office-gobmx/slideshow
Marcos Paulo de Souza 7e2b9fa213 Remove some useless tools/debug.hxx includes
Also remove the tools/solar.h included from tools/debug.hxx. The include of solar.h
header was necessary in some cases because of a macro or a typedef that was needed.

Change-Id: Ia6e15d5c2571c58c9e9138b0d0a7f08ae88053c9
Reviewed-on: https://gerrit.libreoffice.org/11075
Reviewed-by: Marcos Paulo de Souza <marcos.souza.org@gmail.com>
Tested-by: Marcos Paulo de Souza <marcos.souza.org@gmail.com>
2014-08-22 16:33:18 -05:00
..
inc/pch update_pch 2014-08-13 10:10:33 +02:00
opengl remove useless OGL transition shader code 2014-08-13 02:00:08 +02:00
qa
source Remove some useless tools/debug.hxx includes 2014-08-22 16:33:18 -05:00
test fixincludeguards.sh: slideshow 2014-04-19 11:10:12 +02:00
util Adapt all (non-extension, SharedLibrary) .components to environment="..." 2013-12-17 11:06:00 +01:00
CppunitTest_slideshow.mk Try making it possible to use --disable-avmedia for desktop platforms too 2014-04-18 00:07:20 +03:00
Executable_demoshow.mk
Library_OGLTrans.mk remove useless OGL transition shader code 2014-08-13 02:00:08 +02:00
Library_slideshow.mk Slideshow: display OpenGL window also during slideshow 2014-04-28 17:26:35 +02:00
Makefile
manifest.txt
Module_slideshow.mk fix problems around shaders 2014-08-13 02:01:52 +02:00
Package_opengl.mk fix problems around shaders 2014-08-13 02:01:52 +02:00
README

The Impress slideshow engine

== 3D transitions ==

The 3D transitions are slideshow transition engine using OpenGL and
are located in slideshow/source/engine/OGLTrans/. They were initially
written by GSOC student Shane.M.Mathews. Radek has later polished the
code a bit, added few new 3D transitions, added infrastructure for
vertex and fragment shaders. Wrote few transitions with fragment shader
too.