office-gobmx/basegfx/source/vector/b3ivector.cxx

52 lines
1.9 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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#include <basegfx/vector/b3ivector.hxx>
#include <basegfx/matrix/b3dhommatrix.hxx>
namespace basegfx
{
B3IVector& B3IVector::operator*=( const B3DHomMatrix& rMat )
{
mnX = fround( rMat.get(0,0)*mnX + rMat.get(0,1)*mnY + rMat.get(0,2)*mnZ );
mnY = fround( rMat.get(1,0)*mnX + rMat.get(1,1)*mnY + rMat.get(1,2)*mnZ );
mnZ = fround( rMat.get(2,0)*mnX + rMat.get(2,1)*mnY + rMat.get(2,2)*mnZ );
return *this;
}
B3IVector operator*( const B3DHomMatrix& rMat, const B3IVector& rVec )
{
B3IVector aRes( rVec );
return aRes*=rMat;
}
} // end of namespace basegfx
// eof
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