cd3d26b7ed
most of length in vcl are calculated in 'long' but array of X position tend to be in sal_Int32. As a prep work to be able to support 'double' as the base type of Device Coordinate, harmonize the use of 'long' for non-float coordinate. Change-Id: I7cb33301ff6a5e2c62247b36a4e07e168a58a323
95 lines
4 KiB
C++
95 lines
4 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef INCLUDED_CPPCANVAS_SOURCE_MTFRENDERER_TEXTACTION_HXX
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#define INCLUDED_CPPCANVAS_SOURCE_MTFRENDERER_TEXTACTION_HXX
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#include <com/sun/star/uno/Sequence.hxx>
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#include <action.hxx>
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#include <cppcanvas/canvas.hxx>
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#include <cppcanvas/renderer.hxx>
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#include <tools/poly.hxx>
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class VirtualDevice;
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class Point;
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class Size;
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class Color;
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/* Definition of internal::TextActionFactory class */
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namespace cppcanvas
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{
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namespace internal
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{
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struct OutDevState;
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/** Creates encapsulated converters between GDIMetaFile and
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XCanvas. The Canvas argument is deliberately placed at the
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constructor, to force reconstruction of this object for a
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new canvas. This considerably eases internal state
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handling, since a lot of the internal state (e.g. fonts,
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text layout) is Canvas-dependent.
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*/
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class TextActionFactory
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{
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public:
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/** Create text action, optionally shadow/relief effect
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Note that this method accepts all coordinates in
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logical coordinates.
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@param pDXArray
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Pointer to array of logical character offsets (or NULL)
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@param bSubsettable
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When this parameter is set to true, the generated
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action might consume slightly more memory, but is
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subsettable (Action::render( Subset ) works on
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characters)
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*/
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static ActionSharedPtr createTextAction( const ::Point& rStartPoint,
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const ::Size& rReliefOffset,
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const ::Color& rReliefColor,
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const ::Size& rShadowOffset,
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const ::Color& rShadowColor,
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const OUString& rText,
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sal_Int32 nStartPos,
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sal_Int32 nLen,
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const long* pDXArray,
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VirtualDevice& rVDev,
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const CanvasSharedPtr& rCanvas,
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const OutDevState& rState,
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const Renderer::Parameters& rParms,
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bool bSubsettable );
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private:
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// static factory, disable big four
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TextActionFactory();
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~TextActionFactory();
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TextActionFactory(const TextActionFactory&);
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TextActionFactory& operator=( const TextActionFactory& );
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};
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}
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}
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#endif // INCLUDED_CPPCANVAS_SOURCE_MTFRENDERER_TEXTACTION_HXX
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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