89 lines
3.7 KiB
C++
89 lines
3.7 KiB
C++
/*************************************************************************
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*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* Copyright 2000, 2010 Oracle and/or its affiliates.
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* This file is part of OpenOffice.org.
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*
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* OpenOffice.org is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License version 3
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* only, as published by the Free Software Foundation.
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*
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* OpenOffice.org is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License version 3 for more details
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* (a copy is included in the LICENSE file that accompanied this code).
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*
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* You should have received a copy of the GNU Lesser General Public License
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* version 3 along with OpenOffice.org. If not, see
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* <http://www.openoffice.org/license.html>
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* for a copy of the LGPLv3 License.
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*
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************************************************************************/
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#ifndef _CHART_STRIPE_HXX
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#define _CHART_STRIPE_HXX
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#include <com/sun/star/drawing/Position3D.hpp>
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#include <com/sun/star/drawing/Direction3D.hpp>
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#include <com/sun/star/uno/Any.h>
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//.............................................................................
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namespace chart
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{
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//.............................................................................
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//-----------------------------------------------------------------------------
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/** A Stripe represents a 2 dimensional foursquare plane in a 3 dimaensional room.
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@todo could: it is not necessary to have 4 point members here; it would be sufficient to have one point and 2 directions
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*/
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class Stripe
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{
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public:
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Stripe( const ::com::sun::star::drawing::Position3D& rPoint1
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, const ::com::sun::star::drawing::Direction3D& rDirectionToPoint2
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, const ::com::sun::star::drawing::Direction3D& rDirectionToPoint4 );
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Stripe( const ::com::sun::star::drawing::Position3D& rPoint1
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, const ::com::sun::star::drawing::Position3D& rPoint2
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, double fDepth );
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Stripe( const ::com::sun::star::drawing::Position3D& rPoint1
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, const ::com::sun::star::drawing::Position3D& rPoint2
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, const ::com::sun::star::drawing::Position3D& rPoint3
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, const ::com::sun::star::drawing::Position3D& rPoint4 );
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void SetManualNormal( const ::com::sun::star::drawing::Direction3D& rNormal );
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::com::sun::star::drawing::Direction3D getNormal() const;
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void InvertNormal( bool bInvertNormal );
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::com::sun::star::uno::Any getPolyPolygonShape3D() const;
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::com::sun::star::uno::Any getNormalsPolygon() const;
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::com::sun::star::uno::Any getTexturePolygon( short nRotatedTexture ) const; //0 to 7 are the different possibilities
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::com::sun::star::drawing::Position3D GetPosition1() const { return m_aPoint1; }
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::com::sun::star::drawing::Position3D GetPosition2() const { return m_aPoint2; }
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::com::sun::star::drawing::Position3D GetPosition3() const { return m_aPoint3; }
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::com::sun::star::drawing::Position3D GetPosition4() const { return m_aPoint4; }
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private:
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::com::sun::star::drawing::Position3D m_aPoint1;
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::com::sun::star::drawing::Position3D m_aPoint2;
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::com::sun::star::drawing::Position3D m_aPoint3;
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::com::sun::star::drawing::Position3D m_aPoint4;
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bool m_bInvertNormal;
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bool m_bManualNormalSet;
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::com::sun::star::drawing::Direction3D m_aManualNormal;
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};
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//.............................................................................
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} //namespace chart
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//.............................................................................
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#endif
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