeSize(const basegfx::B3DVector& rNew);
const basegfx::B3DVector& GetCubeSize() const { return aCubeSize; }
void SetPosIsCenter(bool bNew);
bool GetPosIsCenter() const { return bPosIsCenter; }
// TakeObjName...() is for the display in the UI, for example "3 frames selected".
virtual OUString TakeObjNameSingul() const override;
virtual OUString TakeObjNamePlural() const override;
};
#endif // INCLUDED_SVX_CUBE3D_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */