office-gobmx/cppcanvas/source/mtfrenderer/textaction.hxx
Norbert Thiebaud cd3d26b7ed vcl consitent use of long for corrdinate
most of length in vcl are calculated in 'long'
but array of X position tend to be in sal_Int32.
As a prep work to be able to support 'double'
as the base type of Device Coordinate, harmonize
the use of 'long' for non-float coordinate.

Change-Id: I7cb33301ff6a5e2c62247b36a4e07e168a58a323
2014-07-20 22:10:59 +02:00

95 lines
4 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_CPPCANVAS_SOURCE_MTFRENDERER_TEXTACTION_HXX
#define INCLUDED_CPPCANVAS_SOURCE_MTFRENDERER_TEXTACTION_HXX
#include <com/sun/star/uno/Sequence.hxx>
#include <action.hxx>
#include <cppcanvas/canvas.hxx>
#include <cppcanvas/renderer.hxx>
#include <tools/poly.hxx>
class VirtualDevice;
class Point;
class Size;
class Color;
/* Definition of internal::TextActionFactory class */
namespace cppcanvas
{
namespace internal
{
struct OutDevState;
/** Creates encapsulated converters between GDIMetaFile and
XCanvas. The Canvas argument is deliberately placed at the
constructor, to force reconstruction of this object for a
new canvas. This considerably eases internal state
handling, since a lot of the internal state (e.g. fonts,
text layout) is Canvas-dependent.
*/
class TextActionFactory
{
public:
/** Create text action, optionally shadow/relief effect
Note that this method accepts all coordinates in
logical coordinates.
@param pDXArray
Pointer to array of logical character offsets (or NULL)
@param bSubsettable
When this parameter is set to true, the generated
action might consume slightly more memory, but is
subsettable (Action::render( Subset ) works on
characters)
*/
static ActionSharedPtr createTextAction( const ::Point& rStartPoint,
const ::Size& rReliefOffset,
const ::Color& rReliefColor,
const ::Size& rShadowOffset,
const ::Color& rShadowColor,
const OUString& rText,
sal_Int32 nStartPos,
sal_Int32 nLen,
const long* pDXArray,
VirtualDevice& rVDev,
const CanvasSharedPtr& rCanvas,
const OutDevState& rState,
const Renderer::Parameters& rParms,
bool bSubsettable );
private:
// static factory, disable big four
TextActionFactory();
~TextActionFactory();
TextActionFactory(const TextActionFactory&);
TextActionFactory& operator=( const TextActionFactory& );
};
}
}
#endif // INCLUDED_CPPCANVAS_SOURCE_MTFRENDERER_TEXTACTION_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */