office-gobmx/include/cppcanvas/sprite.hxx
Thomas Arnhold 0bd7f12d41 fixincludeguards.sh: include/c*
Change-Id: Icba422d99836518a1b662b15144bc9334bed1473
2013-10-23 23:22:30 +02:00

110 lines
3.5 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_CPPCANVAS_SPRITE_HXX
#define INCLUDED_CPPCANVAS_SPRITE_HXX
#include <com/sun/star/uno/Reference.hxx>
#include <boost/shared_ptr.hpp>
namespace basegfx
{
class B2DHomMatrix;
class B2DPolyPolygon;
class B2DPoint;
}
namespace com { namespace sun { namespace star { namespace rendering
{
class XSprite;
} } } }
/* Definition of Sprite class */
namespace cppcanvas
{
class Sprite
{
public:
virtual ~Sprite() {}
virtual void setAlpha( const double& rAlpha ) = 0;
/** Set the sprite position on screen
This method differs from the XSprite::move() insofar, as
no viewstate/renderstate transformations are applied to
the specified position. The given position is interpreted
in device coordinates (i.e. screen pixel)
*/
virtual void movePixel( const ::basegfx::B2DPoint& rNewPos ) = 0;
/** Set the sprite position on screen
This method sets the sprite position in the view
coordinate system of the parent canvas
*/
virtual void move( const ::basegfx::B2DPoint& rNewPos ) = 0;
virtual void transform( const ::basegfx::B2DHomMatrix& rMatrix ) = 0;
/** Set output clipping
This method differs from the XSprite::clip() insofar, as
no viewstate/renderstate transformations are applied to
the specified clip polygon. The given polygon is
interpreted in device coordinates (i.e. screen pixel)
*/
virtual void setClipPixel( const ::basegfx::B2DPolyPolygon& rClipPoly ) = 0;
/** Set output clipping
This method applies the clip poly-polygon interpreted in
the view coordinate system of the parent canvas.
*/
virtual void setClip( const ::basegfx::B2DPolyPolygon& rClipPoly ) = 0;
virtual void setClip() = 0;
virtual void show() = 0;
virtual void hide() = 0;
/** Change the sprite priority
@param fPriority
New sprite priority. The higher the priority, the further
towards the viewer the sprite appears. That is, sprites
with higher priority appear before ones with lower
priority.
*/
virtual void setPriority( double fPriority ) = 0;
virtual ::com::sun::star::uno::Reference<
::com::sun::star::rendering::XSprite > getUNOSprite() const = 0;
};
typedef ::boost::shared_ptr< ::cppcanvas::Sprite > SpriteSharedPtr;
}
#endif // INCLUDED_CPPCANVAS_SPRITE_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */