f896bbcffe
Change-Id: Iaf7d02bb236f81a38a67a1430a718b6c3c78efae Reviewed-on: https://gerrit.libreoffice.org/c/core/+/139708 Tested-by: Jenkins Reviewed-by: Tomaž Vajngerl <quikee@gmail.com>
90 lines
3.2 KiB
C++
90 lines
3.2 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#pragma once
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#include <basegfx/point/b2ipoint.hxx>
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#include <basegfx/vector/b2isize.hxx>
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namespace canvas
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{
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/**
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* This implements some equivalent to basegfx::B2IBox, but instead of two
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* BasicBox ranges, it uses a position and a size. maPos and maSize could
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* be replaced by:
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* - B2IPoint(getMinX(), getMinY()) and
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* - B2ISize(getMaxX()-getMinX(), getMaxY()-getMinY())
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*
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* The current allocation algorithm uses size and pos a lot. Not sure how
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* time-critical any of this code is and if that would be a problem.
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*/
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struct SurfaceRect
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{
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::basegfx::B2IPoint maPos;
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::basegfx::B2ISize maSize;
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explicit SurfaceRect( const ::basegfx::B2ISize &rSize ) :
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maPos(),
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maSize(rSize)
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{
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}
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bool pointInside( sal_Int32 px, sal_Int32 py ) const
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{
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const sal_Int32 x1(maPos.getX());
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const sal_Int32 y1(maPos.getY());
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const sal_Int32 x2(x1 + maSize.getWidth());
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const sal_Int32 y2(y1 + maSize.getHeight());
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if(px < x1) return false;
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if(px >= x2) return false;
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if(py < y1) return false;
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if(py >= y2) return false;
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return true;
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}
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/// returns true if the passed rect intersects this one.
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bool intersection( const SurfaceRect& r ) const
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{
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const sal_Int32 x1(maPos.getX());
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const sal_Int32 y1(maPos.getY());
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const sal_Int32 x1w(x1 + maSize.getWidth() - 1);
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const sal_Int32 y1h(y1 + maSize.getHeight() - 1);
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const sal_Int32 x2(r.maPos.getX());
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const sal_Int32 y2(r.maPos.getY());
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const sal_Int32 x2w(x2 + r.maSize.getWidth() - 1);
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const sal_Int32 y2h(y2 + r.maSize.getHeight() - 1);
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return !((x1w < x2) || (x2w < x1) || (y1h < y2) || (y2h < y1));
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}
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bool inside( const SurfaceRect& r ) const
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{
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const sal_Int32 x1(maPos.getX());
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const sal_Int32 y1(maPos.getY());
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const sal_Int32 x2(x1 + maSize.getWidth() - 1);
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const sal_Int32 y2(y1 + maSize.getHeight() - 1);
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if(!(r.pointInside(x1,y1))) return false;
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if(!(r.pointInside(x2,y2))) return false;
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return true;
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}
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};
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}
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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