09cb778b6e
using operator= implies that overwriting an SdrObject is a useful operation, but that is not at all true - they are typically linked into and referred to by many other things. So rather use a copy-constructor. Also clean up a couple of weird "do some stuff after the clone" code into the main copy constructor. Change-Id: Iefc1481b527602748b5f3abed06e7cca66c0581c Reviewed-on: https://gerrit.libreoffice.org/c/core/+/110633 Tested-by: Jenkins Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
93 lines
3.5 KiB
C++
93 lines
3.5 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef INCLUDED_SVX_CUBE3D_HXX
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#define INCLUDED_SVX_CUBE3D_HXX
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#include <basegfx/point/b3dpoint.hxx>
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#include <basegfx/vector/b3dvector.hxx>
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#include <rtl/ustring.hxx>
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#include <sal/types.h>
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#include <svx/obj3d.hxx>
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#include <svx/svxdllapi.h>
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namespace sdr::contact { class ViewContact; }
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class E3dDefaultAttributes;
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/*************************************************************************
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|*
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|* |
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|* Create a 3D cuboid; aPos: Center or left, bottom, behind |__
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|* (depending on bPosIsCenter) /
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|* nSideFlags indicates, if only some of the cuboid surfaces can
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|* be created; the corresponding bits are defined in the enum.
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|* The flag bDblSided indicates whether the created surfaces are
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|* two-sided (which only makes sense if not all of the surfaces were
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|* created).
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|*
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\************************************************************************/
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class SAL_WARN_UNUSED SVXCORE_DLLPUBLIC E3dCubeObj final : public E3dCompoundObject
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{
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// Parameter
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basegfx::B3DPoint aCubePos;
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basegfx::B3DVector aCubeSize;
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// BOOLeans
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bool bPosIsCenter : 1;
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void SetDefaultAttributes(const E3dDefaultAttributes& rDefault);
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virtual std::unique_ptr<sdr::contact::ViewContact> CreateObjectSpecificViewContact() override;
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private:
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// protected destructor - due to final, make private
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virtual ~E3dCubeObj() override;
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public:
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E3dCubeObj(SdrModel& rSdrModel,
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const E3dDefaultAttributes& rDefault,
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const basegfx::B3DPoint& aPos,
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const basegfx::B3DVector& r3DSize);
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E3dCubeObj(SdrModel& rSdrModel, E3dCubeObj const &);
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E3dCubeObj(SdrModel& rSdrModel);
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virtual SdrObjKind GetObjIdentifier() const override;
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virtual SdrObjectUniquePtr DoConvertToPolyObj(bool bBezier, bool bAddText) const override;
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virtual E3dCubeObj* CloneSdrObject(SdrModel& rTargetModel) const override;
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// Set local parameters with geometry recreation
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void SetCubePos(const basegfx::B3DPoint& rNew);
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const basegfx::B3DPoint& GetCubePos() const { return aCubePos; }
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void SetCubeSize(const basegfx::B3DVector& rNew);
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const basegfx::B3DVector& GetCubeSize() const { return aCubeSize; }
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void SetPosIsCenter(bool bNew);
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bool GetPosIsCenter() const { return bPosIsCenter; }
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// TakeObjName...() is for the display in the UI, for example "3 frames selected".
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virtual OUString TakeObjNameSingul() const override;
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virtual OUString TakeObjNamePlural() const override;
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};
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#endif // INCLUDED_SVX_CUBE3D_HXX
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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